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Arduino Workshop

Arduino Workshop Author John Boxall
ISBN-10 9781593274481
Release 2013
Pages 392
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Describes the Arduino system, components, and concepts and offers instructions for sixty-five projects, including a digital thermometer, a GPS logger, a keyboard-controlled lock, and a binary quiz game.



Arduino Workshop

Arduino Workshop Author John Boxall
ISBN-10 9781593275259
Release 2013-05-13
Pages 392
Download Link Click Here

The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you. In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication. Among the book's 65 projects are useful devices like: – A digital thermometer that charts temperature changes on an LCD –A GPS logger that records data from your travels, which can be displayed on Google Maps – A handy tester that lets you check the voltage of any single-cell battery – A keypad-controlled lock that requires a secret code to open You'll also learn to build Arduino toys and games like: – An electronic version of the classic six-sided die – A binary quiz game that challenges your number conversion skills – A motorized remote control tank with collision detection to keep it from crashing Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you'll have fun as you learn to harness the power of the Arduino for your own DIY projects. Uses the Arduino Uno board



Arduino Workshop

Arduino Workshop Author John Boxall
ISBN-10 145717250X
Release 2013
Pages
Download Link Click Here

Arduino Workshop has been writing in one form or another for most of life. You can find so many inspiration from Arduino Workshop also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Arduino Workshop book for free.



Arduino Workshop a Hand on Introduction with 65 Projects John Boxall 2013

Arduino Workshop  a Hand on Introduction with 65 Projects  John Boxall  2013 Author William Pollock no Starch Press
ISBN-10
Release 2013-07-13
Pages 394
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The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost world around you. countless ways to create devices that interact with the unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you In Arduino Workshop, you’ll learn how these add-ons You’ll also learn to build Arduino toys and games like: • An electronic version of the classic six-sided die • A binary quiz game that challenges your number conversion skills • A motorized remote control tank with collision detection to keep it from crashing Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you’ll have fun as you learn to harness the power of the Arduino for your own DIY projects. reviews for years. Arduino Workshop is his first book. A BOU T THE AU THOR John Boxall (http://www.tronixstuff.com/ ) has been writing Arduino tutorials, projects, and kit and accessory • A handy tester that lets you check the voltage of any single-cell battery • A keypad-controlled lock that requires a secret code to open but quickly move on to coverage of various electronic You’ll start off with an overview of the Arduino system components and concepts. Hands-on projects throughout work and how to integrate them into your own projects. the book reinforce what you’ve learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication. Among the book’s 65 projects are useful devices like: on an LCD • A digital thermometer that charts temperature changes • A GPS logger that records data from your travels, which can be displayed on Google Maps Acknowledgments First of all, a huge thank you to the Arduino team: Massimo Banzi, David Cuartielles, Tom Igoe, Gianluca Martino, and David Mellis. Without your vision, thought, and hard work, none of this would have been possible. Many thanks to my technical reviewer Marc Alexander for his contributions, expertise, suggestions, support, thoughts, and long conversations, and for having the tenacity to follow through with such a large project. I also want to thank the following organizations for their images and encouragement: adafruit industries, Agilent Technologies, Gravitech, Freetronics, Oomlout, Seeed Studio, Sharp Corporation, and SparkFun. Furthermore, a big thanks to Freetronics for the use of their excellent hardware products. And thank you to all those who have contributed their time making Arduino libraries, which makes life much easier for everyone. Kudos and thanks to the Fritzing team for their wonderful open source circuit schematic design tool, which I’ve used throughout this book. xx Acknowledgments And a thank you to the following people (in no particular order) from whom I’ve received encouragement, inspiration and support: Iraphne Childs, Limor Fried, Jonathan Oxer, Philip Lindsay, Nicole Kilah, Ken Shirriff, Nathan Kennedy, David Jones, and Nathan Seidle. Finally, thank you to everyone at No Starch Press, including Sondra Silverhawk for suggesting the book; Serena Yang for her dedicated editing, endless patience, and suggestions; and Bill Pollock for his support and guidance and for convincing me that sometimes there is a better way to explain something.



Arduino Workshop A Hand on Introduction with 65 Projects John Boxall 2013

Arduino Workshop  A Hand on Introduction with 65 Projects  John Boxall 2013 Author William Pollock
ISBN-10
Release 2013-07-13
Pages 394
Download Link Click Here

First of all, a huge thank you to the Arduino team: Massimo Banzi, David Cuartielles, Tom Igoe, Gianluca Martino, and David Mellis. Without your vision, thought, and hard work, none of this would have been possible. Many thanks to my technical reviewer Marc Alexander for his contributions, expertise, suggestions, support, thoughts, and long conversations, and for having the tenacity to follow through with such a large project. I also want to thank the following organizations for their images and encouragement: adafruit industries, Agilent Technologies, Gravitech, Freetronics, Oomlout, Seeed Studio, Sharp Corporation, and SparkFun. Furthermore, a big thanks to Freetronics for the use of their excellent hardware products. And thank you to all those who have contributed their time making Arduino libraries, which makes life much easier for everyone. Kudos and thanks to the Fritzing team for their wonderful open source circuit schematic design tool, which I’ve used throughout this book. xx Acknowledgments And a thank you to the following people (in no particular order) from whom I’ve received encouragement, inspiration and support: Iraphne Childs, Limor Fried, Jonathan Oxer, Philip Lindsay, Nicole Kilah, Ken Shirriff, Nathan Kennedy, David Jones, and Nathan Seidle. Finally, thank you to everyone at No Starch Press, including Sondra Silverhawk for suggesting the book; Serena Yang for her dedicated editing, endless patience, and suggestions; and Bill Pollock for his support and guidance and for convincing me that sometimes there is a better way to explain something. The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost world around you. countless ways to create devices that interact with the unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you In Arduino Workshop, you’ll learn how these add-ons You’ll also learn to build Arduino toys and games like: • An electronic version of the classic six-sided die • A binary quiz game that challenges your number conversion skills • A motorized remote control tank with collision detection to keep it from crashing Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you’ll have fun as you learn to harness the power of the Arduino for your own DIY projects. reviews for years. Arduino Workshop is his first book. A BOU T THE AU THOR John Boxall (http://www.tronixstuff.com/ ) has been writing Arduino tutorials, projects, and kit and accessory • A handy tester that lets you check the voltage of any single-cell battery • A keypad-controlled lock that requires a secret code to open but quickly move on to coverage of various electronic You’ll start off with an overview of the Arduino system components and concepts. Hands-on projects throughout work and how to integrate them into your own projects. the book reinforce what you’ve learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication. Among the book’s 65 projects are useful devices like: on an LCD • A digital thermometer that charts temperature changes • A GPS logger that records data from your travels, which can be displayed on Google Maps



Beginning Arduino

Beginning Arduino Author Michael McRoberts
ISBN-10 9781430250173
Release 2013-09-30
Pages 424
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Want to light up a display? Control a touch screen? Program a robot? The Arduino is a microcontroller board that can help you do all of these things, plus nearly anything you can dream up. Even better, it's inexpensive and, with the help of Beginning Arduino, Second Edition, easy to learn. In Beginning Arduino, Second Edition, you will learn all about the popular Arduino by working your way through a set of 50 cool projects. You'll progress from a complete Arduino beginner to intermediate Arduino and electronic skills and the confidence to create your own amazing projects. You'll also learn about the newest Arduino boards like the Uno and the Leonardo along the way. Absolutely no experience in programming or electronics required! Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge of Arduino programming and electronics. By the end of the book you will be able to create your own projects confidently and with creativity. You'll learn about: Controlling LEDs Displaying text and graphics on LCD displays Making a line-following robot Using digital pressure sensors Reading and writing data to SD cards Connecting your Arduino to the Internet This book is for electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learn this very popular platform for physical computing and electronic art. Please note: The print version of this title is black and white; the eBook is full color. The color fritzing diagrams are available in the source code downloads on http://www.apress.com/9781430250166



Arduino Project Handbook

Arduino Project Handbook Author Mark Geddes
ISBN-10 9781593277772
Release 2016-06-01
Pages 272
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Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with micro­controllers that’s perfect for beginners, hobbyists, parents, and educators. Uses the Arduino Uno board.



Exploring Arduino

Exploring Arduino Author Jeremy Blum
ISBN-10 9781118786161
Release 2013-07-16
Pages 384
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Learn to easily build gadgets, gizmos, robots, and more using Arduino Written by Arduino expert Jeremy Blum, this unique book uses the popular Arduino microcontroller platform as an instrument to teach you about topics in electrical engineering, programming, and human-computer interaction. Whether you're a budding hobbyist or an engineer, you'll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced. In addition to specific projects, the book shares best practices in programming and design that you can apply to your own projects. Code snippets and schematics will serve as a useful reference for future projects even after you've mastered all the topics in the book. Includes a number of projects that utilize different capabilities of the Arduino, while interfacing with external hardware Features chapters that build upon each other, tying in concepts from previous chapters to illustrate new ones Includes aspects that are accompanied by video tutorials and other multimedia content Covers electrical engineering and programming concepts, interfacing with the world through analog and digital sensors, communicating with a computer and other devices, and internet connectivity Explains how to combine smaller topics into more complex projects Shares downloadable materials and source code for everything covered in the book Projects compatible with many official Arduino boards including Arduino Uno; Arduino Leonardo; Arduino Mega 2560; Arduino Due; Arduino Nano; Arduino Mega ADK; LilyPad Arduino and may work with Arduino-compatible boards such as Freeduino and new third party certified boards such as the Intel Galileo Exploring Arduino takes you on an adventure and provides you with exclusive access to materials not found anywhere else!



Arduino Playground

Arduino Playground Author Warren Andrews
ISBN-10 9781593277444
Release 2017-04-05
Pages 344
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You’ve mastered the basics, conquered the soldering iron, and programmed a robot or two; now you’ve got a set of skills and tools to take your Arduino exploits further. But what do you do once you’ve exhausted your to-build list? Arduino Playground will show you how to keep your hardware hands busy with a variety of intermediate builds, both practical and just-for-fun. Advance your engineering and electronics know-how as you work your way through these 10 complex projects: *A reaction-time game that leverages the Arduino’s real-time capabilities *A tool for etching your own printed circuit boards *A regulated, variable-voltage power supply *A kinetic wristwatch winder decked out with LEDs *A garage parking assistant that blinks when your vehicle is perfectly parked *A practical and colorful pH meter *A ballistic chronograph that can measure the muzzle velocity of BB, *Airsoft, and pellet guns *A battery saver that prevents accidental discharge *A square-wave generator *A thermometer that tells the temperature using a sequence of colored LEDs Each project begins with a list of required tools and components, followed by the instructions, full sketch, and circuit board templates for the build, as well as directions for building a permanent enclosure. You’ll even find the author’s design notes, which are sure to provide inspiration for your own inventions. Gather your parts, break out the soldering iron, and get ready to take your Arduino skills to the next level with Arduino Playground. Uses the Arduino Nano and Pro Mini boards



The Arduino Inventor s Guide

The Arduino Inventor s Guide Author Brian Huang
ISBN-10 9781593276522
Release 2017-07-05
Pages 336
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The Arduino microcontroller makes it easy to learn about electronics, but it can be hard to know where to start. The 10 projects in this book will teach you to build, code, and invent with the super-smart Arduino and a handful of parts. First, you’ll master the basics with a primer that explains how a circuit works, how to read a wiring schematic, and how to build and test projects with a solderless breadboard. Then you’ll learn how to make your hardware move, buzz, flash, and interact with the world using motors, LEDs, sensors, and more as you build these 10 projects: *The classic first Arduino project: blinking an LED *A miniature traffic light *An LED screen that displays animated patterns and shapes *A fast-paced button-smashing game to test your reflexes *A light-sensitive, color-changing night-light *A challenging ball-balancing game *A temperature-sensing mini greenhouse with an automated fan and vent *A motorized robot that you can control *A racing timer for toy cars *A tiny electric piano that you can actually play! With each project, you’ll learn real coding skills so you can tell your inventions what to do, like how to store temperature readings with variables, start a timer or spin a motor with functions, and make decisions using loops. You’ll even find tips and tricks to put your own twist on each gadget and take things further. Uses the Arduino Uno board or SparkFun RedBoard



Arduino Cookbook

Arduino Cookbook Author Michael Margolis
ISBN-10 9781449321192
Release 2011-12-12
Pages 724
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Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light. You don’t need to have mastered Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an artist, designer, hobbyist, student, or engineer. Get up to speed on the Arduino board and essential software concepts quickly Learn basic techniques for reading digital and analog signals Use Arduino with a variety of popular input devices and sensors Drive visual displays, generate sound, and control several types of motors Interact with devices that use remote controls, including TVs and appliances Learn techniques for handling time delays and time measurement Apply advanced coding and memory handling techniques



Arduino For Dummies

Arduino For Dummies Author John Nussey
ISBN-10 9781118446430
Release 2013-04-29
Pages 456
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The quick, easy way to leap into the fascinating world of physical computing This is no ordinary circuit board. Arduino allows anyone, whether you're an artist, designer, programmer or hobbyist, to learn about and play with electronics. Through this book you learn how to build a variety of circuits that can sense or control things in the real world. Maybe you'll prototype your own product or create a piece of interactive artwork? This book equips you with everything you'll need to build your own Arduino project, but what you make is up to you! If you're ready to bring your ideas into the real world or are curious about the possibilities, this book is for you. ? Learn by doing ? start building circuits and programming your Arduino with a few easy to follow examples - right away! ? Easy does it ? work through Arduino sketches line by line in plain English, to learn of how a they work and how to write your own ? Solder on! ? Only ever used a breadboard in the kitchen? Don't know your soldering iron from a curling iron? No problem, you'll be prototyping in no time ? Kitted out ? discover new and interesting hardware to make your Arduino into anything from a mobile phone to a geiger counter! ? Become an Arduino savant ? learn all about functions, arrays, libraries, shields and other tools of the trade to take your Arduino project to the next level. ? Get social ? teach your Arduino to communicate with software running on a computer to link the physical world with the virtual world It's hardware, it's software, it's fun! Start building the next cool gizmo with Arduino and Arduino For Dummies.



30 Arduino Projects for the Evil Genius Second Edition

30 Arduino Projects for the Evil Genius  Second Edition Author Simon Monk
ISBN-10 9780071817721
Release 2013-05-27
Pages 224
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This do-it-yourself guide shows you how to program and build projects with the Arduino Uno and Leonardo boards and the Arduino 1.0 development environment. It gets you started right away with the simplified C programming you need to know and demonstrateshow to take advantage of the latest Arduino capabilities. You'll learn how to attach an Arduino board to your computer, program it, and connect electronics to it to create your own devices. A bonus chapter uses the special USB keyboard/mouse-impersonation feature exclusive to the Arduino Leonardo--



Arduino Android Projects for the Evil Genius Control Arduino with Your Smartphone or Tablet

Arduino   Android Projects for the Evil Genius  Control Arduino with Your Smartphone or Tablet Author Simon Monk
ISBN-10 9780071775977
Release 2011-12-12
Pages 256
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TEAM ARDUINO UP WITH ANDROID FOR SOME MISCHIEVOUS FUN! Filled with practical, do-it-yourself gadgets, Arduino + Android Projects for the Evil Genius shows you how to create Arduino devices and control them with Android smartphones and tablets. Easy-to-find equipment and components are used for all the projects in the book. This wickedly inventive guide covers the Android Open Application Development Kit (ADK) and USB interface and explains how to use them with the basic Arduino platform. Methods of communication between Android and Arduino that don't require the ADK--including sound, Bluetooth, and WiFi/Ethernet are also discussed. An Arduino ADK programming tutorial helps you get started right away. Arduino + Android Projects for the Evil Genius: Contains step-by-step instructions and helpful illustrations Provides tips for customizing the projects Covers the underlying principles behind the projects Removes the frustration factor--all required parts are listed Provides all source code on the book's website Build these and other devious devices: Bluetooth robot Android Geiger counter Android-controlled light show TV remote Temperature logger Ultrasonic range finder Home automation controller Remote power and lighting control Smart thermostat RFID door lock Signaling flags Delay timer



Beginning Arduino Programming

Beginning Arduino Programming Author Brian Evans
ISBN-10 9781430237785
Release 2011-12-17
Pages 272
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Beginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create future projects. You will also learn how to program your Arduino interface board to sense the physical world, to control light, movement, and sound, and to create objects with interesting behavior. With Beginning Arduino Programming, you'll get the knowledge you need to master the fundamental aspects of writing code on the Arduino platform, even if you have never before written code. It will have you ready to take the next step: to explore new project ideas, new kinds of hardware, contribute back to the open source community, and even take on more programming languages.



Programming Arduino Getting Started with Sketches

Programming Arduino Getting Started with Sketches Author Simon Monk
ISBN-10 9780071784238
Release 2011-12-22
Pages 176
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Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0 Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.



Arduino in easy steps

Arduino in easy steps Author Stuart Yarnold
ISBN-10
Release 2015-03-12
Pages 192
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Arduino in easy steps is for anyone wanting to get started with Arduino - the popular circuit board that allows users to build a variety of circuits. For artists, designers, hobbyists and anyone interested in creating interactive objects or environments. Arduino is the first widespread Open Source Hardware platform. It was launched in 2005 to simplify the process of electronic prototyping and it enables everyday people with little or no technical background to build interactive products. The Arduino ecosystem is a combination of three different elements: A small electronic board manufactured in Italy that makes it easy and affordable to learn to program a microcontroller, a type of tiny computer found inside millions of everyday objects.A free software application used to program the board.An online community, connecting thousands of people with others to contribute and ask for help with projects. Arduino in easy steps begins with an explanation of what Arduino is, why it came into being and what can be done with it. We see what is required both in terms of hardware and software, plus the writing of code that makes it actually work. The Arduino environment has to be installed and set up on the user’s computer and Arduino in easy steps provides full instructions for doing this with all the operating systems – Windows, Mac OS X, and Linux. The book explains what tools are required to build Arduino projects and also runs through certain techniques, such as soldering, that will be needed. Arduino in easy steps then provides a primer in basic electricity and electronics, which will help the reader to understand how electronic circuits work and how to build them. This is followed by another primer, this time on how to write the code that will enable users to program their projects, plus how to debug that code. To illustrate how to use Arduino, there is a chapter detailing a number of typical projects. For each of these projects, the required components, the schematic diagram, and the code are provided. The book also takes a look at how to extend the basic Arduino board with the use of shields. These enable the user to construct larger and more complex projects. Finally, Arduino in easy steps details where the reader can get further information and help on Arduino, advice on how and where to buy Arduino and other required electronic parts, and where to find ready-made code that can be freely downloaded. Table of Contents Chapter One – What is Arduino? Chapter Two – The Arduino Kitbag Chapter Three –Tools Chapter Four – Installing Arduino Chapter Five – Electricity Chapter Six – Circuits Chapter Seven – Sketches Chapter Eight – Programming Chapter Nine – Debugging Chapter Ten – Projects Chapter Eleven – Expanding with Shields Chapter Twelve – Resources