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A Course in Game Theory

A Course in Game Theory Author Martin J. Osborne
ISBN-10 0262650401
Release 1994
Pages 352
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Presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts.

A Course in Game Theory

A Course in Game Theory Author Martin J. Osborne
ISBN-10 9780262650403
Release 1994-07-12
Pages 352
Download Link Click Here

Presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts.

A Course in Game Theory

A Course in Game Theory Author Martin J. Osborne
ISBN-10 9780262150415
Release 1994-07-12
Pages 352
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A Course in Game Theory presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts. The authors provide precise definitions and full proofs of results, sacrificing generalities and limiting the scope of the material in order to do so. The text is organized in four parts: strategic games, extensive games with perfect information, extensive games with imperfect information, and coalitional games. It includes over 100 exercises.

A Course on Cooperative Game Theory

A Course on Cooperative Game Theory Author Satya R. Chakravarty
ISBN-10 9781316338728
Release 2015-02-09
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Cooperative game theory deals with situations where objectives of participants of the game are partially cooperative and partially conflicting. It is in the interest of participants to cooperate in the sense of making binding agreements to achieve the maximum possible benefit. When it comes to distribution of benefit/payoffs, participants have conflicting interests. Such situations are usually modelled as cooperative games. While the book mainly discusses transferable utility games, there is also a brief analysis of non-transferable utility games. Alternative solution concepts to cooperative game theoretic problems are presented in chapters 1-9 and the next four chapters present issues related to computations of solutions discussed in the earlier chapters. The proofs of all results presented in the book are quite explicit. Additionally the mathematical techniques employed in demonstrating the results will be helpful to those who wish to learn application of mathematics for solving problems in game theory.

Strategies and Games

Strategies and Games Author Prajit K. Dutta
ISBN-10 9780262041690
Release 1999-02-16
Pages 476
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Game theory has become increasingly popular among undergraduate as well as business school students. This text is the first to provide both a complete theoretical treatment of the subject and a variety of real-world applications, primarily in economics, but also in business, political science, and the law. Strategies and Games grew out of Prajit Dutta's experience teaching a course in game theory over the last six years at Columbia University.The book is divided into three parts: Strategic Form Games and Their Applications, Extensive Form Games and Their Applications, and Asymmetric Information Games and Their Applications. The theoretical topics include dominance solutions, Nash equilibrium, backward induction, subgame perfect equilibrium, repeated games, dynamic games, Bayes-Nash equilibrium, mechanism design, auction theory, and signaling. An appendix presents a thorough discussion of single-agent decision theory, as well as the optimization and probability theory required for the course.Every chapter that introduces a new theoretical concept opens with examples and ends with a case study. Case studies include Global Warming and the Internet, Poison Pills, Treasury Bill Auctions, and Final Jeopardy. Each part of the book also contains several chapter-length applications including Bankruptcy Law, the NASDAQ market, OPEC, and the Commons problem. This is also the first text to provide a detailed analysis of dynamic strategic interaction.

An Introduction to Game Theory

An Introduction to Game Theory Author Martin J. Osborne
ISBN-10 0195322487
Release 2009-01
Pages 533
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This text emphasizes the ideas behind modern game theory rather than their mathematical expression, but defines all concepts precisely. It covers strategic, extensive and coalitional games and includes the topics of repeated games, bargaining theory and evolutionary equilibrium.

Game Theory

Game Theory Author Steven Tadelis
ISBN-10 9781400845958
Release 2013-01-10
Pages 416
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This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students

Game Theory for Applied Economists

Game Theory for Applied Economists Author Robert Gibbons
ISBN-10 1400835887
Release 1992-07-13
Pages 288
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This book introduces one of the most powerful tools of modern economics to a wide audience: those who will later construct or consume game-theoretic models. Robert Gibbons addresses scholars in applied fields within economics who want a serious and thorough discussion of game theory but who may have found other works overly abstract. Gibbons emphasizes the economic applications of the theory at least as much as the pure theory itself; formal arguments about abstract games play a minor role. The applications illustrate the process of model building--of translating an informal description of a multi-person decision situation into a formal game-theoretic problem to be analyzed. Also, the variety of applications shows that similar issues arise in different areas of economics, and that the same game-theoretic tools can be applied in each setting. In order to emphasize the broad potential scope of the theory, conventional applications from industrial organization have been largely replaced by applications from labor, macro, and other applied fields in economics. The book covers four classes of games, and four corresponding notions of equilibrium: static games of complete information and Nash equilibrium, dynamic games of complete information and subgame-perfect Nash equilibrium, static games of incomplete information and Bayesian Nash equilibrium, and dynamic games of incomplete information and perfect Bayesian equilibrium.

The Theory of Learning in Games

The Theory of Learning in Games Author Drew Fudenberg
ISBN-10 0262061945
Release 1998
Pages 276
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This work explains that equilibrium is the long-run outcome of a process in which non-fully rational players search for optimality over time. The models they e×plore provide a foundation for equilibrium theory and suggest ways for economists to evaluate and modify traditional equilibrium concepts.

An Introductory Course on Mathematical Game Theory

An Introductory Course on Mathematical Game Theory Author Julio González-Díaz
ISBN-10 9780821851517
Release 2010
Pages 324
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Game theory provides a mathematical setting for analyzing competition and cooperation in interactive situations. The theory has been famously applied in economics, but is relevant in many other sciences, such as political science, biology, and, more recently, computer science. This book presents an introductory and up-to-date course on game theory addressed to mathematicians and economists, and to other scientists having a basic mathematical background. The book is self-contained, providing a formal description of the classic game-theoretic concepts together with rigorous proofs of the main results in the field. The theory is illustrated through abundant examples, applications, and exercises. The style is distinctively concise, while offering motivations and interpretations of the theory to make the book accessible to a wide readership. The basic concepts and results of game theory are given a formal treatment, and the mathematical tools necessary to develop them are carefully presented. Cooperative games are explained in detail, with bargaining and TU-games being treated as part of a general framework. The authors stress the relation between game theory and operations research. The book is suitable for a graduate or an advanced undergraduate course on game theory.

Game Theory

Game Theory Author James N. Webb
ISBN-10 1846286360
Release 2007-03-06
Pages 242
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The outstanding feature of this book is that it provides a unified account of three types of decision problem. It covers the basic ideas of decision theory, classical game theory, and evolutionary game theory in one volume. No background knowledge of economics or biology is required as examples have been carefully selected for their accessibility. Detailed solutions to the numerous exercises are provided at the back of the book, making it ideal for self-study. This introduction to game theory is intended as a first course for undergraduate students of mathematics, but it will also interest advanced students or researchers in biology and economics.

Game Theory Alive

Game Theory  Alive Author Anna R. Karlin
ISBN-10 9781470419820
Release 2017-04-27
Pages 372
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We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. The importance of game-theoretic thinking transcends the academic setting—for every action we take, we must consider not only its direct effects, but also how it influences the incentives of others.

Game Theory

Game Theory Author Drew Fudenberg
ISBN-10 0262061414
Release 1991
Pages 579
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This advanced text introduces the principles of noncooperative game theory -including strategic form games, Nash equilibria, subgame perfection, repeated games, and games ofincomplete information - in a direct and uncomplicated style that will acquaint students with thebroad spectrum of the field while highlighting and explaining what they need to know at any givenpoint. The analytic material is accompanied by many applications, examples, and exercises.The theoryof noncooperative games studies the behavior of agents in any situation where each agent's optimalchoice may depend on a forecast of the opponents' choices. "Noncooperative" refers to choices thatare based on the participant's perceived selfinterest. Although game theory has been applied to manyfields, Fudenberg and Tirole focus on the kinds of game theory that have been most useful in thestudy of economic problems. They also include some applications to political science. The fourteenchapters are grouped in parts that cover static games of complete information, dynamic games ofcomplete information, static games of incomplete information, dynamic games of incompleteinformation, and advanced topics.Drew Fudenberg and Jean Tirole are Professors of Economics atMIT.

Playing for Real

Playing for Real Author Ken Binmore
ISBN-10 0198041144
Release 2007-03-29
Pages 656
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Ken Binmore's previous game theory textbook, Fun and Games (D.C. Heath, 1991), carved out a significant niche in the advanced undergraduate market; it was intellectually serious and more up-to-date than its competitors, but also accessibly written. Its central thesis was that game theory allows us to understand many kinds of interactions between people, a point that Binmore amply demonstrated through a rich range of examples and applications. This replacement for the now out-of-date 1991 textbook retains the entertaining examples, but changes the organization to match how game theory courses are actually taught, making Playing for Real a more versatile text that almost all possible course designs will find easier to use, with less jumping about than before. In addition, the problem sections, already used as a reference by many teachers, have become even more clever and varied, without becoming too technical. Playing for Real will sell into advanced undergraduate courses in game theory, primarily those in economics, but also courses in the social sciences, and serve as a reference for economists.

Introduction to Game Theory

Introduction to Game Theory Author Peter Morris
ISBN-10 9781461243168
Release 2012-12-06
Pages 252
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This advanced textbook covers the central topics in game theory and provides a strong basis from which readers can go on to more advanced topics. The subject matter is approached in a mathematically rigorous, yet lively and interesting way. New definitions and topics are motivated as thoroughly as possible. Coverage includes the idea of iterated Prisoner's Dilemma (super games) and challenging game-playing computer programs.

Essentials of Game Theory

Essentials of Game Theory Author Kevin Leyton-Brown
ISBN-10 9781598295948
Release 2008-07-08
Pages 88
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Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.

Classics in Game Theory

Classics in Game Theory Author Harold William Kuhn
ISBN-10 9780691011929
Release 1997
Pages 362
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A subfield of mathematics and economics, the theory of games simulates situations in which individuals compete and cooperate with each other to hypothesize a conclusion. The contributions collected here are "classics" from the groundbreaking era of research launched in the late 1940s. These 18 essays constitute the core of game theory as it exists today. An invaluable tool for researchers and students of the sciences.