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How to Design Programs

How to Design Programs Author Matthias Felleisen
ISBN-10 0262062186
Release 2001
Pages 693
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This introduction to programming places computer science in the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process. This approach fosters a variety of skills -- critical reading, analytical thinking, creative synthesis, and attention to detail -- that are important for everyone, not just future computer programmers.The book exposes readers to two fundamentally new ideas. First, it presents program design guidelines that show the reader how to analyze a problem statement; how to formulate concise goals; how to make up examples; how to develop an outline of the solution, based on the analysis; how to finish the program; and how to test. Each step produces a well-defined intermediate product. Second, the book comes with a novel programming environment, the first one explicitly designed for beginners. The environment grows with the readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks.All the book's support materials are available for free on the Web. The Web site includes the environment, teacher guides, exercises for all levels, solutions, and additional projects.



Semantics Engineering with PLT Redex

Semantics Engineering with PLT Redex Author Matthias Felleisen
ISBN-10 0262062755
Release 2009
Pages 502
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The first comprehensive presentation of reduction semantics in one volume, and the first tool set for such forms of semantics.



Realm of Racket

Realm of Racket Author Matthias Felleisen
ISBN-10 9781593274917
Release 2013
Pages 312
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A guide to the Racket programming language is made accessible by augmenting the instruction with a collection of comics and games.



Informatics Curricula and Teaching Methods

Informatics Curricula and Teaching Methods Author Lillian Cassel
ISBN-10 9780387356198
Release 2013-04-17
Pages 152
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Several aspects of informatics curricula and teaching methods at the university level are reported in this volume, including: *Challenges in defining an international curriculum; *The diversity in informatics curricula; *Computing programs for scientists and engineers; *Patterns of curriculum design; *Student interaction; *Teaching of programming; *Peer review in education. This book contains a selection of the papers presented at the Working Conference on Informatics Curricula, Teaching Methods and Best Practice (ICTEM 2002), which was sponsored by the International Federation for Information Processing (IFIP) Working Group 3.2, and held in Florianópolis, Brazil in July 2002. The working groups were organized in three parallel tracks. Working Group 1 discussed the "Directions and Challenges in Informatics Education". The focus of Working Group 2 was "Teaching Programming and Problem Solving". Working Group 3 discussed "Computing: The Shape of an Evolving Discipline."



An Introduction to Parallel Programming

An Introduction to Parallel Programming Author Peter Pacheco
ISBN-10 0080921442
Release 2011-02-17
Pages 392
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An Introduction to Parallel Programming is the first undergraduate text to directly address compiling and running parallel programs on the new multi-core and cluster architecture. It explains how to design, debug, and evaluate the performance of distributed and shared-memory programs. The author Peter Pacheco uses a tutorial approach to show students how to develop effective parallel programs with MPI, Pthreads, and OpenMP, starting with small programming examples and building progressively to more challenging ones. The text is written for students in undergraduate parallel programming or parallel computing courses designed for the computer science major or as a service course to other departments; professionals with no background in parallel computing. Takes a tutorial approach, starting with small programming examples and building progressively to more challenging examples Focuses on designing, debugging and evaluating the performance of distributed and shared-memory programs Explains how to develop parallel programs using MPI, Pthreads, and OpenMP programming models



Practical Programming

Practical Programming Author Paul Gries
ISBN-10 9781680504125
Release 2017-12-06
Pages 412
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Classroom-tested by tens of thousands of students, this new edition of the bestselling intro to programming book is for anyone who wants to understand computer science. Learn about design, algorithms, testing, and debugging. Discover the fundamentals of programming with Python 3.6--a language that's used in millions of devices. Write programs to solve real-world problems, and come away with everything you need to produce quality code. This edition has been updated to use the new language features in Python 3.6.



Fundamentals of Computing and Programming in C

Fundamentals of Computing and Programming in C Author T. Jeyapoovan
ISBN-10 9789325981096
Release
Pages
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Fundamentals of Computing and Programming in C is specifically designed for first year engineering students covering the syllabus of various universities. It provides a comprehensive introduction to computers and programming using C language. The topics are covered sequentially and blended with examples to enable students to understand the subject effectively and imbibe the logical thinking required for software industry applications. KEY FEATURES • Foundations of computers • Contains logical sequence of examples for easy learning • Efficient method of program design • Plenty of solved examples • Covers simple and advanced programming in C



Fundamentals of Structured Program Design

Fundamentals of Structured Program Design Author Dan Robinson
ISBN-10 013927930X
Release 1999-06
Pages 326
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"This book provides an introduction to programming design using a modular approach. The book is generic/language independent and is concepts-oriented covering documentation, flowcharting, structured programming, pseudo-coding, charts, program design, control breaks, arrays, input files, database processing, and interactive online programming."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved



Karel

Karel  Author Joseph Bergin
ISBN-10 CORNELL:31924107950051
Release 1996-10-16
Pages 208
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This creative approach to learning C++ programming introduces readers to Karel the Robot and then shows them how to design programs that instruct Karel to perform complex tasks. Karel's world is essentially a practice field on which readers learn valuable lessons about creating and debugging program. The programs instruct the robot to move and manipulate its environment using object orientation.



Concise Prelude to Programming

Concise Prelude to Programming Author Stewart M. Venit
ISBN-10 1576761169
Release 2003-09
Pages 240
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Helps students learn general programming topics, structured programming principles, how to use basic tools and algorithms, and about other programming paradigms.



Introduction to Computing and Programming in Python

Introduction to Computing and Programming in Python Author Mark Guzdial
ISBN-10 0132923513
Release 2012-03-23
Pages 424
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Shows how programs can be used to build multimedia computer science applications that include sound, graphics, music, pictures, and movies. The students learn a key set of computer science tools and topics, as well as programming skills; such as how to design and use algorithms, and practical software engineering methods.



An Introduction to Programming with Java Applets

An Introduction to Programming with Java Applets Author Elizabeth S. Boese
ISBN-10 9781449662820
Release 2009-06-23
Pages 428
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An Introduction to Programming with Java Applets provides a clear introduction to the art of programming for the one-term course. It prepares students with the tools they need to create sophisticated programs efficiently and with ease. Boese assumes no prior programming knowledge, and begins with an introduction to computing, then gradually moves into programming, giving students the opportunity to create their own programs. The text focuses on the essentials and places more detailed information in Advanced Concept sections for those who would like to delve deeper into particular concepts. With numerous practice exercises, Introduction to Programming with Java Applets is the clear choice for your introductory course!



Taligent s Guide to Designing Programs

Taligent s Guide to Designing Programs Author
ISBN-10 UOM:39015032295530
Release 1994-01
Pages 152
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A quick overview of Object-oriented program design, with special regard for operating-system development, this book will be of the greatest interest to those developers who are working with Taligent and its operating partners, as well as many other C++ programmers who are interested in a provocative summary of good OOP techniques.



Learn to Program with Scratch

Learn to Program with Scratch Author Majed Marji
ISBN-10 9781593275433
Release 2014-02-14
Pages 288
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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You’ll learn how to: * Harness the power of repeat loops and recursion * Use if/else statements and logical operators to make decisions * Store data in variables and lists to use later in your program * Read, store, and manipulate user input * Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm’s law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly.



Introduction to C programming

Introduction to C   programming Author Booksmart
ISBN-10
Release 2014-10-20
Pages 205
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Unit–IProgramming Logic and techniques : Algorithms, Flow-charts, Program Design, Introduction to C++: Origin of C++, A Sample C++ program, pitfall and programming tips. Testing and Debugging. Unit-IIC++ concepts : Variables and Assignments: variables, identifiers, variable declarations, Assignment Statements, reference variable, symbolic constant, Input and Output: cin, cout, escape sequences, include directives and Namespaces, Indenting and Comments, Operator precedence, Data types and expressions, Arithmetic operators, Type compatibilities. Unit-IIIFlow of Control : Compound statements, Loops: while, for, do while, nested loops, Decision making: if – else, nested if else, switch , break and continue, Manipulators: endl , setw,sizeof, Increment and decrement operators, Type Cast Operators, Scope resolution operators. Unit-IVFunctions: Function Prototypes, built in functions and user defined functions, Function overloading, Call by reference, Call by value, const member functions. Inline Functions and recursive functions, Math Library Functions. Unit-VDerived Data types ( Arrays , pointers , functions) : Introduction to arrays, arrays in functions, 2-D arrays , Multidimensional arrays, Introduction to pointers, void pointers, pointers in function, pointer to constant and constant pointer, generic pointer. Unit-VIStrings, Vectors and Structures : String functions: strcmp, strcat, strlen, strcpy . Vector Basics. Introduction to Structures. Books: Problem Solving with C++ , Walter Savitch, Sixth Edition, Pearson Education. J.R.Hubbard, Schaum’s outlines “Programming with C++”, Second Edition, Tata McGrawHill Y.P.Kanetkar, “Let us C++” , seventh edition, BPB publication



Picturing Programs

Picturing Programs Author Stephen Bloch
ISBN-10 1848900155
Release 2010
Pages 459
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A first programming course should not be directed towards learning a particular programming language, but rather at learning to program well; the programming language should get out of the way and serve this goal. The simple, powerful Racket language (related to Scheme) allows us to concentrate on the fundamental concepts and techniques of computer programming, without being distracted by complex syntax. As a result, this book can be used at the high school (and perhaps middle school) level, while providing enough advanced concepts not usually found in a first course to challenge a college student. Those who have already done some programming (e.g. in Java, Python, or C++) will enhance their understanding of the fundamentals, un-learn some bad habits, and change the way they think about programming. We take a graphics-early approach: you'll start manipulating and combining graphic images from Chapter 1 and writing event-driven GUI programs from Chapter 6, even before seeing arithmetic. We continue using graphics, GUI and game programming throughout to motivate fundamental concepts. At the same time, we emphasize data types, testing, and a concrete, step-by-step process of problem-solving. After working through this book, you'll be prepared to learn other programming languages and program well in them. Or, if this is the last programming course you ever take, you'll understand many of the issues that affect the programs you use every day. I have been using Picturing Programs with my daughter, and there's no doubt that it's gentler than Htdp. It does exactly what Stephen claims, which is to move gradually from copy-and-change exercises to think-on-your-own exercises within each section. I also think it's nice that the "worked exercises" are clearly labeled as such. There's something psychologically appealing about the fact that you first see an example in the text of the book, and then a similar example is presented as if it were an exercise but they just happen to be giving away the answer. It is practically shouting out "Here's a model of how you go about solving this class of problems, pay close attention ."" Mark Engelberg "1. Matthias & team have done exceptional, highly impressive work with HtDP. The concepts are close to genius. (perhaps yes, genius quality work) They are a MUST for any high school offering serious introductory CS curriculum. 2. Without Dr. Blochs book "Picturing Programs," I would not have successfully implemented these concepts (Dr. Scheme, Racket, Design Recipe etc) into an ordinary High School Classroom. Any high school instructor who struggles to find ways to bring these great HtDP ideas to the typical high schooler, should immediately investigate the Bloch book. Think of it as coating the castor oil with chocolate." Brett Penza



An Introduction to Programming with IDL

An Introduction to Programming with IDL Author Kenneth P. Bowman
ISBN-10 9780120885596
Release 2006
Pages 286
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Ideal for those with no programming experience.