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Games with a Purpose GWAPS

Games with a Purpose  GWAPS Author Mathieu Lafourcade
ISBN-10 9781119136323
Release 2015-06-29
Pages 158
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Human brains can be seen as knowledge processors in a distributed system. Each of them can achieve, conscious or not, a small part of a treatment too important to be done by one. These are also "hunter / gatherers" of knowledge. Provided that the number of contributors is large enough, the results are usually better quality than if they were the result of the activity of a single person, even if it is a domain expert. This type of activity is done via online games.



Trends and Applications of Serious Gaming and Social Media

Trends and Applications of Serious Gaming and Social Media Author Youngkyun Baek
ISBN-10 9789814560269
Release 2014-07-08
Pages 186
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This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.



Serious Games Development and Applications

Serious Games Development and Applications Author Minhua Ma
ISBN-10 9783642238345
Release 2012-02-21
Pages 147
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This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA 2011, held in Lisbon, Portugal in September 2011. The 13 revised full papers presented were carefully reviewed and selected for publication. Among the topics addressed are virtual reality, computer assisted learning, computer graphics, tutoring systems, e-learning, e-culture, and guiding systems.



The Semantic Web ISWC 2012

The Semantic Web    ISWC 2012 Author Philippe Cudre-Maroux
ISBN-10 9783642351730
Release 2012-10-28
Pages 467
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The two-volume set LNCS 7649 + 7650 constitutes the refereed proceedings of the 11th International Semantic Web Conference, ISWC 2012, held in Boston, MA, USA, in November 2012. The International Semantic Web Conference is the premier forum for Semantic Web research, where cutting edge scientific results and technological innovations are presented, where problems and solutions are discussed, and where the future of this vision is being developed. It brings together specialists in fields such as artificial intelligence, databases, social networks, distributed computing, Web engineering, information systems, human-computer interaction, natural language processing, and the social sciences. Volume 1 contains a total of 41 papers which were presented in the research track. They were carefully reviewed and selected from 186 submissions. Volume 2 contains 17 papers from the in-use track which were accepted from 77 submissions. In addition, it presents 8 contributions to the evaluations and experiments track and 7 long papers and 8 short papers of the doctoral consortium.



Crowdsourcing for Linguistic Field Research and E Learning

Crowdsourcing for Linguistic Field Research and E Learning Author Fabian Kneißl
ISBN-10 9783844293180
Release 2014-04-27
Pages 188
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Dissertation in Informatics about the application of crowdsourcing techniques



Handbook of Linguistic Annotation

Handbook of Linguistic Annotation Author Nancy Ide
ISBN-10 9789402408812
Release 2017-05-31
Pages 1459
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This handbook offers a thorough treatment of the science of linguistic annotation. Leaders in the field guide the reader through the process of modeling, creating an annotation language, building a corpus and evaluating it for correctness. Essential reading for both computer scientists and linguistic researchers.Linguistic annotation is an increasingly important activity in the field of computational linguistics because of its critical role in the development of language models for natural language processing applications. Part one of this book covers all phases of the linguistic annotation process, from annotation scheme design and choice of representation format through both the manual and automatic annotation process, evaluation, and iterative improvement of annotation accuracy. The second part of the book includes case studies of annotation projects across the spectrum of linguistic annotation types, including morpho-syntactic tagging, syntactic analyses, a range of semantic analyses (semantic roles, named entities, sentiment and opinion), time and event and spatial analyses, and discourse level analyses including discourse structure, co-reference, etc. Each case study addresses the various phases and processes discussed in the chapters of part one.



Natural Language Annotation for Machine Learning

Natural Language Annotation for Machine Learning Author James Pustejovsky
ISBN-10 9781449359768
Release 2012-10-11
Pages 342
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Create your own natural language training corpus for machine learning. Whether you’re working with English, Chinese, or any other natural language, this hands-on book guides you through a proven annotation development cycle—the process of adding metadata to your training corpus to help ML algorithms work more efficiently. You don’t need any programming or linguistics experience to get started. Using detailed examples at every step, you’ll learn how the MATTER Annotation Development Process helps you Model, Annotate, Train, Test, Evaluate, and Revise your training corpus. You also get a complete walkthrough of a real-world annotation project. Define a clear annotation goal before collecting your dataset (corpus) Learn tools for analyzing the linguistic content of your corpus Build a model and specification for your annotation project Examine the different annotation formats, from basic XML to the Linguistic Annotation Framework Create a gold standard corpus that can be used to train and test ML algorithms Select the ML algorithms that will process your annotated data Evaluate the test results and revise your annotation task Learn how to use lightweight software for annotating texts and adjudicating the annotations This book is a perfect companion to O’Reilly’s Natural Language Processing with Python.



Warfare and the Third World

Warfare and the Third World Author R. Harkavy
ISBN-10 9781137079268
Release 2016-04-30
Pages 413
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This book is designed to help the reader better understand the conduct of war by focusing on the 'how' not the 'why' of warfare. It examines a number of crucial dimensions of contemporary armed conflict such as: the strategies, operations, tactics, doctrines and weapons of conventional and low-intensity war; military geography; the cultural underpinnings of strategies and tactics; arms resupply, security assistance, and foreign intervention.



Search Computing

Search Computing Author Stefano Ceri
ISBN-10 9783642342134
Release 2012-11-06
Pages 255
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Search computing, which has evolved from service computing, focuses on building the answers to complex search queries by interacting with a constellation of cooperating search services, using the ranking and joining of results as the dominant factors for service composition. The field is multi-disciplinary in nature and takes advantage of contributions from other research areas such as knowledge representation, human-computer interfaces, psychology, sociology, economics, and legal sciences. This book is the third in the Search Computing series and contains a collection of 16 papers, which in most cases were contributed to several workshops during 2011 organized by members of the Search Computing project in the context of major international conferences: ExploreWeb at ICWE 2011, Very Large Data Search and DBRank at VLDB 2011, DATAVIEW at ECOWS 2011, and OrdRing at ISWC 2011. The papers provide very useful insights on search computing problems and issues. The book has been divided into four parts focussing on: extraction and integration; query and visualization paradigms; exploring linked data; and games, social search and economics.



Participatory Sensing Opinions and Collective Awareness

Participatory Sensing  Opinions and Collective Awareness Author Vittorio Loreto
ISBN-10 9783319256580
Release 2016-05-13
Pages 405
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This book introduces and reviews recent advances in the field in a comprehensive and non-technical way by focusing on the potential of emerging citizen-science and social-computation frameworks, coupled with the latest theoretical and modeling tools developed by physicists, mathematicians, computer and social scientists to analyse, interpret and visualize complex data sets. There is overwhelming evidence that the current organisation of our economies and societies is seriously damaging biological ecosystems and human living conditions in the short term, with potentially catastrophic effects in the long term. The need to re-organise the daily activities with the greatest impact – energy consumption, transport, housing – towards a more efficient and sustainable development model has recently been raised in the public debate on several global, environmental issues. Above all, this requires the mismatch between global, societal and individual needs to be addressed. Recent advances in Information and Communication Technologies (ICT) can trigger important transitions at the individual and collective level to achieve this aim. Based on the findings of the collaborative research network EveryAware the following developments among the emerging ICT technologies are discussed in depth in this volume: • Participatory sensing – where ICT development is pushed to the level where it can support informed action at the hyperlocal scale, providing capabilities for environmental monitoring, data aggregation and mining, as well as information presentation and sharing. • Web gaming, social computing and internet-mediated collaboration – where the Web will continue to acquire the status of an infrastructure for social computing, allowing users’ cognitive abilities to be coordinated in online communities, and steering the collective action towards predefined goals. • Collective awareness and decision-making – where the access to both personal and community data, collected by users, processed with suitable analysis tools, and re-presented in an appropriate format by usable communication interfaces leads to a bottom-up development of collective social strategies.



Reliabilism and Contemporary Epistemology

Reliabilism and Contemporary Epistemology Author Alvin I. Goldman
ISBN-10 9780199812882
Release 2012-03-13
Pages 336
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This is the most up-to-date collection of essays by the leading proponent of process reliabilism, refining and clarifying that theory and critiquing its rivals. The volume features important essays on the internalism/externalism debate, epistemic value, the intuitional methodology of philosophy, and social epistemology.



How Computer Games Help Children Learn

How Computer Games Help Children Learn Author David Williamson Shaffer
ISBN-10 0230602525
Release 2008-01-22
Pages 242
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Evaluates a controversial theory about the educational potential of computer games, revealing how specific games can teach children how to develop creative thinking processes akin to those of today's successful professionals. Reprint. 15,000 first printing.



Cities Under Siege

Cities Under Siege Author Stephen Graham
ISBN-10 9781844677627
Release 2011-11-01
Pages 402
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A powerful exposé of how political violence operates through the spaces of urban life. Cities are the new battleground of our increasingly urban world. From the slums of the global South to the wealthy financial centers of the West, Cities Under Siege traces the spread of political violence through the sites, spaces, infrastructure and symbols of the world’s rapidly expanding metropolitan areas. Drawing on a wealth of original research, Stephen Graham shows how Western militaries and security forces now perceive all urban terrain as a conflict zone inhabited by lurking shadow enemies. Urban inhabitants have become targets that need to be continually tracked, scanned and controlled. Graham examines the transformation of Western armies into high-tech urban counter-insurgency forces. He looks at the militarization and surveillance of international borders, the use of ‘security’ concerns to suppress democratic dissent, and the enacting of legislation to suspend civilian law. In doing so, he reveals how the New Military Urbanism permeates the entire fabric of urban life, from subway and transport networks hardwired with high-tech ‘command and control’ systems to the insidious militarization of a popular culture corrupted by the all-pervasive discourse of ‘terrorism.’



Human Computer Interaction Design and Evaluation

Human Computer Interaction  Design and Evaluation Author Masaaki Kurosu
ISBN-10 9783319209012
Release 2015-07-20
Pages 556
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The 3-volume set LNCS 9169, 9170, 9171 constitutes the refereed proceedings of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers in LNCS 9169 are organized in topical sections on HCI theory and practice; HCI design and evaluation methods and tools; interaction design; emotions in HCI.



Advances in Computer Entertainment

Advances in Computer Entertainment Author Anton Nijholt
ISBN-10 9783642342929
Release 2012-10-12
Pages 599
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This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.



Social Epistemology

Social Epistemology Author Alvin I. Goldman
ISBN-10 9780195334531
Release 2011
Pages 357
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An outstanding voice in the field, the jazz critic for The Village Voice leads readers through the first century of the music in a voluminous, expert account of the great jazz artists past and present and their distinctive contributions. UP.



A Practical Guide to Sentiment Analysis

A Practical Guide to Sentiment Analysis Author Erik Cambria
ISBN-10 9783319553948
Release 2017-05-12
Pages 224
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Sentiment analysis research has been started long back and recently it is one of the demanding research topics. Research activities on Sentiment Analysis in natural language texts and other media are gaining ground with full swing. But, till date, no concise set of factors has been yet defined that really affects how writers’ sentiment i.e., broadly human sentiment is expressed, perceived, recognized, processed, and interpreted in natural languages. The existing reported solutions or the available systems are still far from perfect or fail to meet the satisfaction level of the end users. The reasons may be that there are dozens of conceptual rules that govern sentiment and even there are possibly unlimited clues that can convey these concepts from realization to practical implementation. Therefore, the main aim of this book is to provide a feasible research platform to our ambitious researchers towards developing the practical solutions that will be indeed beneficial for our society, business and future researches as well.