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Art Fundamentals

Art Fundamentals Author Gilles Beloeil
ISBN-10 190941400X
Release 2013
Pages 272
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A back-to-basics look at the fundamental concepts, conventions and theory that should be considered when creating art.



Art Fundamentals Theory and Practice

Art Fundamentals  Theory and Practice Author Otto Ocvirk
ISBN-10 9780077769482
Release 2012-01-10
Pages
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Art Fundamentals Theory and Practice has been writing in one form or another for most of life. You can find so many inspiration from Art Fundamentals Theory and Practice also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Art Fundamentals Theory and Practice book for free.



Light for Visual Artists

Light for Visual Artists Author Richard Yot
ISBN-10 185669660X
Release 2011-04-27
Pages 176
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Light for Visual Artists is the first book to look at the way light can be used to create realistic and fantastical effects in a wide range of visual media. It is a valuable resource for animators, digital illustrators, painters, photographers, and artists working in any medium. Clearly written by a practicing illustrator, this book is essentialreading for both students and professional artists.



Illuminated Pixels

Illuminated Pixels Author Virginia Wisslar
ISBN-10 9781435456365
Release 2013
Pages 448
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Illuminated Pixels: The Why, What, and How of Digital Lighting teaches digital artists how to apply the foundational principles of lighting to digital lighting and design. The book explores the why, what, and how of lighting, integrating classic concepts



Drawing Basics and Video Game Art

Drawing Basics and Video Game Art Author Chris Solarski
ISBN-10 9780823098484
Release 2012-09-18
Pages 240
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"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook From the Trade Paperback edition.



Maya Studio Projects

Maya Studio Projects Author Michael McKinley
ISBN-10 0470609338
Release 2010-04-20
Pages 288
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Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2 Learn effective Maya studio techniques with this handy, step-by-step, full-color book. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



Beyond Art Fundamentals

Beyond Art Fundamentals Author 3dtotal Publishing
ISBN-10 1909414360
Release 2016-10-11
Pages 224
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Apply the fundamentals of art and take your creations to the next level with 3dtotal's latest in-depth book, Beyond Fundamentals.



The Artist s Guide to the Anatomy of the Human Head

The Artist s Guide to the Anatomy of the Human Head Author 3D Total Publishing
ISBN-10 190941445X
Release 2017-07
Pages 216
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Learn how to define structure and capture emotions with this comprehensive artist's guide to drawing the human head.



Master the Art of Speed Painting

Master the Art of Speed Painting Author 3dtotal Publishing
ISBN-10 1909414344
Release 2016-06
Pages 256
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Explore the process of creating digital art in no time at all with this comprehensive guide to speed painting.



Panel Discussions

Panel Discussions Author Durwin S. Talon
ISBN-10 1893905144
Release 2007
Pages 205
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Panel Discussions is the combined knowledge of more than a dozen of the comic book industry's top storytellers, covering all aspects of the design of comics, from pacing, story flow, and word balloon placement, to using color to convey emotion, spotting blacks, and how gutters between panels affect the story! The struggle to tell a comics story visually requires more than a cool-looking image; it takes years of experience and a thorough understanding of the art form's visual vocabulary. Learn from the best, as Will Eisner, Scott Hampton, Mike Wieringo, Walter Simonson, Mike Mignola, Mark Schultz, David Mazzucchelli, Dick Giordano, Brian Stelfreeze, Mike Carlin, Chris Moeller, Mark Chiarello and others share hard-learned lessons about the design of comics, complete with hundreds of illustrated examples. When should you tilt or overlap a panel? How can sound effects enhance the story, and when do they distract from it? What are the best ways to divide up the page to convey motion, time, action, or quiet? If you're serious about creating effective, innovative comics, or just enjoying them from the creator's perspective, this in-depth guide is must-reading!



Music and the Making of Modern Science

Music and the Making of Modern Science Author Peter Pesic
ISBN-10 9780262027274
Release 2014-07-04
Pages 360
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In the natural science of ancient Greece, music formed the meeting place between numbers and perception; for the next two millennia, Pesic tells us in Music and the Making of Modern Science, "liberal education" connected music with arithmetic, geometry, and astronomy within a fourfold study, the quadrivium. Peter Pesic argues provocatively that music has had a formative effect on the development of modern science -- that music has been not just a charming accompaniment to thought but a conceptual force in its own right. Pesic explores a series of episodes in which music influenced science, moments in which prior developments in music arguably affected subsequent aspects of natural science. He describes encounters between harmony and fifteenth-century cosmological controversies, between musical initiatives and irrational numbers, between vibrating bodies and the emergent electromagnetism. He offers lively accounts of how Newton applied the musical scale to define the colors in the spectrum; how Euler and others applied musical ideas to develop the wave theory of light; and how a harmonium prepared Max Planck to find a quantum theory that reengaged the mathematics of vibration. Taken together, these cases document the peculiar power of music -- its autonomous force as a stream of experience, capable of stimulating insights different from those mediated by the verbal and the visual. An innovative e-book edition available for iOS devices will allow sound examples to be played by a touch and shows the score in a moving line.



Lighting for Animation

Lighting for Animation Author Jasmine Katatikarn
ISBN-10 9781317699934
Release 2016-12-19
Pages 272
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Lighting for Animation?is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you’ll find in-depth instruction on: ? • Creating mood and storytelling through lighting • Using light to create visual shaping • Directing the viewer’s eye with light and color • Gathering and utilizing reference images • Successfully lighting and rendering workflows • Render layers and how they can be used most effectively • Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence • Material properties and their work with lighting • Compositing techniques essential for a lighter • A guide on how to start your career and achieve success as a lighting artist ? This book is not designed to teach software packages—there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs.? That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful.?



Digital Painting Techniques

Digital Painting Techniques Author 3DTotal.com (Firm)
ISBN-10 0955153069
Release 2011
Pages 286
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Building on the success of the previous two volumes, Digital Painting Techniques: Volume 3 explores the latest digital painting techniques.



The Successful Drawing

The Successful Drawing Author Andrew Loomis
ISBN-10 9781526002983
Release 2017-12-03
Pages 143
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The illustrator Andrew Loomis is revered amongst artists for his mastery of drawing technique and his clean, realist style. His hugely influential series of art instruction books have never been bettered and Successful Drawing, the third in Titan's programme of facsimile editions, returns this classic title to print for the first time in decades.For over 60 years Successful Drawing has provided a superb resource covering all the techniques needed to master three-dimensional drawing. From the fundamentals of proportion, placement, perspective, planes and pattern, through a detailed examination of scale and the effects and capture of light, to the mastery of conception, construction, contour, character and consistency, Successful Drawing is filled with step-by-step instruction, professional tips and beautiful illustration.Engaging, witty, and wonderfully executed, this is a masterclass for amateur artists and professional illustrators alike.



How to Keep a Sketch Journal

How to Keep a Sketch Journal Author 3dtotal Publishing
ISBN-10 1909414263
Release 2015-12-02
Pages 112
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"How to Keep a Sketch Journal" is the essential guide to observational sketching, suitable for both new and experienced artists.



Beginner s Guide to Comic Art Characters

Beginner s Guide to Comic Art   Characters Author 3dtotal Publishing
ISBN-10 1909414271
Release 2016-02-01
Pages 208
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Draw like a pro! Create fantastic, imaginative art for your comics with the comprehensive "Beginner's Guide to Comic Art."



Digital Sci Fi Art

Digital Sci Fi Art Author Michael Burns
ISBN-10 0060724331
Release 2004-10-26
Pages 160
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Visions of future worlds have always captured the imaginations.Images of towering cyber-cityscapes, awesome uninhabitable planetary worlds, sleek super-cars and space cruisers, strange mutant beings, and terrifying alien life forms have spilled from the feverish minds of fantasy sci-fi illustrators for as long as the genre has existed. Today, as more and more artists are switching from traditional media to the digital world of computers, the images being created are breathtakingly realistic. Featuring works from the world’s best sci-fi artists, Digital Sci-Fi Art begins with an examination of the traditional styles and sources of sci-fi imagery then analyzes the new digital tools available to today’s illustrators. The heart of the book comprises a detailed survey of the key techniques involved in creating digital sci-fi art -- with step-by-step walkthroughs showing how specially-created pieces are produced. The book ends with a showcase of some of the best contemporary work being produced anywhere in the world.