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3D Printed Science Projects

3D Printed Science Projects Author Joan Horvath
ISBN-10 9781484213230
Release 2016-05-11
Pages 203
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Create 3D printable models that can help students from kindergarten through grad school learn math, physics, botany, chemistry, engineering and more. This book shows parents and teachers how to use the models inside as starting points for 3D printable explorations. Students can start with these models and vary them for their own explorations. Unlike other sets of models that can just be scaled, these models have the science built-in to allow for more insight into the fundamental concepts. Each of the eight topics is designed to be customized by you to create a wide range of projects suitable for science fairs, extra credit, or classroom demonstrations. Science fair project suggestions and extensive "where to learn more" resources are included, too. You will add another dimension to your textbook understanding of science. What You'll Learn Create (and present the science behind) 3D printed models. Use a 3D printer to create those models as simply as possible. Discover new science insights from designing 3D models. Who This Book Is For Parents and teachers



The New Shop Class

The New Shop Class Author Joan Horvath
ISBN-10 9781484209042
Release 2015-05-11
Pages 260
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The New Shop Class connects the worlds of the maker and hacker with that of the scientist and engineer. If you are a parent or educator or a budding maker yourself, and you feel overwhelmed with all of the possible technologies, this book will get you started with clear discussions of what open source technologies like 3D printers, Arduinos, robots and wearable tech can really do in the right hands. Written by real "rocket scientist" Joan Horvath, author of Mastering 3D Printing, and 3D printing expert Rich Cameron (AKA whosawhatsis), The New Shop Class is a friendly, down-to-earth chat about how hands-on making things can lead to a science career. Get practical suggestions about how to use technologies like 3D printing, Arduino, and simple electronics Learn how to stay a step ahead of the young makers in your life and how to encourage them in maker activities Discover how engineers and scientists got their start, and how their mindsets mirror that of the maker



LEGO MINDSTORMS NXT

LEGO MINDSTORMS NXT Author James Floyd Kelly
ISBN-10 1430203625
Release 2007-03-01
Pages 336
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Through the use of a fictional story, this book details how to build and design robots. Max, the story's main character, is part of an archaeological expedition investigating a newly discovered Mayan pyramid. During the expedition, the team encounters various problems, each solved with the help of a unique robot that Max creates using the Lego Mindstorms NXT kit. Although the book reveals possible robotic solutions and offers detailed information on how to build and program each robot, readers are encouraged to come up with their own. The book includes complete building theory information and provides worksheets for brainstorming.



3D Printing Projects

3D Printing Projects Author Brook Drumm
ISBN-10 9781457187209
Release 2015-10-07
Pages 288
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Even if you've never touched a 3D printer, these projects will excite and empower you to learn new skills, extend your current abilities, and awaken your creative impulses. Each project uses a unique combination of electronics, hand assembly techniques, custom 3D-printed parts, and software, while teaching you how to think through and execute your own ideas. Written by the founder of Printrbot, his staff, and veteran DIY authors, this book of projects exemplifies the broad range of highly personalized, limit-pushing project possibilities of 3D printing when combined with affordable electronic components and materials. In Make: 3D Printing Projects, you'll: Print and assemble a modular lamp that's suitable for beginners--and quickly gets you incorporating electronics into 3D-printed structures. Learn about RC vehicles by fabricating--and driving--your own sleek, shiny, and fast Inverted Trike. Model a 1950s-style Raygun Pen through a step-by-step primer on how to augment an existing object through rapid prototyping. Fabricate a fully functional, battery-powered screwdriver, while learning how to tear down and reconstruct your own tools. Get hands-on with animatronics by building your own set of life-like mechanical eyes. Make a Raspberry Pi robot that rides a monorail of string, can turn corners, runs its own web server, streams video, and is remote-controlled from your phone. Build and customize a bubble-blowing robot, flower watering contraption, and a DIY camera gimbal.



Invent To Learn

Invent To Learn Author Sylvia Libow Martinez
ISBN-10 0997554320
Release 2016-09-17
Pages 254
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Now in hardcover, this practical guide has become known worldwide as the "bible of the classroom maker movement." It provides K-12 educators with the how, why, and cool stuff that supports every classroom becoming a makerspace where kids and teachers learn together through direct experience with an assortment of high and low-tech materials.



Maker Lab

Maker Lab Author Jack Challoner
ISBN-10 9781465477200
Release 2018-03-01
Pages 160
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Build, create, invent, and discover 28 awesome experiments and activities with Maker Lab. Created in association with the Smithsonian Institution and supporting STEAM education initiatives, Maker Lab has 28 kid-safe projects and crafts that will get young inventors' wheels turning and make science pure fun. Explaining science through photographs and facts that carefully detail the "why" and "how" of each experiment using real-world examples to provide context, each activity is appropriate for kids ages 8-12 years old and ranked easy, medium, or hard, with an estimated time frame for completion. Requiring only household materials, young makers can build an exploding volcano, make bath fizzies, construct a solar system, make an eggshell geode, and more. With a foreword by Jack Andraka, a teen award-winning inventor, Maker Lab will help kids find their inner inventor to impress friends, family, and teachers and create winning projects for science fairs and school projects.



Boost Your STEAM Program With Great Literature and Activities

Boost Your STEAM Program With Great Literature and Activities Author Liz Knowles Ed.D.
ISBN-10 9781440862519
Release 2018-06-01
Pages 175
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You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. • Presents complementary annotated books and discussion questions to engage students in STEAM topics • Offers topical project and problem-solving activity ideas for students in the library makerspace • Provides research and additional resources for teachers and librarians to use in implementing successful STEAM programs



The Future of Happiness

The Future of Happiness Author Amy Blankson
ISBN-10 9781942952954
Release 2017-04-11
Pages 240
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Technology, at least in theory, is improving our productivity, efficiency, and communication. The one thing it’s not doing is making us happier. We are experiencing historically high levels of depression and dissatisfaction. But we can change that. Knowing that technology is here to stay and will continue to evolve in form and function, we need to know how to navigate the future to achieve a better balance between technology, productivity, and well-being. Technology can drive—not diminish—human happiness. In The Future of Happiness, author Amy Blankson, cofounder of the global positive psychology consulting firm GoodThink, unveils five strategies successful individuals can use, not just to survive—but actually thrive—in the Digital Age: Stay Grounded to focus your energy and increase productivity Know Thyself through app-driven data to strive toward your potential Train Your Brain to develop and sustain an optimistic mindset Create a Habitat for Happiness to maximize the spaces where you live, work, and learn Be a Conscious Innovator to help make the world a better place By rethinking when, where, why, and how you use technology, you will not only influence your own well-being but also help shape the future of your community. Discover how technologies can transform the idea of “I’ll be happy when . . .” to being happy now.



The Big Book of Maker Skills

The Big Book of Maker Skills Author Chris Hackett
ISBN-10 9781681881614
Release 2014-11-04
Pages 208
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Makers, get ready: This is your ultimate, must-have, tip-packed guide for taking your DIY projects to the next level—from basic wood- and metalworking skills to 3D printing and laser-cutting wizardry, plus the entrepreneurial and crowd-sourcing tactics needed to transform your back-of-the-envelope idea into a gleaming finished product. In The Big Book of Maker Skills: 334 Tools and Techniques for Building Great Tech Projects, readers learn classic, tried-and-true techniques from the shop class of yore—how to use a metal lathe, or pick the perfect drill bit or saw—and get introduced to a whole new world of modern manufacturing technologies, like using CAD software, printing circuits, and more. Step-by-step illustrations, helpful diagrams, and exceptional photography make this book an easy-to-follow and easy-on-the-eyes guide to getting your project done. With an emphasis on making DIY projects that can change the world, The Big Book of Maker Skills includes sections and tutorials on: Setting Up a Hackerspace Picking the Right Tools Welding Smarts Circuitry Basics Programming & Arduinos Working with Wood 3-D Printing Laser-cutting CNC Routing Testing & Prototyping Drones and Space Exploration Tools Robotics Biotechnology Sourcing and Crowdsourcing



Modern Leatherwork for Makers

Modern Leatherwork for Makers Author Tim Deagan
ISBN-10 9781680453171
Release 2017-08-02
Pages 238
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Take leather crafting into the 21st century with this complete guide that marries traditional skills to the latest CNC and 3D printing technologies. Learn how to start making your own leather creations with traditional tools, and then take them to incredible new levels with digital design techniques. Leatherworking is one of humankind's oldest skills and remains a fun and exciting way to make great-looking wearables, accessories, and cosplay items. 3D printers and even hobbyist-class CNC machines have created fantastic new opportunities for new directions in this popular hobby. The book is perfect for makers new to leatherworking, as well as experienced leatherworkers who want to understand how to integrate new digital fabrication tools into their workbench. Written by an experienced leatherworker and programmer, this is a resource that makers will turn to again and again. Highlights: First comprehensive reference on applying digital design techniques to leatherwork Provides both a reference manual and a project guide Includes traditional techniques like cutting, stamping, tooling and dyeing leather Introduces novices and experienced leatherworkers to cutting-edge digital tools Every project has been real-world tested Opens up exciting new project areas for makers This book provides valuable reference and how-to information for makers interested in leatherworking but who have no prior experience, for experienced leatherworkers who want to extend their knowledge to include new digital tools, and for 3D printing and CNC enthusiasts who want to include a new material in their repertoire. Leatherworking is a hobby that is enjoyed by a wide range of people from middle school through adulthood and can be incorporated into a variety of other kinds of projects, from clothing design and costuming to carrying cases and furniture.



Catch the Wind Harness the Sun

Catch the Wind  Harness the Sun Author Michael J. Caduto
ISBN-10 9781603427944
Release 2011
Pages 223
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Suggests activities and experiments for understanding global warming, causing a smaller power footprint, and using solar and wind power, and spotlights young activists.



The Geek Dad Book for Aspiring Mad Scientists

The Geek Dad Book for Aspiring Mad Scientists Author Ken Denmead
ISBN-10 9781101558843
Release 2011-11-01
Pages 240
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Fans of the New York Times bestselling Geek Dad and The Geek Dad's Guide to Weekend Fun will flock to the 3.0 version, The Geek Dad Book for Aspiring Mad Scientists. As Ken Denmead explains, most kids lack an understanding of science and an awareness of how it influences our everyday lives. What kids today need is a fun way to learn scientific concepts. This book will help scientists-in-the- making discover how our world works with creative project ideas, including how to: Grow crystals to power your Stargate and set your room aglow Extract your own DNA and decode your genes Build a MacGyver radio from nothing but cast-off electrical and office supplies Chock-full of instructional illustrations throughout, The Geek Dad Book for Aspiring Mad Scientists puts the fun back in science.



Practical Fashion Tech

Practical Fashion Tech Author Joan Horvath
ISBN-10 9781484216620
Release 2016-09-26
Pages 268
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Pull back the curtain on making fun and innovative costumes and accessories incorporating technologies like low-cost microprocessors, sensors and programmable LEDs. Fashion tech can require skills in design, pattern-making, sewing, electronics, and maybe 3D printing. Besides the tech skills, making a good costume or accessory also requires knowledge of the intangibles of what makes a good costume. This book is a collaboration between two technologists and a veteran teacher, costumer, and choreographer. Regardless of whether you are coming at this from the theater costuming, sewing, or electronics side, the authors will help you get started with the other skills you need. More than just a book of projects (although it has those too), Practical Fashion Tech teaches why things are done a certain way to impart the authors’ collective wealth of experience. Whether you need a book for a wearable tech class or you just want to get started making fantastic costumes and wearables on your own, Practical Fashion Tech will get you there. What you will learn: The fundamentals of both the sewing and the technology aspects of wearable tech for fashion How to make a memorable costume that reacts to its wearer or environment Ideas for using this book as a textbook Who this is for: Electronics enthusiasts, hipsters, costume designers, teachers, and students who want to learn how to make fashion or cosplay wearables. Cosplay fans wanting to incorporate sensors and more into their costumes.



How to Make Money with 3D Printing

How to Make Money with 3D Printing Author Jeffrey Ito
ISBN-10 1505992397
Release 2014-12-17
Pages 138
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"Over the fast few years 3D printing has revolutionized the way we create things, prototype products and design art. As the technological [sic] grows, more possibilities develop in ways to utilize this innovative technology. Monetize the advantages of the 3D printing technology and you will be well on your way toward leading the next industrial revolution." --P. [4] of cover.



School Library Makerspaces In Action

School Library Makerspaces In Action Author Heather Moorefield-Lang
ISBN-10 9781440856976
Release 2018-03-31
Pages 130
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Maker learning spaces in schools and public libraries are made real through the narratives of professional librarians around the world, comprising the collaborative activities, experiences, and perspectives of librarians as they have implemented makerspaces for students of all ages. • Provides inspirational examples of successful makerspaces in school and public libraries • Furnishes practical, immediately usable projects, assignments, and curricula • Offers needed examples of how to train maker librarians • Showcases working partnerships between school and public librarians in makerspace endeavors



The Invent to Learn Guide to 3D Printing in the Classroom

The Invent to Learn Guide to 3D Printing in the Classroom Author David D. Thornburg
ISBN-10 098915114X
Release 2014-06-01
Pages 163
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"3D printing will be bigger than the Web." Chris Anderson, former editor-in-chief of Wired magazine This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the technology, exciting powerful new design software, and even advice for purchasing your first 3D printer. The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design. The Invent To Learn Guide to 3D Printing in the Classroom is written in an engaging style by authors with decades of educational technology experience.



I Can Become an Electro Wiz

I Can Become an Electro Wiz Author Penny Norman
ISBN-10 1886978018
Release 1995
Pages 36
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I Can Become an Electro Wiz has been writing in one form or another for most of life. You can find so many inspiration from I Can Become an Electro Wiz also informative, and entertaining. Click DOWNLOAD or Read Online button to get full I Can Become an Electro Wiz book for free.