Download or read online books in PDF, EPUB and Mobi Format. Click Download or Read Online button to get book now. This site is like a library, Use search box in the widget to get ebook that you want.

Computational Geometry and Computer Graphics in C

Computational Geometry and Computer Graphics in C  Author Michael Jay Laszlo
ISBN-10 0132908425
Release 1996
Pages 266
Download Link Click Here

This book provides an accessible introduction to methods in computational geometry and computer graphics. It emphasizes the efficient object-oriented implemenation of geometric methods with useable C++ code for all methods discussed.



Computational Geometry in C

Computational Geometry in C Author Joseph O'Rourke
ISBN-10 0521649765
Release 1998-10-13
Pages 376
Download Link Click Here

This is the newly revised and expanded edition of the popular introduction to the design and implementation of geometry algorithms arising in areas such as computer graphics, robotics, and engineering design. The second edition contains material on several new topics, such as randomized algorithms for polygon triangulation, planar point location, 3D convex hull construction, intersection algorithms for ray-segment and ray-triangle, and point-in-polyhedron. A new "Sources" chapter points to supplemental literature for readers needing more information on any topic. A novel aspect is the inclusion of working C code for many of the algorithms, with discussion of practical implementation issues. The self-contained treatment presumes only an elementary knowledge of mathematics, but reaches topics on the frontier of current research, making it a useful reference for practitioners at all levels. The code in this new edition is significantly improved from the first edition, and four new routines are included. Java versions for this new edition are also available. All code is accessible from the book's Web site (http://cs.smith.edu/~orourke/) or by anonymous ftp.



Applied Computational Geometry Towards Geometric Engineering

Applied Computational Geometry  Towards Geometric Engineering Author Ming C. Lin
ISBN-10 354061785X
Release 1996-09-25
Pages 222
Download Link Click Here

Content Description #Anthology selected from contributions to the First ACM Workshop on Applied Computational Geometry.#Includes bibliographical references and index.



Computer Graphics and Geometric Modelling

Computer Graphics and Geometric Modelling Author Max K. Agoston
ISBN-10 1852338180
Release 2005-01-04
Pages 907
Download Link Click Here

Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two-volume work covers implementation and theory in a thorough and systematic fashion. It covers the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The CD-ROM features two companion programs.



Advances in Discrete and Computational Geometry

Advances in Discrete and Computational Geometry Author Bernard Chazelle
ISBN-10 9780821806746
Release 1999
Pages 463
Download Link Click Here

This volume is a collection of refereed expository and research articles in discrete and computational geometry written by leaders in the field. Articles are based on invited talks presented at the AMS-IMS-SIAM Summer Research Conference, ``Discrete and Computational Geometry: Ten Years Later'', held in 1996 at Mt. Holyoke College (So. Hadley, MA). Topics addressed range from tilings, polyhedra, and arrangements to computational topology and visibility problems. Included are papers on the interaction between real algebraic geometry and discrete and computational geometry, as well as on linear programming and geometric discrepancy theory.



Geometric Tools for Computer Graphics

Geometric Tools for Computer Graphics Author Philip Schneider
ISBN-10 0080478026
Release 2002-10-10
Pages 1056
Download Link Click Here

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. Covers problems relevant for both 2D and 3D graphics programming. Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. Provides the math and geometry background you need to understand the solutions and put them to work. Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. Resources associated with the book are available at the companion Web site www.mkp.com/gtcg. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.



Computational Geometry

Computational Geometry Author Mark de Berg
ISBN-10 9783540779735
Release 2008-03-07
Pages 386
Download Link Click Here

This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.



An Introduction to Object oriented Programming in C

An Introduction to Object oriented Programming in C  Author Graham M. Seed
ISBN-10 3540760423
Release 1996-01-01
Pages 1048
Download Link Click Here

An Introduction to Object-Oriented Programming in C++ with applications in Computer Graphics introduces the reader to programming in C++ step by step from the simplest of C++ programs, through features such as classes and templates to namespaces. Emphasis is placed on developing a good programming technique and demonstrating when and how to use the more advanced features of C++ through the development of realistic programming tools and classes.This revised and extended 2nd edition includes: - the Standard Template Library (STL), a major addition to the ANSI C++ standard- full coverage of all the major topics of C++, such as Templates; exception handling; RTTI- practical tools developed for object-oriented computer graphics programmingAll code program files and exercises are ANSI C++ compatible and have been compiled on both Borland C++ v5.5 and GNU/Linux g++ v2.91 compilers, and are available from the author's web site: http: //www.hw.ac.uk/mecWWW/research/staff/gms.htm



Twentieth Anniversary Volume Discrete Computational Geometry

Twentieth Anniversary Volume  Discrete   Computational Geometry Author Jacob E. Goodman
ISBN-10 9780387873633
Release 2009-03-02
Pages 635
Download Link Click Here

This commemorative book contains the 28 major articles that appeared in the 2008 Twentieth Anniversary Issue of the journal Discrete & Computational Geometry, and presents a comprehensive picture of the current state of the field. The articles in this volume, a number of which solve long-outstanding problems in the field, were chosen by the editors of DCG for the importance of their results, for the breadth of their scope, and to show the intimate connections that have arisen between discrete and computational geometry and other areas of both computer science and mathematics. Apart from the articles, the editors present an expanded preface, along with a set of photographs of groups and individuals who have played a major role in the history of the field during the past twenty years.



Handbook of Discrete and Computational Geometry Third Edition

Handbook of Discrete and Computational Geometry  Third Edition Author Csaba D. Toth
ISBN-10 9781351645911
Release 2017-11-22
Pages 1928
Download Link Click Here

The Handbook of Discrete and Computational Geometry is intended as a reference book fully accessible to nonspecialists as well as specialists, covering all major aspects of both fields. The book offers the most important results and methods in discrete and computational geometry to those who use them in their work, both in the academic world—as researchers in mathematics and computer science—and in the professional world—as practitioners in ?elds as diverse as operations research, molecular biology, and robotics. Discrete geometry has contributed signi?cantly to the growth of discrete mathematics in recent years. This has been fueled partly by the advent of powerful computers and by the recent explosion of activity in the relatively young ?eld of computational geometry. This synthesis between discrete and computational geometry lies at the heart of this Handbook. A growing list of application fields includes combinatorial optimization, computer-aided design, computer graphics, crystallography, data analysis, error-correcting codes, geographic information systems, motion planning, operations research, pattern recognition, robotics, solid modeling, and tomography.



Algorithm Engineering

Algorithm Engineering Author Stefan Näher
ISBN-10 3540425128
Release 2001-08-15
Pages 241
Download Link Click Here

This book constitutes the thoroughly refereed post-proceedings of the 4th International Workshop on Algorithm Engineering, WAE 2000, held in Saarbrücken, Germany in September 2000. The 19 revised full papers presented together with one invited paper were carefully reviewed and selected from a total of 30 submissions. Among the topics addressed are software repositories allowing for the use and experimentation with efficient discrete algorithms; novel uses of discrete algorithms; methodological issues on algorithms and data structures; and methodological issues on converting user requirements into efficient algorithmic and implementation solutions.



Algorithms ESA 2002

Algorithms   ESA 2002 Author Rolf Möhring
ISBN-10 9783540441809
Release 2002-09-02
Pages 917
Download Link Click Here

This book constitutes the refereed proceedings of the 10th Annual European Symposium on Algorithms, ESA 2002, held in Rome, Italy, in September 2002. The 74 revised full papers presented were carefully reviewed and selected from a total of 201 submissions. The papers address all current issues in Algorithmics, in particular computational biology, computational finance, computational geometry, databases and information retrieval, external memory algorithms, graph and network algorithms, graph drawing, algorithmic learning, network design, online algorithms, parallel and distributed computing, pattern matching, data compression, quantum computing, randomized algorithms, and symbolic computation.



Mathematics for Computer Graphics Applications

Mathematics for Computer Graphics Applications Author Michael E. Mortenson
ISBN-10 083113111X
Release 1999-01-01
Pages 354
Download Link Click Here

This completely revised Second Edition of "Computer Graphics" includes valuable information on major organizational changes within the last few years. This edition brings to the fore the basic mathematical tools of computer graphics, including vectors, matrices, and transformations. Additionally, it provides a strong, comprehensive base in exploring math, computer science, physics, engineering, and in special subjects such as algebraic and computational geometry, geometric modeling, and CAD/CAM. A highly diversified book that can be utilized as a primary textbook, supplemental teaching resource, individual tutorial, or key reference text. Includes new chapters on symmetry, limit and continuity, constructive solid geometry, and the Bezier curve. Provides many new figures and exercises. Contains an annotated suggested reading list with exercises and answers in each chapter. Appeals to both academics and professionals. Offers a new solutions manual for instructors.



Computational Geometry and Graph Theory

Computational Geometry and Graph Theory Author Hiro Ito
ISBN-10 9783540895497
Release 2008-11-13
Pages 237
Download Link Click Here

This volume consists of the refereed proceedings of the Kyoto Conference on ComputationalGeometryandGraphTheory(KyotoCGGT2007), heldatKyoto UniversityinKyoto, Japan,11 15June2007, tohonorJinAkiyamaandVa?sek Chvatalontheir60thbirthdays. Morethan200participantsfrom20countries attendedtheconference. Akiyama and Chvatal have been good friends since they met in Tokyo in 1979. AkiyamastartedtheconferenceseriesJapanConferenceonDiscreteand ComputationalGeometry(JCDCG)in1997, whichhasbeenheldannuallysince thattime. In2001, theconferencevenuebegantoalternatebetweenTokyoand selected Asian cities to attract and encourage Asian graph theorists and - ometers. Chv atal, ontheotherhand, isworld-renownedforhiscontributionsto discretemathematics. Sinceitwas?rstorganizedin1997, theannualJCDCGconferencehas- tracteda growinginternationalparticipation. Earlierconferences wereheld in Tokyo, followedbyconferencesinManila, Philippines(2001), Bandung, Indo- sia (2003), and Tianjin and Xi an, China (2005). The proceedings of JCDCG 1998,2000,2002,2004, IJCCGGT2003andCJCDGCGT2005werepublished bySpringerintheseriesLecture Notes in Computer Science(LNCS)asvolumes 1763, 2098, 2866, 3742, 3330 and 4381, respectively, while the proceedings of JCDCG2001werealsopublishedbySpringerasaspecialissueofthejournal Graphs and Combinatorics, Vol. 18, No. 4,2002. TheorganizersofKyotoCGGT2007gratefullyacknowledgethesupportof thesponsors, theworkoftheconferencesecretariatandtheparticipationofthe principalspeakers: WilliamCook, GregFrederickson, FerranHurtado, Joseph O Rourke, Jan os Pach, Bruce Reed, Akira Saito, Kokichi Sugihara, Godfried ToussaintandJorgeUrrutia. June2008 HiroIto MikioKano NaokiKatoh Yushi Uno Organization The Organizing Committee ConferenceChair NaokiKatoh ProgramCommitteeChairs DavidAvisandMikioKano ProgramCommittee NaokiKatoh, HaruhideMatsuda, YushiUnoandMasatsuguUrabe OrganizingCommitteeChair HiroIto OrganizingCommittee Takashi Horiyama, Yoshiyuki Karuno, Haruhide Matsuda, Shuichi Miyazaki, Toshinori Sakai, Suguru Tamaki, Xuehou Tan, Yushi Uno, Masatsugu Urabe, LiangZhao Sponsors Scienti?cResearchonPriorityAreas;NewHorizonsinComputing (Leader: KazuoIwama) KyotoUniversity TheKyotoUniversityFoundation TokaiUniversity OsamuMiyamotoFoundationofIbarakiUniversity SurugadaiGakuen Table of Contents DudeneyTransformationofNormalTiles. . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Jin Akiyama, Midori Kobayashi, and Gisaku Nakamura ChromaticNumbersofSpeci?edIsohedralTilings. . . . . . . . . . . . . . . . . . . . 14 Jin Akiyama and Chie Nara TransformingGraphswiththeSameDegreeSequence. . . . . . . . . . . . . . . . 25 Sergey Bereg and Hiro Ito TheForestNumberof(n, m)-Graphs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Avapa Chantasartrassmee and Narong Punnim ComputingSimplePathsonPointsinSimplePolygons. . . . . . . . . . . . . . . 41 Ovidiu Daescu and Jun Luo De?atingthePentagon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Erik D. Demaine, Martin L. Demaine, Thomas Fevens, Antonio Mesa, Michael Soss, Diane L. Souvaine, Perouz Taslakian, and Godfried Toussaint EnumerationofPolyominoes, PolyiamondsandPolyhexesforIsohedral TilingswithRotationalSymmetry. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Hiroshi Fukuda, Nobuaki Mutoh, Gisaku Nakamura, and Doris Schattschneider SolvableTrees. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Severino V. Gervacio, Yvette F. Lim, and Leonor A. Ruivivar RamseyNumbersonaUnionofIdenticalStarsVersusaSmallC



Visibility Algorithms in the Plane

Visibility Algorithms in the Plane Author Subir Kumar Ghosh
ISBN-10 9781139463256
Release 2007-03-29
Pages
Download Link Click Here

A human observer can effortlessly identify visible portions of geometric objects present in the environment. However, computations of visible portions of objects from a viewpoint involving thousands of objects is a time consuming task even for high speed computers. To solve such visibility problems, efficient algorithms have been designed. This book presents some of these visibility algorithms in two dimensions. Specifically, basic algorithms for point visibility, weak visibility, shortest paths, visibility graphs, link paths and visibility queries are all discussed. Several geometric properties are also established through lemmas and theorems. With over 300 figures and hundreds of exercises, this book is ideal for graduate students and researchers in the field of computational geometry. It will also be useful as a reference for researchers working in algorithms, robotics, computer graphics and geometric graph theory, and some algorithms from the book can be used in a first course in computational geometry.



Mastering Algorithms with Perl

Mastering Algorithms with Perl Author Jarkko Hietaniemi
ISBN-10 1449307191
Release 1999-08-18
Pages 706
Download Link Click Here

Many programmers would love to use Perl for projects that involve heavy lifting, but miss the many traditional algorithms that textbooks teach for other languages. Computer scientists have identified many techniques that a wide range of programs need, such as: Fuzzy pattern matching for text (identify misspellings!) Finding correlations in data Game-playing algorithms Predicting phenomena such as Web traffic Polynomial and spline fitting Using algorithms explained in this book, you too can carry out traditional programming tasks in a high-powered, efficient, easy-to-maintain manner with Perl.This book assumes a basic understanding of Perl syntax and functions, but not necessarily any background in computer science. The authors explain in a readable fashion the reasons for using various classic programming techniques, the kind of applications that use them, and -- most important -- how to code these algorithms in Perl.If you are an amateur programmer, this book will fill you in on the essential algorithms you need to solve problems like an expert. If you have already learned algorithms in other languages, you will be surprised at how much different (and often easier) it is to implement them in Perl. And yes, the book even has the obligatory fractal display program.There have been dozens of books on programming algorithms, some of them excellent, but never before has there been one that uses Perl.The authors include the editor of The Perl Journal and master librarian of CPAN; all are contributors to CPAN and have archived much of the code in this book there."This book was so exciting I lost sleep reading it." Tom Christiansen



High Fidelity Haptic Rendering

High Fidelity Haptic Rendering Author Miguel A. Otaduy
ISBN-10 9781598291155
Release 2006-12-01
Pages 112
Download Link Click Here

The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 500-1000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces. It also shows how psychophysics of touch can provide the foundational design guidelines for developing perceptually driven force models and concludes with possible applications and issues to consider in future algorithmic design, validating rendering techniques, and evaluating haptic interfaces.