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Growing Object Oriented Software Guided by Tests

Growing Object Oriented Software  Guided by Tests Author Steve Freeman
ISBN-10 0321699769
Release 2009-10-12
Pages 384
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Test-Driven Development (TDD) is now an established technique for delivering better software faster. TDD is based on a simple idea: Write tests for your code before you write the code itself. However, this "simple" idea takes skill and judgment to do well. Now there's a practical guide to TDD that takes you beyond the basic concepts. Drawing on a decade of experience building real-world systems, two TDD pioneers show how to let tests guide your development and “grow” software that is coherent, reliable, and maintainable. Steve Freeman and Nat Pryce describe the processes they use, the design principles they strive to achieve, and some of the tools that help them get the job done. Through an extended worked example, you’ll learn how TDD works at multiple levels, using tests to drive the features and the object-oriented structure of the code, and using Mock Objects to discover and then describe relationships between objects. Along the way, the book systematically addresses challenges that development teams encounter with TDD—from integrating TDD into your processes to testing your most difficult features. Coverage includes Implementing TDD effectively: getting started, and maintaining your momentum throughout the project Creating cleaner, more expressive, more sustainable code Using tests to stay relentlessly focused on sustaining quality Understanding how TDD, Mock Objects, and Object-Oriented Design come together in the context of a real software development project Using Mock Objects to guide object-oriented designs Succeeding where TDD is difficult: managing complex test data, and testing persistence and concurrency



Growing Object oriented Software Guided by Tests

Growing Object oriented Software  Guided by Tests Author Steve Freeman
ISBN-10 0321503627
Release 2010
Pages 358
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Foreword by Kent Beck "The authors of this book have led a revolution in the craft of programming by controlling the environment in which software grows." --Ward Cunningham "At last, a book suffused with code that exposes the deep symbiosis between TDD and OOD. This one's a keeper." --Robert C. Martin "If you want to be an expert in the state of the art in TDD, you need to understand the ideas in this book."--Michael Feathers Test-Driven Development (TDD) is now an established technique for delivering better software faster. TDD is based on a simple idea: Write tests for your code before you write the code itself. However, this "simple" idea takes skill and judgment to do well. Now there's a practical guide to TDD that takes you beyond the basic concepts. Drawing on a decade of experience building real-world systems, two TDD pioneers show how to let tests guide your development and "grow" software that is coherent, reliable, and maintainable. Steve Freeman and Nat Pryce describe the processes they use, the design principles they strive to achieve, and some of the tools that help them get the job done. Through an extended worked example, you'll learn how TDD works at multiple levels, using tests to drive the features and the object-oriented structure of the code, and using Mock Objects to discover and then describe relationships between objects. Along the way, the book systematically addresses challenges that development teams encounter with TDD--from integrating TDD into your processes to testing your most difficult features. Coverage includes * Implementing TDD effectively: getting started, and maintaining your momentum throughout the project * Creating cleaner, more expressive, more sustainable code * Using tests to stay relentlessly focused on sustaining quality * Understanding how TDD, Mock Objects, and Object-Oriented Design come together in the context of a real software development project * Using Mock Objects to guide object-oriented designs * Succeeding where TDD is difficult: managing complex test data, and testing persistence and concurrency



Growing Object Oriented Software Guided by Tests

Growing Object Oriented Software  Guided by Tests Author Steve Freeman, Nat Pryce
ISBN-10 8131734730
Release
Pages
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Growing Object Oriented Software Guided by Tests has been writing in one form or another for most of life. You can find so many inspiration from Growing Object Oriented Software Guided by Tests also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Growing Object Oriented Software Guided by Tests book for free.



xUnit Test Patterns

xUnit Test Patterns Author Gerard Meszaros
ISBN-10 9780132797467
Release 2007-05-21
Pages 944
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Automated testing is a cornerstone of agile development. An effective testing strategy will deliver new functionality more aggressively, accelerate user feedback, and improve quality. However, for many developers, creating effective automated tests is a unique and unfamiliar challenge. xUnit Test Patterns is the definitive guide to writing automated tests using xUnit, the most popular unit testing framework in use today. Agile coach and test automation expert Gerard Meszaros describes 68 proven patterns for making tests easier to write, understand, and maintain. He then shows you how to make them more robust and repeatable--and far more cost-effective. Loaded with information, this book feels like three books in one. The first part is a detailed tutorial on test automation that covers everything from test strategy to in-depth test coding. The second part, a catalog of 18 frequently encountered "test smells," provides trouble-shooting guidelines to help you determine the root cause of problems and the most applicable patterns. The third part contains detailed descriptions of each pattern, including refactoring instructions illustrated by extensive code samples in multiple programming languages.



Object Thinking

Object Thinking Author David West
ISBN-10 9780735619654
Release 2004
Pages 334
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In OBJECT THINKING, esteemed object technologist David West contends that the mindset makes the programmer--not the tools and techniques. Delving into the history, philosophy, and even politics of object-oriented programming, West reveals how the best programmers rely on analysis and conceptualization--on thinking--rather than formal process and methods. Both provocative and pragmatic, this book gives form to what's primarily been an oral tradition among the field's revolutionary thinkers--and it illustrates specific object-behavior practices that you can adopt for true object design and superior results. Gain an in-depth understanding of: Prerequisites and principles of object thinking. Object knowledge implicit in eXtreme Programming (XP) and Agile software development. Object conceptualization and modeling. Metaphors, vocabulary, and design for object development. Learn viable techniques for: Decomposing complex domains in terms of objects. Identifying object relationships, interactions, and constraints. Relating object behavior to internal structure and implementation design. Incorporating object thinking into XP and Agile practice.



Test driven Development

Test driven Development Author Kent Beck
ISBN-10 9780321146533
Release 2003
Pages 220
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Write clean code that works with the help of this groundbreaking software method. Example-driven teaching is the basis of Beck's step-by-step instruction that will have readers using TDD to further their projects.



Junit Recipes Practical Method For Programmer Test

Junit Recipes Practical Method For Programmer Test Author J. B. Rainsberger
ISBN-10 8177226177
Release 2005-06-20
Pages 752
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JUnit the unit testing framework for Java is simple to use, but some code can be tricky to test. When you're facing such code you will be glad to have this book. It is a how-to reference full of practical advice on all issues of testing, from how to name your test case classes to how to test complicated J2EE applications. Its valuable advice includes side matters that can have a big payoff, like how to organize your test data or how to manage expensive test resources.In this book you will find one hundred and thirty seven solutions to a range of problems, from simple to complex, selected for you by an experienced developer and master tester. Each recipe follows the same organization giving you the problem and its background before discussing your options in solving it.



Growing Object Oriented Software Guided by Tests

Growing Object Oriented Software  Guided by Tests Author Freeman
ISBN-10 8131746593
Release 2009
Pages 385
Download Link Click Here

Growing Object Oriented Software Guided by Tests has been writing in one form or another for most of life. You can find so many inspiration from Growing Object Oriented Software Guided by Tests also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Growing Object Oriented Software Guided by Tests book for free.



Test driven Development

Test driven Development Author David Astels
ISBN-10 0131016490
Release 2003
Pages 562
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* *A practical complimentary book to Kent Beck's Test-Driven Development *Ensures robust, bug-free software by advocating testing before coding *Key points are illuminated by examples in Java



Object Design

Object Design Author Rebecca Wirfs-Brock
ISBN-10 0201379430
Release 2003
Pages 390
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Object technology pioneer Wirfs-Brock teams with expert McKean to present a thoroughly updated, modern, and proven method for the design of software. The book is packed with practical design techniques that enable the practitioner to get the job done.



Growing Object Oriented Software Guided by Tests

Growing Object Oriented Software  Guided by Tests Author
ISBN-10 OCLC:762163027
Release 2009
Pages 384
Download Link Click Here

Growing Object Oriented Software Guided by Tests has been writing in one form or another for most of life. You can find so many inspiration from Growing Object Oriented Software Guided by Tests also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Growing Object Oriented Software Guided by Tests book for free.



Refactoring Workbook

Refactoring Workbook Author William C. Wake
ISBN-10 0321109295
Release 2004
Pages 235
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& Most software practitioners deal with inherited code; this book teaches them how to optimize it & & Workbook approach facilitates the learning process & & Helps you identify where problems in a software application exist or are likely to exist



Test Driven JavaScript Development

Test Driven JavaScript Development Author Christian Johansen
ISBN-10 9780321684059
Release 2010-09-09
Pages 480
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For JavaScript developers working on increasingly large and complex projects, effective automated testing is crucial to success. Test-Driven JavaScript Development is a complete, best-practice guide to agile JavaScript testing and quality assurance with the test-driven development (TDD) methodology. Leading agile JavaScript developer Christian Johansen covers all aspects of applying state-of-the-art automated testing in JavaScript environments, walking readers through the entire development lifecycle, from project launch to application deployment, and beyond. Using real-life examples driven by unit tests, Johansen shows how to use TDD to gain greater confidence in your code base, so you can fearlessly refactor and build more robust, maintainable, and reliable JavaScript code at lower cost. Throughout, he addresses crucial issues ranging from code design to performance optimization, offering realistic solutions for developers, QA specialists, and testers. Coverage includes • Understanding automated testing and TDD • Building effective automated testing workflows • Testing code for both browsers and servers (using Node.js) • Using TDD to build cleaner APIs, better modularized code, and more robust software • Writing testable code • Using test stubs and mocks to test units in isolation • Continuously improving code through refactoring • Walking through the construction and automated testing of fully functional software The accompanying Web site, tddjs.com, contains all of the book’s code listings and additional resources.



ATDD by Example

ATDD by Example Author Markus Gärtner
ISBN-10 9780132763240
Release 2012-06-26
Pages 240
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With Acceptance Test-Driven Development (ATDD), business customers, testers, and developers can collaborate to produce testable requirements that help them build higher quality software more rapidly. However, ATDD is still widely misunderstood by many practitioners. ATDD by Example is the first practical, entry-level, hands-on guide to implementing and successfully applying it. ATDD pioneer Markus Gärtner walks readers step by step through deriving the right systems from business users, and then implementing fully automated, functional tests that accurately reflect business requirements, are intelligible to stakeholders, and promote more effective development. Through two end-to-end case studies, Gärtner demonstrates how ATDD can be applied using diverse frameworks and languages. Each case study is accompanied by an extensive set of artifacts, including test automation classes, step definitions, and full sample implementations. These realistic examples illuminate ATDD’s fundamental principles, show how ATDD fits into the broader development process, highlight tips from Gärtner’s extensive experience, and identify crucial pitfalls to avoid. Readers will learn to Master the thought processes associated with successful ATDD implementation Use ATDD with Cucumber to describe software in ways businesspeople can understand Test web pages using ATDD tools Bring ATDD to Java with the FitNesse wiki-based acceptance test framework Use examples more effectively in Behavior-Driven Development (BDD) Specify software collaboratively through innovative workshops Implement more user-friendly and collaborative test automation Test more cleanly, listen to test results, and refactor tests for greater value If you’re a tester, analyst, developer, or project manager, this book offers a concrete foundation for achieving real benefits with ATDD now–and it will help you reap even more value as you gain experience.



Lean Architecture

Lean Architecture Author James O. Coplien
ISBN-10 9780470970133
Release 2011-01-06
Pages 376
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More and more Agile projects are seeking architectural roots as they struggle with complexity and scale - and they're seeking lightweight ways to do it Still seeking? In this book the authors help you to find your own path Taking cues from Lean development, they can help steer your project toward practices with longstanding track records Up-front architecture? Sure. You can deliver an architecture as code that compiles and that concretely guides development without bogging it down in a mass of documents and guesses about the implementation Documentation? Even a whiteboard diagram, or a CRC card, is documentation: the goal isn't to avoid documentation, but to document just the right things in just the right amount Process? This all works within the frameworks of Scrum, XP, and other Agile approaches



Object Oriented Analysis and Design

Object Oriented Analysis and Design Author Mike O'Docherty
ISBN-10 0470092408
Release 2005-05-20
Pages 580
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Covering the breadth of a large topic, this book provides a thorough grounding in object-oriented concepts, the software development process, UML and multi-tier technologies. After covering some basic ground work underpinning OO software projects, the book follows the steps of a typical development project (Requirements Capture - Design - Specification & Test), showing how an abstract problem is taken through to a concrete solution. The book is programming language agnostic - so code is kept to a minimum to avoid detail and deviation into implementation minutiae. A single case study running through the text provides a realistic example showing development from an initial proposal through to a finished system. Key artifacts such as the requirements document and detailed designs are included. For each aspect of the case study, there is an exercise for the reader to produce similar documents for a different system.



Design Patterns Explained

Design Patterns Explained Author Alan Shalloway
ISBN-10 0321630041
Release 2004-10-12
Pages 480
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"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.