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Arduino Programming in 24 Hours Sams Teach Yourself

Arduino Programming in 24 Hours  Sams Teach Yourself Author Richard Blum
ISBN-10 9780672337123
Release 2014-06-24
Pages 432
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Annotation In just 24 sessions of one hour or less, "Sams Teach Yourself Arduino Programming in 24 Hours "teaches you C programmingon Arduino, so you can start creating inspired "DIY" hardwareprojects of your own Using this book's straightforward, step-by-stepapproach, you'll walk through everything from setting up yourprogramming environment to mastering C syntax and features, interfacing your Arduino to performing full-fledged prototyping. Every hands-on lesson and example builds on what you've alreadylearned, giving you a rock-solid foundation for real-world success " "Step-by-step instructions carefully walk you through the most common Arduino programming tasks. Quizzes at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out cautions alert you to possible problems and give you advice on how to avoid them. Learn how to ... Get the right Arduino hardware and accessories for your needsDownload the Arduino IDE, install it, and link it to your ArduinoQuickly create, compile, upload, and run your first Arduino programMaster C syntax, decision control, strings, data structures, and functionsUse pointers to work with memory--and avoid common mistakesStore data on your Arduino's EEPROM or an external SD cardUse existing hardware libraries, or create your ownSend output and read input from analog devices or digital interfacesCreate and handle interrupts in software and hardwareCommunicate with devices via the SPI interface and I2C protocolWork with analog and digital sensorsWrite Arduino C programs that control motorsConnect an LCD to your Arduino, and code the outputInstall an Ethernet shield, configure an Ethernet connection, and write networking programsCreate prototyping environments, use prototyping shields, and interface electronics to your Arduino.



Arduino Programming in 24 Hours Sams Teach Yourself

Arduino Programming in 24 Hours  Sams Teach Yourself Author Richard Blum
ISBN-10 9780133764130
Release 2014-08-08
Pages 432
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In just 24 sessions of one hour or less, Sams Teach Yourself Arduino Programming in 24 Hours teaches you C programmingon Arduino, so you can start creating inspired “DIY” hardwareprojects of your own! Using this book’s straightforward, step-by-stepapproach, you’ll walk through everything from setting up yourprogramming environment to mastering C syntax and features, interfacing your Arduino to performing full-fledged prototyping.Every hands-on lesson and example builds on what you’ve alreadylearned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Arduino programming tasks. Quizzes at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Get the right Arduino hardware and accessories for your needs Download the Arduino IDE, install it, and link it to your Arduino Quickly create, compile, upload, and run your first Arduino program Master C syntax, decision control, strings, data structures, and functions Use pointers to work with memory—and avoid common mistakes Store data on your Arduino’s EEPROM or an external SD card Use existing hardware libraries, or create your own Send output and read input from analog devices or digital interfaces Create and handle interrupts in software and hardware Communicate with devices via the SPI interface and I2C protocol Work with analog and digital sensors Write Arduino C programs that control motors Connect an LCD to your Arduino, and code the output Install an Ethernet shield, configure an Ethernet connection, and write networking programs Create prototyping environments, use prototyping shields, and interface electronics to your Arduino



Exploring Arduino

Exploring Arduino Author Jeremy Blum
ISBN-10 9781118786161
Release 2013-07-16
Pages 384
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Learn to easily build gadgets, gizmos, robots, and more using Arduino Written by Arduino expert Jeremy Blum, this unique book uses the popular Arduino microcontroller platform as an instrument to teach you about topics in electrical engineering, programming, and human-computer interaction. Whether you're a budding hobbyist or an engineer, you'll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced. In addition to specific projects, the book shares best practices in programming and design that you can apply to your own projects. Code snippets and schematics will serve as a useful reference for future projects even after you've mastered all the topics in the book. Includes a number of projects that utilize different capabilities of the Arduino, while interfacing with external hardware Features chapters that build upon each other, tying in concepts from previous chapters to illustrate new ones Includes aspects that are accompanied by video tutorials and other multimedia content Covers electrical engineering and programming concepts, interfacing with the world through analog and digital sensors, communicating with a computer and other devices, and internet connectivity Explains how to combine smaller topics into more complex projects Shares downloadable materials and source code for everything covered in the book Projects compatible with many official Arduino boards including Arduino Uno; Arduino Leonardo; Arduino Mega 2560; Arduino Due; Arduino Nano; Arduino Mega ADK; LilyPad Arduino and may work with Arduino-compatible boards such as Freeduino and new third party certified boards such as the Intel Galileo Exploring Arduino takes you on an adventure and provides you with exclusive access to materials not found anywhere else!



Python Programming for Raspberry Pi Sams Teach Yourself in 24 Hours

Python Programming for Raspberry Pi  Sams Teach Yourself in 24 Hours Author Richard Blum
ISBN-10 9780134389578
Release 2015-12-10
Pages 624
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Python Programming for Raspberry Pi® In just 24 sessions of one hour or less, Sams Teach Yourself Python Programming for Raspberry Pi in 24 Hours teaches you Python programming on Raspberry Pi, so you can start creating awesome projects for home automation, home theater, gaming, and more. Using this book’s straight-forward, step-by-step approach, you’ll move from the absolute basics all the way through network and web connections, multimedia, and even connecting with electronic circuits for sensing and robotics. Every lesson and case study application builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Raspberry Pi Python programming tasks. Quizzes at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Richard Blum has administered systems and networks for more than 25 years. He has published numerous Linux and open source books, and is an online instructor for web programming and Linux courses used by colleges across the United States. His books include Ubuntu Linux Secrets; Linux for Dummies, Ninth Edition; PostgreSQL 8 for Windows; and Professional Linux Programming. Christine Bresnahan began working as a systems administrator more than 25 years ago. Now an Adjunct Professor at Ivy Tech Community College, she teaches Python programming, Linux administration and computer security. She is coauthor of The Linux Bible, Eighth Edition. With Blum, she also coauthored Linux Command Line & Shell Scripting Bible, Second Edition. Get your Raspberry Pi and choose the right low-cost peripherals Set up Raspian Linux and the Python programming environment Learn Python basics, including arithmetic and structured commands Master Python 3 lists, tuples, diction-aries, sets, strings, files, and modules Reuse the same Python code in multiple locations with functions Manipulate string data efficiently with regular expressions Practice simple object-oriented programming techniques Use exception handling to make your code more reliable Program modern graphical user interfaces with Raspberry Pi and OpenGL Create Raspberry Pi games with the PyGame library Learn network, web, and database techniques you can also use in business software Write Python scripts that send email Interact with other devices through Raspberry Pi’s GPIO interface Walk through example Raspberry Pi projects that inspire you to do even more On the Web: Register your book at informit.com/title/9780672337642 for access to all code examples from the book, as well as update and corrections as they become available.



Beginning C for Arduino Second Edition

Beginning C for Arduino  Second Edition Author Jack Purdum
ISBN-10 9781484209400
Release 2015-06-30
Pages 388
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Beginning C for Arduino, Second Edition is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. Updated with new projects and new boards, this book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers. Author Jack Purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching. Beginning C for Arduino, Second Edition will teach you: The C programming language How to use C to control a microcontroller and related hardware How to extend C by creating your own libraries, including an introduction to object-oriented programming During the course of the book, you will learn the basics of programming, such as working with data types, making decisions, and writing control loops. You'll then progress onto some of the trickier aspects of C programming, such as using pointers effectively, working with the C preprocessor, and tackling file I/O. Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned.



Beginning Arduino Programming

Beginning Arduino Programming Author Brian Evans
ISBN-10 9781430237785
Release 2011-12-17
Pages 272
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Beginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create future projects. You will also learn how to program your Arduino interface board to sense the physical world, to control light, movement, and sound, and to create objects with interesting behavior. With Beginning Arduino Programming, you'll get the knowledge you need to master the fundamental aspects of writing code on the Arduino platform, even if you have never before written code. It will have you ready to take the next step: to explore new project ideas, new kinds of hardware, contribute back to the open source community, and even take on more programming languages.



Arduino Sketches

Arduino Sketches Author James A. Langbridge
ISBN-10 9781118919620
Release 2015-01-07
Pages 480
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Master programming Arduino with this hands-on guide Arduino Sketches is a practical guide to programming the increasingly popular microcontroller that brings gadgets to life. Accessible to tech-lovers at any level, this book provides expert instruction on Arduino programming and hands-on practice to test your skills. You'll find coverage of the various Arduino boards, detailed explanations of each standard library, and guidance on creating libraries from scratch – plus practical examples that demonstrate the everyday use of the skills you're learning. Work on increasingly advanced programming projects, and gain more control as you learn about hardware-specific libraries and how to build your own. Take full advantage of the Arduino API, and learn the tips and tricks that will broaden your skillset. The Arduino development board comes with an embedded processor and sockets that allow you to quickly attach peripherals without tools or solders. It's easy to build, easy to program, and requires no specialized hardware. For the hobbyist, it's a dream come true – especially as the popularity of this open-source project inspires even the major tech companies to develop compatible products. Arduino Sketches is a practical, comprehensive guide to getting the most out of your Arduino setup. You'll learn to: Communicate through Ethernet, WiFi, USB, Firmata, and Xbee Find, import, and update user libraries, and learn to create your own Master the Arduino Due, Esplora, Yun, and Robot boards for enhanced communication, signal-sending, and peripherals Play audio files, send keystrokes to a computer, control LED and cursor movement, and more This book presents the Arduino fundamentals in a way that helps you apply future additions to the Arduino language, providing a great foundation in this rapidly-growing project. If you're looking to explore Arduino programming, Arduino Sketches is the toolbox you need to get started.



Designing Circuit Boards with EAGLE

Designing Circuit Boards with EAGLE Author Matthew Scarpino
ISBN-10 9780133819991
Release 2014
Pages 383
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"Matt Scarpino has provided a great tool for the hobbyist starting out in the circuit board design world, demonstrating all the features you'll need to create your own circuit board projects. However, the experienced engineer will also benefit from the book, as it serves as a complete reference guide to all EAGLE software configuration settings and features. His insightful guidance helps simplify difficult tasks, and his handy tips will help save you hours of trial-and-error experimentation." --Rich Blum, author, Sams Teach Yourself Arduino Programming in 24 Hours and Sams Teach Yourself Python Programming for Raspberry Pi in 24 Hours Powerful, flexible, and inexpensive, EAGLE is the ideal PCB design solution for every Maker/DIYer, startup, hobbyist, or student. Today, all open source Arduino designs are released in EAGLE format: If you want to design cost-effective new PCBs, this is the tool to learn. Matthew Scarpino helps you take full advantage of EAGLE's remarkable capabilities. You won't find any differential equations here: only basic circuit theory and hands-on techniques for designing effective PCBs and getting innovative new gadgets to market. Scarpino starts with an accessible introduction to the fundamentals of PCB design. Next, he walks through the design of basic, intermediate, and complex circuit boards, starting with a simple inverting amplifier and culminating in a six-layer single-board computer with hundreds of components and thousands of routed connections. As the circuits grow more complex, you'll master advanced EAGLE features and discover how to automate crucial design-related tasks. Whatever your previous experience, Scarpino's start-to-finish examples and practical insight can help you create designs of stunning power and efficiency. Understand single-sided, double-sided, and multilayer boards Design practical circuits with the schematic editor Transform schematics into physical board designs Convert board designs into Gerber output files for fabrication Expand EAGLE's capabilities with new libraries and components Exchange designs with LTspice and simulate their responses to input Automate simple repetitive operations with editor commands Streamline circuit design and library generation with User Language programs (ULPs) Design for the advanced BeagleBone Black, with high-speed BGA devices and a 32-bit system on a chip (SoC) Use buses to draw complex connections between components Configure stackups, create/route BGA components, and route high-speed signals eagle-book.com provides an archive containing the design files for the book's circuits. It also includes EAGLE libraries, scripts, and User Language programs (ULPs).



Programming Arduino Getting Started with Sketches

Programming Arduino Getting Started with Sketches Author Simon Monk
ISBN-10 9780071784238
Release 2011-12-22
Pages 176
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Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0 Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.



Getting Started with Arduino

Getting Started with Arduino Author Massimo Banzi
ISBN-10 9781449363291
Release 2014-12-10
Pages 262
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Arduino is the open source electronics prototyping platform that has taken the Maker Movement by storm. This thorough introduction, updated for the latest Arduino release, helps you start prototyping right away. From obtaining the required components to putting the final touches on your project, all the information you need is here! Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need is an Arduino Uno or Leonardo, along with a USB cable and an LED. The easy-to-use, free Arduino development environment runs on Mac, Windows, and Linux. In Getting Started with Arduino, you'll learn about: Interaction design and physical computing The Arduino board and its software environment Basics of electricity and electronics Prototyping on a solderless breadboard Drawing a schematic diagram Talking to a computer--and the cloud--from Arduino Building a custom plant-watering system



Some Assembly Required

Some Assembly Required Author Timothy S Margush
ISBN-10 9781439897003
Release 2016-04-19
Pages 643
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A family of internationally popular microcontrollers, the Atmel AVR microcontroller series is a low-cost hardware development platform suitable for an educational environment. Until now, no text focused on the assembly language programming of these microcontrollers. Through detailed coverage of assembly language programming principles and techniques, Some Assembly Required: Assembly Language Programming with the AVR Microcontroller teaches the basic system capabilities of 8-bit AVR microcontrollers. The text illustrates fundamental computer architecture and programming structures using AVR assembly language. It employs the core AVR 8-bit RISC microcontroller architecture and a limited collection of external devices, such as push buttons, LEDs, and serial communications, to describe control structures, memory use and allocation, stacks, and I/O. Each chapter contains numerous examples and exercises, including programming problems. By studying assembly languages, computer scientists gain an understanding of the functionality of basic processors and how their capabilities support high level languages and applications. Exploring this connection between hardware and software, this book provides a foundation for understanding compilers, linkers, loaders, and operating systems in addition to the processors themselves.



Linux Command Line and Shell Scripting Bible

Linux Command Line and Shell Scripting Bible Author Richard Blum
ISBN-10 9781118984192
Release 2015-01-06
Pages 816
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Talk directly to your system for a faster workflow with automation capability Linux Command Line and Shell Scripting Bible is your essential Linux guide. With detailed instruction and abundant examples, this book teaches you how to bypass the graphical interface and communicate directly with your computer, saving time and expanding capability. This third edition incorporates thirty pages of new functional examples that are fully updated to align with the latest Linux features. Beginning with command line fundamentals, the book moves into shell scripting and shows you the practical application of commands in automating frequently performed functions. This guide includes useful tutorials, and a desk reference value of numerous examples. The Linux command line allows you to type specific shell commands directly into the system to manipulate files and query system resources. Command line statements can be combined into short programs called shell scripts, a practice increasing in popularity due to its usefulness in automation. This book is a complete guide providing detailed instruction and expert advice working within this aspect of Linux. Write simple script utilities to automate tasks Understand the shell, and create shell scripts Produce database, e-mail, and web scripts Study scripting examples ranging from basic to advanced Whether used as a tutorial or as a quick reference, this book contains information that every Linux user should know. Why not learn to use the system to its utmost capability? Linux is a robust system with tremendous potential, and Linux Command Line and Shell Scripting Bible opens the door to new possibilities.



Sams Teach Yourself Python Programming for Raspberry Pi in 24 Hours

Sams Teach Yourself Python Programming for Raspberry Pi in 24 Hours Author Richard Blum
ISBN-10 9780789752055
Release 2013
Pages 582
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Provides step-by-step lessons that teach Python programming on Raspberry Pi, covering such topics as working with modules, writing scripts, using loops, creating functions, and exploring object-oriented programming.



Arduino Workshop

Arduino Workshop Author John Boxall
ISBN-10 9781593274481
Release 2013
Pages 392
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Describes the Arduino system, components, and concepts and offers instructions for sixty-five projects, including a digital thermometer, a GPS logger, a keyboard-controlled lock, and a binary quiz game.



Sams Teach Yourself Shell Programming in 24 Hours

Sams Teach Yourself Shell Programming in 24 Hours Author Sriranga Veeraraghavan
ISBN-10 0672323583
Release 2002
Pages 486
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The vast majority of users utilize the Korn Shell or some variant of the Bourne Shell, such as bash. Sams Teach Yourself Shell Programming in 24 Hours covers these shells. It begins with a generalized tutorial of Unix and tools and then moves into detailed coverage of shell programming. Sams Teach Yourself Shell Programming in 24 Hours is one of the best values because it provides readers with more information for less money. This book uses the effective and proven 'Teach Yourself' format to instruct the reader how to make their shell work for them. It covers useful information including: managing input/output, manipulating text filters, understanding and debugging shell scripts, creating and utilizing variables, tools, processes, and customizing the shell. Sams Teach Yourself Shell Programming in 24 Hours is a tutorial aimed at assisting Unix and Linux users to get optimal performance out of their operating system. It shows them how to take control of their systems and work efficiently by har4nessing the power of the shell to solve common problems.



C Programming for Arduino

C Programming for Arduino Author Julien Bayle
ISBN-10 9781849517591
Release 2013-05-17
Pages 512
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Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.



Arduino Robot Bonanza

Arduino Robot Bonanza Author Gordon McComb
ISBN-10 9780071782784
Release 2013-04-19
Pages 416
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Create high-tech walking, talking, and thinking robots "McComb hasn’t missed a beat. It’s an absolute winner!" -GeekDad, Wired.com Breathe life into the robots of your dreams—without advanced electronics or programming skills. Arduino Robot Bonanza shows you how to build autonomous robots using ordinary tools and common parts. Learn how to wire things up, program your robot's brain, and add your own unique flair. This easy-to-follow, fully illustrated guide starts with the Teachbot and moves to more complex projects, including the musical TuneBot, the remote-controlled TeleBot, a slithering snakelike 'bot, and a robotic arm with 16 inches of reach! Get started on the Arduino board and software Build a microcontroller-based brain Hook up high-tech sensors and controllers Write and debug powerful Arduino apps Navigate by walking, rolling, or slithering Program your 'bot to react and explore on its own Add remote control and wireless video Generate sound effects and synthesized speech Develop functional robot arms and grippers Extend plans and add exciting features