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Face Detection and Gesture Recognition for Human Computer Interaction

Face Detection and Gesture Recognition for Human Computer Interaction Author Ming-Hsuan Yang
ISBN-10 9781461514237
Release 2012-12-06
Pages 182
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Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.



3D Face Processing

3D Face Processing Author Zhen Wen
ISBN-10 9781402080470
Release 2004-07-22
Pages 137
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3D Face Processing: Modeling, Analysis and Synthesis introduces the frontiers of 3D face processing techniques. It reviews existing 3D face processing techniques, including techniques for 3D face geometry modeling; 3D face motion modeling; and 3D face motion tracking and animation. Then it discusses a unified framework for face modeling, analysis and synthesis. In this framework, the authors present new methods for modeling complex natural facial motion, as well as face appearance variations due to illumination and subtle motion. Then the authors apply the framework to face tracking, expression recognition and face avatar for HCI interface. They conclude this book with comments on future work in the 3D face processing framework. 3D Face Processing: Modeling, Analysis and Synthesis will interest those working in face processing for intelligent human computer interaction and video surveillance. It contains a comprehensive survey on existing face processing techniques, which can serve as a reference for students and researchers. It also covers in-depth discussion on face motion analysis and synthesis algorithms, which will benefit more advanced graduate students and researchers.



Video Mining

Video Mining Author Azriel Rosenfeld
ISBN-10 9781475769289
Release 2013-03-09
Pages 340
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Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video Video understanding deals with understanding of video understanding. sequences, e.g., recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvi ous overlap with computer vision. The main goal of computer graphics is to generate and animate realistic looking images, and videos. Re searchers in computer graphics are increasingly employing techniques from computer vision to generate the synthetic imagery. A good exam pIe of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is derived from real images using computer vision techniques. Here the shift is from synthesis to analy sis followed by synthesis. Image processing has always overlapped with computer vision because they both inherently work directly with images.



Human Computer Interaction

Human Computer Interaction Author Michael Lew
ISBN-10 9783540757733
Release 2007-11-04
Pages 157
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This book constitutes the refereed proceedings of the International Workshop on Human Computer Interaction, HCI 2007. Coverage in the 16 revised full papers presented includes affective detection and recognition, human motion tracking, multimedia data modeling and visualization, HCI issues in image/video retrieval, learning in HCI, input and interaction techniques, perceptual user interfaces, wearable and pervasive technologies in HCI and intelligent virtual environments.



Visual Affect Recognition

Visual Affect Recognition Author Ioanna-Ourania Stathopoulou
ISBN-10 9781607505969
Release 2010-01-01
Pages 247
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Visual Affect Recognition has been writing in one form or another for most of life. You can find so many inspiration from Visual Affect Recognition also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Visual Affect Recognition book for free.



Human Computer Interaction HCI Intelligent Multimodal Interaction Environments

Human Computer Interaction  HCI Intelligent Multimodal Interaction Environments Author Julie A. Jacko
ISBN-10 9783540731108
Release 2007-08-24
Pages 1038
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Here is the third of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, in July 2007, jointly with eight other thematically similar conferences. It covers multimodality and conversational dialogue; adaptive, intelligent and emotional user interfaces; gesture and eye gaze recognition; and interactive TV and media.



Computer Vision in Human Computer Interaction

Computer Vision in Human Computer Interaction Author Nicu Sebe
ISBN-10 9783540248378
Release 2004-05-12
Pages 236
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This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI 2004, held at ECCV 2004 in Prague, Czech Republic in May 2004. The 19 revised full papers presented together with an introductory overview and an invited paper were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on human-robot interaction, gesture recognition and body tracking, systems, and face and head.



Facial Analysis from Continuous Video with Applications to Human Computer Interface

Facial Analysis from Continuous Video with Applications to Human Computer Interface Author Antonio J. Colmenarez
ISBN-10 9781402078033
Release 2006-04-11
Pages 134
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Computer vision algorithms for the analysis of video data are obtained from a camera aimed at the user of an interactive system. It is potentially useful to enhance the interface between users and machines. These image sequences provide information from which machines can identify and keep track of their users, recognize their facial expressions and gestures, and complement other forms of human-computer interfaces. Facial Analysis from Continuous Video with Applications to Human-Computer Interfaces presents a learning technique based on information-theoretic discrimination which is used to construct face and facial feature detectors. This book also describes a real-time system for face and facial feature detection and tracking in continuous video. Finally, this book presents a probabilistic framework for embedded face and facial expression recognition from image sequences. Facial Analysis from Continuous Video with Applications to Human-Computer Interfaces is designed for a professional audience composed of researchers and practitioners in industry. This book is also suitable as a secondary text for graduate-level students in computer science and engineering.



Computer Vision in Human Computer Interaction

Computer Vision in Human Computer Interaction Author Nicu Sebe
ISBN-10 9783540296201
Release 2005-10-10
Pages 230
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This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ICCV 2005, held in Beijing, China in October 2005 within the scope of ICCV 2005, the International Conference on Computer Vision. The 22 revised full papers presented were carefully reviewed and selected from 74 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from human-robot interaction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems and are organized in topical sections on tracking, interfacing, event detection, augmented reality, hand and gesture, as well as applications.



Computer Vision for Multimedia Applications Methods and Solutions

Computer Vision for Multimedia Applications  Methods and Solutions Author Wang, Jinjun
ISBN-10 9781609600266
Release 2010-10-31
Pages 354
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"This book presents the latest developments in computer vision methods applicable to various problems in multimedia computing, including new ideas, as well as problems in computer vision and multimedia computing"--Provided by publisher.



Gesture and Sign Language in Human Computer Interaction

Gesture and Sign Language in Human Computer Interaction Author Ipke Wachsmuth
ISBN-10 3540644245
Release 1998-04-15
Pages 320
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This book presents the thoroughly refereed post-workshop proceedings of an International Workshop on Gesture and Sign Language in Human-Computer Interaction held in Bielefeld, Germany, in 1997. The book presents 25 revised papers together with two invited lectures. Recently, gesture and sign language have become key issues for advanced interface design in the humanization of computer interaction: AI, neural networks, pattern recognition, and agent techniques are having a significant impact on this area of research and development. The papers are organized in sections on semiotics for gesture movement, hidden Markov models, motion analysis and synthesis, multimodal interfaces, neural network methods, and applications.



Applied Pattern Recognition

Applied Pattern Recognition Author Horst Bunke
ISBN-10 9783540768302
Release 2008-04-11
Pages 246
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A sharp increase in the computing power of modern computers has triggered the development of powerful algorithms that can analyze complex patterns in large amounts of data within a short time period. Consequently, it has become possible to apply pattern recognition techniques to new tasks. The main goal of this book is to cover some of the latest application domains of pattern recognition while presenting novel techniques that have been developed or customized in those domains.



Multimedia Computer Graphics and Broadcasting Part I

Multimedia  Computer Graphics and Broadcasting  Part I Author Tai-hoon Kim
ISBN-10 9783642272035
Release 2011-11-29
Pages 424
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The two volume set, CCIS 262 and 263, constitutes the refereed proceedings of the International Conference, MulGraB 2011, held as Part of the Future Generation Information Technology Conference, FGIT 2011, in conjunction with GDC 2011, Jeju Island, Korea, in December 2011. The papers presented were carefully reviewed and selected from numerous submissions and focuse on the various aspects of multimedia, computer graphics and broadcasting.



Gesture Recognition

Gesture Recognition Author Sergio Escalera
ISBN-10 9783319570211
Release 2017-08-15
Pages 578
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This book presents a selection of chapters, written by leading international researchers, related to the automatic analysis of gestures from still images and multi-modal RGB-Depth image sequences. It offers a comprehensive review of vision-based approaches for supervised gesture recognition methods that have been validated by various challenges. Several aspects of gesture recognition are reviewed, including data acquisition from different sources, feature extraction, learning, and recognition of gestures.



Computers in the Human Interaction Loop

Computers in the Human Interaction Loop Author Alexander Waibel
ISBN-10 9781848820548
Release 2009-04-05
Pages 376
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This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services. The book is based on a major European Integrated Project, CHLI (Computers in the Human Interaction Loop), and throws light on the paradigm shift in the area of HCI that rather than humans interactive directly with machines, computers should observe and understand human interaction, and support humans during their work and interaction in an implicit and proactive manner.



Advances in Multimodal Interfaces ICMI 2000

Advances in Multimodal Interfaces   ICMI 2000 Author Tieniu Tan
ISBN-10 9783540411802
Release 2000-09-29
Pages 678
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This book constitutes the refereed proceedings of the Third International Conference on Multimodal Interfaces, ICMI 2000, held in Beijing, China in October 2000. The 38 revised full papers and 48 poster papers presented in the book were carefully reviewed and selected from a total of 172 submissions. The papers are organized in topical sections on affective and perceptual computing; gesture recognition; face and facial expression detection, recognition and synthesis; multilingual interfaces and natural language understanding; speech processing and speaker detection; object motion, tracking and recognition; handwriting recognition; input devices; virtual and augmented reality; multimodal interfaces for wearable and mobile computing; sign languages and multimodal navigation; and multimodal integration and application systems.



Automated Face Analysis Emerging Technologies and Research

Automated Face Analysis  Emerging Technologies and Research Author Kim, Daijin
ISBN-10 9781605662176
Release 2009-03-31
Pages 448
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"This book provides related theoretical background to understand the overall configuration and challenging problem of automated face analysis systems"--Provided by publisher.