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Between Film Video and the Digital

Between Film  Video  and the Digital Author Jihoon Kim
ISBN-10 9781628922929
Release 2016-07-14
Pages 416
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Encompassing experimental film and video, essay film, gallery-based installation art, and digital art, Jihoon Kim establishes the concept of hybrid moving images as an array of impure images shaped by the encounters and negotiations between different media, while also using it to explore various theoretical issues, such as stillness and movement, indexicality, abstraction, materiality, afterlives of the celluloid cinema, archive, memory, apparatus, and the concept of medium as such. Grounding its study in interdisciplinary framework of film studies, media studies, and contemporary art criticism, Between Film, Video, and the Digital offers a fresh insight on the post-media conditions of film and video under the pervasive influences of digital technologies, as well as on the crucial roles of media hybridity in the creative processes of giving birth to the emerging forms of the moving image. Incorporating in-depth readings of recent works by more than thirty artists and filmmakers, including Jim Campbell, Bill Viola, Sam Taylor-Johnson, David Claerbout, Fiona Tan, Takeshi Murata, Jennifer West, Ken Jacobs, Christoph Girardet and Matthias MÃ1⁄4ller, Hito Steyerl, Lynne Sachs, Harun Farocki, Doug Aitken, Douglas Gordon, Stan Douglas, Candice Breitz, among others, the book is the essential scholarly monograph for understanding how digital technologies simultaneously depend on and differ film previous time-based media, and how this juncture of similarities and differences signals a new regime of the art of the moving image.



Witness to Phenomenon

Witness to Phenomenon Author Joseph D. Ketner II
ISBN-10 9781501331190
Release 2017-12-28
Pages 320
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Witness of Phenomenon articulates a fresh examination of the German Group Zero-Heinz Mack, Otto Piene, and Günter Uecker-and other new tendency artists, who rejected painting and introduced new art media in postwar Europe. Group ZERO evolved into a network across Europe- Amsterdam, Milan, Paris, and Zagreb. This pan-European affiliation of artists generated a continuous stream of innovative artistic statements through the 1960s, incorporating non-traditional materials and new technologies to create kinetic art, light installations, performances, immersive multimedia installations, monumental land art, and the communication media of video and television. They transformed the visual arts from the inanimate objet d'art to a sensory experience by adopting the ascendant philosophy of Phenomenology as their conceptual foundation. Drawing from a decade of research on unpublished archives of the artists and critics of this period, this publication positions Group ZERO as a catalytic art moment in the transition from modern to contemporary art.



The Off Modern

The Off Modern Author Svetlana Boym
ISBN-10 9781501328978
Release 2017-06-15
Pages 208
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"The Off-Modern charts a fresh path beyond the categories of modernism and postmodernism, center and periphery, artistic theory and practice"--



When the Machine Made Art

When the Machine Made Art Author Grant D. Taylor
ISBN-10 9781623565619
Release 2014-04-10
Pages 352
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Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.



Film in the Post Media Age

Film in the Post Media Age Author Ágnes Pethő
ISBN-10 9781443838726
Release 2012-03-15
Pages 460
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Ever since the centenary of cinema there have been intense discussions in the field of film studies about the imminent demise of the cinematic medium, endless articles championing the spirit of genuine cinephilia have proclaimed the death of classical cinema and mourned the end of an era, while new currents in media studies introduced such buzzwords into the discussions as “remediation” (Bolter and Grusin), “media convergence” (Jenkins), “post-media aesthetics” (Manovich) or “the virtual life of film” (Rodowick). By the turn of the millennium, the whole “ecosystem” of media had been radically altered through processes of hybridization and media convergence. Some theorists even claim that now that the term “medium” has triumphed in the discussions around contemporary art and culture, the actual media have already deceased, as digitized imagery absorbs all media. Moving images have entered the art galleries and new forms of inter-art relationships have been forged. They have also moved into the streets and our everyday life as a domesticated medium at everybody’s reach, into new private and public environments (and into a fusion of both via the Internet). Consequently, should we speak of an all pervasive “cinematic experience” instead of a cinematic medium? What really happens to film once its traditional medium has shape shifted into various digital forms and once its traditional locations, institutions and usages have been uprooted? What do these re-locations and re-configurations really entail? What are the most important new genres in post-media moving pictures? Is it the web video, is it 3D cinema, is it the computer game that operates with moving image narratives, is it the new “vernacular” database, the DVD, or the good old television adjusted to all these new forms? How does theatrical cinema itself adapt to or reflect on these new image forms and technologies? How can we interpret the convergence of older cinematic forms with an emerging digital aesthetics traceable in typical post-media “hosts” of moving images? These are only some of the major questions that the theoretical investigation and in-depth analyses in this volume try to answer in an attempt at exploring not the disappearance of cinema but the blooming post-media life of film.



New Media

New Media Author Martin Lister
ISBN-10 9780415431606
Release 2009
Pages 446
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New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies. The authors introduce a wide variety of topics including: how to define the characteristics of new media; social and political uses of new media and new communications; new media technologies, politics and globalization; everyday life and new media; theories of interactivity, simulation, the new media economy; cybernetics, cyberculture, the history of automata and artificial life. Substantially updated from the first edition to cover recent theoretical developments, approaches and significant technological developments, this is the best and by far the most comprehensive textbook available on this exciting and expanding subject. At www.newmediaintro.com you will find: additional international case studies with online references specially created You Tube videos on machines and digital photography a new 'Virtual Camera' case study, with links to short film examples useful links to related websites, resources and research sites further online reading links to specific arguments or discussion topics in the book links to key scholars in the field of new media.



Provocative Alloys

Provocative Alloys Author Clemens Apprich
ISBN-10 9781906496944
Release 2013
Pages 160
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Edited by Clemens Apprich, Josephine Berry Slater, Anthony Iles and Oliver Lerone Schultz. Fe lix Guattari's visionary term 'post-media', coined in 1990, heralded a break with mass media's production of conformity and the dawn of a new age of media from below. Understanding how digital convergence was remaking television, film, radio, print and telecommunications into new, hybrid forms, he advocated the production of 'enunciative assemblages' that break with the manufacture of normative subjectivities. In this anthology, historical texts are brought together with newly commissioned ones to explore the shifting ideas, speculative horizons and practices associated with post- media. In particular, the book seeks to explore what post- media practice might be in light of the commodification and homogenisation of digital networks in the age of Web 2.0, e-shopping and mass surveillance. With texts by: Adilkno, Clemens Apprich, Brian Holmes, Alejo Duque, Felipe Fonseca, Gary Genosko, Michael Goddard, Fe lix Guattari, Cadence Kinsey, Oliver Lerone Schultz, Rasa Smite & Raitis Smits, and Howard Slater Part of the PML Books series. A collaboration between Mute & the Post-Media Lab



Death 24x a Second

Death 24x a Second Author Laura Mulvey
ISBN-10 1861892632
Release 2006-03-01
Pages 216
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In Death 24 x a Second, Laura Mulvey addresses some of the key questions of film theory, spectatorship and narrative. New media technologies, such as video and DVD, have transformed the way we experience film, and the viewers’ relationship to film image and cinema’s narrative structure has also been fundamentally altered. These technologies give viewers the means to control both image and story, so that films produced to be seen collectively and followed in a linear fashion may be found to contain unexpected (even unintended) pleasures. The tension between the still frame and the moving image coincides with the cinema’s capacity to capture the appearance of life and preserve it after death. Mulvey proposes that with the arrival of new technologies and new ways of experiencing the cinematic image, film’s hidden stillness comes to the fore, thereby acquiring a new accessibility and visibility. The individual frame, the projected film’s best-kept secret, can now be revealed, by anyone, at the simple touch of a button. As Mulvey argues, easy access to repetition, slow motion and the freeze-frame may well shift the spectator’s pleasure to a fetishistic rather than a voyeuristic investment in the cinematic object. The manipulation of the cinematic image by the viewer also makes visible cinema’s material and aesthetic attributes. By exploring how new technologies can give new life to ‘old’ cinema, Death 24 x a Secondoffers an original re-evaluation of film’s history and also its historical usefulness.



Transnational Perspectives on Graphic Narratives

Transnational Perspectives on Graphic Narratives Author Shane Denson
ISBN-10 9781441185754
Release 2013-05-23
Pages 294
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Bringing together an international team of scholars, this book charts and analyzes the ways in which comic book history and new forms of graphic narrative have been impacted by aesthetic, social, political, economic, and cultural interactions that reach across national borders in an increasingly interconnected and globalizing world. Exploring the tendencies of graphic narratives - from popular comic book serials and graphic novels to manga - to cross national and cultural boundaries, Transnational Perspectives on Graphic Narratives addresses a previously marginalized area in comics studies. Placing graphic narratives in the global flow of cultural production and reception, the book investigates controversial representations of transnational politics, examines transnational adaptations of superhero characters, and maps many of the translations and transformations that have come to shape contemporary comics culture on a global scale.



Postnaturalism

Postnaturalism Author Shane Denson
ISBN-10 9783839428177
Release 2014-07
Pages 432
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»Postnaturalism« offers an original account of human-technological co-evolution and argues that film and media theory, in particular, needs to be re-evaluated from the perspective of our material interfaces with a constantly changing environment. Extrapolating from Frankenstein films and the resonances they establish between a hybrid monster and the spectator hooked into the machinery of the cinema, Shane Denson engages debates in science studies and philosophy of technology to rethink histories of cinema, media, technology, and ultimately of the affective channels of our own embodiment. With a foreword by media theorist Mark B. N. Hansen.



The Engagement Aesthetic

The Engagement Aesthetic Author Francisco J. Ricardo
ISBN-10 9781623569617
Release 2013-05-23
Pages 256
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Long after painting, sculpture, photography, and film developed along with their materials - canvas and panel, marble and bronze, and celluloid film - a new generation of art has emerged in which digital, electronic, architectural, and performative materials have offered new forms for creative expression and experience. In much of this new art, the medium - no longer composed of passive materials - now embraces and challenges viewers to work as co-creators of aesthetic experience. Starting from the impossibility of understanding this new and complex art solely within the framework of contemporary art history and criticism, The Engagement Aesthetic offers new modes of critique for new media works of art, literature, and performance that operate in complex ways. Blending a range of methodologies from phenomenology, art history, linguistics, and statistical analysis, Ricardo explores how a new kinship between individual participation, electronic media, virtual and actual space, and mediated language results in a new aesthetic of mutual engagement.



From Grain to Pixel

From Grain to Pixel Author Giovanna Fossati
ISBN-10 9789089641397
Release 2009
Pages 320
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"From Grain to Pixel attempts to bridge the fields of film archiving and academic research, by addressing the discourse on film ontology and analysing how it affects the role of film archives. Fossati proposes a new theoretization of film archival practice as the starting point for a renewed dialogue between film scholars and film archivists." --Book Jacket.



Hybrid Culture

Hybrid Culture Author Yvonne Spielmann
ISBN-10 9780262304900
Release 2012-11-30
Pages 280
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This book grew out of Yvonne Spielmann's 2005--2006 and 2009 visits to Japan, where she explored the technological and aesthetic origins of Japanese new-media art--which was known for pioneering interactive and virtual media applications in the 1990s. Spielmann discovered an essential hybridity in Japan's media culture: an internal hybridity, a mixture of digital-analog connections together with a non-Western development of modernity separate from but not immune to Western media aesthetics; and external hybridity, produced by the international, transcultural travel of aesthetic concepts. Spielmann describes the innovative technology context in Japan, in which developers, engineers, and artists collaborate, and traces the Japanese fondness for precision and functionality to the poetics of unobtrusiveness and detail. She examines work by artists including Masaki Fujihata, whose art is both formally and thematically hybrid; Seiko Mikami and Sota Ichikawa, who build special devices for a new sense of human-machine interaction; Toshio Iwai, who connects traditional media forms with computing; and Tatsuo Miyajima, who anchors his LED artwork in Buddhist philosophy. Spielmann views hybridity as a positive aesthetic value--perhaps the defining aesthetic of a global culture. Hybridity offers a conceptual approach for considering the ambivalent linkages of contradictory elements; its dynamic and fluid characteristics are neither conclusive nor categorical but are meant to stimulate fusions.



The Business and Culture of Digital Games

The Business and Culture of Digital Games Author Aphra Kerr
ISBN-10 1412900476
Release 2006-04-06
Pages 177
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This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment.



Taking Place

Taking Place Author John David Rhodes
ISBN-10 9781452932712
Release 2011
Pages 376
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Explores how moving images both produce and are predicated on place



Sight Sound Motion Applied Media Aesthetics

Sight  Sound  Motion  Applied Media Aesthetics Author Herbert Zettl
ISBN-10 9781305890350
Release 2016-01-01
Pages 464
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The most comprehensive book on the market, Herb Zettl’s SIGHT SOUND MOTION: APPLIED MEDIA AESTHETICS, 8e describes the major aesthetic image elements -- light and color, space, time-motion, and sound -- as well as presents in-depth coverage on how they are creatively used in television and film. Zettl’s thorough coverage of aesthetic theory and the application of that theory place this contemporary and highly relevant text in a class by itself. It equips students to think critically about media aesthetics and apply them to production situations. Richly illustrated and now presented in full color, it also features strong visuals that often draw on traditional art forms, such as painting, sculpture, and dance. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.



Mapping Intermediality in Performance

Mapping Intermediality in Performance Author Sarah Bay-Cheng
ISBN-10 9789089642554
Release 2010
Pages 304
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This insightful book explores the relationship between theater and digital culture. The authors show that the marriage of traditional performance with new technologies leads to an upheaval of the implicit “live” quality of theatre by introducing media interfaces and Internet protocols, all the while blurring the barriers between theater-makers and their audience.