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Guild Wars Ghosts of Ascalon

Guild Wars  Ghosts of Ascalon Author Matt Forbeck
ISBN-10 1439156034
Release 2010-07-27
Pages 384
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250 years ago, Ascalon burned . . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory. Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon. Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!



Guild Wars Edge of Destiny

Guild Wars  Edge of Destiny Author J. Robert King
ISBN-10 1439156042
Release 2010-12-28
Pages 432
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Destiny Called - They Answered In the dark recesses of Tyria, elder dragons have awoken from millennial slumbers. First came Primordus, which stirred in the Depths forcing the asura to flee to the surface. Half a century later, Jormag awoke and drove the norn from the frozen climes of the Northern Shiverpeaks, corrupting sons and brothers along the way. A generation later, Zhaitan arose in a cataclysmic event that reshaped a continent and flooded the capital of the human nation of Kryta. The races of Tyria stand on the edge of destiny. Heroes have battled against dragon minions, only to be corrupted into service of the enemy. Armies have marched on the dragons and been swep aside. The dwarves sacrificed their entire race to defeat a single dragon champion. The age of mortals may soon be over. This is a time for heroes. While the races of Tyria stand apart, six heroic individuals will come together to fight for their people: Eir, the norn huntress with the soul of an artist; Snaff, the asuran ge­nius, and his ambitious assistant Zojja; Rytlock, the ferocious charr warrior in exile; Caithe, a deadly sylvari with deep secrets; and Logan, the valiant human guardian dealing with divided loyalties. Together they become Destiny’s Edge. Together they answer the call. But will it be enough?



Guild Wars Sea of Sorrows

Guild Wars  Sea of Sorrows Author Ree Soesbee
ISBN-10 9781416589624
Release 2013-06-25
Pages 478
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After the lost kingdom of Orr, along with the Elder Dragon Zhaitan and his undead minions, emerges from the sea, it is up to Cobiah Marriner, one of the last survivors of the city of Lion's Arch, to avenge his home and stop the forces of evil. Original. 75,000 first printing. Video game tie-in.



Halo

Halo Author Matt Forbeck
ISBN-10 9781785656767
Release 2017-11-14
Pages 400
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An original full-length novel set in the Halo universe and based on the New York Times bestselling video game series! Molly Patel was only seven years old when the alien alliance known as the Covenant destroyed her homeworld and killed her family. As one of the few to escape the glassing of Paris IV, and despite the United Nations Space Command winning the war on behalf of humanity, Molly never forgot how much she had lost. Nine years later, when her adoptive parents—research scientists specializing in ancient Forerunner technology—are called to the mysterious and wondrous place known as Onyx, Molly vehemently objects. It’s not so much that Molly’s concerned about relocating to inside a spherical construct the diameter of an entire solar system, but the fact that she also has to live alongside members of the same alien species that murdered her family. And when the Servants of the Abiding Truth—a violent ex-Covenant sect under the guidance of the notorious Pale Blade—somehow makes its way inside this supposedly impregnable sphere, Molly is now forced to consider if she and her new parents have made a terrible and fatal mistake in coming here...



Ghosts of Ascalon

Ghosts of Ascalon Author Matt Forbeck
ISBN-10 9781783291892
Release 2014-05-30
Pages 304
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250 years ago, Ascalon burned . . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king's rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory. Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won't sign the truce until their most prized possession, the Claw of the Khan-Ur, is returned from the ruins of fallen Ascalon. Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won't give it up easily, and not everyone wants peace!



Halo Bad Blood

Halo  Bad Blood Author Matt Forbeck
ISBN-10 9781789090406
Release 2018-07-06
Pages 336
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An original full-length novel set in the Halo universe and based on the New York Times bestselling video game series! Just hours following their climactic battle on the Forerunner planet Genesis, the Spartans of Blue Team and Fireteam Osiris find themselves running for their lives from the malevolent machinations of the now-renegade artificial intelligence Cortana. But even as they attempt to stay one step ahead, trouble seems to find Spartan Edward Buck no matter where he turns. A secret mission enacted by the Office of Naval Intelligence could possibly help turn the tide, and has Buck reluctantly agreeing to reform his old team, Alpha-Nine. Because if the band is really getting back together for this one, that means everybody—including the Spartan who Buck never wants to see again, the one who committed the ultimate betrayal of trust...



More Forbidden Knowledge

More Forbidden Knowledge Author Matt Forbeck
ISBN-10 1605500321
Release 2009-04-18
Pages 256
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Adrenaline junkies took to the first edition like a Molotov cocktail to an empty car, and now we?re back with the eyebrow singeing, nerve-shaking, possible assault-charge causing, second round of forbidden knowledge. Where its predecessor pushed the limits and put the pedal to the metal, this followup explodes through boundaries and sets the reader in a tailspin of danger, temptation, and fun. Inside this edgy four-color self-destruction manual, you will learn how to: Become a mercenary; Amputate a limb; Summon a demon; Pass a drug test; Kite checks; and more. Certain to cause some laughs, scrapes, burns, and scarring?emotional and physical?this book packs twice the punch, kick, and fun.



Creatures of the Abyss

Creatures of the Abyss Author Murray Leinster
ISBN-10
Release 2015-11-10
Pages
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Murray Leinster (June 16, 1896 – June 8, 1975) was a nom de plume of William Fitzgerald Jenkins, an award-winning American writer of science fiction and alternate history. He wrote and published more than 1,500 short stories and articles, 14 movie scripts, and hundreds of radio scripts and television plays. Leinster was born in Norfolk, Virginia, the son of George B. Jenkins and Mary L. Jenkins. His father was an accountant. Although both parents were born in Virginia, the family lived in Manhattan in 1910, according to the 1910 Federal Census. He began his career as a freelance writer before World War I; he was two months short of his 20th birthday when his first story, "The Foreigner", appeared in the May 1916 issue of H. L. Mencken's literary magazine The Smart Set. Over the next three years, Leinster published ten more stories in the magazine. During and after World War I, he began appearing in pulp magazines like Argosy, Snappy Stories, and Breezy Stories. He continued to appear regularly in Argosy into the 1950s. When the pulp magazines began to diversify into particular genres in the 1920s, Leinster followed suit, selling jungle stories to Danger Trails, westerns to West and Cowboy Stories, detective stories to Black Mask and Mystery Stories, horror stories to Weird Tales, and even romance stories to Love Story Magazine under the pen name Louisa Carter Lee. Leinster's first science fiction story, "The Runaway Skyscraper", appeared in the February 22, 1919 issue of Argosy, and was reprinted in the June 1926 issue of Hugo Gernsback's first science fiction magazine, Amazing Stories. In the 1930s, he published several science fiction stories and serials in Amazing and Astounding Stories (the first issue of Astounding included his story "Tanks"). He continued to appear frequently in other genre pulps such as Detective Fiction Weekly and Smashing Western, as well as Collier's Weekly beginning in 1936 and Esquire starting in 1939. Leinster is credited with the invention of parallel universe stories. Four years before Jack Williamson's The Legion of Time came out, Leinster published his "Sidewise in Time" in the June 1934 issue of Astounding. Leinster's vision of extraordinary oscillations in time ('sidewise in time') had a long-term impact on other authors, for example Isaac Asimov's "Living Space", "The Red Queen's Race", and The End of Eternity.



Dead Ball

Dead Ball Author Matt Forbeck
ISBN-10 184416201X
Release 2005-12
Pages 404
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Dirk "Dunk" Hoffnung, a star Blood Bowl player, is forced to start all over again in the Goblin Leagues, in the sequel to Blood Bowl. Original.



Guild Wars 2 Signature Series Guide

Guild Wars 2 Signature Series Guide Author BradyGames
ISBN-10 0744013828
Release 2012-08-28
Pages 400
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Provides tips, techniques, and strategies for the fantasy multiplayer online role-playing game set in Tyria.



Magic

Magic Author Matt Forbeck
ISBN-10 1613777396
Release 2014-09-09
Pages 400
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Dack Fayden, the greatest thief in the Multiverse, searches for the people who destroyed his town.



The Con Job

The Con Job Author Matt Forbeck
ISBN-10 9781101618509
Release 2012-12-31
Pages 320
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The rich and powerful take what they want. We steal it back for you. When a disreputable dealer starts swindling aged and ailing comic-book creators out of their wealth—and their high-valued comics and artwork—the daughter of one victim comes to ex-insurance investigator Nathan Ford and his team of counter-crooks for help. Their scheme: run a con at the Comic-Con International, where the crook intends to sell the goods. But there’s more going on than simple theft. An arson plot is in motion that will not only destroy countless rare collectibles, but may end up costing lives. With time short, the team must take down a ruthless mark whose true motives have yet to be revealed…



Magic The Gathering Vol 1

Magic The Gathering  Vol  1 Author Matt Forbeck
ISBN-10 PKEY:APR120379
Release
Pages
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Get ready, Magic: The Gathering fans, there's a new Planeswalker in town! In search of greater magical knowledge and on the hunt for the people who destroyed his town, Dack Fayden is the greatest thief in the Multiverse. When he gets his hands on his latest prize, though, he has no idea where it will lead him - or to who! Collects issues #1-4.



Blood Bowl

Blood Bowl Author Boom! Studios
ISBN-10 1934506346
Release 2009-02-03
Pages 125
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Welcome to the hyper-violent hilarity of Blood Bowl, the mini-series that puts the fantasy (as in elves, dwarfs, orcs, and ogres) back into football! Blood Bowl novelist Matt Forbeck brings his trademark twisted blend of humor and action to the first-ever Blood Bowl comic book, featuring the now-legendary Bad Bay Hackers in a grudge match against the ever-evil Orcland Raiders! Join the Hackers as they begin their brutal march to their next championship game, filled with spiked balls, corrupt refs, and giant-sized barrels of Bugman's XXXXXX!



Mutant Chronicles

Mutant Chronicles Author Matt Forbeck
ISBN-10 0345509757
Release 2008-09-30
Pages 288
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“It will be a dangerous mission. I don’t expect that any of us will survive. But it’s a chance to save mankind, to save our world. Maybe the last chance.” By the end of the twenty-third century, Earth is a plague-ridden, war-ravaged cesspool dominated by megacorporations whose ruthless armies fight one another for power and for the very scarce resources there are left. Capitol fighters Mitch Hunter and Nathan Rooker are battling the opposing forces of the Bauhaus corporation when a cannon blast exposes and destroys an ancient stone seal in the ground. From the bowels of the Earth crawl hordes of necromutants with razorlike boneblades for arms, hideous humanoids that thrive and multiply by commandeering the bodies of dying soldiers. Mitch barely escapes–only to discover that both the rise of the mutants and the “Deliverer” who will save humanity have been prophesied. Unless Mitch and a group of warriors from each of the megacorporations succeed in reaching the hidden horrors and wiping out the mutant scourge, ouir world will literally become a hell on Earth. From the Paperback edition.



Death Match

Death Match Author Matt Forbeck
ISBN-10 1844162028
Release 2006-04
Pages 411
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In a fantasy kingdon where violence is a way of life, the number one sport is blood bowl - gridiron football where anything goes. Dirk 'Dunk' Hoffnung and the rest of the Bad Bay Hackers thought they'd taken everything the game of blood bowl could throw at them, but now, they literally have to play the game of their lives.



The Secret of Midway Ghosts of War 1

The Secret of Midway  Ghosts of War  1 Author Steve Watkins
ISBN-10 9780545665865
Release 2014-12-30
Pages 208
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History comes alive -- with ghosts! In the basement of his family's junkshop, Anderson and his friends Greg and Julie discover a trunk full of old military stuff. Including a battered navy peacoat from World War II, and when Anderson puts it on he finds a mysterious letter in the pocket. Curious, he takes the coat and letter home. But that's not all he brings home . . . Later that evening the ghost of a World War II sailor appears in Anderson's room. Anderson is completely freaked out. Who is the ghost and why hasn't he crossed over? But most importantly, what does he want with Anderson? Anderson, Greg, and Julie set out to find the truth and are soon wrapped up in a mystery that's over seventy years old. But it quickly becomes a race against the clock as they search to put the clues of sailor's life together before he vanishes for good. After everything he gave for his country, can Anderson, Julie, and Greg solve the mystery of the ghost before he disappears forever?