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Digital Arts

Digital Arts Author Cat Hope
ISBN-10 9781780933214
Release 2014-06-19
Pages 288
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Digital Arts presents an introduction to new media art through key debates and theories. The volume begins with the historical contexts of the digital arts, discusses contemporary forms, and concludes with current and future trends in distribution and archival processes. Considering the imperative of artists to adopt new technologies, the chapters of the book progressively present a study of the impact of the digital on art, as well as the exhibition, distribution and archiving of artworks. Alongside case studies that illustrate contemporary research in the fields of digital arts, reflections and questions provide opportunities for readers to explore relevant terms, theories and examples. Consistent with the other volumes in the New Media series, a bullet-point summary and a further reading section enhance the introductory focus of each chapter.



Digital Broadcasting

Digital Broadcasting Author Jo Pierson
ISBN-10 9781472517272
Release 2015-04-23
Pages 176
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Digital Broadcasting presents an introduction to how the classic notion of 'broadcasting' has evolved and is being reinterpreted in an age of digitization and convergence. The book argues that 'digital broadcasting' is not a contradiction in terms, but-on the contrary-both terms presuppose and need each other. Drawing upon an interdisciplinary and international field of research and theory, it looks at current developments in television and radio broadcasting on the level of regulation and policy, industries and economics, production and content, and audience and consumption practices.



Games and Gaming

Games and Gaming Author Larissa Hjorth
ISBN-10 9781847888389
Release 2011-01-01
Pages 192
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The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular culture. From consoles such as Nintendo Wii and Microsoft Xbox to platforms such as iPhones and online gaming worlds, the realm of games and their scope has become all-pervasive. The study of games is no longer a niche interest but rather an integral part of cultural and media studies. The analysis of games reveals much about contemporary social relations, online communities and media engagement. Presenting a range of approaches and analytical tools through which to explore the role of games in everyday life, and packed with case material, Games and Gaming provides a comprehensive overview of this new media and how it permeates global culture in the twenty-first century.



Mobile Communications

Mobile Communications Author Nicola Green
ISBN-10 9781847886408
Release 2009-11-01
Pages 192
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The mobile phone has achieved a global presence faster than any other form of information and communication technology. A global multi-billion dollar industry, this small, mundane device is now an intrinsic part of our everyday life. This communications medium has had an immense social and cultural impact and continues to evolve. Talking, texting, photographing, videoing, connecting to a network of other media - the cellphone now seems essential. But, beyond the ways in which it has actively restructured our daily lives, the mobile has changed our sense of ourselves and the way we see the world. The relationship between public and private space, how we view time and space, how we rely on and negotiate social networks - all are increasingly centred on this small piece of technology. Mobile Communications presents a succinct, challenging, and accessible overview of the transformations and challenges presented by this most personal, yet most overlooked technology.



Beyond New Media Art

Beyond New Media Art Author Domenico Quaranta
ISBN-10 9781291376975
Release 2013
Pages 292
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"'Beyond New Media Art' is an attempt to analyze the current positioning of so-called New Media Art in the wider field of contemporary arts, and to explore the historical, sociological and conceptual reasons for its marginal position and under-recognition in recent art history. On the other hand, this book is also an attempt to suggest new critical and curatorial strategies to turn this marginalization into a thing of the past, and to stress the topicality of art addressing the media and the issues of the information age" --Publisher.



Digital Prohibition

Digital Prohibition Author Carolyn Guertin
ISBN-10 9781441150585
Release 2012-04-26
Pages 304
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The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials. Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition explores the concept of authorship as a capitalist institution and posits the Marxist idea of the multitude (� la Antonio Negri and Michael Hardt, and Paulo Virno) as a new collaborative model for creation in the digital age. Looking at how digital culture has transformed unitary authorship from its book-bound parameters into a collective and dispersed endeavor, Dr. Guertin examines process-based forms as diverse as blogs, Facebook, Twitter, performance art, immersive environments, smart mobs, hacktivism, tactical media, machinima, generative computer games (like Spore and The Sims) and augmented reality.



Witness to Phenomenon

Witness to Phenomenon Author Joseph D. Ketner II
ISBN-10 9781501331183
Release 2017-12-28
Pages 320
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Witness of Phenomenon articulates a fresh examination of the German Group Zero-Heinz Mack, Otto Piene, and Günter Uecker-and other new tendency artists, who rejected painting and introduced new art media in postwar Europe. Group ZERO evolved into a network across Europe- Amsterdam, Milan, Paris, and Zagreb. This pan-European affiliation of artists generated a continuous stream of innovative artistic statements through the 1960s, incorporating non-traditional materials and new technologies to create kinetic art, light installations, performances, immersive multimedia installations, monumental land art, and the communication media of video and television. They transformed the visual arts from the inanimate objet d'art to a sensory experience by adopting the ascendant philosophy of Phenomenology as their conceptual foundation. Drawing from a decade of research on unpublished archives of the artists and critics of this period, this publication positions Group ZERO as a catalytic art moment in the transition from modern to contemporary art.



Content is King

Content is King Author Gary Graham
ISBN-10 9781623565459
Release 2015-10-22
Pages 256
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Examines the media industry in an age of disruption, due to advances in digital technology, politically traded organizations and changing media tastes and values.



Software Takes Command

Software Takes Command Author Lev Manovich
ISBN-10 9781623567453
Release 2013-07-04
Pages 357
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Offers the first look at the aesthetics of contemporary design from the theoretical perspectives of media theory and 'software studies'.



Literary Art in Digital Performance

Literary Art in Digital Performance Author Francisco J. Ricardo
ISBN-10 9781441117991
Release 2009-11-26
Pages 200
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Literary Art in Digital Performance examines electronic works of literary art, a category integrating the visual+textual including interactive poetry, narrative computer games, filmic sculpture and projective art. Each case study/chapter is followed by a 'post-chapter' dialogue between editor and author - providing further entry points for theoretical analysis.



The Internet

The Internet Author Lelia Green
ISBN-10 9781847887696
Release 2010-05-01
Pages 256
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Life without the internet, a very new technology, seems almost unimaginable for most people in western nations. Today the internet is intrinsic to media and communications, entertainment, politics, defence, business, banking, education and administrative systems as well as to social interaction. The Internet disentangles this extraordinarily complex information and communication technology from its place in our daily lives, allowing it to be examined anew. Technology has historically been shaped by governmental, military and commercial requirements, but the development of the internet is increasingly driven by its users. YouTube, Facebook, Twitter, Flickr and many other emerging applications are shifting the way we express ourselves, communicate with our friends, and even engage with global politics. At the same time three-quarters of the worlds population remain effectively excluded from the internet. Packed with case studies drawn from around the world, The Internet presents a clear and up-to-date introduction to the social, cultural, technological and political worlds this new media form is creating.



The Engagement Aesthetic

The Engagement Aesthetic Author Francisco J. Ricardo
ISBN-10 9781623569617
Release 2013-05-23
Pages 256
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Long after painting, sculpture, photography, and film developed along with their materials - canvas and panel, marble and bronze, and celluloid film - a new generation of art has emerged in which digital, electronic, architectural, and performative materials have offered new forms for creative expression and experience. In much of this new art, the medium - no longer composed of passive materials - now embraces and challenges viewers to work as co-creators of aesthetic experience. Starting from the impossibility of understanding this new and complex art solely within the framework of contemporary art history and criticism, The Engagement Aesthetic offers new modes of critique for new media works of art, literature, and performance that operate in complex ways. Blending a range of methodologies from phenomenology, art history, linguistics, and statistical analysis, Ricardo explores how a new kinship between individual participation, electronic media, virtual and actual space, and mediated language results in a new aesthetic of mutual engagement.



The Fundamentals of Digital Art

The Fundamentals of Digital Art Author Richard Colson
ISBN-10 9782940439928
Release 2007-11-19
Pages 176
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The Fundamentals of Digital Art by Richard Colson offers a comprehensive overview of the discipline and practice of digital art. The book provides detailed explanations of physical computing, using data sources, programming, networks for artists and contemporary experimental practices. The text is accompanied by extensive illustrations, ranging from work by recognised practitioners in the field to current student work from undergraduate programmes. It also includes clear workshop diagrams designed to help readers develop the confidence to work with the approaches covered in the book themselves.



Mass Communications and Media Studies

Mass Communications and Media Studies Author Peyton Paxson
ISBN-10 9781501329951
Release 2018-05-17
Pages 336
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Mass Communications and Media Studies: An Introduction, 2nd edition is a comprehensive yet concise survey of the history of mass communication media, discussing the current state of each medium, and anticipating the future of mass media. Divided into twelve chapters, it can be used in either 16-week semesters or 12-week terms. Retaining the successful organization of the 1st edition, Peyton Paxson writes in an accessible and well-organized manner, catering to both the needs of students and instructors. He begins each chapter with a list of the current issues and trends concerning the chapter's topic, followed by a brief history of that topic, its current state, predictions for the future, an assessment of career opportunities, and discussion questions for critical thinking. More than just updating statistical data, the 2nd edition weaves in discussions of relevant contemporary issues, including crowdsourcing, going 'viral', interactive advertising, tv industry consolidation, 'the internet of things', conflicting ideas of net neutrality and their continuing implications in a more-connected world.



Art of the Digital Age

Art of the Digital Age Author Bruce Wands
ISBN-10 0500286299
Release 2006
Pages 223
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Surveys the growing influence of digital technology while evaluating its growing role as a creative force, in an illustrated survey that traces the genre's history and considers the achievements of more than one hundred international artists in such arenas as net art, digital installation, and virtual reality. Reprint.



A Companion to Digital Art

A Companion to Digital Art Author Christiane Paul
ISBN-10 9781118475218
Release 2016-03-02
Pages 632
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Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art



A History of Video Art

A History of Video Art Author Chris Meigh-Andrews
ISBN-10 9780857851895
Release 2013-11-07
Pages 408
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A History of Video Art is a revised and expanded edition of the 2006 original, which extends the scope of the first edition, incorporating a wider range of artists and works from across the globe and explores and examines developments in the genre of artists' video from the mid 1990s up to the present day. In addition, the new edition expands and updates the discussion of theoretical concepts and ideas which underpin contemporary artists' video. Tracking the changing forms of video art in relation to the revolution in electronic and digital imaging that has taken place during the last 50 years, A History of Video Art orients video art in the wider art historical context, with particular reference to the shift from the structuralism of the late 1960s and early 1970s to the post-modernist concerns of the 1980s and early 1990s. The new edition also explores the implications of the internationalisation of artists' video in the period leading up to the new millennium and its concerns and preoccupations including post-colonialism, the post-medium condition and the impact and influence of the internet.