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GURPS Basic Set

GURPS Basic Set Author David L. Pulver
ISBN-10 1556347294
Release 2004-08-01
Pages 336
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"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover.



Gurp s Basic Set

Gurp s Basic Set Author Steve Jackson
ISBN-10 155634127X
Release 1991-01-01
Pages 256
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-- One of the best-selling roleplaying systems for more than a decade, and still getting stronger...currently ranked #3 by Comics Retailer Magazine. -- Winner of both the Origins Award and Gamer's Choice Award for Best Roleplaying Game! -- Written by Steve Jackson, one of the best-known names in roleplaying. GURPS, the Generic Universal RolePlaying System, is the most flexible roleplaying system you can use. One set of rules that works for all genres. Adventure in any world you can think of. It's easy to learn...you can jump right in with quick-start rules, pre-designed characters, and an easy-to-play solo adventure.



GURPS Fourth Edition Basic Set Characters

GURPS Fourth Edition Basic Set  Characters Author
ISBN-10 1556347294
Release 2004
Pages 336
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GURPS Fourth Edition Basic Set Characters has been writing in one form or another for most of life. You can find so many inspiration from GURPS Fourth Edition Basic Set Characters also informative, and entertaining. Click DOWNLOAD or Read Online button to get full GURPS Fourth Edition Basic Set Characters book for free.



GURPS Fourth Edition Basic Set Campaigns

GURPS Fourth Edition Basic Set  Campaigns Author Steve Jackson
ISBN-10 1556347308
Release 2004
Pages 240
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GURPS Fourth Edition Basic Set Campaigns has been writing in one form or another for most of life. You can find so many inspiration from GURPS Fourth Edition Basic Set Campaigns also informative, and entertaining. Click DOWNLOAD or Read Online button to get full GURPS Fourth Edition Basic Set Campaigns book for free.



Gurps Powers

Gurps Powers Author Sean Punch
ISBN-10 1556348207
Release 2017-06-22
Pages
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Save the World . . . or Destroy It! GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods! Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also includes guidelines for "special effects" and several different ways to vary a power on the fly - two crucial concepts for comic-book superheroics. GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. If you've got a high-powered campaign - or high-powered players - you want GURPS Powers!



Gurps Basic Set Third Edition Revised

Gurps Basic Set  Third Edition  Revised Author Steve Jackson
ISBN-10 1556348266
Release 2018-03-19
Pages 276
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Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.



GURPS Magic

GURPS Magic Author Steve Jackson
ISBN-10 1556342861
Release 1994-02-01
Pages 128
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-- Over 300 new magic spells adaptable to any game. -- Two whole new optional systems of magic! -- Written by system designer Steve Jackson.



GURPS Lite

GURPS Lite Author Sean Punch
ISBN-10 UOM:39015050162729
Release 2000
Pages 32
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GURPS Lite has been writing in one form or another for most of life. You can find so many inspiration from GURPS Lite also informative, and entertaining. Click DOWNLOAD or Read Online button to get full GURPS Lite book for free.



How to Be a Gurps GM

How to Be a Gurps GM Author Warren "Mook" Wilson
ISBN-10 1556348088
Release 2017-07-24
Pages 76
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The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!



Gurps Supers

Gurps  Supers Author William H. Stoddard
ISBN-10 1556347715
Release 2008-09-01
Pages 150
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This volume is a comprehensive playbook to the supers genre and to capturing it in your campaign. It is focused on drama and characterization.



Gurps Psionic Powers

Gurps Psionic Powers Author Steve Jackson Games
ISBN-10 1556347987
Release 2009-09-02
Pages 88
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Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. Players can use the abilities as presented, confident that they are built from and entirely compatible with the rest of the GURPS Fourth Edition character-creation system. Even better, game masters can use the entire system in a campaign: GURPS Psionic Powers distills the complexity of hundreds of possibilities into individual powers and power groups. This book does all the work, describing each power in levels, making it easy to represent stronger psychic gifts. In addition, the new rules and suggestions allow the entire system to work together to simulate a wide variety of psychic ability. Whether the powers are used as individual parts or as a cohesive whole, this supplement is the one-stop shop for mental mastery. With GURPS Psionic Powers, the mind is an open book! Description: 88-page B&W softcover.



Gurps Banestorm

Gurps Banestorm Author Phil Masters
ISBN-10 1556348258
Release 2018-02-05
Pages 244
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Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!



Gurps High Tech

Gurps High Tech Author S. a. Fisher
ISBN-10 1556348126
Release 2017-02-16
Pages 260
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All the Gear Is Here! Meticulously researched, GURPS High-Tech gives descriptions and stats for hundreds of kinds of historical weapons and personal armor, vehicles from the stagecoach to modern helicopters, and much more. GURPS High-Tech also has the gear and gadgets characters need. Communication, from early telegraphs to modern computers; tools of the trade for detectives, spies, and thieves; camping equipment, rations, and first-aid kits; business cards, watches, and fashionable duds - this book has it all, for encounters from the wilderness to high society and everything in between. GURPS High-Tech is the complete resource for equipment from the 18th century through the modern age, and will be appreciated by Game Masters no matter what system they use! GURPS High-Tech replaces GURPS High-Tech for Third Edition, GURPS Modern Firepower, and portions of GURPS Covert Ops.



GURPS GM s Screen

GURPS GM s Screen Author Steve Jackson Games
ISBN-10 1556347324
Release 2004-10-01
Pages 32
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GURPS GM s Screen has been writing in one form or another for most of life. You can find so many inspiration from GURPS GM s Screen also informative, and entertaining. Click DOWNLOAD or Read Online button to get full GURPS GM s Screen book for free.



Gurps Infinite Worlds

Gurps Infinite Worlds Author Kenneth Hite
ISBN-10 1556348134
Release 2017-02-16
Pages 244
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Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.



Interstellar Wars

Interstellar Wars Author Paul Drye
ISBN-10 1556347464
Release 2005-07-01
Pages 240
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The struggle between the First Imperium and the Terran Confederation has always been a pivotal era in Marc Miller's Traveller universe. Now, for the first time, Traveller players can explore this rich setting.



Gurps 4e Basic Set

Gurps 4e Basic Set Author Jesse Russell
ISBN-10 5510890479
Release 2012-05
Pages 132
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High Quality Content by WIKIPEDIA articles! GURPS 4e Basic Set is a hard-bound two volume set written by Steve Jackson, Sean M. Punch, and David L. Pulver. It was published in 2004 by Steve Jackson Games and contains the core rules for the fourth edition of GURPS. The first volume, Characters (ISBN 1-55634-729-4), addresses what players need to know to create a GURPS character and play the game. Eight sample characters are included. The second volume is titled Campaigns (ISBN 978-1-55634-730-6) and addresses the information a GM needs to build a world. All the basic information needed to run a GURPS campaign is here with genre or world-specific information in other books.