Download or read online books in PDF, EPUB and Mobi Format. Click Download or Read Online button to get book now. This site is like a library, Use search box in the widget to get ebook that you want.

Critical Design in Context

Critical Design in Context Author Matt Malpass
ISBN-10 9781472575197
Release 2017-02-23
Pages 168
Download Link Click Here

Critical Design is becoming an increasingly influential discipline, affecting policy and practice in a range of fields. Matt Malpass's book is the first to introduce critical design as a field, providing a history of the discipline, outlining its key influences, theories and approaches, and explaining how critical design can work in practice through a range of contemporary examples. Critical Design moves away from traditional approaches that limit design's role to the production of profitable objects, focusing instead on a practice that is interrogative, discursive and experimental. Using a wide range of examples from contemporary practice, and drawing on interviews with key practitioners, Matt Malpass provides an introduction to critical design practice and a manifesto for how a radical and unorthodox practice might provide design answers in an age of austerity and ecological crisis.



Critical Design in Context

Critical Design in Context Author Matt Malpass
ISBN-10 9781472575180
Release 2017-02-23
Pages 168
Download Link Click Here

Machine generated contents note: -- Chapter 1: Introducing critical design -- Challenging orthodoxy -- Challenging colloquialism: the problem with critical design -- What's so critical about critical design practice -- Why study critical design? -- Researching critical design practice -- 'Critical' in critical design practice -- Industrial design as a discipline -- The structure and approach to writing Chapter 2: History -- A forgotten history of critical design practice -- An emerging critical design practice -- Challenging hegemony -- Anti-design -- Participatory design -- Unikat Design: adding nothing but the concept -- Representative design -- Design Interactions -- Critical Design at the Royal College of Art -- Synergies between precedents and contemporary examples of critical design Chapter 3: Theories, methods and tactics -- Design as a medium for inquiry -- Post-optimal design and Para-functionality -- Rhetorical use -- Discursive design -- The aesthetics of use and meaningful presence -- Exploratory potential -- Design fiction -- Speculation and proposition -- Constructing publics -- Ambiguity Chapter 4: Criticism, function and discipline -- Design Art -- Design art and society -- Function in critical design practice -- The paradox of critical design in commercial use -- Modelling the field -- Design at users -- Directing critique through design practice Chapter 5: Practice -- Associative design -- Speculative design -- Critical design -- Design practice as satire -- The uses of narrative -- Rationality and ambiguity -- Towards a taxonomy of critical practices in design -- The taxonomy as an analytical tool -- Applications of the taxonomy Chapter 6: Critical design practice and its disciplinary contribution -- Summary -- Challenging disciplinary orthodoxy -- An extended role for industrial design: discipline, science and society Bibliography



Critical Design in Context

Critical Design in Context Author Matt Malpass
ISBN-10 9781472575173
Release 2017-02-23
Pages 168
Download Link Click Here

Machine generated contents note: -- Chapter 1: Introducing critical design -- Challenging orthodoxy -- Challenging colloquialism: the problem with critical design -- What's so critical about critical design practice -- Why study critical design? -- Researching critical design practice -- 'Critical' in critical design practice -- Industrial design as a discipline -- The structure and approach to writing Chapter 2: History -- A forgotten history of critical design practice -- An emerging critical design practice -- Challenging hegemony -- Anti-design -- Participatory design -- Unikat Design: adding nothing but the concept -- Representative design -- Design Interactions -- Critical Design at the Royal College of Art -- Synergies between precedents and contemporary examples of critical design Chapter 3: Theories, methods and tactics -- Design as a medium for inquiry -- Post-optimal design and Para-functionality -- Rhetorical use -- Discursive design -- The aesthetics of use and meaningful presence -- Exploratory potential -- Design fiction -- Speculation and proposition -- Constructing publics -- Ambiguity Chapter 4: Criticism, function and discipline -- Design Art -- Design art and society -- Function in critical design practice -- The paradox of critical design in commercial use -- Modelling the field -- Design at users -- Directing critique through design practice Chapter 5: Practice -- Associative design -- Speculative design -- Critical design -- Design practice as satire -- The uses of narrative -- Rationality and ambiguity -- Towards a taxonomy of critical practices in design -- The taxonomy as an analytical tool -- Applications of the taxonomy Chapter 6: Critical design practice and its disciplinary contribution -- Summary -- Challenging disciplinary orthodoxy -- An extended role for industrial design: discipline, science and society Bibliography



Designing Disability

Designing Disability Author Elizabeth Guffey
ISBN-10 9781350004269
Release 2017-12-28
Pages 240
Download Link Click Here

Designing Disability traces the emergence of an idea and an ideal – physical access for the disabled – through the evolution of the iconic International Symbol of Access (ISA). The book draws on design history, material culture and recent critical disability studies to examine not only the development of a design icon, but also the cultural history surrounding it. Infirmity and illness may be seen as part of human experience, but 'disability' is a social construct, a way of thinking about and responding to a natural human condition. Elizabeth Guffey's highly original and wide-ranging study considers the period both before and after the introduction of the ISA, tracing the design history of the wheelchair, a product which revolutionised the mobility needs of many disabled people from the 1930s onwards. She also examines the rise of 'barrier-free architecture' in the reception of the ISA, and explores how the symbol became widely adopted and even a mark of identity for some, especially within the Disability Rights Movement. Yet despite the social progress which is inextricably linked to the ISA, a growing debate has unfurled around the symbol and its meanings. The most vigorous critiques today have involved guerrilla art, graffiti and studio practice, reflecting new challenges to the relationship between design and disability in the twenty-first century.



Speculative Everything

Speculative Everything Author Anthony Dunne
ISBN-10 9780262019842
Release 2013-12-06
Pages 224
Download Link Click Here

How to use design as a tool to create not only things but ideas, to speculate about possible futures.



The Theory and Practice of Motion Design

The Theory and Practice of Motion Design Author R. Brian Stone
ISBN-10 9781351034524
Release 2018-06-19
Pages 330
Download Link Click Here

This collection offers an expansive, multiplatform exploration of the rapidly-expanding area of motion design and motion graphics, taking into account both theoretical questions and creative professional practice. Spanning interaction design, product interfaces, kinetic data visualizations, typography, TV and film title design, brand building, narrative storytelling, history, exhibits and environments, editors R. Brian Stone and Leah Wahlin offer an interdisciplinary range of academic essays and professional interviews that together form a dialogue between motion design theory and professional practice. Written for both those critically engaged with motion design as well as those working or aspiring to work professionally in the field, the book features a range of international contributors and interviews with some of the best-known designers in the field, including Kyle Cooper, Karin Fong, and Daniel Alenquer. The Theory and Practice of Motion Design seeks to illuminate the diverse, interdisciplinary field of motion design by offering a structured examination of how motion design has evolved, what forces define our current understanding and implementation of motion design, and how we can plan for and imagine the future of motion design as it unfolds.



Documentary Media

Documentary Media Author Broderick Fox
ISBN-10 9781317195184
Release 2017-10-12
Pages 350
Download Link Click Here

In a digital moment where both the democratizing and totalitarian possibilities of media are unprecedented, the need for complex, ethical, and imaginative documentary media—for you, the reader of this book to think, question, and create—is vital. Whether you are an aspiring or seasoned practitioner, an activist or community leader, a student or scholar, or simply a curious audience member, author Broderick Fox opens up documentary media, its changing forms, and diversifying social functions to readers in a manner that is at once rigorous, absorbing, and practical. This new edition updates and further explores the various histories, ideas, and cultural debates that surround and shape documentary practice today. Each chapter engages readers by challenging traditional assumptions, posing critical and creative questions, and offering up innovative historical and contemporary examples. Additionally, each chapter closes with an "Into Practice" section that provides analysis and development exercises and hands-on projects that will assist you in generating a full project prospectus, promotional trailer, and web presence for your own documentary.



Graphic Design Theory

Graphic Design Theory Author Helen Armstrong
ISBN-10 9781616891237
Release 2012-08-10
Pages 152
Download Link Click Here

Graphic Design Theory is organized in three sections: "Creating the Field" traces the evolution of graphic design over the course of the early 1900s, including influential avant-garde ideas of futurism, constructivism, and the Bauhaus; "Building on Success" covers the mid- to late twentieth century and considers the International Style, modernism, and postmodernism; and "Mapping the Future" opens at the end of the last century and includes current discussions on legibility, social responsibility, and new media. Striking color images illustrate each of the movements discussed and demonstrate the ongoing relationship between theory and practice. A brief commentary prefaces each text, providing a cultural and historical framework through which the work can be evaluated. Authors include such influential designers as Herbert Bayer, L'szlo Moholy-Nagy, Karl Gerstner, Katherine McCoy, Michael Rock, Lev Manovich, Ellen Lupton, and Lorraine Wild. Additional features include a timeline, glossary, and bibliography for further reading. A must-have survey for graduate and undergraduate courses in design history, theory, and contemporary issues, Graphic Design Theory invites designers and interested readers of all levels to plunge into the world of design discourse.



Animation in Context

Animation in Context Author Mark Collington
ISBN-10 9781350033894
Release 2017-02-09
Pages 248
Download Link Click Here

Animation in Context is an illustrated introduction to cultural theory, contextual research and critical analysis. By making academic language more accessible, it empowers animators with the confidence and enthusiasm to engage with theory as a fun, integral, and applied part of the creative process. Interviews with contemporary industry professionals and academics, student case studies and a range of practical research exercises, combine to encourage a more versatile approach to animation practice � from creating storyboards to set designs and soundtracks; as well as developing virals, 3D zoetropes and projection mapping visuals. Mark Collington focuses on a core selection of theoretical approaches that shape animation narrative, supported by a broader set of shared theoretical principles from the worlds of art, design, film and media studies. This discussion is underpinned by cross-disciplinary thinking on a range of topics including genre, humour, montage and propaganda. These are applied to the analysis of a range of animated films and projects from Disney and Animé, to independent artist-filmmakers such as Wendy Tilby, Amanda Forbis and Jerzy Kucia. These ideas are also applied to other uses of animation such as advertising, sitcom, gaming and animated documentary.



Design for Information

Design for Information Author Isabel Meirelles
ISBN-10 9781610589482
Release 2013-10-01
Pages 224
Download Link Click Here

DIVThe visualization process doesn’t happen in a vacuum; it is grounded in principles and methodologies of design, cognition, perception, and human-computer-interaction that are combined to one’s personal knowledge and creative experiences. Design for Information critically examines other design solutions —current and historic— helping you gain a larger understanding of how to solve specific problems. This book is designed to help you foster the development of a repertoire of existing methods and concepts to help you overcome design problems./divDIV /divDIVLearn the ins and outs of data visualization with this informative book that provides you with a series of current visualization case studies. The visualizations discussed are analyzed for their design principles and methods, giving you valuable critical and analytical tools to further develop your design process. The case study format of this book is perfect for discussing the histories, theories and best practices in the field through real-world, effective visualizations. The selection represents a fraction of effective visualizations that we encounter in this burgeoning field, allowing you the opportunity to extend your study to other solutions in your specific field(s) of practice. This book is also helpful to students in other disciplines who are involved with visualizing information, such as those in the digital humanities and most of the sciences./div



Green Wedge Urbanism

Green Wedge Urbanism Author Fabiano Lemes de Oliveira
ISBN-10 9781474229197
Release 2017-02-23
Pages 304
Download Link Click Here

As towns and cities worldwide deal with fast-increasing land pressures, while also trying to promote more sustainable, connected communities, the creation of green spaces within urban areas is receiving greater attention than ever before. At the same time, the value of the 'green belt' as the most prominent model of green space planning is being widely questioned, and an array of alternative models are being proposed. This book explores one of those alternative models – the 'green wedge', showing how this offers a successful model for integrating urban development and nature in existing and new towns and cities around the world. Green wedges, considered here as ducts of green space running from the countryside into the centre of a city or town, are not only making a comeback in urban planning, but they have a deeper history in the twentieth century than many expect – a history that provides valuable insight and lessons in the employment of networked green spaces in city design and regional planning today. Part history, and part contemporary argument, this book first examines the emergence and global diffusion of the green wedge in town planning in the late 19th and early 20th centuries, placing it in the broader historic context of debates and ideas for urban planning with nature, before going on to explore its use in contemporary urban practice. Examining their relation to green infrastructures, landscape ecology and landscape urbanism and their potential for sustainable cities, it highlights the continued relevance of a historic idea in an era of rapid climate change.



Ep Vol 2

Ep Vol  2 Author Krist Gruijthuijsen
ISBN-10 3956790480
Release 2016-05-01
Pages 224
Download Link Click Here

Ep Vol 2 has been writing in one form or another for most of life. You can find so many inspiration from Ep Vol 2 also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Ep Vol 2 book for free.



Critical Play

Critical Play Author Mary Flanagan
ISBN-10 9780262258197
Release 2009-08-07
Pages 368
Download Link Click Here

For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games -- games that challenge the accepted norms embedded within the gaming industry -- and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of "playing house" include Dadaist puppet shows and The Sims. She looks at artists' alternative computer-based games and explores games for change, considering the way activist concerns -- including worldwide poverty and AIDS -- can be incorporated into game design.Arguing that this kind of conscious practice -- which now constitutes the avant-garde of the computer game medium -- can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.



Design as Politics

Design as Politics Author Tony Fry
ISBN-10 9781847887061
Release 2010-11-01
Pages 288
Download Link Click Here

Design as Politics confronts the inadequacy of contemporary politics to deal with unsustainability. Current 'solutions' to unsustainability are analysed as utterly insufficient for dealing with the problems but, further than this, the book questions the very ability of democracy to deliver a sustainable future. Design as Politics argues that finding solutions to this problem, of which climate change is only one part, demands original and radical thinking. Rather than reverting to failed political ideologies, the book proposes a post-democratic politics. In this, Design occupies a major role, not as it is but as it could be if transformed into a powerful agent of change, a force to create and extend freedom. The book does no less than position Design as a vital form of political action.



Design Roots

Design Roots Author Stuart Walker
ISBN-10 9781474241830
Release 2018-02-08
Pages 400
Download Link Click Here

Design Roots provides a comprehensive review of culturally significant designs, products and practices which are rooted to particular communities through making tradition and a sense of place. Many rich traditional practices associated with community, tacit knowledge and culture are being rapidly lost due to globalisation and urbanisation. Yet they have much to offer for the future in terms of sustainability, identity, wellbeing and new opportunities in design. This book considers the creative roots, the place-based ecologies, and deep understandings of cultural significance, not only in terms of history and tradition but also in terms of locale, social interactions, innovation, and change for the sustainment of culturally significant material productions. Importantly, these are not locked in time by sentimentality and nostalgia but are evolving, innovative, and adaptive to new technologies and changing circumstances. Contributing authors explore the historical roots of culturally significant designs, products and practices, emerging directions, amateur endeavours, enterprise models, business opportunities and the changing role and contribution of design in the creation of material cultures of significance, meaning and value. An international perspective is provided through case studies and research from North and South America, Africa, Europe, Asia and Australasia, with examples including Aran jumper production in Northern Ireland, weaving in Thailand, Iranian housing design, Brazilian street design and digital crafting in the United Kingdom.



Critical Issues in Public Art

Critical Issues in Public Art Author Harriet Senie
ISBN-10 9781588344342
Release 2014-07-15
Pages 336
Download Link Click Here

In this groundbreaking anthology, twenty-two artists, architects, historians, critics, curators, and philosophers explore the role of public art in creating a national identity, contending that each work can only be understood by analyzing the context in which it is commissioned, built, and received. They emphasize the historical continuum between traditional works such as Mount Rushmore, the Washington Monument, and the New York Public Library lions, in addition to contemporary memorials such as the Vietnam Veterans Memorial and the Names Project AIDS Quilt. They discuss the influence of patronage on form and content, isolate the factors that precipitate controversy, and show how public art overtly and covertly conveys civic values and national culture. Complete with an updated introduction, Critical Issues in Public Art shows how monuments, murals, memorials, and sculptures in public places are complex cultural achievements that must speak to increasingly diverse groups.



Design When Everybody Designs

Design  When Everybody Designs Author Ezio Manzini
ISBN-10 9780262328647
Release 2015-03-06
Pages 256
Download Link Click Here

In a changing world everyone designs: each individual person and each collective subject, from enterprises to institutions, from communities to cities and regions, must define and enhance a life project. Sometimes these projects generate unprecedented solutions; sometimes they converge on common goals and realize larger transformations. As Ezio Manzini describes in this book, we are witnessing a wave of social innovations as these changes unfold -- an expansive open co-design process in which new solutions are suggested and new meanings are created. Manzini distinguishes between diffuse design (performed by everybody) and expert design (performed by those who have been trained as designers) and describes how they interact. He maps what design experts can do to trigger and support meaningful social changes, focusing on emerging forms of collaboration. These range from community-supported agriculture in China to digital platforms for medical care in Canada; from interactive storytelling in India to collaborative housing in Milan. These cases illustrate how expert designers can support these collaborations -- making their existence more probable, their practice easier, their diffusion and their convergence in larger projects more effective. Manzini draws the first comprehensive picture of design for social innovation: the most dynamic field of action for both expert and nonexpert designers in the coming decades.