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Debugging

Debugging Author David J. Agans
ISBN-10 9780814426784
Release 2002-09-23
Pages 192
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The rules of battle for tracking down -- and eliminating -- hardware and software bugs. When the pressure is on to root out an elusive software or hardware glitch, what's needed is a cool head courtesy of a set of rules guaranteed to work on any system, in any circumstance. Written in a frank but engaging style, Debugging provides simple, foolproof principles guaranteed to help find any bug quickly. This book makes those shelves of application-specific debugging books (on C++, Perl, Java, etc.) obsolete. It changes the way readers think about debugging, making those pesky problems suddenly much easier to find and fix. Illustrating the rules with real-life bug-detection war stories, the book shows readers how to: * Understand the system: how perceiving the ""roadmap"" can hasten your journey * Quit thinking and look: when hands-on investigation can't be avoided * Isolate critical factors: why changing one element at a time can be an essential tool * Keep an audit trail: how keeping a record of the debugging process can win the day



Debugging

Debugging Author David J. Agans
ISBN-10 0814471684
Release 2002
Pages 183
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Written in a frank but engaging style, Debugging provides simple, foolproof principles guaranteed to help find any bug quickly. It changes the way readers think about debugging, making those problems much easier to find and fix. Illustrating the rules with real-life bug-detection war stories, the book shows readers how to: Understand the system: how perceiving the "roadmap" can hasten your journey; Quit thinking and look: when hands-on investigation can't be avoided; Isolate critical factors: why changing one element at a time can be an essential tool; and Keep an audit trail: how keeping a record of the debugging process can win the day.



Debugging by Thinking

Debugging by Thinking Author Robert C. Metzger
ISBN-10 9781555583071
Release 2004
Pages 567
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Debugging by Thinking: A Multi-Disciplinary Approach is the first book to apply the wisdom of six disciplines-logic, mathematics, psychology, safety analysis, computer science, and engineering-to the problem of debugging. It uses the methods of literary detectives such as Sherlock Holmes, the techniques of mathematical problem solving, the results of research into the cognitive psychology of human error, the root cause analyses of safety experts, the compiler analyses of computer science, and the processes of modern engineering to define a systematic approach to identifying and correcting software errors. * Language Independent Methods: Examples are given in Java and C++ * Complete source code shows actual bugs, rather than contrived examples * Examples are accessible with no more knowledge than a course in Data Structures and Algorithms requires * A "thought process diary" shows how the author actually resolved the problems as they occurred



Elusive The Pursuit of Jesus and Humility

Elusive  The Pursuit of Jesus and Humility Author Brian Dane Sanders
ISBN-10 0984575804
Release 2010-05
Pages 196
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While sages extol humility as the chief of all virtue, too often we have treated it as optional, or even as a weakness. Yet, there was nothing that Jesus did that was not saturated with the color of this difficult and enigmatic virtue. It is hard to reward, it cannot be achieved in the formal sense, and it is often lost as it is directly pursued. Humility cannot stand on stage or spectacle and therefore cannot be apprehended the way generosity or even love can be. In other words, it is not gained by a direct campaign but is somehow a product of something else. Elusive: The Pursuit of Jesus and Humility is about that "something else." It is about imitating the life of Jesus. A life that was quintessentially humble.



Introduction to Embedded Systems Interfacing to the Freescale 9S12

Introduction to Embedded Systems  Interfacing to the Freescale 9S12 Author Jonathan Valvano
ISBN-10 9780495411376
Release 2009-04-23
Pages 559
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This book employs a bottom-up educational approach with an overall educational objective of allowing students to discover how the computer interacts with its environment through learning basic computer architecture, assembly language programming, as well as through an introduction to interfacing. Developed around the Freescale 9S12, this book describes both the general processes and the specific details involved in microcomputer simulation. In particular, detailed case studies are used to illustrate fundamental concepts, and laboratory assignments are provided. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.



Effective Debugging

Effective Debugging Author Diomidis Spinellis
ISBN-10 0134394798
Release 2016-06-23
Pages 227
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Helps experienced programmers accelerate their journey to mastery, by systematically categorizing, explaining, and illustrating the most useful debugging methods, strategies, techniques, and tools.



Debug It

Debug It Author Paul Butcher
ISBN-10 193435628X
Release 2009
Pages 214
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Provides information on the techniques of debugging software and code.



Code Reading

Code Reading Author Diomidis Spinellis
ISBN-10 0672333708
Release 2003-05-27
Pages 528
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If you are a programmer, you need this book. You've got a day to add a new feature in a 34,000-line program: Where do you start? Page 333 How can you understand and simplify an inscrutable piece of code? Page 39 Where do you start when disentangling a complicated build process? Page 167 How do you comprehend code that appears to be doing five things in parallel? Page 132 You may read code because you have to--to fix it, inspect it, or improve it. You may read code the way an engineer examines a machine--to discover what makes it tick. Or you may read code because you are scavenging--looking for material to reuse. Code-reading requires its own set of skills, and the ability to determine which technique you use when is crucial. In this indispensable book, Diomidis Spinellis uses more than 600 real-world examples to show you how to identify good (and bad) code: how to read it, what to look for, and how to use this knowledge to improve your own code. Fact: If you make a habit of reading good code, you will write better code yourself.



WebGL Beginner s Guide

WebGL Beginner s Guide Author Diego Cantor
ISBN-10 9781849691734
Release 2012-01-01
Pages 376
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Become a master of 3D web programming in WebGL and JavaScript.



Embedded Networking with CAN and CANopen

Embedded Networking with CAN and CANopen Author Olaf Pfeiffer
ISBN-10 9780976511625
Release 2008-01-01
Pages 535
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CAN (Controller Area Network) is a serial communication protocol that was originally developed for the automobile industry. CAN is far superior to conventional serial technologies such as RS232 in regards to functionality and reliability and yet CAN implementations are more cost effective. CANopen, a higher layer protocol based on CAN, provides the means to apply the ingenious CAN features to a variety of industrial-strength applications. Many users, for example in the field of medical engineering, opted for CANopen because they have to meet particularly stringent safety requirements. Similar requirements had to be considered by manufacturers of other equipment with very high safety or reliability requirements (e.g. robots, lifts and transportation systems). Providing a detailed look at both CAN and CANopen, this book examines those technologies in the context of embedded networks. There is an overview of general embedded networking and an introduction to the primary functionality provided by CANopen. Everything one needs to know to configure and operate a CANopen network using off-the-shelf components is described, along with details for those designers who want to build their own CANopen nodes. The wide variety of applications for CAN and CANopen is discussed, and instructions in developing embedded networks based on the protocol are included. In addition, references and examples using MicroCANopen, PCANopen Magic, and Vector's high-end development tools are provided.



The Art of Debugging with GDB DDD and Eclipse

The Art of Debugging with GDB  DDD  and Eclipse Author Norman Matloff
ISBN-10 9781593272319
Release 2008-09-15
Pages 280
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Debugging is crucial to successful software development, but even many experienced programmers find it challenging. Sophisticated debugging tools are available, yet it may be difficult to determine which features are useful in which situations. The Art of Debugging is your guide to making the debugging process more efficient and effective. The Art of Debugging illustrates the use three of the most popular debugging tools on Linux/Unix platforms: GDB, DDD, and Eclipse. The text-command based GDB (the GNU Project Debugger) is included with most distributions. DDD is a popular GUI front end for GDB, while Eclipse provides a complete integrated development environment. In addition to offering specific advice for debugging with each tool, authors Norm Matloff and Pete Salzman cover general strategies for improving the process of finding and fixing coding errors, including how to: –Inspect variables and data structures –Understand segmentation faults and core dumps –Know why your program crashes or throws exceptions –Use features like catchpoints, convenience variables, and artificial arrays –Avoid common debugging pitfalls Real world examples of coding errors help to clarify the authors’ guiding principles, and coverage of complex topics like thread, client-server, GUI, and parallel programming debugging will make you even more proficient. You'll also learn how to prevent errors in the first place with text editors, compilers, error reporting, and static code checkers. Whether you dread the thought of debugging your programs or simply want to improve your current debugging efforts, you'll find a valuable ally in The Art of Debugging.



PHP Web Services

PHP Web Services Author Lorna Jane Mitchell
ISBN-10 9781449356521
Release 2013-04-22
Pages 118
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Whether you’re sharing data between two internal systems or building an API so users can access their data, this practical book provides everything you need to build web service APIs with PHP. Author Lorna Jane Mitchell uses code samples, real-world examples, and advice based on her extensive experience to guide you through the process—from the underlying theory to methods for making your service robust. PHP is ideally suited for both consuming and creating web services. You’ll learn how to use this language with JSON, XML, and other web service technologies. Explore HTTP, from the request/response cycle to its verbs, headers, and cookies Determine whether JSON or XML is the best data format for your application Get practical advice for working with RPC, SOAP, and RESTful services Use a variety of tools and techniques for debugging HTTP web services Choose the service that works best for your application, and learn how to make it robust Learn how to document your API—and how to design it to handle errors



Facts and Fallacies of Software Engineering

Facts and Fallacies of Software Engineering Author Robert L. Glass
ISBN-10 0321117425
Release 2003
Pages 195
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Regarding the controversial and thought-provoking assessments in this handbook, many software professionals might disagree with the authors, but all will embrace the debate. Glass identifies many of the key problems hampering success in this field. Each fact is supported by insightful discussion and detailed references.



The Developer s Guide to Debugging

The Developer s Guide to Debugging Author Thorsten Grötker
ISBN-10 9781402055409
Release 2008-07-22
Pages 224
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Software has bugs. Period. That's true, unfortunately. Even the good old "hello, world" program, known to virtually every C and C++ programmer in the world, can be considered to be buggy. Developing software means having to deal with defects; old ones, new ones, ones you created yourself and those that others brought to life. Software developers debug programs for a living. Hence, good debugging skills are a must-have. That said, I always found it regretable that debugging is hardly taught in engineering schools. Well, it is a tricky subject, and there are no good textbooks. The latter can be helped, I thought. That's how the idea for this book was born. "The Developer's Guide to Debugging" is a book for both professional software developers seeking to broaden their skills and students that want to learn the tricks of the trade from the ground up. With small inlined examples and exercises at the end of each chapter it is well suited to accompany a CS course or lecture. At the same time it can be used as a reference used to address problems as the need arises. This book goes beyond the level of simple source code debugging scenarios. In addition, it covers the most frequent real-world problems from the areas of program linking, memory access, parallel processing and performance analysis. The picture is completed by chapters covering static checkers and techniques to write code that leans well towards debugging. While the focus lies on C and C++, the workhorses of the software industry, one can apply most principles described in "The Developer's Guide to Debugging" to programs written in other languages. The techniques are not restricted to a particular compiler, debugger or operating system. The examples are structured such that they can be reproduced with free open-source software.



Business Without the Bullsh t

Business Without the Bullsh t Author Geoffrey James
ISBN-10 9781455574575
Release 2014-05-13
Pages 288
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Contrary to popular belief, the business world is not that complicated. While every industry and every profession requires specific expertise, the truth is that the "business of business" is relatively simple. For the past seven years, Geoffrey James has written a daily blog that's become one of the most popular business-focused destinations on the web. In BUSINESS WITHOUT THE BULLSH*T, readers will learn surprising but tried-and-true secrets about being an extraordinary boss, about coping with annoying coworkers, and navigating the thorny problems that recur in every workplace. TIPS FROM BUSINESS WITHOUT THE BULLSH*T: Long work hours mean less work gets done. Multiple studies reveal that working 60 rather than 40 hours a week makes you slightly more productive but only for a little while. After about three weeks, people get burned out, get sick and go absent, and start making avoidable errors. What every boss wants from you. From your boss's perspective your real job is to make the boss successful. There are no exceptions to this rule. Why your resume is your enemy. Only write a resume after you're talking to people inside the hiring firm. Then, customize it to match what you've discovered that they really what.



The Pragmatic Programmer

The Pragmatic Programmer Author Andrew Hunt
ISBN-10 9780132119177
Release 1999-10-20
Pages 352
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What others in the trenches say about The Pragmatic Programmer... “The cool thing about this book is that it’s great for keeping the programming process fresh. The book helps you to continue to grow and clearly comes from people who have been there.” —Kent Beck, author of Extreme Programming Explained: Embrace Change “I found this book to be a great mix of solid advice and wonderful analogies!” —Martin Fowler, author of Refactoring and UML Distilled “I would buy a copy, read it twice, then tell all my colleagues to run out and grab a copy. This is a book I would never loan because I would worry about it being lost.” —Kevin Ruland, Management Science, MSG-Logistics “The wisdom and practical experience of the authors is obvious. The topics presented are relevant and useful.... By far its greatest strength for me has been the outstanding analogies—tracer bullets, broken windows, and the fabulous helicopter-based explanation of the need for orthogonality, especially in a crisis situation. I have little doubt that this book will eventually become an excellent source of useful information for journeymen programmers and expert mentors alike.” —John Lakos, author of Large-Scale C++ Software Design “This is the sort of book I will buy a dozen copies of when it comes out so I can give it to my clients.” —Eric Vought, Software Engineer “Most modern books on software development fail to cover the basics of what makes a great software developer, instead spending their time on syntax or technology where in reality the greatest leverage possible for any software team is in having talented developers who really know their craft well. An excellent book.” —Pete McBreen, Independent Consultant “Since reading this book, I have implemented many of the practical suggestions and tips it contains. Across the board, they have saved my company time and money while helping me get my job done quicker! This should be a desktop reference for everyone who works with code for a living.” —Jared Richardson, Senior Software Developer, iRenaissance, Inc. “I would like to see this issued to every new employee at my company....” —Chris Cleeland, Senior Software Engineer, Object Computing, Inc. “If I’m putting together a project, it’s the authors of this book that I want. . . . And failing that I’d settle for people who’ve read their book.” —Ward Cunningham Straight from the programming trenches, The Pragmatic Programmer cuts through the increasing specialization and technicalities of modern software development to examine the core process--taking a requirement and producing working, maintainable code that delights its users. It covers topics ranging from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you'll learn how to Fight software rot; Avoid the trap of duplicating knowledge; Write flexible, dynamic, and adaptable code; Avoid programming by coincidence; Bullet-proof your code with contracts, assertions, and exceptions; Capture real requirements; Test ruthlessly and effectively; Delight your users; Build teams of pragmatic programmers; and Make your developments more precise with automation. Written as a series of self-contained sections and filled with entertaining anecdotes, thoughtful examples, and interesting analogies, The Pragmatic Programmer illustrates the best practices and major pitfalls of many different aspects of software development. Whether you're a new coder, an experienced programmer, or a manager responsible for software projects, use these lessons daily, and you'll quickly see improvements in personal productivity, accuracy, and job satisfaction. You'll learn skills and develop habits and attitudes that form the foundation for long-term success in your career. You'll become a Pragmatic Programmer.



Documenting Software Architectures

Documenting Software Architectures Author Paul Clements
ISBN-10 0201703726
Release 2003
Pages 512
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Although architecture is now widely recognized as a critical element in software development, there has been little guidance independent of language or notation on how to capture it. Based on the authors' extensive experience, 'Documenting Software Architectures' helps you decide what information to document, and then, with guidelines and examples (in various notations, including UML), shows you how to express an architecture in a form that everyone can understand. If you go to the trouble of creating a strong architecture, you must also be prepared to describe it thoroughly and clearly, and to organize it so that others can quickly find the information they need.