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Debugging

Debugging Author David J. AGANS
ISBN-10 9780814426784
Release 2002-09-23
Pages 192
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The rules of battle for tracking down -- and eliminating -- hardware and software bugs. When the pressure is on to root out an elusive software or hardware glitch, what's needed is a cool head courtesy of a set of rules guaranteed to work on any system, in any circumstance. Written in a frank but engaging style, Debugging provides simple, foolproof principles guaranteed to help find any bug quickly. This book makes those shelves of application-specific debugging books (on C++, Perl, Java, etc.) obsolete. It changes the way readers think about debugging, making those pesky problems suddenly much easier to find and fix. Illustrating the rules with real-life bug-detection war stories, the book shows readers how to: * Understand the system: how perceiving the ""roadmap"" can hasten your journey * Quit thinking and look: when hands-on investigation can't be avoided * Isolate critical factors: why changing one element at a time can be an essential tool * Keep an audit trail: how keeping a record of the debugging process can win the day The rules of battle for tracking down -- and eliminating -- hardware and software bugs. When the pressure is on to root out an elusive software or hardware glitch, what's needed is a cool head courtesy of a set of rules guaranteed to work on any system, in any circumstance. Written in a frank but engaging style, Debugging provides simple, foolproof principles guaranteed to help find any bug quickly. This book makes those shelves of application-specific debugging books (on C++, Perl, Java, etc.) obsolete. It changes the way readers think about debugging, making those pesky problems suddenly much easier to find and fix. Illustrating the rules with real-life bug-detection war stories, the book shows readers how to: * Understand the system: how perceiving the ""roadmap"" can hasten your journey * Quit thinking and look: when hands-on investigation can't be avoided * Isolate critical factors: why changing one element at a time can be an essential tool * Keep an audit trail: how keeping a record of the debugging process can win the day The rules of battle for tracking down -- and eliminating -- hardware and software bugs. When the pressure is on to root out an elusive software or hardware glitch, what's needed is a cool head courtesy of a set of rules guaranteed to work on any system, in any circumstance. Written in a frank but engaging style, Debugging provides simple, foolproof principles guaranteed to help find any bug quickly. This book makes those shelves of application-specific debugging books (on C++, Perl, Java, etc.) obsolete. It changes the way readers think about debugging, making those pesky problems suddenly much easier to find and fix. Illustrating the rules with real-life bug-detection war stories, the book shows readers how to: * Understand the system: how perceiving the ""roadmap"" can hasten your journey * Quit thinking and look: when hands-on investigation can't be avoided * Isolate critical factors: why changing one element at a time can be an essential tool * Keep an audit trail: how keeping a record of the debugging process can win the day



Debugging

Debugging Author David J. Agans
ISBN-10 0814471684
Release 2002
Pages 183
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Written in a frank but engaging style, Debugging provides simple, foolproof principles guaranteed to help find any bug quickly. It changes the way readers think about debugging, making those problems much easier to find and fix. Illustrating the rules with real-life bug-detection war stories, the book shows readers how to: Understand the system: how perceiving the "roadmap" can hasten your journey; Quit thinking and look: when hands-on investigation can't be avoided; Isolate critical factors: why changing one element at a time can be an essential tool; and Keep an audit trail: how keeping a record of the debugging process can win the day.



Debugging by Thinking

Debugging by Thinking Author Robert C. Metzger
ISBN-10 9781555583071
Release 2004
Pages 567
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Debugging by Thinking: A Multi-Disciplinary Approach is the first book to apply the wisdom of six disciplines-logic, mathematics, psychology, safety analysis, computer science, and engineering-to the problem of debugging. It uses the methods of literary detectives such as Sherlock Holmes, the techniques of mathematical problem solving, the results of research into the cognitive psychology of human error, the root cause analyses of safety experts, the compiler analyses of computer science, and the processes of modern engineering to define a systematic approach to identifying and correcting software errors. * Language Independent Methods: Examples are given in Java and C++ * Complete source code shows actual bugs, rather than contrived examples * Examples are accessible with no more knowledge than a course in Data Structures and Algorithms requires * A "thought process diary" shows how the author actually resolved the problems as they occurred



Effective Debugging

Effective Debugging Author Diomidis Spinellis
ISBN-10 9780134394886
Release 2016-06-29
Pages 256
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Every software developer and IT professional understands the crucial importance of effective debugging. Often, debugging consumes most of a developer’s workday, and mastering the required techniques and skills can take a lifetime. In Effective Debugging, Diomidis Spinellis helps experienced programmers accelerate their journey to mastery, by systematically categorizing, explaining, and illustrating the most useful debugging methods, strategies, techniques, and tools. Drawing on more than thirty-five years of experience, Spinellis expands your arsenal of debugging techniques, helping you choose the best approaches for each challenge. He presents vendor-neutral, example-rich advice on general principles, high-level strategies, concrete techniques, high-efficiency tools, creative tricks, and the behavioral traits associated with effective debugging. Spinellis’s 66 expert techniques address every facet of debugging and are illustrated with step-by-step instructions and actual code. He addresses the full spectrum of problems that can arise in modern software systems, especially problems caused by complex interactions among components and services running on hosts scattered around the planet. Whether you’re debugging isolated runtime errors or catastrophic enterprise system failures, this guide will help you get the job done—more quickly, and with less pain. Key features include High-level strategies and methods for addressing diverse software failures Specific techniques to apply when programming, compiling, and running code Better ways to make the most of your debugger General-purpose skills and tools worth investing in Advanced ideas and techniques for escaping dead-ends and the maze of complexity Advice for making programs easier to debug Specialized approaches for debugging multithreaded, asynchronous, and embedded code Bug avoidance through improved software design, construction, and management



Introduction to Embedded Systems Interfacing to the Freescale 9S12

Introduction to Embedded Systems  Interfacing to the Freescale 9S12 Author Jonathan Valvano
ISBN-10 9780495411376
Release 2009-04-23
Pages 559
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This book employs a bottom-up educational approach with an overall educational objective of allowing students to discover how the computer interacts with its environment through learning basic computer architecture, assembly language programming, as well as through an introduction to interfacing. Developed around the Freescale 9S12, this book describes both the general processes and the specific details involved in microcomputer simulation. In particular, detailed case studies are used to illustrate fundamental concepts, and laboratory assignments are provided. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.



If I Only Changed the Software why is the Phone on Fire

If I Only Changed the Software  why is the Phone on Fire Author Lisa K. Simone
ISBN-10 0750682183
Release 2007
Pages 283
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In this unique reference, expert embedded designer Simone introduces a team of engineers who readers will recognize from their own workplaces, and then gives them real-world debugging scenarios of progressive complexity, drawing the reader into the mysteries with their new fictional colleagues, and guiding them step by step toward successful solutions.



C Programming Program Design Including Data Structures

C   Programming  Program Design Including Data Structures Author D. S. Malik
ISBN-10 9781337117562
Release 2017-04-12
Pages 50
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Learn how to program with C++ using today’s definitive choice for your first programming language experience -- C++ PROGRAMMING: FROM PROBLEM ANALYSIS TO PROGRAM DESIGN, 8E. D.S. Malik’s time-tested, user-centered methodology incorporates a strong focus on problem-solving with full-code examples that vividly demonstrate the hows and whys of applying programming concepts and utilizing C++ to work through a problem. Thoroughly updated end-of-chapter exercises, more than 20 extensive new programming exercises, and numerous new examples drawn from Dr. Malik’s experience further strengthen the reader’s understanding of problem solving and program design in this new edition. This book highlights the most important features of C++ 14 Standard with timely discussions that ensure this edition equips you to succeed in your first programming experience and well beyond. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.



Carpenter s Complete Guide to the SAS Macro Language Third Edition

Carpenter s Complete Guide to the SAS Macro Language  Third Edition Author Art Carpenter
ISBN-10 9781629602370
Release 2016-08-25
Pages 540
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For SAS programmers or analysts who need to generalize their programs or improve programming efficiency, Art Carpenter thoroughly updates his highly successful second edition of Carpenter's Complete Guide to the SAS Macro Language with an extensive collection of new macro language techniques and examples. Addressing the composition and operation of the SAS macro facility and the SAS macro language, this third edition offers nearly 400 ready-to-use macros, macro functions, and macro tools that enable you to convert SAS code to macros, define macro variables, and more! Users with a basic understanding of Base SAS who are new to the SAS macro language will find more detail, utilities, and references to additional learning opportunities; advanced macro language programmers who need help with data-driven macros and dynamic application development will find greatly expanded treatment of these topics. This revised and enlarged edition includes the following topics: New and expanded introduction to the macro language Functions, automatic macro variables, and macro statements new to the macro language Expanded macro language tools that interface with the operating system Expanded data-driven methodologies used to build dynamic applications Expanded discussion of list processing, with four alternative approaches presented Additional file and data management examples Expanded discussion of CALL EXECUTE and DOSUBL New discussion of using the macro language on remote servers Expanded discussion and examples of macro quoting Far beyond a reference manual issued from an “ivory tower,” this book is pragmatic and example-driven: Yes, you will find syntax examples; yes, the code is explained. But the focus of this book is on actual code used to solve real-world business problems. In fact, an entire appendix is dedicated to listing the nearly 70 classes of problems that are solved by programs covered in this edition. Discussion of the examples elucidates the pros and cons of the particular solution and often suggests alternative approaches. Therefore, this book provides you both a compendium of reusable and adaptable code, and opportunities for deepening your understanding and growing as a SAS programmer.



Debug It

Debug It Author Paul Butcher
ISBN-10 193435628X
Release 2009
Pages 214
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Provides information on the techniques of debugging software and code.



The Developer s Guide to Debugging

The Developer s Guide to Debugging Author Thorsten Grötker
ISBN-10 9781402055409
Release 2008-07-22
Pages 224
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Software has bugs. Period. That's true, unfortunately. Even the good old "hello, world" program, known to virtually every C and C++ programmer in the world, can be considered to be buggy. Developing software means having to deal with defects; old ones, new ones, ones you created yourself and those that others brought to life. Software developers debug programs for a living. Hence, good debugging skills are a must-have. That said, I always found it regretable that debugging is hardly taught in engineering schools. Well, it is a tricky subject, and there are no good textbooks. The latter can be helped, I thought. That's how the idea for this book was born. "The Developer's Guide to Debugging" is a book for both professional software developers seeking to broaden their skills and students that want to learn the tricks of the trade from the ground up. With small inlined examples and exercises at the end of each chapter it is well suited to accompany a CS course or lecture. At the same time it can be used as a reference used to address problems as the need arises. This book goes beyond the level of simple source code debugging scenarios. In addition, it covers the most frequent real-world problems from the areas of program linking, memory access, parallel processing and performance analysis. The picture is completed by chapters covering static checkers and techniques to write code that leans well towards debugging. While the focus lies on C and C++, the workhorses of the software industry, one can apply most principles described in "The Developer's Guide to Debugging" to programs written in other languages. The techniques are not restricted to a particular compiler, debugger or operating system. The examples are structured such that they can be reproduced with free open-source software.



Business Without the Bullsh t

Business Without the Bullsh t Author Geoffrey James
ISBN-10 9781455574575
Release 2014-05-13
Pages 288
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Contrary to popular belief, the business world is not that complicated. While every industry and every profession requires specific expertise, the truth is that the "business of business" is relatively simple. For the past seven years, Geoffrey James has written a daily blog that's become one of the most popular business-focused destinations on the web. In BUSINESS WITHOUT THE BULLSH*T, readers will learn surprising but tried-and-true secrets about being an extraordinary boss, about coping with annoying coworkers, and navigating the thorny problems that recur in every workplace. TIPS FROM BUSINESS WITHOUT THE BULLSH*T: Long work hours mean less work gets done. Multiple studies reveal that working 60 rather than 40 hours a week makes you slightly more productive but only for a little while. After about three weeks, people get burned out, get sick and go absent, and start making avoidable errors. What every boss wants from you. From your boss's perspective your real job is to make the boss successful. There are no exceptions to this rule. Why your resume is your enemy. Only write a resume after you're talking to people inside the hiring firm. Then, customize it to match what you've discovered that they really what.



Openstack Cloud Computing Cookbook

Openstack Cloud Computing Cookbook Author Kevin Jackson
ISBN-10 1849517339
Release 2012-09-25
Pages 318
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Over 90 recipes to successfully set up and manage your OpenStack Cloud environments with complete coverage of Nova, Swift, Keystone, Glance, and Horizon



Why Programs Fail

Why Programs Fail Author Andreas Zeller
ISBN-10 9780123745156
Release 2009
Pages 400
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This fully updated second edition includes 100+ pages of new material, including new chapters on Verifying Code, Predicting Errors, and Preventing Errors. Cutting-edge tools such as FindBUGS and AGITAR are explained, techniques from integrated environments like Jazz.net are highlighted, and all-new demos with ESC/Java and Spec#, Eclipse and Mozilla are included. This complete and pragmatic overview of debugging is authored by Andreas Zeller, the talented researcher who developed the GNU Data Display Debugger(DDD), a tool that over 250,000 professionals use to visualize the data structures of programs while they are running. Unlike other books on debugging, Zeller's text is product agnostic, appropriate for all programming languages and skill levels. Why Programs Fail explains best practices ranging from systematically tracking error reports, to observing symptoms, reproducing errors, and correcting defects. It covers a wide range of tools and techniques from hands-on observation to fully automated diagnoses, and also explores the author's innovative techniques for isolating minimal input to reproduce an error and for tracking cause and effect through a program. It even includes instructions on how to create automated debugging tools. The new edition of this award-winning productivity-booster is for any developer who has ever been frustrated by elusive bugs. Brand new chapters demonstrate cutting-edge debugging techniques and tools, enabling readers to put the latest time-saving developments to work for them. Learn by doing. New exercises and detailed examples focus on emerging tools, languages and environments, including AGITAR, FindBUGS, Python and Eclipse. The text includes exercises and extensive references for further study, and a companion website with source code for all examples and additional debugging resources.



WebGL Beginner s Guide

WebGL Beginner s Guide Author Diego Cantor
ISBN-10 9781849691734
Release 2012-01-01
Pages 376
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Become a master of 3D web programming in WebGL and JavaScript.



The Urban Legion

The Urban Legion Author Dave Agans
ISBN-10 0986170909
Release 2015-06-24
Pages 352
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Traffic jams. Automatic flush sensors. Sharp plastic packaging. Who's behind it all? Hold on to your tin-foil hat and beware the sewer-dwelling alligators as you discover the hilarious possibilities.



Embedded Networking with CAN and CANopen

Embedded Networking with CAN and CANopen Author Olaf Pfeiffer
ISBN-10 9780976511625
Release 2008-01-01
Pages 535
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CAN (Controller Area Network) is a serial communication protocol that was originally developed for the automobile industry. CAN is far superior to conventional serial technologies such as RS232 in regards to functionality and reliability and yet CAN implementations are more cost effective. CANopen, a higher layer protocol based on CAN, provides the means to apply the ingenious CAN features to a variety of industrial-strength applications. Many users, for example in the field of medical engineering, opted for CANopen because they have to meet particularly stringent safety requirements. Similar requirements had to be considered by manufacturers of other equipment with very high safety or reliability requirements (e.g. robots, lifts and transportation systems). Providing a detailed look at both CAN and CANopen, this book examines those technologies in the context of embedded networks. There is an overview of general embedded networking and an introduction to the primary functionality provided by CANopen. Everything one needs to know to configure and operate a CANopen network using off-the-shelf components is described, along with details for those designers who want to build their own CANopen nodes. The wide variety of applications for CAN and CANopen is discussed, and instructions in developing embedded networks based on the protocol are included. In addition, references and examples using MicroCANopen, PCANopen Magic, and Vector's high-end development tools are provided.



Gamification at Work

Gamification at Work Author Janaki Mythily Kumar
ISBN-10 8792964079
Release 2013
Pages 168
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Gamification is becoming a common buzzword in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations." In the same report, they also predict that "by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design." What is gamification? Does it belong in the workplace? Are there design best practices that can increase the efficacy of enterprise gamification efforts? Janaki Kumar and Mario Herger answer these questions and more in this book Gamification @ Work. They caution against taking a "chocolate covered broccoli" approach of simply adding points and badges to business applications and calling them gamified. They outline a methodology called Player Centered Design which is a practical guide for user experience designers, product managers and developers to incorporate the principles of gamification into their business software. Player Centered Design involves the following five steps: 1. Know your player 2. Identify the mission 3. Understand human motivation 4. Apply mechanics 5. Manage, monitor and measure Kumar and Herger provide examples of enterprise gamification, introduce legal and ethical considerations, and provide pointers to other resources to continue your journey in designing gamification that works! Keywords: Gamification, Enterprise Gamification, Gamification of business software, enterprise software, business software, User experience design, UX, Design, Engagement, Motivation.