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Elements of Programming

Elements of Programming Author Alexander A. Stepanov
ISBN-10 9780321635372
Release 2009
Pages 262
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New techniques for building more secure, reliable, high-performance software, from the renowned creator of the C++ STL • • A truly foundational book on the discipline of generic programming: how to write better software by mastering the development of abstract components. • Based on Alexander Stepanov's breakthrough lectures to programmers at Adobe and throughout Silicon Valley. • For serious software developers, architects, and engineers, the perfect complement to Knuth's theory and Stoustrup's practice. Elements of Programming is the next breakthrough book for serious practitioners seeking ways to write better software. In this book, Alexander Stepanov - the legendary architect and creator of the C++ Standard Template Libraries - focuses on the discipline that offers the greatest potential for improving contemporary software: the proper development of abstract components. Drawing on his enormously popular lectures to programmers at Adobe and throughout Silicon Valley, Stepanov illuminates crucial techniques of generic programming, specifically focusing on abstraction as the key to secure, reliable, and high-performance software. Together with co-author and ACM Fellow Paul McJones, Stepanov shows programmers how to use mathematics to compose reliable algorithms from components, and to design effective interfaces between algorithms and data structures. Topics covered in Elements of Programming include: transformations, associative operations, linear orderings, ordered algebraic structures, iterators, coordinates and coordinate structures, copying algorithms, rearrangement, sorting, and much more. This book requires an understanding of mathematics, but is consistently focused on identifying superior solutions to practical programming problems. Stepanov and McJones illuminate their concepts and techniques with C++ code, but the techniques are equally applicable to a wide range of contemporary object-oriented languages.



Elements of Programming

Elements of Programming Author Alexander A. Stepanov
ISBN-10 9780132702416
Release 2009-06-09
Pages 288
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“Ask a mechanical, structural, or electrical engineer how far they would get without a heavy reliance on a firm mathematical foundation, and they will tell you, ‘not far.’ Yet so-called software engineers often practice their art with little or no idea of the mathematical underpinnings of what they are doing. And then we wonder why software is notorious for being delivered late and full of bugs, while other engineers routinely deliver finished bridges, automobiles, electrical appliances, etc., on time and with only minor defects. This book sets out to redress this imbalance. Members of my advanced development team at Adobe who took the course based on the same material all benefited greatly from the time invested. It may appear as a highly technical text intended only for computer scientists, but it should be required reading for all practicing software engineers.” —Martin Newell, Adobe Fellow “The book contains some of the most beautiful code I have ever seen.” —Bjarne Stroustrup, Designer of C++ “I am happy to see the content of Alex’s course, the development and teaching of which I strongly supported as the CTO of Silicon Graphics, now available to all programmers in this elegant little book.” —Forest Baskett, General Partner, New Enterprise Associates “Paul’s patience and architectural experience helped to organize Alex’s mathematical approach into a tightly-structured edifice—an impressive feat!” —Robert W. Taylor, Founder of Xerox PARC CSL and DEC Systems Research Center Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering,must be based on a solid mathematical foundation. The book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software. This is not an easy book. Nor is it a compilation of tips and tricks for incremental improvements in your programming skills. The book’s value is more fundamental and, ultimately, more critical for insight into programming. To benefit fully, you will need to work through it from beginning to end, reading the code, proving the lemmas, and doing the exercises. When finished, you will see how the application of the deductive method to your programs assures that your system’s software components will work together and behave as they must. The book presents a number of algorithms and requirements for types on which they are defined. The code for these descriptions—also available on the Web—is written in a small subset of C++ meant to be accessible to any experienced programmer. This subset is defined in a special language appendix coauthored by Sean Parent and Bjarne Stroustrup. Whether you are a software developer, or any other professional for whom programming is an important activity, or a committed student, you will come to understand what the book’s experienced authors have been teaching and demonstrating for years—that mathematics is good for programming, and that theory is good for practice.



Elements of Programming Interviews

Elements of Programming Interviews Author Adnan Aziz
ISBN-10 9781479274833
Release 2012-10-11
Pages 504
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The core of EPI is a collection of over 300 problems with detailed solutions, including 100 figures, 250 tested programs, and 150 variants. The problems are representative of questions asked at the leading software companies. The book begins with a summary of the nontechnical aspects of interviewing, such as common mistakes, strategies for a great interview, perspectives from the other side of the table, tips on negotiating the best offer, and a guide to the best ways to use EPI. The technical core of EPI is a sequence of chapters on basic and advanced data structures, searching, sorting, broad algorithmic principles, concurrency, and system design. Each chapter consists of a brief review, followed by a broad and thought-provoking series of problems. We include a summary of data structure, algorithm, and problem solving patterns.



The Elements of Programming Style

The Elements of Programming Style Author Brian W. Kernighan
ISBN-10 UOM:39015004501246
Release 1978-01-01
Pages 168
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Expression. Control structure. Program structure. Input and output. Common blunders. Efficiency and instrumentation. Documentation.



Elements of Programming with Perl

Elements of Programming with Perl Author Andrew L. Johnson
ISBN-10 UCSC:32106016355569
Release 2000
Pages 352
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A tutorial for Perl programming and the particulars of Perl syntax, as well as good style and structure and maintainability of the code, also includes advanced concepts--such as modular programming, abstract datastructures, and object-oriented programming. Original. (Intermediate).



Elements of Programming Interviews in Python

Elements of Programming Interviews in Python Author Adnan Aziz
ISBN-10 1537713949
Release 2016-09-15
Pages 442
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This is the Python version of our book. See the website for links to the C++ and Java version.Have you ever... Wanted to work at an exciting futuristic company? Struggled with an interview problem thatcould have been solved in 15 minutes? Wished you could study real-world computing problems? If so, you need to read Elements of Programming Interviews (EPI). EPI is your comprehensive guide to interviewing for software development roles. The core of EPI is a collection of over 250 problems with detailed solutions. The problems are representative of interview questions asked at leading software companies. The problems are illustrated with 200 figures, 300 tested programs, and 150 additional variants. The book begins with a summary of the nontechnical aspects of interviewing, such as strategies for a great interview, common mistakes, perspectives from the other side of the table, tips on negotiating the best offer, and a guide to the best ways to use EPI. We also provide a summary of data structures, algorithms, and problem solving patterns. Coding problems are presented through a series of chapters on basic and advanced data structures, searching, sorting, algorithm design principles, and concurrency. Each chapter stars with a brief introduction, a case study, top tips, and a review of the most important library methods. This is followed by a broad and thought-provoking set of problems. A practical, fun approach to computer science fundamentals, as seen through the lens of common programming interview questions. Jeff Atwood/Co-founder, Stack Overflow and Discourse



Exercises in Programming Style

Exercises in Programming Style Author Cristina Videira Lopes
ISBN-10 9781482227390
Release 2016-04-19
Pages 304
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Using a simple computational task (term frequency) to illustrate different programming styles, Exercises in Programming Style helps readers understand the various ways of writing programs and designing systems. It is designed to be used in conjunction with code provided on an online repository. The book complements and explains the raw code in a way that is accessible to anyone who regularly practices the art of programming. The book can also be used in advanced programming courses in computer science and software engineering programs. The book contains 33 different styles for writing the term frequency task. The styles are grouped into nine categories: historical, basic, function composition, objects and object interactions, reflection and metaprogramming, adversity, data-centric, concurrency, and interactivity. The author verbalizes the constraints in each style and explains the example programs. Each chapter first presents the constraints of the style, next shows an example program, and then gives a detailed explanation of the code. Most chapters also have sections focusing on the use of the style in systems design as well as sections describing the historical context in which the programming style emerged.



Programming Interviews Exposed

Programming Interviews Exposed Author John Mongan
ISBN-10 9781118283400
Release 2012-11-14
Pages 336
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Be prepared for your next job interview with this tried-and-true advice In today's tight job market, competition for programming jobs is hotter than ever. This third edition of a popular guide to programming interviews includes new code examples, information on the latest languages, new chapters on sorting and design patterns, tips on using LinkedIn, and a downloadable app to help prepare applicants for the interview. Like its earlier editions, this guide covers what software companies and IT departments want their programmers to know and includes plenty of helpful hints to boost your confidence. Looks at current job search and hiring processes, such as the rise of LinkedIn and other social networks as recruiting resources Addresses the most important languages for a programmer to know and features examples in multiple languages Includes new programming questions designed to sharpen your knowledge Features all-new chapters on design patterns and sorting, including how to deal with memory constraints and mobility issues Walk into your next job interview with confidence, knowing you have thoroughly studied this newest edition of Programming Interviews Exposed.



Elements of ML Programming

Elements of ML Programming Author Jeffrey D. Ullman
ISBN-10 0137903871
Release 1998-01
Pages 383
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This highly accessible introduction to the fundamentals of ML is presented by computer science educator and author, Jeffrey D. Ullman. The primary change in the Second Edition is that it has been thoroughly revised and reorganized to conform to the new language standard called ML97. This is the first book that offers both an accurate step-by-step tutorial to ML programming and a comprehensive reference to advanced features. It is the only book that focuses on the popular SML/NJ implementation. The material is arranged for use in sophomore through graduate level classes or for self-study. This text assumes no previous knowledge of ML or functional programming, and can be used to teach ML as a first programming language. It is also an excellent supplement or reference for programming language concepts, functional programming, or compiler courses.



Essentials of Programming Languages

Essentials of Programming Languages Author Daniel P. Friedman
ISBN-10 9780262062794
Release 2008-04-18
Pages 410
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1. Inductive sets of data 2. Data abstraction 3. Expressions 4. State 5. Continuation-passing interpreters 6. Continuation-passing style 7. Types 8. Modules 9. Objects and classes.



From Mathematics to Generic Programming

From Mathematics to Generic Programming Author Alexander A. Stepanov
ISBN-10 9780133491784
Release 2014-11-13
Pages 320
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In this substantive yet accessible book, pioneering software designer Alexander Stepanov and his colleague Daniel Rose illuminate the principles of generic programming and the mathematical concept of abstraction on which it is based, helping you write code that is both simpler and more powerful. If you’re a reasonably proficient programmer who can think logically, you have all the background you’ll need. Stepanov and Rose introduce the relevant abstract algebra and number theory with exceptional clarity. They carefully explain the problems mathematicians first needed to solve, and then show how these mathematical solutions translate to generic programming and the creation of more effective and elegant code. To demonstrate the crucial role these mathematical principles play in many modern applications, the authors show how to use these results and generalized algorithms to implement a real-world public-key cryptosystem. As you read this book, you’ll master the thought processes necessary for effective programming and learn how to generalize narrowly conceived algorithms to widen their usefulness without losing efficiency. You’ll also gain deep insight into the value of mathematics to programming—insight that will prove invaluable no matter what programming languages and paradigms you use. You will learn about How to generalize a four thousand-year-old algorithm, demonstrating indispensable lessons about clarity and efficiency Ancient paradoxes, beautiful theorems, and the productive tension between continuous and discrete A simple algorithm for finding greatest common divisor (GCD) and modern abstractions that build on it Powerful mathematical approaches to abstraction How abstract algebra provides the idea at the heart of generic programming Axioms, proofs, theories, and models: using mathematical techniques to organize knowledge about your algorithms and data structures Surprising subtleties of simple programming tasks and what you can learn from them How practical implementations can exploit theoretical knowledge



Elements of Functional Programming

Elements of Functional Programming Author Chris Reade
ISBN-10 UOM:39015047355287
Release 1989-01-01
Pages 600
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Software -- Programming Techniques.



Masterminds of Programming

Masterminds of Programming Author Federico Biancuzzi
ISBN-10 9780596550943
Release 2009-03-21
Pages 496
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Masterminds of Programming features exclusive interviews with the creators of several historic and highly influential programming languages. In this unique collection, you'll learn about the processes that led to specific design decisions, including the goals they had in mind, the trade-offs they had to make, and how their experiences have left an impact on programming today. Masterminds of Programming includes individual interviews with: Adin D. Falkoff: APL Thomas E. Kurtz: BASIC Charles H. Moore: FORTH Robin Milner: ML Donald D. Chamberlin: SQL Alfred Aho, Peter Weinberger, and Brian Kernighan: AWK Charles Geschke and John Warnock: PostScript Bjarne Stroustrup: C++ Bertrand Meyer: Eiffel Brad Cox and Tom Love: Objective-C Larry Wall: Perl Simon Peyton Jones, Paul Hudak, Philip Wadler, and John Hughes: Haskell Guido van Rossum: Python Luiz Henrique de Figueiredo and Roberto Ierusalimschy: Lua James Gosling: Java Grady Booch, Ivar Jacobson, and James Rumbaugh: UML Anders Hejlsberg: Delphi inventor and lead developer of C# If you're interested in the people whose vision and hard work helped shape the computer industry, you'll find Masterminds of Programming fascinating.



FORTRAN 77

FORTRAN 77 Author
ISBN-10 PSU:000013305857
Release 1986-01-01
Pages 358
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FORTRAN 77 has been writing in one form or another for most of life. You can find so many inspiration from FORTRAN 77 also informative, and entertaining. Click DOWNLOAD or Read Online button to get full FORTRAN 77 book for free.



Cracking Programming Interviews

Cracking Programming Interviews Author Sergei Nakariakov
ISBN-10
Release 2014-02-07
Pages 524
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Part I Algorithms and Data Structures 1 Fundamentals Approximating the square root of a number Generating Permutation Efficiently Unique 5-bit Sequences Select Kth Smallest Element The Non-Crooks Problem Is this (almost) sorted? Sorting an almost sorted list The Longest Upsequence Problem Fixed size generic array in C++ Seating Problem Segment Problems Exponentiation Searching two-dimensional sorted array Hamming Problem Constant Time Range Query Linear Time Sorting Writing a Value as the Sum of Squares The Celebrity Problem Transport Problem Find Length of the rope Switch Bulb Problem In, On or Out The problem of the balanced seg The problem of the most isolated villages 2 Arrays The Plateau Problem Searching in Two Dimensional Sequence The Welfare Crook Problem 2D Array Rotation A Queuing Problem in A Post Office Interpolation Search Robot Walk Linear Time Sorting Write as sum of consecutive positive numbers Print 2D Array in Spiral Order The Problem of the Circular Racecourse Sparse Array Trick Bulterman’s Reshuffling Problem Finding the majority Mode of a Multiset Circular Array Find Median of two sorted arrays Finding the missing integer Finding the missing number with sorted columns Re-arranging an array Switch and Bulb Problem Compute sum of sub-array Find a number not sum of subsets of array Kth Smallest Element in Two Sorted Arrays Sort a sequence of sub-sequences Find missing integer Inplace Reversing Find the number not occurring twice in an array 3 Trees Lowest Common Ancestor(LCA) Problem Spying Campaign 4 Dynamic Programming Stage Coach Problem Matrix Multiplication TSP Problem A Simple Path Problem String Edit Distance Music recognition Max Sub-Array Problem 5 Graphs Reliable distribution Independent Set Party Problem 6 Miscellaneous Compute Next Higher Number Searching in Possibly Empty Two Dimensional Sequence Matching Nuts and Bolts Optimally Random-number generation Weighted Median Compute a^n Compute a^n revisited Compute the product a × b Compute the quotient and remainder Compute GCD Computed Constrained GCD Alternative Euclid’ Algorithm Revisit Constrained GCD Compute Square using only addition and subtraction Factorization Factorization Revisited Decimal Representation Reverse Decimal Representation Solve Inequality Solve Inequality Revisited Print Decimal Representation Decimal Period Length Sequence Periodicity Problem Compute Function Emulate Division and Modulus Operations Sorting Array of Strings : Linear Time LRU data structure Exchange Prefix and Suffix 7 Parallel Algorithms Parallel Addition Find Maximum Parallel Prefix Problem Finding Ranks in Linked Lists Finding the k th Smallest Element 8 Low Level Algorithms Manipulating Rightmost Bits Counting 1-Bits Counting the 1-bits in an Array Computing Parity of a word Counting Leading/Trailing 0’s Bit Reversal Bit Shuffling Integer Square Root Newton’s Method Integer Exponentiation LRU Algorithm Shortest String of 1-Bits Fibonacci words Computation of Power of 2 Round to a known power of 2 Round to Next Power of 2 Efficient Multiplication by Constants Bit-wise Rotation Gray Code Conversion Average of Integers without Overflow Least/Most Significant 1 Bit Next bit Permutation Modulus Division Part II C++ 8 General 9 Constant Expression 10 Type Specifier 11 Namespaces 12 Misc 13 Classes 14 Templates 15 Standard Library



The Elements of C Programming Style

The Elements of C Programming Style Author Jay Ranade
ISBN-10 UCSC:32106010606744
Release 1993
Pages 340
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Novice and experienced C programmers alike will discover precise and direct programming rules explained with examples and detailed discussions. In addition, more than 300 sample programs are included that demonstrate how to produce clear, concise software constructs that are executable and elegant.



The Elements of Java TM Style

The Elements of Java TM  Style Author Al Vermeulen
ISBN-10 0521777682
Release 2000-01-28
Pages 128
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The Elements of Java Style, written by renowned author Scott Ambler, Rogue Wave Software Vice President Alan Vermeulen, and a team of programmers from Rogue Wave, is for anyone who writes Java code. While there are many books that explain the syntax and basic use of Java, this book, first published in 2000, explains not just what you can do with the syntax, but what you ought to do. Just as Strunk and White's The Elements of Style provides rules of usage for the English language, this book provides a set of rules for Java practitioners to follow. While illustrating these rules with parallel examples of correct and incorrect usage, the book provides a collection of standards, conventions, and guidelines for writing solid Java code which will be easy to understand, maintain, and enhance. Anyone who writes Java code or plans to should have this book next to their computer.