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Core Data by Tutorials Third Edition

Core Data by Tutorials Third Edition Author Raywenderlich Com Team
ISBN-10 1942878265
Release 2016-12-26
Pages
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Learn Core Data with Swift! Take control of your data in iOS apps using Core Data, through a series of high quality hands-on tutorials. Start with with the basics like setting up your own Core Data Stack all the way to advanced topics like syncing with iCloud, migration, performance, multithreading, and more! By the end of this book, you'll have hands-on experience with Core Data and will be ready to use it in your own apps. Who This Book Is For: This book is for intermediate iOS developers who already know the basics of iOS and Swift development but want to learn how to use Core Data to save data in their apps. Topics Covered in Core Data by Tutorials: Your First Core Data App: You'll click File\New Project and write a Core Data app from scratch! NSManagedObject Subclasses: Learn how to create your own subclasses of NSManagedObject - the base data storage class in Core Data. The Core Data Stack: Learn how the main objects in Core Data work together, so you can move from the starter Xcode template to your own system. Intermediate Fetching: This chapter covers how to fetch data with Core Data - fetch requests, predicates, sorting and asynchronous fetching. NSFetchedResultsController: Learn how to make Core Data play nicely with table views using NSFetchedResultsController! Versioning and Migration: In this chapter, you'll learn how to migrate your user's data as they upgrade through different versions of your data model. Synchronize with iCloud: Learn how to make your apps synchronize across devices, using the power of iCloud! Unit Tests: In this chapter, you'll learn how to set up a test environment for Core Data and see examples of how to test your models. Measuring and Boosting Performance: Learn how to measure your app's performance with various Xcode tools and deal with slow spots in your code. Multiple Managed Object Contexts: Learn how multiple managed object contexts can improve performance and make for cleaner code. The iOS Tutorial Team takes pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. And we don't want to just skim the surface of a subject - we want to really dig into it, so you can truly understand how it works and apply the knowledge directly in your own apps.



Core Data in Objective C

Core Data in Objective C Author Marcus Zarra
ISBN-10 1680501232
Release 2016-06-23
Pages 221
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Core Data is Apple's data storage framework: it's powerful, built-in, and can integrate with iCloud. Discover all of Core Data's powerful capabilities, learn fundamental principles including thread and memory management, and add Core Data to both your iOS and OS X projects. All examples in this edition are based on Objective-C and are up-to-date for the latest versions of OS X El Capitan and iOS 9. Core Data expert Marcus Zarra walks you through a fully developed application based around the Core Data APIs. You'll build on this application throughout the book, learning key Core Data principles such as NSPredicate, NSFetchRequest, thread management, and memory management. Start with the basics of Core Data and learn how to use it to develop your application. Then delve deep into the API details. Explore how to get Core Data integrated into your application properly, and work with this flexible API to create convenience methods to improve your application's maintainability. Reduce your migration difficulties, integrate your Core Data app with iCloud and Watch Kit, and use Core Data in a queue-based environment. By the end of the book, you'll have built a full-featured application, gained a complete understanding of Core Data, and learned how to integrate your application into the iPhone/iPad platform. This third edition updates all examples for OS X El Capitan and iOS 9, and gets you up to speed on changes in multithreading and batch processing. There's a new chapter on efficiently importing data from a network location, and a new discussion of how best to pre-load data into your application. What You Need: Mac OS X El Capitan and iOS 9 and a basic working knowledge of Objective-C



IOS Animations by Tutorials Third Edition

IOS Animations by Tutorials Third Edition Author Raywenderlich Com Team
ISBN-10 1942878303
Release 2016-12-27
Pages
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Make Delightful Animations with Swift! There's no denying it: creating animations is one of the most enjoyable parts of iOS development. Animations are fun to create, they breathe life into your user interface, and they make your app a delight to use. In this book, you'll learn about iOS animation in Swift from beginning to advanced through a series of hands-on tutorials and challenges, that make your app look and feel great. Who This Book Is For This book is for intermediate to advanced developers, who already know the basics of iOS and Swift development and want to dive deep into animations. Topics Covered in iOS Animations by Tutorials: View Animations: Start with the basics by learning how to animate views: size, position, color, and more. Springs: Make your animations bounce with realistic spring behavior. Transitions: Add subtle transitoins when you add or remove subviews. Keyframe Animations: Learn how to make complex animations with precise multi-stage timing. Animation and Auto Layout: Learn how to animate with Auto Layout by animating constraints. Layer Animations: Dive deeper and use layer animation for more advanced techniques. Shapes and Masks: Learn how to use shapes and layer masks for cool effects. Gradient Animations: Make moving gradients like the "slide to unlock" screen. Stroke and Path Animations: Animate lines moving over time along a path. 3D Animations: Rotate, translate, and scale your layers over time in three dimensions. And much more, including: Particle emitters, frame animations, third party animation libraries, and more!



Swift Development for the Apple Watch

Swift Development for the Apple Watch Author Jon Manning
ISBN-10 9781491925294
Release 2016-05-30
Pages 88
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Apple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you’re comfortable using OS X, Xcode, and iOS—and familiar with Swift—this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple’s WatchKit framework. You’ll learn what an Apple Watch is, what it isn’t, and how and why people might interact with apps you build for it. This practical guide also examines the type of apps most suitable for this device, and shows you how to be a good citizen in the iOS/Watch ecosystem. Learn the Watch app lifecycle, and understand how these apps interact with the user’s iPhone Build a Watch app and its iOS counterpart by adding controls, working with multiple screens, and sharing data Design a simple glance, the non-interactive Watch component that provides quick-look information Add functionality to the notification system, including actionable items, and display them on the Watch face Design and build complications, Watch-face gadgets that can display quick snapshots of information, including future events with Time Travel



Core Data by Tutorials

Core Data by Tutorials Author Aaron Douglas
ISBN-10 098967519X
Release 2014-12-12
Pages 288
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Core Data by Tutorials has been writing in one form or another for most of life. You can find so many inspiration from Core Data by Tutorials also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Core Data by Tutorials book for free.



Tvos Apprentice Second Edition

Tvos Apprentice Second Edition Author Raywenderlich Com Team
ISBN-10 1942878249
Release 2016-12-20
Pages
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Learn How to Make tvOS Apps! The tvOS Apprentice teaches you everything you need to know to develop great apps for the Apple TV. This book teaches you how to make tvOS apps in two different ways: via the traditional method using UIKit, and via the new Client-Server method using TVML. For both complete beginners and iOS pros! Topics Covered in the tvOS Apprentice Architecture: There are two different ways to make apps for the Apple TV - learn which is best for you. TVML: Learn how to use TVML templates to implement beautiful interfaces for the Apple TV. TVJS: Learn how to use Javascript to manipulate the TVML DOM. Traditional Apps: Learn how to make make traditional app using native libraries. Focus: Learn how the Focus paradigm works and what it means for your apps. Animation: Get ready to add some delightful animation to your tvOS apps! User Input and the Controller: Learn how your app can interact with the new Apple TV remote. Video Playback: Get your Apple TV app to play video - a common requirement for tvOS apps. On Demand Resources: Learn how to download assets on the fly. CloudKit: Learn how to use CloudKit on tvOS to store your app's data. In App Purchase: Monetize your app by allowing users to purchase digital goods. tvOS Design: Learn how to design your apps to fit in well with the tvOS ecosystem. Creating Layered Images: Find out how to create a new kind of image specifically for the TV. The Top Shelf: Show off static and interactive content on the Top Shelf of your Apple TV. And Much More: Including the new Dark Mode, PhotoKit, and Multipeer Connectivity!



Swift 3 Protocol Oriented Programming

Swift 3 Protocol Oriented Programming Author Jon Hoffman
ISBN-10 9781787128835
Release 2016-11-28
Pages 218
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Build fast and powerful applications with the power of protocol-oriented programming About This Book Leverage the power of protocol-oriented programming in your applications and learn from real world use cases Create a flexible codebase with protocols and protocol extensions Increase the overall productivity and performance of applications with protocol-oriented programming Who This Book Is For This book is for Swift developers who want to learn and implement protocol-oriented programming in practical applications. What You Will Learn Understand the difference between object-oriented programming and protocol-oriented programming Explore the different types that Swift offers and what pitfalls to avoid Error handling with do-try-catch block Delve into Generics and Generic programming Implement several design patterns in a protocol-oriented way How to design applications by prioritizing the protocol first and the actual type second In Detail One of the most important additions to the new features and capabilities of the Swift programming language was an overhaul of Protocols. Protocol-oriented programming and first class value semantics have now become two incredibly powerful concepts at the heart of Swift's design. This book will help you understand the difference between object-oriented programming and protocol-oriented programming. It will demonstrate how to work with protocol-oriented programming using real world use cases. You will gain solid knowledge of the different types that can be used in Swift and the differences between value and reference types. You will be taught how to utilize the advanced features of protocol-oriented programming to boost the performance of your applications. By the end of the book, you will have a thorough understanding of protocol-oriented programming and how to utilize it to build powerful, practical applications. Style and approach This book is written for developers who learn best by working with code, so every concept discussed in this book is reinforced with real code examples.



IOS 7 Programming Pushing the Limits

IOS 7 Programming Pushing the Limits Author Rob Napier
ISBN-10 9781118818343
Release 2014-01-28
Pages 504
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Get ready to create killer apps for iPad and iPhone on the new iOS 7! With Apple's introduction of iOS 7, demand for developers who know the new iOS will be high. You need in-depth information about the new characteristics and capabilities of iOS 7, and that's what you'll find in this book. If you have experience with C or C++, this guide will show you how to create amazing apps for iPhone, iPad, and iPod touch. You'll also learn to maximize your programs for mobile devices using iPhone SDK 7.0. Advanced topics such as security services, running on multiple iPlatforms, and local networking with Core Bluetooth are also covered. Prepares experienced developers to create great apps for the newest version of Apple's iOS Thoroughly covers the serious capabilities of iOS 7; information you need in order to make your apps stand out Delves into advanced topics including how to control multitasking, security services, running apps on multiple iPlatforms and iDevices, enabling in-app purchases, advanced text layout, and building a core foundation Also covers REST, advanced GCD, internationalization and localization, and local networking with Core Bluetooth iOS 7 Programming: Pushing the Limits will help you develop applications that take full advantage of everything iOS 7 has to offer.



Rxswift

Rxswift Author Raywenderlich Com Team
ISBN-10 194287846X
Release 2017-12-15
Pages
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Learn reactive programming in Swift with RxSwift! The popularity of reactive programming continues to grow on an ever-increasing number of platforms and languages. Rx lets developers easily and quickly build apps with code that can be understood by other Rx developers - even over different platforms. Not only will you learn how to use the RxSwift port to create complex reactive applications on iOS, you'll also see how to easily solve common application design issues by using RxSwift. Finally, you'll discover how to exercise full control over the library and leverage the full power of reactive programming in your apps. Who This Book Is For This book is for iOS developers who already feel comfortable with iOS and Swift, and want to dive deep into development with RxSwift. Topics Covered in RxSwift Getting Started Get an introduction to the reactive programming paradigm, learn the terminology involved and see how to begin using RxSwift in your projects. Event Management Learn how to handle asynchronous event sequences via two key concepts in Rx - Observables and Observers. Being Selective See how to work with various events using concepts such as filtering, transforming, combining, and time operators. UI Development RxSwift makes it easy to work with the UI of your apps using RxCocoa, which provides an integration of both UIKit and Cocoa. Intermediate Topics Level up your RxSwift knowledge with chapters on reactive networking, multi-threading, and error handling. Advanced Topics Round out your RxSwift education by learning about MVVM app architecture, scene-based navigation, and exposing data via services. And much, much more! By the end of this book, you'll have hands-on experience solving common issues in a reactive paradigm - and you'll be well on your way to coming up with your own Rx patterns and solutions!



IOS Apprentice Sixth Edition

IOS Apprentice Sixth Edition Author Raywenderlich Com Team
ISBN-10 1942878397
Release 2017-11-16
Pages
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Learn iPhone and iPad Programming via Tutorials! If you're new to iOS or Swift, or to programming in general, learning how to write an app can seem incredibly overwhelming. That's why you need a book that: Shows you how to write an app step-by-step Has tons of illustrations and screenshots to make everything clear Is written in a fun and easygoing manner! In this book, you will learn how to make your own iPhone and iPad apps, through four engaging, epic-length tutorials. These hands-on tutorials describe in full detail how to build a new app from scratch. Four tutorials, four apps. Each new app will be a little more advanced than the one before, and together they cover everything you need to know to make your own apps. By the end of the series you'll be experienced enough to turn your ideas into real apps that you can sell on the App Store. Tutorial 1: Bull's Eye. In the first tutorial in the book, you'll start off by building a simple but fun game to learn the basics of iPhone programming. In the process, you'll get familiar with Xcode, Interface Builder, and Swift in an easygoing manner. Tutorial 2: Checklists. In the second tutorial in the series, you'll create your own to-do list app. In the process, you'll learn about the fundamental design patterns that all iOS apps use and about table views, navigation controllers and delegates. Now you're making apps for real! Tutorial 3: MyLocations. In the third tutorial, you'll develop a location-aware app that lets you keep a list of spots that you find interesting. In the process, you'll learn about Core Location, Core Data, Map Kit, and much more! Tutorial 4: StoreSearch. Mobile apps often need to talk to web services and that's what you'll do in this final tutorial of the book. You'll make a stylish app for iPhone and iPad that lets you search for products on the iTunes store using HTTP requests and JSON.



The Swift Apprentice

The Swift Apprentice Author Janie Clayton
ISBN-10 1942878133
Release 2015-10-21
Pages 330
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Learn How To Program with Swift 2! Swift is the easiest way to get started developing on Apple's platforms: iOS, OS X, watchOS and tvOS. With the release of Swift 2 in 2015, the Swift language is packed with even more features and enhancements. In this book, you'll learn the basics of Swift from getting started with playgrounds to simple operations to building your own types. Everything you'll learn is platform-neutral; you'll have a firm understanding of Swift by the end of this book, and you'll be ready to move on to whichever app platform you're interested in. Who This Book Is For: This book is for complete beginners to Swift 2. No prior programming experience is necessary! Topics Covered in The Swift Apprentice Playground basics: Learn about the coding environment where you can quickly and easily try out your code as you learn. Numbers and strings: These are the basic kinds of data in any app -learn how to use them in Swift. Making Decisions: Your code doesn't always run straight through -learn how to use conditions and decide what to do. Functions: Group your code together into reusable chunks to run and pass around. Collection Types: Discover the many ways Swift offers to store and organize data into collections. Building Your Own Types: Learn how to model elements in your app using classes, structures and enumerations. Protocols & Protocol-Oriented Programming: Define protocols to make your code more interface-based and compositional. Error Handling: Make your code more robust and flexible by signaling and handling error conditions gracefully. Functional Programming: Learn how to use Swift in a functional style and how this can make your code clearer and easier to reason about. After reading this book and completing your Swift apprenticeship by working through the included exercises and challenges, you'll be ready to take on app development on the platform of your choice!"



IOS 6 by Tutorials

IOS 6 by Tutorials Author Ray Wenderlich
ISBN-10 OCLC:816344974
Release 2013-02-07
Pages 794
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This is Volume 1 of a 2-Volume book. iOS 6 introduces a ton of great new APIs and technologies that all iOS developers should learn - from Auto Layout to Collection Views to Passbook and more. In fact, there's so much new stuff that learning it all via the official API docs can be time consuming and difficult - especially when you're trying to do a job at the same time! This is where iOS 6 by Tutorials comes to the rescue! In this book, you will be able to learn these new topics in a much quicker and easier way - by following fun and easy-to-read tutorials! This book is for intermediate or advanced iOS developers, who already know the basics of iOS development but want to upgrade their skills to iOS 6. iOS 6 by Tutorials Volume 1 covers the following APIs: Modern Objective-C: Learn how the new syntax can make your code cleaner and easier to read. Auto Layout: Learn how to make your views easier to localize and more adaptable to different sizes. UICollectionView: Learn how to easily display your data in a grid or your own custom layouts! Passbook: Learn how to create your own passes on your own server and modify them at runtime! In-App Purchases: Learn how to make a completely dynamic server-based In-App Purchasing system! The iOS Tutorial Team takes pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. And we don't want to just skim the surface of a subject - we want to really dig into it, so you can truly understand how it works and apply the knowledge directly in your own apps. By the time you're finished reading this book, your skills will be completely up to date with iOS 6, and you'll be ready to use these new technologies right away in your apps!



IOS Apprentice Fifth Edition

IOS Apprentice Fifth Edition Author Raywenderlich Com Team
ISBN-10 1942878273
Release 2016-12-14
Pages
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Learn iPhone and iPad Programming via Tutorials! If you're new to iOS or Swift, or to programming in general, learning how to write an app can seem incredibly overwhelming. That's why you need a book that: Shows you how to write an app step-by-step Has tons of illustrations and screenshots to make everything clear Is written in a fun and easygoing manner! In this book, you will l earn how to make your own iPhone and iPad apps, through four engaging, epic-length tutorials. These hands-on tutorials describe in full detail how to build a new app from scratch. Four tutorials, four apps. Each new app will be a little more advanced than the one before, and together they cover everything you need to know to make your own apps. By the end of the series you'll be experienced enough to turn your ideas into real apps that you can sell on the App Store. Tutorial 1: Bull's Eye. In the first tutorial in the book, you'll start off by building a simple but fun game to learn the basics of iPhone programming. In the process, you'll get familiar with Xcode, Interface Builder, and Swift in an easygoing manner. Tutorial 2: Checklists. In the second tutorial in the series, you'll create your own to-do list app. In the process, you'll learn about the fundamental design patterns that all iOS apps use and about table views, navigation controllers and delegates. Now you're making apps for real! Tutorial 3: MyLocations. In the third tutorial, you'll develop a location-aware app that lets you keep a list of spots that you find interesting. In the process, you'll learn about Core Location, Core Data, Map Kit, and much more! Tutorial 4: StoreSearch. Mobile apps often need to talk to web services and that's what you'll do in this final tutorial of the book. You'll make a stylish app for iPhone and iPad that lets you search for products on the iTunes store using HTTP requests and JSON.



Watchos by Tutorials Second Editon

Watchos by Tutorials Second Editon Author Raywenderlich Com Team
ISBN-10 1942878257
Release 2016-12-26
Pages
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Make Apple Watch apps with Swift 3! With the announcement of watchOS 3, Apple is clearly striving to make the Apple watch as independent of your iPhone as possible. Now you can build apps that interact even more deeply with the rich features and hardware features of watchOS 3. In this book, you'll learn how to make native apps for watchOS 3 the quick and easy way: through a series of fun and easy-to-read tutorials. Who This Book Is For This book is for intermediate iOS developers who already know the basics of iOS and Swift 3 development but want to learn how to make Apple Watch apps for watchOS 3. Topics Covered in watchOS 3 by Tutorials Hello, Apple Watch!: Dive straight in and build your first watchOS 2 app. Designing Great Watch Apps: Make your apps stand out from the rest by making them glanceable, actionable and responsive. Layout: Learn the layout system you'll use to build the interfaces for your watchOS apps. Tables: Tables are the staple ingredient of almost any watchOS app - learn how to use them! Digital Crown and Gesture Recognition: Explore the rich set of physical interactions with the Watch, including the Digital Crown, pan gestures and force touch! Snapshot API: Glances are out, snapshots are in. Learn how to make your app appear in the new Dock and update the icon dynamically! Notifications: Get a complete overview of what watchOS has to offer - support for several different types of notifications! Complications: Learn how to make small elements of your app visible on the watch face. And much more: Audio and Video, Core Motion, Handoff, HealthKit, Core Location, Networking, Haptic Feedback, and more! One thing you can count on: after reading this book you'll have all the experience necessary to build rich and engaging apps for Apple's new Apple Watch platform.



Learning IOS Ui Development

Learning IOS Ui Development Author Yari D'areglia
ISBN-10 1785288199
Release 2015-12-24
Pages 196
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Implement complex iOS user interfaces with ease using SwiftAbout This Book• Build compelling user interfaces that users will enjoy using the iOS UIKit framework• Make your iOS apps easily recognizable and familiar with the UIKit framework• Use this comprehensive, step-by-step guide to create a complete custom layoutWho This Book Is ForThis easy-to-follow guide is perfect for beginner-level iOS developers who want to become proficient in user interface development. It would also be useful for experienced iOS developers who need a complete overview of this broad topic all in one place, without having to consult various sources.What You Will Learn• Understand the basic requirements to work with iOS user interfaces• Get to know about the UI tools, frameworks, and built-in components• Plot dynamic layout structures using Auto Layout• Shape and implement adaptive user interfaces for different screen sizes• Draw and animate your user interfaces using the CALayer and UIKit animations• Intercept and handle user touches to create user interface interactivity• Create and depict totally custom controls• Design with iOS through Core GraphicsIn DetailThrough this comprehensive one-stop guide, you'll get to grips with the entire UIKit framework and in a flash, you'll be creating modern user interfaces for your iOS devices using Swift.Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you'll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces.By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs.Style and approachThis concise yet information-packed guide is full of step-by-step instructions and screenshots of real-life examples, delivered in a direct manner, to get you creating modern user interfaces for your iOS devices using SWIFT in no time.



IOS Programming

IOS Programming Author Joe Conway
ISBN-10 9780321821522
Release 2012
Pages 589
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Presents a guide to the concepts and coding of iOS to create a variety of applications, covering such topics as debugger, core location, reference counting, blocks and categories in Objective-C, and push notifications.



Program the Internet of Things with Swift for iOS

Program the Internet of Things with Swift for iOS Author Ahmed Bakir
ISBN-10 9781484211946
Release 2015-12-30
Pages 494
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Program the Internet of Things with Swift and iOS is a detailed tutorial that will teach you how to build apps using Apple’s native APIs for the Internet of Things, including the Apple Watch, HomeKit, and Apple Pay. This is the second book by Ahmed Bakir (author of Beginning iOS Media App Development) and his team at devAtelier LLC, who have been involved in developing over 20 mobile projects. Written like a code review, this book presents a detailed "how" and "why" for each topic, explaining Apple-specific design patterns as they come up and pulling lessons from other popular apps. To help you getting up and running quickly, each chapter is framed within a working project, allowing you to use the sample code directly in your apps. The Internet of Things is not limited to Apple devices alone, so this book also explains how to interface with popular third-party hardware devices, such as the Fitbit and Raspberry Pi, and generic interfaces, like Restful API’s and HTTPS. The Internet of Things is waiting — be a part of it!