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Face Detection and Gesture Recognition for Human Computer Interaction

Face Detection and Gesture Recognition for Human Computer Interaction Author Ming-Hsuan Yang
ISBN-10 9781461514237
Release 2012-12-06
Pages 182
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Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.



3D Face Processing

3D Face Processing Author Zhen Wen
ISBN-10 9781402080470
Release 2004-07-22
Pages 137
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3D Face Processing: Modeling, Analysis and Synthesis introduces the frontiers of 3D face processing techniques. It reviews existing 3D face processing techniques, including techniques for 3D face geometry modeling; 3D face motion modeling; and 3D face motion tracking and animation. Then it discusses a unified framework for face modeling, analysis and synthesis. In this framework, the authors present new methods for modeling complex natural facial motion, as well as face appearance variations due to illumination and subtle motion. Then the authors apply the framework to face tracking, expression recognition and face avatar for HCI interface. They conclude this book with comments on future work in the 3D face processing framework. 3D Face Processing: Modeling, Analysis and Synthesis will interest those working in face processing for intelligent human computer interaction and video surveillance. It contains a comprehensive survey on existing face processing techniques, which can serve as a reference for students and researchers. It also covers in-depth discussion on face motion analysis and synthesis algorithms, which will benefit more advanced graduate students and researchers.



Video Mining

Video Mining Author Azriel Rosenfeld
ISBN-10 9781475769289
Release 2013-03-09
Pages 340
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Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video Video understanding deals with understanding of video understanding. sequences, e.g., recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvi ous overlap with computer vision. The main goal of computer graphics is to generate and animate realistic looking images, and videos. Re searchers in computer graphics are increasingly employing techniques from computer vision to generate the synthetic imagery. A good exam pIe of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is derived from real images using computer vision techniques. Here the shift is from synthesis to analy sis followed by synthesis. Image processing has always overlapped with computer vision because they both inherently work directly with images.



Computer Vision in Human Computer Interaction

Computer Vision in Human Computer Interaction Author Nicu Sebe
ISBN-10 9783540220121
Release 2004-05-07
Pages 232
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This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI 2004, held at ECCV 2004 in Prague, Czech Republic in May 2004. The 19 revised full papers presented together with an introductory overview and an invited paper were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on human-robot interaction, gesture recognition and body tracking, systems, and face and head.



Human Computer Interaction

Human Computer Interaction Author Michael Lew
ISBN-10 9783540757733
Release 2007-11-04
Pages 157
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This book constitutes the refereed proceedings of the International Workshop on Human Computer Interaction, HCI 2007. Coverage in the 16 revised full papers presented includes affective detection and recognition, human motion tracking, multimedia data modeling and visualization, HCI issues in image/video retrieval, learning in HCI, input and interaction techniques, perceptual user interfaces, wearable and pervasive technologies in HCI and intelligent virtual environments.



Human Computer Interaction HCI Intelligent Multimodal Interaction Environments

Human Computer Interaction  HCI Intelligent Multimodal Interaction Environments Author Julie A. Jacko
ISBN-10 9783540731108
Release 2007-08-24
Pages 1038
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Here is the third of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, in July 2007, jointly with eight other thematically similar conferences. It covers multimodality and conversational dialogue; adaptive, intelligent and emotional user interfaces; gesture and eye gaze recognition; and interactive TV and media.



Gesture and Sign Language in Human Computer Interaction

Gesture and Sign Language in Human Computer Interaction Author Ipke Wachsmuth
ISBN-10 3540644245
Release 1998-04-15
Pages 320
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This book presents the thoroughly refereed post-workshop proceedings of an International Workshop on Gesture and Sign Language in Human-Computer Interaction held in Bielefeld, Germany, in 1997. The book presents 25 revised papers together with two invited lectures. Recently, gesture and sign language have become key issues for advanced interface design in the humanization of computer interaction: AI, neural networks, pattern recognition, and agent techniques are having a significant impact on this area of research and development. The papers are organized in sections on semiotics for gesture movement, hidden Markov models, motion analysis and synthesis, multimodal interfaces, neural network methods, and applications.



Facial Analysis from Continuous Video with Applications to Human Computer Interface

Facial Analysis from Continuous Video with Applications to Human Computer Interface Author Antonio J. Colmenarez
ISBN-10 9781402078033
Release 2006-04-11
Pages 134
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Computer vision algorithms for the analysis of video data are obtained from a camera aimed at the user of an interactive system. It is potentially useful to enhance the interface between users and machines. These image sequences provide information from which machines can identify and keep track of their users, recognize their facial expressions and gestures, and complement other forms of human-computer interfaces. Facial Analysis from Continuous Video with Applications to Human-Computer Interfaces presents a learning technique based on information-theoretic discrimination which is used to construct face and facial feature detectors. This book also describes a real-time system for face and facial feature detection and tracking in continuous video. Finally, this book presents a probabilistic framework for embedded face and facial expression recognition from image sequences. Facial Analysis from Continuous Video with Applications to Human-Computer Interfaces is designed for a professional audience composed of researchers and practitioners in industry. This book is also suitable as a secondary text for graduate-level students in computer science and engineering.



Multimedia Computer Graphics and Broadcasting Part I

Multimedia  Computer Graphics and Broadcasting  Part I Author Tai-hoon Kim
ISBN-10 9783642272035
Release 2011-11-29
Pages 424
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The two volume set, CCIS 262 and 263, constitutes the refereed proceedings of the International Conference, MulGraB 2011, held as Part of the Future Generation Information Technology Conference, FGIT 2011, in conjunction with GDC 2011, Jeju Island, Korea, in December 2011. The papers presented were carefully reviewed and selected from numerous submissions and focuse on the various aspects of multimedia, computer graphics and broadcasting.



Automated Face Analysis Emerging Technologies and Research

Automated Face Analysis  Emerging Technologies and Research Author Kim, Daijin
ISBN-10 9781605662176
Release 2009-03-31
Pages 448
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"This book provides related theoretical background to understand the overall configuration and challenging problem of automated face analysis systems"--Provided by publisher.



Analysis and Modelling of Faces and Gestures

Analysis and Modelling of Faces and Gestures Author Wenyi Zhao
ISBN-10 3540292292
Release 2005-10-04
Pages 424
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This book constitutes the refereed proceedings of the Second International Workshop on Analysis and Modelling of Faces and Gestures, AMFG 2005, held in Beijing, China in October 2005 within the scope of ICCV 2005, the International Conference on Computer Vision. The 30 revised full papers presented together with 2 invited papers were carefully reviewed and selected from 90 submissions. The papers give a survey of the status of recognition, analysis and modeling of face and gesture. The topics of these papers range from feature representation, robust recognition, learning, 3D modeling, to psychology.



Human Computer Interaction

Human Computer Interaction Author Julie Jacko
ISBN-10 0805849319
Release 2003-09-01
Pages 1480
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This is the second volume in the HCI International Conference Proceedings 2003. See following arrangement for details.



Gesture Recognition

Gesture Recognition Author Sergio Escalera
ISBN-10 9783319570211
Release 2017-08-15
Pages 578
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This book presents a selection of chapters, written by leading international researchers, related to the automatic analysis of gestures from still images and multi-modal RGB-Depth image sequences. It offers a comprehensive review of vision-based approaches for supervised gesture recognition methods that have been validated by various challenges. Several aspects of gesture recognition are reviewed, including data acquisition from different sources, feature extraction, learning, and recognition of gestures.



Gesture Based Communication in Human Computer Interaction

Gesture Based Communication in Human Computer Interaction Author Annelies Braffort
ISBN-10 9783540466161
Release 2003-06-29
Pages 340
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Gesture Based Communication in Human Computer Interaction has been writing in one form or another for most of life. You can find so many inspiration from Gesture Based Communication in Human Computer Interaction also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Gesture Based Communication in Human Computer Interaction book for free.



Applied Pattern Recognition

Applied Pattern Recognition Author Horst Bunke
ISBN-10 9783540768302
Release 2008-04-11
Pages 246
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A sharp increase in the computing power of modern computers has triggered the development of powerful algorithms that can analyze complex patterns in large amounts of data within a short time period. Consequently, it has become possible to apply pattern recognition techniques to new tasks. The main goal of this book is to cover some of the latest application domains of pattern recognition while presenting novel techniques that have been developed or customized in those domains.



Multimodal Interface for Human machine Communication

Multimodal Interface for Human machine Communication Author P. C. Yuen
ISBN-10 9810245947
Release 2002
Pages 262
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With the advance of speech, image and video technology, human-computer interaction (HCI) will reach a new phase.In recent years, HCI has been extended to human-machine communication (HMC) and the perceptual user interface (PUI). The final goal in HMC is that the communication between humans and machines is similar to human-to-human communication. Moreover, the machine can support human-to-human communication (e.g. an interface for the disabled). For this reason, various aspects of human communication are to be considered in HMC. The HMC interface, called a multimodal interface, includes different types of input methods, such as natural language, gestures, face and handwriting characters.The nine papers in this book have been selected from the 92 high-quality papers constituting the proceedings of the 2nd International Conference on Multimodal Interface (ICMI '99), which was held in Hong Kong in 1999. The papers cover a wide spectrum of the multimodal interface.



New Perspectives in Information Systems and Technologies

New Perspectives in Information Systems and Technologies Author Álvaro Rocha
ISBN-10 9783319059488
Release 2014-03-19
Pages 500
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This book contains a selection of articles from The 2014 World Conference on Information Systems and Technologies (WorldCIST'14), held between the 15th and 18th of April in Funchal, Madeira, Portugal, a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences and challenges of modern Information Systems and Technologies research, technological development and applications. The main topics covered are: Information and Knowledge Management; Organizational Models and Information Systems; Intelligent and Decision Support Systems; Software Systems, Architectures, Applications and Tools; Computer Networks, Mobility and Pervasive Systems; Radar Technologies; Human-Computer Interaction; Health Informatics and Information Technologies in Education.