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An Introduction to Digital Multimedia

An Introduction to Digital Multimedia Author T. M. Savage
ISBN-10 9781449660970
Release 2009-09-29
Pages 335
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Digital multimedia is a new form of literacy and a powerful tool of creative expression available to nearly everyone. Introduction to Digital Multimedia presents the concepts needed to fully understand multimedia as well as create it. Throughout the text, the authors encourage readers to think critically about the nature of the tools and media they use in order to be more effective, efficient, and creative in their own project development. The text also provides a clear introduction to all the basic concepts and tools of digital multimedia, including the fundamentals of digital data and computer hardware and software, making it appropriate for a first course in computing as well as courses in specific multimedia topics. A multimedia timeline as well as a historical overview of the evolution of multimedia thought and technologies provide background on early visions and possible future innovations. Introduction to Digital Multimedia is the ideal text for those interested in delving into the vast world of multimedia computing.



An Introduction to Digital Multimedia

An Introduction to Digital Multimedia Author T. M. Savage
ISBN-10 9781449688394
Release 2013-01-18
Pages 336
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Computer Graphics & Graphics Applications



Digital Multimedia

Digital Multimedia Author Nigel Chapman
ISBN-10 9781118950920
Release 2014-09-23
Pages 736
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A new edition of the bestselling book that covers the basic principles of digital multimedia Digital multimedia combines text, graphics, video, animation, sound, and other components and presents endless options and potential for computer users. This new edition of a perennial bestseller serves as an ideal foundation to the basic principles of each media type and describes their digitization and the possibilities that exist when different media elements are combined. Offering completely revised and rewritten material, the book features an emphasis on Web/Flash and provides in-depth coverage of MPEG4 and DVD in accordance with current trends. Offers a clear, easy-to-understand introduction to digital multimedia and examines the elements that comprise it, including text, graphics, video, animation, sound, and more Walks you through the fundamentals and basic principles of digital multimedia Looks at vector graphics, bitmapped images, hypermedia, interactivity, accessbility, and scripting Explores the possibilities that exist when various media are combined With this new edition by your side, you?ll quickly discover how to make the most of every aspect of digital multimedia!



Exploring the Digital Domain

Exploring the Digital Domain Author Ken Abernethy
ISBN-10 IND:30000063961407
Release 1999-01
Pages 776
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'Exploring the Digital Domain' takes an entirely fresh look at the introductory computing course, and teaches the skills readers must acquire to understand, create, work and communicate using digital media and networks. This exciting new book begins with an introduction to computer hardware and software, followed by a concept-based overview of word processors, databases, and spreadsheets that lays the foundation for using any suite commercial applications. The book then explores the skills and knowledge required to create computer graphics, scan and process images, and sample and edit digital audio and video, before turning to a five-chapter section on data communications networks, data compression, LANs, the Internet, and the World Wide Web. In the final section, the authors examine topics such as - the fusion of sound, image and information that multimedia authors can create using the latest scripting and presentation tools; the role of expert systems ans artificial intelligence in the design of computer systems; and ethical and social issues in computing. 'Digital Domain' is supported by a Web site that provides lecture notes and Power Point presentations, labs and tutorials for specific applications, links to outside resources, and more.



Introduction to Digital Video

Introduction to Digital Video Author Consultant Head and Neck and Thyroid Surgeon John Watkinson
ISBN-10 9781136027628
Release 2012-09-10
Pages 472
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Covers the essential fundamentals of digital video: from video principles, to conversion, compression, coding, interfaces and output. Written for television professionals needing to apply digital video systems, equipment and techniques to multimedia and /or digital TV applications, as well as for computer system designers, engineers, programmers, or technicians needing to learn how to apply digital video to computer systems and applications. The text is based on the acclaimed industry `bible' The Art of Digital Video, but covers only the essential parts of this larger reference work. It starts right from the basics from what a digital signal is to the how digital video can be applied. John Watkinson is an international consultant in Audio, Video and Data Recording. He is a fellow of the AES, a member of the British Computer Society and Chartered Information Systems Practitioner. He presents lectures, seminars, conference papers and training courses worldwide. He is author of many other Focal press books including MPEG2, Art of Digital Video, Art of Digital Audio, Art of Sound Reporduction, Introduction to Digital Audio, Television Fundamentals and Audio for Television. He is also co-author of the Digital Interface Handbook and a contributor to The Loudspeaker and Headphone Handbook.



Introduction to Multimedia Systems

Introduction to Multimedia Systems Author Urbashi Mitra
ISBN-10 9780080535029
Release 2004-02-01
Pages 207
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Introduction to Multimedia Systems



An Introduction to Digital Media

An Introduction to Digital Media Author Tony Feldman
ISBN-10 9781134734962
Release 2003-09-02
Pages 192
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In this clear and highly accessible book, Tony Feldman provides an account of the evolution and application of digital media. Clarifying its underlying technologies, he identifies its immense commercial and human potential. Using as a starting point a simplification which considers new media in two distinct sectors; packaged 'off-line' media such as CD-ROMs; and the world of transmitted media which includes digital broadcasting and interactive online services, Feldman provides a comprehensive overview of the digital media landscape. Focusing on multimedia and the entertainment media he describes and analyses the spectacular rise of CD-based information and the equally revolutionary development of the Internet and online services. Set within a commercial context, readers can identify the potential to generate revenue and profit from the new media. An Introduction to Digital Media concludes with a strategic assessment of the implications of going digital for individuals, companies and corporations.



Digital Media

Digital Media Author Richard L. Lewis
ISBN-10 013087390X
Release 2005
Pages 362
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This extensively illustrated and comprehensive book introduces both novice and professional photographers to the new and fascinating field of digital media. The history of computers from calculators to today's multimedia is followed carefully. The book shows the transition from analog imaging to digital imaging, with major improvements in clarity. The techniques used in today's multimedia exercises are fully described with focus on what can be created. The authors are proficient in bridging the gap between the new media and the world of arts and design. Basic concepts and associated techniques of image editing, digital illustration painting, 2D and 3D animation, digital layout, and web page design work. Hundreds of illustrations visually explain the more complex issues such as, reproducing photos and their histograms, and remapping values using the Levels control for correcting problems in image density and contrast. Information on vector illustration is available for Adobe, Illustrator, Macromedia, Freehand, and Corel Draw programs. For novice and professional photographers, artists, illustrators, 2D and 3D animators, and Website designers.



Digital Sound Processing for Music and Multimedia

Digital Sound Processing for Music and Multimedia Author Ross Kirk
ISBN-10 9781136116377
Release 2013-10-08
Pages 334
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Provides an introduction to the nature, synthesis and transformation of sound which forms the basis of digital sound processing for music and multimedia. Background information in computer techniques is included so that you can write computer algorithms to realise new processes central to your own musical and sound processing ideas. Finally, material is inlcuded to explain the way in which people contribute to the development of new kinds of performance and composition systems. Key features of the book include: · Contents structured into free-standing parts for easy navigation · `Flow lines' to suggest alternative paths through the book, depending on the primary interest of the reader. · Practical examples are contained on a supporting website. Digital Sound Processing can be used by anyone, whether from an audio engineering, musical or music technology perspective. Digital sound processing in its various spheres - music technology, studio systems and multimedia - are witnessing the dawning of a new age. The opportunities for involvement in the expansion and development of sound transformation, musical performance and composition are unprecedented. The supporting website (www.york.ac.uk/inst/mustech/dspmm.htm) contains working examples of computer techniques, music synthesis and sound processing.



Digital Video An Introduction to MPEG 2

Digital Video  An Introduction to MPEG 2 Author Barry G. Haskell
ISBN-10 9780306469824
Release 2007-05-08
Pages 441
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Digital Video offers comprehensive coverage of the MPEG-2 audio/visual digital compression standard. The treatment includes the specifics needed to implement an MPEG-2 Decoder, including the syntax and semantics of the coded bitstreams. Since the MPEG-2 Encoders are not specified by the standard, and are actually closely held secrets of many vendors, the book only outlines the fundamentals of encoder design and algorithm optimization.



Digital Media Tools

Digital Media Tools Author Dr. Nigel Chapman
ISBN-10 9780470012277
Release 2008-01-02
Pages 536
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Digital Media Tools is a clearly focussed introduction to the major software tools used for creating digital graphics, multimedia and Web pages. There are substantial chapters on each of the industry-leading applications such as Photoshop or Flash, plus an introductory chapter on the common interface elements. Readers will acquire a basic fluency with these important tools, learn what they do best and what their limitations are. The book is lavishly illustrated throughout, and files are provided on the supporting web site for students to work through all the major examples themselves. The approach is highly practical and founded in the authors’ extensive experience with these tools, but also supported by a thorough understanding and explanation of the technical and theoretical issues underpinning their use. Digital Media Tools is designed to be the perfect practical companion text to the authors’ latest course Web Design: A Complete Introduction. This edition brings this very successful book up to date and provides information on the latest versions of Photoshop, Flash, Illustrator and Dreamweaver, along with new coverage of Bridge. This 3rd edition introduces a wide range of new teaching and learning features both in the book itself and on the new supporting Web site www.digitalmediatools.org



Multimedia Security Technologies for Digital Rights Management

Multimedia Security Technologies for Digital Rights Management Author Wenjun Zeng
ISBN-10 0080463894
Release 2011-07-28
Pages 520
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Security is a major concern in an increasingly multimedia-defined universe where the Internet serves as an indispensable resource for information and entertainment. Digital Rights Management (DRM) is the technology by which network systems protect and provide access to critical and time-sensitive copyrighted material and/or personal information. This book equips savvy technology professionals and their aspiring collegiate protégés with the latest technologies, strategies and methodologies needed to successfully thwart off those who thrive on security holes and weaknesses. Filled with sample application scenarios and algorithms, this book provides an in-depth examination of present and future field technologies including encryption, authentication, copy control, tagging, tracing, conditional access and media identification. The authors present a diversified blend of theory and practice and focus on the constantly changing developments in multimedia applications thus providing an admirably comprehensive book. * Discusses state-of-the-art multimedia authentication and fingerprinting techniques * Presents several practical methodologies from industry, including broadcast encryption, digital media forensics and 3D mesh watermarking * Focuses on the need for security in multimedia applications found on computer networks, cell phones and emerging mobile computing devices



Introduction to Digital Audio

Introduction to Digital Audio Author John Watkinson
ISBN-10 9781136116933
Release 2013-07-24
Pages 419
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Master the basics from first principles: the physics of sound, principles of hearing etc, then progress onward to fundamental digital principles, conversion, compression and coding and then onto transmission, digital audio workstations, DAT and optical disks. Get up to speed with how digital audio is used within DVD, Digital Audio Broadcasting, networked audio and MPEG transport streams. All of the key technologies are here: compression, DAT, DAB, DVD, SACD, oversampling, noise shaping and error correction theories are treated in a simple yet accurate form. Thoroughly researched, totally up-to-date and technically accurate this is the only book you need on the subject.



Multimedia Programming with Pure Data

Multimedia Programming with Pure Data Author Bryan WC Chung
ISBN-10 9781782164654
Release 2013-01-01
Pages 350
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A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets



Fundamentals of Multimedia

Fundamentals of Multimedia Author Ze-Nian Li
ISBN-10 9783319052908
Release 2014-04-09
Pages 727
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This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.



Digital Media Processing

Digital Media Processing Author Hazarathaiah Malepati
ISBN-10 0080957196
Release 2010-06-25
Pages 768
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Multimedia processing demands efficient programming in order to optimize functionality. Data, image, audio, and video processing, some or all of which are present in all electronic devices today, are complex programming environments. Optimized algorithms (step-by-step directions) are difficult to create but can make all the difference when developing a new application. This book discusses the most current algorithms available that will maximize your programming keeping in mind the memory and real-time constraints of the architecture with which you are working. A wide range of algorithms is covered detailing basic and advanced multimedia implementations, along with, cryptography, compression, and data error correction. The general implementation concepts can be integrated into many architectures that you find yourself working with on a specific project. Analog Devices' BlackFin technology is used for examples throughout the book. Discusses how to decrease algorithm development times to streamline your programming Covers all the latest algorithms needed for contrained systems Includes case studies on WiMAX, GPS, and portable media players



How to Build a Digital Library

How to Build a Digital Library Author Ian H. Witten
ISBN-10 0080890393
Release 2009-11-09
Pages 656
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How to Build a Digital Library reviews knowledge and tools to construct and maintain a digital library, regardless of the size or purpose. A resource for individuals, agencies, and institutions wishing to put this powerful tool to work in their burgeoning information treasuries. The Second Edition reflects developments in the field as well as in the Greenstone Digital Library open source software. In Part I, the authors have added an entire new chapter on user groups, user support, collaborative browsing, user contributions, and so on. There is also new material on content-based queries, map-based queries, cross-media queries. There is an increased emphasis placed on multimedia by adding a "digitizing" section to each major media type. A new chapter has also been added on "internationalization," which will address Unicode standards, multi-language interfaces and collections, and issues with non-European languages (Chinese, Hindi, etc.). Part II, the software tools section, has been completely rewritten to reflect the new developments in Greenstone Digital Library Software, an internationally popular open source software tool with a comprehensive graphical facility for creating and maintaining digital libraries. Outlines the history of libraries on both traditional and digital Written for both technical and non-technical audiences and covers the entire spectrum of media, including text, images, audio, video, and related XML standards Web-enhanced with software documentation, color illustrations, full-text index, source code, and more