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Frontiers of Human Centered Computing Online Communities and Virtual Environments

Frontiers of Human Centered Computing  Online Communities and Virtual Environments Author Rae Earnshaw
ISBN-10 9781447102595
Release 2012-12-06
Pages 482
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Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1]. Research frontiers ofhuman-computer interaction include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.



Universal Access Theoretical Perspectives Practice and Experience

Universal Access  Theoretical Perspectives  Practice  and Experience Author Noelle Carbonell
ISBN-10 9783540365723
Release 2003-07-01
Pages 538
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This book constitutes the thoroughly refereed post-proceedings of the 7th ERCIM Workshop on User Interfaces for All, held in Paris, France, in October 2002. The 40 revised full papers presented were carefully reviewed and selected during two rounds of refereeing and revision. The papers are organized in topical sections on user interfaces for all: accessibility issues, user interfaces for all: design and assessment, towards an information society for all, novel interaction paradigms: new modalities and dialogue style, novel interaction paradigms: accessibility issues, and mobile computing: design and evaluation.



Research and Development in Art Design and Creativity

Research and Development in Art  Design and Creativity Author Rae Earnshaw
ISBN-10 9783319330051
Release 2016-08-13
Pages 87
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This book details how research and development in art and design can be formulated, progressed, measured, and reviewed. It explores the challenges of interdisciplinary research and highlights its importance and significance for the future of research in art and design and its relationship to science and technology. The author looks at how creative processes and ideas are devised and how technology and its applications are changing these processes and the way in which research is developed and advanced. The use of digital environments in art and design, and the application of new frameworks, tools, and opportunities for the expression of new ideas and design are discussed. Research and Development in Art, Design and Creativity is an essential read for anyone interested in the concept of collaboration and communication and how this applies to art and its creation.



Agent Culture

Agent Culture Author Sabine Payr
ISBN-10 9780805848083
Release 2004-06-11
Pages 464
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This volume began with a workshop of the Austrian Research Institute for Artificial Intelligence held in 2001. Concerned with embodied agents as cultural objects and subjects, the book is divided into three parts. It begins by drawing attention to the cultural embeddedness of technology in general and agent design in particular, as a reminder that there cannot be an agent without culture. The section concludes that agent systems not only can be used to establish a shared understanding, but can also promote the diversity of understanding and identity. Part II consists of chapters dealing with design concepts and reflections on cross-cultural believability. It suggests how an agent's behavior may be adapted to the cultural context of application while maintaining consistency and describes an approach based on the OCC model--which is widely known and used in the embodied agents research community. Next, the section suggests that Affect Control Theory--an empirically-based, mathematically-elaborated perspective on microsociology--can be incorporated into agents in order to give them a capacity for normative role behaviors and emotional displays. Subsequent chapters pass on from more general considerations to the design and implementation of cross-cultural characters and present virtual character design from the perspective of the artist and the practitioner in stressing that corporate culture and audience culture(s) both guide the design choices, but the resulting culturally adapted agent is "handcrafted." It ends with a chapter that reports cross-cultural user studies made in the UK, Austria, and Croatia. Part III discusses the potential of agents as mediators in intercultural communication. It includes an overview of the ways in which embodied agents are and could be used to coach the acquisition of intercultural communication skills, followed by a chapter that suggests agents could be used to intentionally mold intercultural communication. The last chapter addresses the need for a shared sense of community in large-scale collaboration systems for multi-national organizations that transcends any one cultural orientation and that is truly multicultural.



Mechanical Engineers Handbook Volume 2

Mechanical Engineers  Handbook  Volume 2 Author Myer Kutz
ISBN-10 9781118930809
Release 2015-03-02
Pages 1008
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Full coverage of electronics, MEMS, and instrumentation and control in mechanical engineering This second volume of Mechanical Engineers' Handbook covers electronics, MEMS, and instrumentation and control, giving you accessible and in-depth access to the topics you'll encounter in the discipline: computer-aided design, product design for manufacturing and assembly, design optimization, total quality management in mechanical system design, reliability in the mechanical design process for sustainability, life-cycle design, design for remanufacturing processes, signal processing, data acquisition and display systems, and much more. The book provides a quick guide to specialized areas you may encounter in your work, giving you access to the basics of each and pointing you toward trusted resources for further reading, if needed. The accessible information inside offers discussions, examples, and analyses of the topics covered, rather than the straight data, formulas, and calculations you'll find in other handbooks. Presents the most comprehensive coverage of the entire discipline of Mechanical Engineering anywhere in four interrelated books Offers the option of being purchased as a four-book set or as single books Comes in a subscription format through the Wiley Online Library and in electronic and custom formats Engineers at all levels will find Mechanical Engineers' Handbook, Volume 2 an excellent resource they can turn to for the basics of electronics, MEMS, and instrumentation and control.



Berkshire Encyclopedia of Human computer Interaction

Berkshire Encyclopedia of Human computer Interaction Author
ISBN-10 UVA:X004808302
Release 2004
Pages 958
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This encyclopedia, edited by the deputy director of the National Science Foundation's Division of Information and Intelligent Systems, compiles 186 articles on the maturing field of human-computer interaction (HCI). Topics cover applications (e.g., Classrooms, Law enforcement, Telecommuting), computer hardware (Keyboard, Liquid crystal displays, Mouse), fields of study (Ergonomics, Sociology and HCI), methods (Gesture recognition, Icons, Natural-language processing), societal issues (Cybersex, Workforce), and other subjects (Arpanet, Mosaic, Website design). Article length averages 3-5 pages, with some longer articles, such as the 10-page History of HCI. Many entries are divided with boldface subheadings, enabling users to quickly identify main elements.



Interactions

Interactions Author
ISBN-10 CORNELL:31924083076913
Release 2001
Pages
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A magazine for designers of interactive products.



Social Computing

Social Computing Author Subhasish Dasgupta
ISBN-10 9781605669847
Release 2010
Pages 2365
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With an increasing accessibility to social networking tools, the development of Web 2.0, and the emergence of virtual worlds, social computing crosses cultural boundaries to join people in the digital landscape. Social Computing: Concepts, Methodologies, Tools, and Applications uncovers the growing and expanding phenomenon of human behavior, social constructs, and communication in online environments. This multiple volume publication presents the latest research on social change, evolving networks, media, and interaction with technology to offer audiences a comprehensive view of the impact of social computing on the way cultures think, act, and exchange information.



People and Computers

People and Computers Author
ISBN-10 IND:30000085384802
Release 2002
Pages
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People and Computers has been writing in one form or another for most of life. You can find so many inspiration from People and Computers also informative, and entertaining. Click DOWNLOAD or Read Online button to get full People and Computers book for free.



Dependable Computing Systems

Dependable Computing Systems Author Hassan B. Diab
ISBN-10 UCSD:31822030934996
Release 2005-10-05
Pages 638
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A team of recognized experts leads the way to dependable computing systems With computers and networks pervading every aspect of daily life, there is an ever-growing demand for dependability. In this unique resource, researchers and organizations will find the tools needed to identify and engage state-of-the-art approaches used for the specification, design, and assessment of dependable computer systems. The first part of the book addresses models and paradigms of dependable computing, and the second part deals with enabling technologies and applications. Tough issues in creating dependable computing systems are also tackled, including: * Verification techniques * Model-based evaluation * Adjudication and data fusion * Robust communications primitives * Fault tolerance * Middleware * Grid security * Dependability in IBM mainframes * Embedded software * Real-time systems Each chapter of this contributed work has been authored by a recognized expert. This is an excellent textbook for graduate and advanced undergraduate students in electrical engineering, computer engineering, and computer science, as well as a must-have reference that will help engineers, programmers, and technologists develop systems that are secure and reliable.



Being There

Being There Author G. Riva
ISBN-10 1586033018
Release 2003
Pages 321
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"Presence," the sense of "being there" in a mediated environment, has been applied to describe the user experience when interacting with advanced media interfaces such as virtual environments. Why examine the concept of presence? There are compelling practical and theoretical reasons. The definition of the construct of presence is of particular interest today because it has the potential relevance for the design and evaluation of a broad range of interactive and non-interactive media and applications in several areas such as medicine, entertainment, education and training. An enhanced sense of presence plays an important role in technologies such as the video telephone, high definition television (HDTV), 3G portable phones, home and arcade video games, the World Wide Web, and more. The book examines the different facets of the concept of presence. It begins by noting practical and theoretical reasons for studying this concept. Different theories of presence are identified and a detailed description of the concepts included in these conceptualizations is presented. Existing research and about the factors that encourage or discourage a sense of presence in media users as well as the physiological and psychological effects of presence are then outlined. Finally, suggestions concerning possible evolutions of this concept allowed by the diffusion of ambient intelligence and 3G portable communication are presented.



The Resonant Interface

The Resonant Interface Author Steven Heim
ISBN-10 0321375963
Release 2008
Pages 665
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In an age of ubiquitous computing it is essential that Interaction Design be based on the rich foundation of HCI research and knowledge. The Resonant Interface does that and more. It moves beyond the traditional scope of human-computer interaction (HCI) and is based on the concept of active learning that integrates theory and practice. Using Computers: Interaction Paradigms; Interaction Frameworks and Styles. Designing Interaction: Interaction Design Process; Discovery; Design; Design Principles; Interaction Design Models; Usability Testing. Facets of Interaction: Color; Interface Components; Icons; Text; Speech and Hearing; Touch and Movement. For all readers interested in human-computer interaction (HCI).



American Book Publishing Record

American Book Publishing Record Author
ISBN-10 STANFORD:36105111051640
Release 2001
Pages
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American Book Publishing Record has been writing in one form or another for most of life. You can find so many inspiration from American Book Publishing Record also informative, and entertaining. Click DOWNLOAD or Read Online button to get full American Book Publishing Record book for free.



Forthcoming Books

Forthcoming Books Author Rose Arny
ISBN-10 UOM:39015058394381
Release 2001
Pages
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Forthcoming Books has been writing in one form or another for most of life. You can find so many inspiration from Forthcoming Books also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Forthcoming Books book for free.



The Walking People

The Walking People Author Paula Underwood
ISBN-10 1879678101
Release 1993
Pages 839
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The Walking People has been writing in one form or another for most of life. You can find so many inspiration from The Walking People also informative, and entertaining. Click DOWNLOAD or Read Online button to get full The Walking People book for free.



Books in Print

Books in Print Author
ISBN-10 UOM:39015062097749
Release 2005
Pages
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Books in print is the major source of information on books currently published and in print in the United States. The database provides the record of forthcoming books, books in-print, and books out-of-print.



People and Computers XV Interaction without Frontiers

People and Computers XV     Interaction without Frontiers Author Ann Blandford
ISBN-10 1852335157
Release 2001-09-24
Pages 593
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In 2001 AFIHM and the British HCI Group combined their annual conferences, bringing together the best features of each organisation's separate conference series, and providing a special opportunity for the French- and English-speaking HCI communities to interact. This volume contains the full papers presented at IHM-HCI 2001, the 15th annual conference of the British HCI group, a specialist group of the British Computer Society and the 14th annual conference of the Association Francophone d'interaction Homme-Machine, an independent association for any French-speaking person who is interested in Human-Computer Interaction. Human-Computer Interaction is a discipline well-suited to such a multi-linguistic and multi-cultural conference since it brings together researchers and practitioners from a variety of disciplines with very different ways of thinking and working. As a community we are already used to tackling the challenges of working across such boundaries, dealing with the problems and taking advantage of the richness of the resulting insights: interaction without frontiers. The papers presented in this volume cover all the main areas of HCI research, but also focus on considering the challenges of new applications addressing the following themes: - Enriching HCI by crossing national, linguistic and cultural boundaries; - Achieving greater co-operation between disciplines to deliver usable, useful and exciting design solutions; - Benefiting from experience gained in other application areas; - Transcending interaction constraints through the use of novel technologies; - Supporting mobile users.