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Computer Games and the Social Imaginary

Computer Games and the Social Imaginary Author Graeme Kirkpatrick
ISBN-10 9780745641119
Release 2013-10-07
Pages 219
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Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.



Global Games

Global Games Author Aphra Kerr
ISBN-10 9781135114640
Release 2017-03-27
Pages 240
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In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.



Digital Media Ethics

Digital Media Ethics Author Charles Ess
ISBN-10 9780745672410
Release 2013-12-17
Pages 280
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The original edition of this accessible and interdisciplinary textbook was the first to consider the ethical issues of digital media from a global perspective, introducing ethical theories from multiple cultures. This second edition has been thoroughly updated to cover current research and scholarship, and recent developments and technological changes. It also benefits from extensively updated case-studies and pedagogical material, including examples of “watershed” events such as privacy policy developments on Facebook and Google+ in relation to ongoing changes in privacy law in the US, the EU, and Asia. New for the second edition is a section on “citizen journalism” and its implications for traditional journalistic ethics. With a significantly updated section on the “ethical toolkit,” this book also introduces students to prevailing ethical theories and illustrates how they are applied to central issues such as privacy, copyright, pornography and violence, and the ethics of cross-cultural communication online. Digital Media Ethics is student- and classroom-friendly: each topic and theory is interwoven throughout the volume with detailed sets of questions, additional resources, and suggestions for further research and writing. Together, these enable readers to foster careful reflection upon, writing about, and discussion of these issues and their possible resolutions.



Modern Social Imaginaries

Modern Social Imaginaries Author Charles Taylor
ISBN-10 0822332930
Release 2004-01
Pages 215
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DIVAn accounting of the varying forms of social imaginary that have underpinned the rise of Western modernity./div



Knowledge and Social Imagery

Knowledge and Social Imagery Author David Bloor
ISBN-10 0226060977
Release 1991-09-24
Pages 203
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The first edition of this book profoundly challenged and divided students of philosophy, sociology, and the history of science when it was published in 1976. In this second edition, Bloor responds in a substantial new Afterword to the heated debates engendered by his book.



The Formation of Gaming Culture

The Formation of Gaming Culture Author G. Kirkpatrick
ISBN-10 9781137305107
Release 2015-03-13
Pages 139
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This book analyses gaming magazines published in Britain in the 1980s to provide the first serious history of the bedroom coding culture that produced some of the most important video games ever played.



The Internet Imaginaire

The Internet Imaginaire Author Patrice Flichy
ISBN-10 9780262062619
Release 2007
Pages 255
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A sociological interpretation of the collective vision that shaped the origins and evolution of the Internet from the 1990s to the present day analyzes the founding myths of cyberculture, the visions of a technical utopia that informed a technological program, design experiments, virtual reality, and other related topics.



Utopia as Method

Utopia as Method Author R. Levitas
ISBN-10 9781137314253
Release 2013-07-25
Pages 268
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Utopia should be understood as a method rather than a goal. This book rehabilitates utopia as a repressed dimension of the sociological and in the process produces the Imaginary Reconstitution of Society, a provisional, reflexive and dialogic method for exploring alternative possible futures.



Imaginary Social Worlds

Imaginary Social Worlds Author John L. Caughey
ISBN-10 STANFORD:36105037587479
Release 1984
Pages 280
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The violent fantasies of such figures as Mark David Chapman, killer of John Lennon, and John Hinckley, would-be assassin of President Reagan, have commonly been interpreted, by professionals and public alike, as socially aberrant—as the result of psychological instability. John L. Caughey's provocative study shows not only that such fantasies are shaped by enculturation, but also that they are closely linked in content and form to the more benign imaginative constructs of "normal" Americans. A new departure in the study of American society, this book takes a cultural approach to imaginary social experience, viewing the imaginary social interactions in dreams, fantasies, memories, anticipations, media involvement, and hallucinations as social processes because they involve people in pseudo-interactions with images of other people. Drawing on his anthropological research in the United States, Pakistan, and Micronesia, Caughey explores from a phenomenological perspective the social patterning that prevails in each of these imaginary worlds. He analyzes the kinds of identities and roles the individual assumes and examines the kinds of interactions that are played out with imagined persons. Caughey demonstrates that imaginary social relationships dominate much of our subjective social experience. He also shows that these imaginary relationships have many important connections to actual social conduct. Moreover, cultural values dictate the texture of the mental processes: imaginary conversations both reflect and reinforce the basic beliefs of the society, imagined anticipations of the reactions of real other people can serve social control functions, and media figures affect actual social relations by serving as mentors and role models. Caughey's arresting reappraisal of the world of fantasy is, in the words of James P. Spradley, "an outstanding job of scholarship" and "a unique contribution to the field of anthropology in general, to the study of culture and cognition, and to the study of American culture specifically."



Society and Education

Society and Education Author Stavros Moutsios
ISBN-10 9781315519715
Release 2017-07-20
Pages 202
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Society and Education explores the relation of society to education in Europe, as well as its comparative perspective towards overseas societies and their institutions. It is an enquiry into the social-historical institution of education and cross-cultural studies in Europe. Elaborating on the Castoriadian ontology, the book delves into the magma of social imaginary significations that characterise and associate pivotal epochs of the continent’s history, Classical Greece and Modernity, and exemplifies their incarnation in educational systems and in the formation of the European and, in general, the Western comparative gaze. With a particular focus on our epoch, Postmodernity and globalisation, the study traces the pervasive dominance of capitalist significations in social institutions, forms, and activities, as well as in education and the way it is compared across countries. Nevertheless, as Moutsios suggests, the European tradition, notwithstanding its ideological usage by much of social sciences, contains an indissoluble critical and self-reflective dimension, which needs to be sustained and advanced in education and its cross-cultural comparison, perhaps, more than ever before. The book demonstrates the embeddedness of education in its cultural context and should, therefore, be of great interest to academics, researchers and postgraduate students who are involved with comparative education, the sociology and history of education, education policy, and European studies.



New Media

New Media Author Martin Lister
ISBN-10 9780415431606
Release 2009
Pages 446
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New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies. The authors introduce a wide variety of topics including: how to define the characteristics of new media; social and political uses of new media and new communications; new media technologies, politics and globalization; everyday life and new media; theories of interactivity, simulation, the new media economy; cybernetics, cyberculture, the history of automata and artificial life. Substantially updated from the first edition to cover recent theoretical developments, approaches and significant technological developments, this is the best and by far the most comprehensive textbook available on this exciting and expanding subject. At www.newmediaintro.com you will find: additional international case studies with online references specially created You Tube videos on machines and digital photography a new 'Virtual Camera' case study, with links to short film examples useful links to related websites, resources and research sites further online reading links to specific arguments or discussion topics in the book links to key scholars in the field of new media.



Plugged In

Plugged In Author Patti M. Valkenburg
ISBN-10 9780300228090
Release 2017-04-25
Pages 320
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An illuminating study of the complex relationship between children and media in the digital age Now, as never before, young people are surrounded by media—thanks to the sophistication and portability of the technology that puts it literally in the palms of their hands. Drawing on data and empirical research that cross many fields and continents, authors Valkenburg and Piotrowski examine the role of media in the lives of children from birth through adolescence, addressing the complex issues of how media affect the young and what adults can do to encourage responsible use in an age of selfies, Twitter, Facebook, and Instagram. This important study looks at both the sunny and the dark side of media use by today’s youth, including why and how their preferences change throughout childhood, whether digital gaming is harmful or helpful, the effects of placing tablets and smartphones in the hands of toddlers, the susceptibility of young people to online advertising, the legitimacy of parental concerns about media multitasking, and more.



Macau

Macau Author Jonathan Porter
ISBN-10 9780429978753
Release 2018-01-31
Pages 256
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This book examines Macau as an enduring but ever-changing threshold between two worlds, the West and China. Founded by the Portuguese in 1557, Macaus geographical uniqueness has made it particularly fascinating, yet the history of Macaus cultural and social history also speaks to larger issues of cross-cultural exchange in world history. The author looks at a series of images of Macaus history and reflects on the character and meaning of the multiple cultural and social influences that met and mingled in Macau. }For many people who have encountered it, Macau makes a deep impression on the imagination, as if the city were not entirely real, or rather, not of the real world. Macau often seems dreamlike, as though it were sustained by the effort of some powerful imagination.In this evocative essay on the cultural and social history of a unique and fragile city, Jonathan Porter examines Macau as an enduring but ever-changing threshold between East and West. Founded by the Portuguese in 1557, Macau emerged as a vibrant commercial and cultural hub in the early seventeenth century. The city then gradually evolved, flourishing first as a Eurasian community in the eighteenth century and then as an increasingly Chinese city in the nineteenth century. Macau became a modern manufacturing center in the late twentieth century and is now destined for reversion to the Peoples Republic of China in 1999.The city was the meeting ground for many cultures, but central to this fascinating story is the encounter between an expansive, seaborne Portugese empire and the introspective, closed world of imperial China. Unlike the other great colonial port cities of Asia, Macau did not provide natural access to the hinterland, and this geographical and historical isolation (there is still no airline or railroad that can take you to Macau) has fostered a unique balance of cultural influences that survives to this day. Poised on the periphery of two worlds, an isolated but global crossroads, Macaus unique cultural and social melange illuminates crucial issues of cross-cultural exchange in world history.Establishing Portugal and China as distinct cultural archetypes, Porter then examines the subsequent encounters of East and West in Macau from the sixteenth to the twentieth centuries. Avoiding the traditional linear chronological approach, Porter instead looks at a series of images from the citys history and culture, including its place in the geographical context of the South China coast; the architecture of Macau, which reflects the memories of its historical passages; the variety of people who crossed the threshold of Macau; the material culture of everyday life; and the spiritual topography resulting from the encounters of popular religious movements in Macau.Jonathan Porter concludes his literary journey by reflecting on the character and meaning of the many cultural and social influences that have met and mingled in Macau. His words and photographs eloquently capture the essence of a place that seems too ephemeral to be real, too captivating to be anything but an imaginary city. }



New Media and the Nation in Malaysia

New Media and the Nation in Malaysia Author Susan Leong
ISBN-10 9781134601325
Release 2013-10-08
Pages 168
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In the four decades or so since its invention, the internet has become pivotal to how many societies function, influencing how individual citizens interact with and respond to their governments. Within Southeast Asia, while most governments subscribe to the belief that new media technological advancement improves their nation’s socio-economic conditions, they also worry about its cultural and political effects. This book examines how this set of dynamics operates through its study of new media in contemporary Malaysian society. Using the social imaginary framework and adopting a socio-historical approach, the book explains the varied understandings of new media as a continuing process wherein individuals and their societies operate in tandem to create, negotiate and enact the meaning ascribed to concepts and ideas. In doing so, it also highlights the importance of non-users to national technological policies. Through its examination of the ideation and development of Malaysia’s Multimedia Super Corridor mega project to-date and reference to the seminal socio-political events of 2007-2012 including the 2008 General Elections, Bersih and Hindraf rallies, this book provides a clear explanation for new media’s prominence in the multi-ethnic and majority Islamic society of Malaysia today. It is of interest to academics working in the field of Media and Internet Studies and Southeast Asian Politics.



Cognitive Development in Digital Contexts

Cognitive Development in Digital Contexts Author Fran C. Blumberg
ISBN-10 9780128097090
Release 2017-07-05
Pages 370
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Cognitive Development in Digital Contexts investigates the impact of screen media on key aspects of children and adolescents’ cognitive development. Highlighting how screen media impact cognitive development, the book addresses a topic often neglected amid societal concerns about pathological media use and vulnerability to media effects, such as aggression, cyber-bullying and Internet addiction. It addresses children and adolescents’ cognitive development involving their interactions with parents, early language development, imaginary play, attention, memory, and executive control, literacy and academic performance. Covers the impact of digital from both theoretical and practical perspectives Investigates effects of digital media on attention, memory, language and executive functioning Examines video games, texting, and virtual reality as contexts for learning Explores parent-child interactions around media Considers the development of effective educational media Addresses media literacy and critical thinking about media Considers social policy for increasing access to high quality education media and the Internet Provides guidance for parents on navigating children’s technology usage



Digital Transformation and Global Society

Digital Transformation and Global Society Author Andrei V. Chugunov
ISBN-10 9783319497006
Release 2016-12-31
Pages 620
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This book constitutes the refereed proceedings of the First International Conference on Digital Transformation and Global Society, DTGS 2016, held in St. Petersburg, Russia, in June 2016. The 43 revised full papers and 15 revised short papers, presented together with 3 poster papers and an invited paper were carefully reviewed and selected from 157 submissions. The papers are organized in topical sections on eSociety: New Social Media Studies; eSociety: eGovernment and eParticipation: Perspectives on ICTs in Public Administration and Democracy; eKnowledge: ICTs in Learning and Education Management; eCity: ICTs for Better Urban (Rural) Planning and Living; eHealth: ICTs in Healthcare; eScience: Big Data Complex Calculations.



Game Invaders

Game Invaders Author Clive Fencott
ISBN-10 9781118347577
Release 2012-05-18
Pages 240
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Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis—offering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: • Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design • Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling • Tasks and solutions for readers wishing to practice techniques introduced in the book • A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.