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Articulate Storyline 360

Articulate Storyline 360 Author Kevin Siegel
ISBN-10 1944607048
Release 2017-02-12
Pages 230
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This hands-on, step-by-step workbook will teach you the essential Articulate Storyline skills necessary for you to create effective, interactive eLearning courses on your own. The book contains tons of activities and supporting screen shots. There are also challenge exercises (Confidence Checks) that will put your new-found skills to the test.



Learning Articulate Storyline

Learning Articulate Storyline Author Stephanie Harnett
ISBN-10 9781849694230
Release 2013-01-01
Pages 298
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This book provides one-on-one tutoring to help you quickly get up to speed with the basics while also learning how to best apply Storyline features in the context of the work you do.If you're an e-learning developer, writer, designer, subject matter expert, or all or any one of these, this book is for you. This book is not just for novices, but also for seasoned developers, transitioning from PowerPoint and Articulate Studio '09, and for those who are already working with Storyline.



Articulate Storyline 3 360

Articulate Storyline 3   360 Author Kevin Siegel
ISBN-10 1944607137
Release 2017-06-08
Pages 186
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Take Your Articulate Storyline eLearning Projects To New Heights With This Step-by-Step Approach to Learning... If you read our "Articulate Storyline 3 & 360: The Essentials" book, then you already know how to plan eLearning projects, create Storyline projects from scratch, record screen actions, add interactivity, work with hotspots and triggers, add audio, work with variables, add quizzes, and publish content. So what else could there possibly be to learn about Articulate Storyline? Think custom themes and templates. Think custom navigation. Think gamification! Done thinking? We're not... think video controls and custom slides, random quizzes, and incorporating JavaScript. During this step-by-step workbook, you'll learn about adding accessibility, and reporting to a Learning Management System. Master Articulate Storyline using IconLogic's proven "skills and drills" approach to learning. This book features: All of the Articulate Storyline projects, images, audio files, and other assets to get started (Just download the Storyline 3 or 360 free 30-day trial software from the Articulate website and jump in!) Dozens of step-by-step, hands-on activities Confidence Checks to challenge your new skills Hundreds of supporting screen shots



E learning Uncovered

E learning Uncovered Author Diane Elkins
ISBN-10 1546603697
Release 2017-05-09
Pages 298
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The E-Learning Uncovered series is designed to give you the maximum amount of information in the minimum amount of time. You'll learn about virtually every check box, every menu, and every option in Articulate Storyline 3. But we don't just tell you HOW to check that box or click that menu; we also tell you WHY you might or might not want to. Brand new users will learn all the basics of how to get started: scenes, slides, graphics, layers, states, questions, and screen recordings. Intermediate users will uncover the more powerful tools to create advanced interactions: actions, variables, and conditions-all in one book! Everyone will benefit from the special tips and insider secrets that let you do more and save time. Look for: Design Tips: instructional design, graphic design, and usability tips that give you insight on how to implement the different features of the software. Power Tips: advanced tips and secrets that can help you take your production to the next level. Time Savers: software shortcuts and ways to streamline your production efforts and save you time. Bright Ideas: special explanations and ideas for getting more out of the software. Cautions: "lessons learned the hard way" that you can use to avoid common problems. Web Resources: the free companion website includes useful resources such as reference guides and practice files.



Mastering Articulate Storyline

Mastering Articulate Storyline Author Ashley Chiasson
ISBN-10 9781783550920
Release 2016-06-29
Pages 288
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Build up your e-learning development skills with Articulate Storyline About This Book Develop interactive e-learning projects using advanced techniques Impress your clients and/or audience with out-of-the-box interactions Step-by-step walkthroughs provide practical solutions Who This Book Is For This book is for anyone experienced in using the basic functions of Articulate Storyline who are yearning to learn more. It's designed to provide a brief overview of key concepts, to help you refresh your knowledge of common functions, and teach you how to push Storyline to the limit! What You Will Learn Familiarize yourself with best practices for e-learning development Review key Storyline concepts before diving in deep with development Discover new ways of working within Storyline to extend slide content and enhance interactivity Personalize your story with advanced variable-based interactions See how JavaScript can be used in your stories to do some really neat things Assess your learners using customized assessment options and find out how to troubleshoot common issues Customize the learning experience by modifying the player properties and publishing settings Customize your story and prepare it for publishing In Detail Storyline is a powerful e-learning authoring tool that allows you to take your creativity to the next level. However, more often than not, projects don't require such complex interactions, leaving Storyline's full capabilities untapped. This book will provide you with the information you need to take your Storyline development up a notch by leveraging the full suite of possibilities Storyline has to offer. You will be provided with a refresher of the key concepts before we take you deep into the exciting world of enhanced interactivity, variables, and even some JavaScript—oh my! With downloadable activities, you can either follow along and compare your output, use the activities as they are, modify the activities to suit your own needs, or reverse-engineer the activities to better understand how they were developed. Style and approach You'll get hands-on working with project files that were created with you in mind. As you move through each chapters, the practical, step-by-step approach will get you using some of the more advanced features of Storyline to create polished and snazzy interactions.



Articulate Storyline 2

Articulate Storyline 2 Author Kevin Siegel
ISBN-10 1944607188
Release 2017-08-30
Pages
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Articulate Storyline is one of the hottest eLearning development tools in the world. This hands-on, step-by-step workbook will teach you the essential Storyline skills necessary for you to create effective, interactive eLearning courses on your own. This book, which most people can finish in a few short days, contains tons of activities and supporting screen shots. There are also challenge exercises (Confidence Checks) that will put your new-found skills to the test. You'll learn how to create projects from scratch, how to work with slides, add shapes, and how to add and format text, images, and characters. There are lessons that will teach you how to add interactivity to slides via buttons, triggers, text entry areas, and hotspots. Learn about variables and how they allow you to create personalized eLearning. Enhance the learner experience by recording, importing, and editing audio. Gauge the effectiveness of your eLearning by adding quizzes. After all that, what else could there possibly be to learn about Articulate Storyline? Think custom themes and templates. Think custom navigation. Think gamification! Done thinking? We're not... think video controls and custom slides, random quizzes, and incorporating JavaScript. During this step-by-step workbook, you'll learn about adding accessibility, and reporting to a Learning Management System. Master Articulate Storyline using IconLogic's proven "skills and drills" approach to learning. This book features: Captivate projects, images, audio files, and other assets to get started Dozens of step-by-step, hands-on activities Confidence Checks to challenge your new skills Hundreds of supporting screen shots



E Learning Uncovered

E Learning Uncovered Author Diane Elkins
ISBN-10 1495926966
Release 2014-02-18
Pages 270
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If Articulate Studio is one of the easiest-to-use e-learning tools on the market, shouldn't a book about it be just as easy to use? The E-Learning Uncovered series is designed to give you the maximum amount of information in the minimum amount of time. You'll learn about virtually every check box, every menu, and every option in Presenter, Quizmaker, Engage, and Replay. But we don't just tell you HOW to check a check box (that's the easy part); we also tell you WHY you might or might not want to. Brand new users will walk step-by-step through every aspect of creating great e-learning. Intermediate users will benefit from the special tips and insider secrets that let you do more and save time. Look for: Design Tips: instructional design, graphic design, and usability tips that give you insight on how to implement the different features of the software. Power Tips: advanced tips and secrets that can help you take your production to the next level. Time Savers: software shortcuts and ways to streamline your production efforts and save you time. Bright Ideas: special explanations and ideas for getting more out of the software. Cautions: “lessons learned the hard way” that you can use to avoid common problems. A special bonus chapter outlines the new features in Update 2.



Storyline for Starters

Storyline for Starters Author Russell Still
ISBN-10 0985565608
Release 2012-05-01
Pages
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Storyline for Starters has been writing in one form or another for most of life. You can find so many inspiration from Storyline for Starters also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Storyline for Starters book for free.



Techsmith Camtasia 3 Mac

Techsmith Camtasia 3  Mac Author Kevin Siegel
ISBN-10 1944607196
Release 2017-11-03
Pages
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... a self-paced workbook that teaches the core Camtasia 3 skills Using TechSmith Camtasia, you can quickly create software demonstrations, software simulations, and soft skills eLearning... content for just about any subject. You can Share your finished project so it can be accessed by learners using desktop computers, laptops, tablets, and other mobile devices. Your content can be hosted on a web server, Learning Management System, YouTube, TechSmith's Screencast.com, and more. During the step-by-step lessons presented in this book, you will learn how you can include videos of software demonstrations created directly on your computer using Camtasia Recorder. You will use the powerful Camtasia Editor to add animations, voiceover audio, graphics, music, annotations, closed captions, and even quizzes to a project. This book will introduce you to the essential Camtasia 3 (Mac) skills you need to get up and running with this awesome eLearning development tool as quickly as possible. This book features: All of the Camtasia projects, images, audio files, and other assets to get started (Just download the Camtasia free 30-day trial software from the TechSmith website and jump in!) Dozens of step-by-step, hands-on activities Confidence Checks to challenge your new skills Hundreds of supporting screen shots



Serious Games and Edutainment Applications

Serious Games and Edutainment Applications Author Minhua Ma
ISBN-10 9783319516455
Release 2017-03-03
Pages 702
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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.



Design for How People Learn

Design for How People Learn Author Julie Dirksen
ISBN-10 9780134211527
Release 2015-11-28
Pages 304
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Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems. In Design For How People Learn, Second Edition, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Updated to cover new insights and research into how we learn and remember, this new edition includes new techniques for using social media for learning as well as two brand new chapters on designing for habit and best practices for evaluating learning, such as how and when to use tests. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn, Second Edition will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.



e Learning by Design

e Learning by Design Author William Horton
ISBN-10 9781118118382
Release 2011-12-14
Pages 640
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Since the first edition of E-learning by Design, e-learning has evolved rapidly and fringe techniques have moved into the mainstream. Underlying and underwriting these changes in e–learning are advances in technology and changes in society. The second edition of the bestselling book E-Learning by Design offers a comprehensive look at the concepts and processes of developing, creating, and implementing a successful e-learning program. This practical, down-to-earth resource is filled with clear information and instruction without over simplification. The book helps instructors build customized e-learning programs from scratch—building on core principles of instructional design to: develop meaningful activities and lessons; create and administer online tests and assessments; design learning games and simulations; and implement an individualized program. "Every newcomer to the field will find this edition indispensable, while professionals will find much needed contemporary information to manage the rapid changes happening in our field. Even if you own the first edition, buy this update as soon as possible." —Michael W. Allen, CEO of Allen Interactions, Inc.; author, Michael Allen's e-Learning Library Series "Covers the full range of options for presenting learning materials online—including designing useful topics, engaging activities, and reliable tests—and it takes into account the realities and issues of today's instructional designers, such as social learning and mobile learning." —Saul Carliner, associate professor, Concordia University; author, The E-Learning Handbook "Horton nails it! Perfectly timed, robust, and practical, this second edition of brings together the latest strategies for learning without losing its critical premise—technology enables e-learning, but great design makes it work." —Marc J. Rosenberg, e-learning strategist; author, Beyond E-Learning "An e-learning encyclopedia loaded with detailed guidelines and examples ranging from basic instructional design techniques to the latest applications in games, social media, and mobile-learning. An essential reference for anyone involved in e-learning design, development, or evaluation" —Ruth Colvin Clark, author, e-Learning and the Science of Instruction



Couples

Couples Author John Updike
ISBN-10 9780679645726
Release 2012-03-13
Pages 576
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One of the signature novels of the American 1960s, Couples is a book that, when it debuted, scandalized the public with prose pictures of the way people live, and that today provides an engrossing epitaph to the short, happy life of the “post-Pill paradise.” It chronicles the interactions of ten young married couples in a seaside New England community who make a cult of sex and of themselves. The group of acquaintances form a magical circle, complete with ritualistic games, religious substitutions, a priest (Freddy Thorne), and a scapegoat (Piet Hanema). As with most American utopias, this one’s existence is brief and unsustainable, but the “imaginative quest” that inspires its creation is eternal. From the Trade Paperback edition.



Management by Proverbs

Management by Proverbs Author Michael A. Zigarelli
ISBN-10 1589612698
Release 2004
Pages 232
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Whether you're a first time supervisor, a pastor of a small church, or the CEO of a multi-national corporation. The book of Proverbs offers timeless principles for leadership success. Management by Proverbs explores 24 of these principles. With incisive commentary, dozens of comtemporary business examples, and plenty of practical, road-tested advice.



Adobe Captivate 2017

Adobe Captivate 2017 Author Kevin Siegel
ISBN-10 1944607161
Release 2017-07-06
Pages 278
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A self-paced workbook that teaches the higher-end, more advanced functionality of Adobe Captivate 2017! By following step-by-step instructions, you will improve your Captivate screen recording skills via project templates and by pre-editing your text captions. You'll learn how to record and edit video demos that allow you to capture screen actions in real-time. After importing quiz questions into Captivate using the GIFT format, you'll learn how to create random quizzes using question pools and random question slides. Is creating responsive eLearning a hot topic in your corporate training initiative? You'll learn how to create lessons that automatically reflow to fit just about any kind of display (including desktops, laptops, tablets, and smart phones). You'll fine-tune your Captivate production skills by leveraging object styles, master slides, themes, and advanced actions. You'll engage your learners like never before by using variables, widgets, and learner interactions (including drag and drop). You will also learn how to create branching scenarios that allow learners to plot their own path through your content. Ensure your eLearning can be used by people with disabilities by adding such 508-compliant features as accessibility text, keyboard shortcuts, and closed captions. Enable Captivate's reporting features and, along the way, learn about Learning Management Systems, SCORM, SCORM Cloud, AICC, TinCan, SCOs, Manifests, and content packages. This book features: Captivate projects, images, audio files, and other assets to get started Dozens of step-by-step, hands-on activities Hundreds of screen captures Confidence Checks to challenge your new skills



The Bluest Eye

The Bluest Eye Author Toni Morrison
ISBN-10 0307386589
Release 2007-07-24
Pages 224
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Pecola Breedlove, a young black girl, prays every day for beauty. Mocked by other children for the dark skin, curly hair, and brown eyes that set her apart, she yearns for normalcy, for the blond hair and blue eyes that she believes will allow her to finally fit in.Yet as her dream grows more fervent, her life slowly starts to disintegrate in the face of adversity and strife. A powerful examination of our obsession with beauty and conformity, Toni Morrison’s virtuosic first novel asks powerful questions about race, class, and gender with the subtlety and grace that have always characterized her writing. From the Trade Paperback edition.



Testament Of Youth

Testament Of Youth Author Vera Brittain
ISBN-10 9780297859147
Release 2009-07-16
Pages 608
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This classic memoir of the First World War is now a major motion picture starring Alicia Vikander and Kit Harington. Includes an afterword by Kate Mosse OBE. In 1914 Vera Brittain was 20, and as war was declared she was preparing to study at Oxford. Four years later her life - and the life of her whole generation - had changed in a way that would have been unimaginable in the tranquil pre-war era. TESTAMENT OF YOUTH, one of the most famous autobiographies of the First World War, is Brittain's account of how she survived those agonising years; how she lost the man she loved; how she nursed the wounded and how she emerged into an altered world. A passionate record of a lost generation, it made Vera Brittain one of the best-loved writers of her time, and has lost none of its power to shock, move and enthral readers since its first publication in 1933.