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Computer Science and Educational Software Design

Computer Science and Educational Software Design Author Pierre Tchounikine
ISBN-10 3642200036
Release 2011-06-27
Pages 180
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Developing educational software requires thinking, problematizing, representing, modeling, implementing and analyzing pedagogical objectives and issues, as well as conceptual models and software architectures. Computer scientists face the difficulty of understanding the particular issues and phenomena to be taken into account in educational software projects and of avoiding a naïve technocentered perspective. On the other hand, actors with backgrounds in human or social sciences face the difficulty of understanding software design and implementation issues, and how computer scientists engage in these tasks. Tchounikine argues that these difficulties cannot be solved by building a kind of “general theory” or “general engineering methodology” to be adopted by all actors for all projects: educational software projects may correspond to very different realities, and may be conducted within very different perspectives and with very different matters of concern. Thus the issue of understanding each others’ perspectives and elaborating some common ground is to be considered in context, within the considered project or perspective. To this end, he provides the reader with a framework and means for actively taking into account the relationships between pedagogical settings and software, and for working together in a multidisciplinary way to develop educational software. His book is for actors engaged in research or development projects which require inventing, designing, adapting, implementing or analyzing educational software. The core audience is Master’s and PhD students, researchers and engineers from computer science or human and social sciences (e.g., education, psychology, pedagogy, philosophy, communications or sociology) interested in the issues raised by educational software design and analysis and in the variety of perspectives that may be adopted.



Learning Analytics in R with SNA LSA and MPIA

Learning Analytics in R with SNA  LSA  and MPIA Author Fridolin Wild
ISBN-10 9783319287911
Release 2016-04-04
Pages 275
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This book introduces Meaningful Purposive Interaction Analysis (MPIA) theory, which combines social network analysis (SNA) with latent semantic analysis (LSA) to help create and analyse a meaningful learning landscape from the digital traces left by a learning community in the co-construction of knowledge. The hybrid algorithm is implemented in the statistical programming language and environment R, introducing packages which capture – through matrix algebra – elements of learners’ work with more knowledgeable others and resourceful content artefacts. The book provides comprehensive package-by-package application examples, and code samples that guide the reader through the MPIA model to show how the MPIA landscape can be constructed and the learner’s journey mapped and analysed. This building block application will allow the reader to progress to using and building analytics to guide students and support decision-making in learning.



Mobile Ubiquitous and Pervasive Learning

Mobile  Ubiquitous  and Pervasive Learning Author Alejandro Peña-Ayala
ISBN-10 9783319265186
Release 2015-12-12
Pages 223
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This book is concerned with the mobile, ubiquitous, and pervasive learning arena. It present a collection of works corresponding to four categories: reviews, studies, conceptual proposals, and approaches. As a result of the submission and revision processes eight manuscripts were accepted and organized into the aforementioned four parts as follows: ·Review: a couple of chapters offer a survey of related works. One concerns with the diversity of mobile, ubiquitous, and pervasive labor, where interested findings are unveiled based on correlations. Other focuses on adaptive and adaptable architectures that are suitable to implement ubiquitous learning sceneries, whose contribution represents a model of a domain specific architecture. ·Studies: two chapters explore issues related to the effect of question styles made through smartphones and tablets, and the disposition of teachers to exploit mobile devices at classroom. ·Conceptual: a pair of chapters offer a given proposal, the first to develop adaptive mobile learning systems by means of a framework based on contextual information; and the second with the purpose to share some guidelines of how to apply cloud computing in the development and operation of mobile. ·Approaches: two chapters apply a specific paradigm as part of a whole application and reveal the achieved impact. One of them uses augmented reality to encourage children to learn about trees as context-sensitive informal learning. The other, immerses children in playing a learning game to learn math by cooperating between members team and interacting through mobile devices. This volume will be a source of interest for researchers, practitioners, professors, and postgraduate students aimed at updating their knowledge and finding targets for future work in the mobile, ubiquitous, and pervasive learning field!



Information Technology and Open Source Applications for Education Innovation and Sustainability

Information Technology and Open Source  Applications for Education  Innovation  and Sustainability Author Antonio Cerone
ISBN-10 9783642543388
Release 2014-03-24
Pages 305
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This book constitutes revised selected papers from the following SEFM 2012 satellite events: InSuEdu, the First International Symposium on Innovation and Sustainability in Education; MokMaSD, the First International Symposium on Modelling and Knowledge Management for Sustainable Development and Open Cert, the 6th International Workshop on Foundations and Techniques for Open Source Software Certification, held in Thessaloniki, Greece, in October 2012. The total of 14 regular papers and 7 short papers included in this volume were carefully reviewed and selected from 35 submissions. The papers cover the topics related to the use of Information and Communication Technology (ICT) and Open Source Software (OSS) as tools to foster and support Education, Innovation and Sustainability.



Scaling up Learning for Sustained Impact

Scaling up Learning for Sustained Impact Author Davinia Hernández-Leo
ISBN-10 9783642408144
Release 2013-08-15
Pages 650
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This book constitutes the refereed proceedings of the 8th European Conference on Technology Enhanced Learning, EC-TEL 2013, held in Paphos, Cyprus, in September 2013. The 31 full papers, 18 short papers, 14 demonstrations and 29 posters presented were carefully reviewed and selected from 194 submissions. The papers are organized in topical sections. The topics addressed include open educational resources (OER), massive open online courses (MOOC), schools of the future, orchestration of learning activities, learning networks, teacher networks, bring your own device (BYOD), social media, learning analytics, personalization, mobile learning, computer-supported collaborative learning, game-based and simulation-based learning, and learning design.



Technology Enhanced Learning Best Practices

Technology Enhanced Learning  Best Practices Author Lytras, Miltiadis D.
ISBN-10 1599046024
Release 2008-04-30
Pages 404
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"This book goes beyond traditional discussion on technology enhanced learning provides research and insights on increasing the efficiency of learning for individuals and groups, facilitating the transfer and sharing of knowledge in organizations, and understanding of the learning process by exploring links among human learning, cognition, and technologies. "--Provided by publisher.



Technology Enhanced Learning

Technology Enhanced Learning Author Nicolas Balacheff
ISBN-10 9781402098277
Release 2009-03-24
Pages 324
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Technology-enhanced learning is a timely topic, the importance of which is recognized by educational researchers, practitioners, software designers, and policy makers. This volume presents and discusses current trends and issues in technology-enhanced learning from a European research and development perspective. This multifaceted and multidisciplinary topic is considered from four different viewpoints, each of which constitutes a separate section in the book. The sections include general as well as domain-specific principles of learning that have been found to play a significant role in technology-enhanced environments, ways to shape the environment to optimize learners’ interactions and learning, and specific technologies used by the environment to empower learners. An additional section discusses the work presented in the preceding sections from a computer science perspective and an implementation perspective. This book comes out of the work in Kaleidoscope: a European Network of Excellence in which over 1,000 people from more than 90 institutes across Europe participate. Kaleidoscope brings together researchers from diverse disciplines and cultures, through their collaboration and sharing of scientific outcomes, they are helping move the field of technology-enhanced learning forward.



Information Communication Technologies for Human Services Education and Delivery Concepts and Cases

Information Communication Technologies for Human Services Education and Delivery  Concepts and Cases Author Martin, Jennifer
ISBN-10 9781605667362
Release 2009-08-31
Pages 302
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"This book covers main areas of education and practice of disciplines engaged in the human services, includeing policy, community work, community education, field education/ professional practicum, health promotion, individual and family work"--Provided by publisher.



Design Science Methodology for Information Systems and Software Engineering

Design Science Methodology for Information Systems and Software Engineering Author Roel J. Wieringa
ISBN-10 9783662438398
Release 2014-11-19
Pages 332
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This book provides guidelines for practicing design science in the fields of information systems and software engineering research. A design process usually iterates over two activities: first designing an artifact that improves something for stakeholders and subsequently empirically investigating the performance of that artifact in its context. This “validation in context” is a key feature of the book - since an artifact is designed for a context, it should also be validated in this context. The book is divided into five parts. Part I discusses the fundamental nature of design science and its artifacts, as well as related design research questions and goals. Part II deals with the design cycle, i.e. the creation, design and validation of artifacts based on requirements and stakeholder goals. To elaborate this further, Part III presents the role of conceptual frameworks and theories in design science. Part IV continues with the empirical cycle to investigate artifacts in context, and presents the different elements of research problem analysis, research setup and data analysis. Finally, Part V deals with the practical application of the empirical cycle by presenting in detail various research methods, including observational case studies, case-based and sample-based experiments and technical action research. These main sections are complemented by two generic checklists, one for the design cycle and one for the empirical cycle. The book is written for students as well as academic and industrial researchers in software engineering or information systems. It provides guidelines on how to effectively structure research goals, how to analyze research problems concerning design goals and knowledge questions, how to validate artifact designs and how to empirically investigate artifacts in context – and finally how to present the results of the design cycle as a whole.



Building Intelligent Interactive Tutors

Building Intelligent Interactive Tutors Author Beverly Park Woolf
ISBN-10 0080920047
Release 2010-07-28
Pages 480
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Building Intelligent Interactive Tutors discusses educational systems that assess a student's knowledge and are adaptive to a student's learning needs. The impact of computers has not been generally felt in education due to lack of hardware, teacher training, and sophisticated software. and because current instructional software is neither truly responsive to student needs nor flexible enough to emulate teaching. Dr. Woolf taps into 20 years of research on intelligent tutors to bring designers and developers a broad range of issues and methods that produce the best intelligent learning environments possible, whether for classroom or life-long learning. The book describes multidisciplinary approaches to using computers for teaching, reports on research, development, and real-world experiences, and discusses intelligent tutors, web-based learning systems, adaptive learning systems, intelligent agents and intelligent multimedia. It is recommended for professionals, graduate students, and others in computer science and educational technology who are developing online tutoring systems to support e-learning, and who want to build intelligence into the system. Combines both theory and practice to offer most in-depth and up-to-date treatment of intelligent tutoring systems available Presents powerful drivers of virtual teaching systems, including cognitive science, artificial intelligence, and the Internet Features algorithmic material that enables programmers and researchers to design building components and intelligent systems



Handbook of Research on Improving Learning and Motivation through Educational Games Multidisciplinary Approaches

Handbook of Research on Improving Learning and Motivation through Educational Games  Multidisciplinary Approaches Author Felicia, Patrick
ISBN-10 9781609604967
Release 2011-04-30
Pages 1462
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"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.



Resources in Education

Resources in Education Author
ISBN-10 MINN:30000010540106
Release 1998
Pages
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Resources in Education has been writing in one form or another for most of life. You can find so many inspiration from Resources in Education also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Resources in Education book for free.



The Cool Stuff in Premiere Pro

The Cool Stuff in Premiere Pro Author Jarle Leirpoll
ISBN-10 9781484228906
Release 2017-10-11
Pages 1225
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Gain in-depth knowledge of Premiere Pro, and learn how the software “thinks.” You'll acquire new skills that will help you choose the best workflow for your project, and simplify and accelerate your video editing process. Learn how you can edit a lot faster with smarter workflows that automate several steps in the editing process. You'll also see how custom settings, presets, keyboard shortcuts and templates saves hours of work. By tailoring the software to your needs you save clicks on just about every task. With many traditional jobs now being done by one person, its important to understand audio smoothing, color grading, motion graphics, and advanced editing techniques. You’ll learn these skills and disciplines and see how they'll enhance your project's workflow. All the authors are professional editors and want to know exactly how to cut your film as fast as possible with top quality output. There is invaluable information in The Cool Stuff in Premiere Pro that’s not available anywhere else – not even in Adobe’s own manuals. What You'll Learn Edit faster, no matter what the project Understand the technical stuff, like timeline settings, render codecs, color subsampling, export settings, effect controls and monitor settings Know when to send your clips to other Adobe software, and how to treat them there. Master the Premiere Pro timeline, even stacks of timelines, and edit, trim and adjust with ease Who This Book Is For Video journalists (and everyone else) will learn how to edit faster and get home in time for dinner. Bloggers will learn how to make their online video and audio “pop”. Film cutters will learn how to organize, rough cut and fine tune huge amounts of material effectively and how to output for digital cinema. Experienced video editors will learn how to deal with multi-track audio and to work faster in every step of the edit. Marketing people who edit video for social media and web pages will learn simpler ways to make a faster cut. Teachers in media studies will understand the logic in Premiere Pro, and be better prepared for teaching video editing.



Multidisciplinary Journal of Research Development

Multidisciplinary Journal of Research Development Author
ISBN-10 STANFORD:36105211750109
Release 2010
Pages
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Multidisciplinary Journal of Research Development has been writing in one form or another for most of life. You can find so many inspiration from Multidisciplinary Journal of Research Development also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Multidisciplinary Journal of Research Development book for free.



ERIC Resources in Education

ERIC Resources in Education Author
ISBN-10 PSU:000068697259
Release 1988-04
Pages
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ERIC Resources in Education has been writing in one form or another for most of life. You can find so many inspiration from ERIC Resources in Education also informative, and entertaining. Click DOWNLOAD or Read Online button to get full ERIC Resources in Education book for free.



Encyclopedia of Information Science and Technology Third Edition

Encyclopedia of Information Science and Technology  Third Edition Author Khosrow-Pour, Mehdi
ISBN-10 9781466658899
Release 2014-07-31
Pages 10384
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"This 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world emphasized modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field of information science and technology"--Provided by publisher.



E Learning Paradigms and Applications

E Learning Paradigms and Applications Author Mirjana Ivanović
ISBN-10 9783642419652
Release 2013-12-05
Pages 273
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Teaching and learning paradigms have attracted increased attention especially in the last decade. Immense developments of different ICT technologies and services have paved the way for alternative but effective approaches in educational processes. Many concepts of the agent technology, such as intelligence, autonomy and cooperation, have had a direct positive impact on many of the requests imposed on modern e-learning systems and educational processes. This book presents the state-of-the-art of e-learning and tutoring systems and discusses their capabilities and benefits that stem from integrating software agents. We hope that the presented work will be of a great use to our colleagues and researchers interested in the e-learning and agent technology.