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Human Machine Reconfigurations

Human Machine Reconfigurations Author Lucy Suchman
ISBN-10 052167588X
Release 2007
Pages 314
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This 2007 book is about how human actions and technological artifacts are intertwined.



Plans and Situated Actions

Plans and Situated Actions Author Lucy A. Suchman
ISBN-10 0521337399
Release 1987-11-26
Pages 203
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A compelling case for the re-examination of interface design models is presented by this text's assertion that human behavior is not taken into account in the planning model generally favored by artificial intelligence.



Talking about Machines

Talking about Machines Author Julian E. Orr
ISBN-10 9781501707391
Release 2016-10-01
Pages 200
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This is a story of how work gets done. It is also a study of how field service technicians talk about their work and how that talk is instrumental in their success. In his innovative ethnography, Julian E. Orr studies the people who repair photocopiers and shares vignettes from their daily lives. He characterizes their work as a continuous highly skilled improvisation within a triangular relationship of technician, customer, and machine. The work technicians do encompasses elements not contained in the official definition of the job yet vital to its success. Orr's analysis of the way repair people talk about their work reveals that talk is, in fact, a crucial dimension of their practice. Diagnosis happens through a narrative process, the creation of a coherent description of the troubled machine. The descriptions become the basis for technicians' discourse about their experience, and the circulation of stories among the technicians is the principal means by which they stay informed of the developing subtleties of machine behavior. Orr demonstrates that technical knowledge is a socially distributed resource stored and diffused primarily through an oral culture. Based on participant observation with copier repair technicians in the field and strengthened by Orr's own years as a technician, this book explodes numerous myths about technicians and suggests how technical work differs from other kinds of employment.



Understanding Computers and Cognition

Understanding Computers and Cognition Author Terry Winograd
ISBN-10 0893910503
Release 1986
Pages 207
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Understanding Computers and Cognition presents an important and controversial new approach to understanding what computers do and how their functioning is related to human language, thought, and action. While it is a book about computers, Understanding Computers and Cognition goes beyond the specific issues of what computers can or can't do. It is a broad-ranging discussion exploring the background of understanding in which the discourse about computers and technology takes place. Understanding Computers and Cognition is written for a wide audience, not just those professionals involved in computer design or artificial intelligence. It represents an important contribution to the ongoing discussion about what it means to be a machine, and what it means to be human.



The Mobile Frontier

The Mobile Frontier Author Rachel Hinman
ISBN-10 9781933820057
Release 2012-06-11
Pages 280
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Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and jumping head first into a new and unfamiliar design space.



New Perspectives in End User Development

New Perspectives in End User Development Author Fabio Paternò
ISBN-10 9783319602912
Release 2017-09-08
Pages 459
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This book provides an in-depth insight into the emerging paradigm of End-User Development (EUD), discussing the diversity and potential for creating effective environments for end users. Containing a unique set of contributions from a number of international researchers and institutes, many relevant issues are discussed and solutions proposed, making important aspects of end-user development research available to a broader audience. Most people are familiar with the basic functionality and interfaces of computers. However, developing new or modified applications that can effectively support users' goals still requires considerable programming expertise that cannot be expected of everyone. One of the fundamental challenges that lie ahead is the development of environments that enable users with little or no programming experience to develop and modify their own applications. The ultimate goal is to empower people to flexibly employ and personalise advanced inform ation and communication technologies.



Interactive Textures for Architecture and Landscaping Digital Elements and Technologies

Interactive Textures for Architecture and Landscaping  Digital Elements and Technologies Author Wiberg, Mikael
ISBN-10 9781615206544
Release 2010-10-31
Pages 260
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"This book addresses the phenomenon called "interactive architecture that challenges artists, architects, designers, theorists, and geographers to develop a language and designs toward the "use" of these environments"--Provided by publisher.



The Body in Professional Practice Learning and Education

The Body in Professional Practice  Learning and Education Author Bill Green
ISBN-10 9783319001401
Release 2014-11-14
Pages 265
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The body matters, in practice. How then might we think about the body in our work in and on professional practice, learning and education? What value is there in realising and articulating the notion of the professional practitioner as crucially embodied? Beyond that, what of conceiving of the professional practice field itself as a living corporate body? How is the body implicated in understanding and researching professional practice, learning and education? Body/Practice is an extensive volume dedicated to exploring these and related questions, philosophically and empirically. It constitutes a rare but much needed reframing of scholarship relating to professional practice and its relation with professional learning and professional education more generally. It takes bodies seriously, developing theoretical frameworks, offering detailed analyses from empirical studies, and opening up questions of representation. The book is organized into four parts: I. ‘Introducing the Body in Professional Practice, Learning and Education’; II. ‘Thinking with the Body in Professional Practice’; III. ‘The Body in Question in Health Professional Education and Practice’; IV. ‘Concluding Reflections’. It brings together researchers from a range of disciplinary and professional practice fields, including particular reference to Health and Education. Across fifteen chapters, the authors explore a broad range of issues and challenges with regard to corporeality, practice theory and philosophy, and professional education, providing an innovative, coherent and richly informed account of what it means to bring the body back in, with regard to professional education and beyond.



Programming Interactivity

Programming Interactivity Author Joshua Noble
ISBN-10 9781449321505
Release 2012-01-12
Pages 728
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Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You’ll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You’ll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects. Learn cutting-edge techniques for interaction design from leading artists and designers Let users provide input through buttons, dials, and other physical controls Produce graphics and animation, including 3D images with OpenGL Use sounds to interact with users by providing feedback, input, or an element they can control Work with motors, servos, and appliances to provide physical feedback Turn a user’s gestures and movements into meaningful input, using Open CV



Supersizing the Mind

Supersizing the Mind Author Andy Clark
ISBN-10 0199831041
Release 2010-12-31
Pages 318
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When historian Charles Weiner found pages of Nobel Prize-winning physicist Richard Feynman's notes, he saw it as a "record" of Feynman's work. Feynman himself, however, insisted that the notes were not a record but the work itself. In Supersizing the Mind, Andy Clark argues that our thinking doesn't happen only in our heads but that "certain forms of human cognizing include inextricable tangles of feedback, feed-forward and feed-around loops: loops that promiscuously criss-cross the boundaries of brain, body and world." The pen and paper of Feynman's thought are just such feedback loops, physical machinery that shape the flow of thought and enlarge the boundaries of mind. Drawing upon recent work in psychology, linguistics, neuroscience, artificial intelligence, robotics, human-computer systems, and beyond, Supersizing the Mind offers both a tour of the emerging cognitive landscape and a sustained argument in favor of a conception of mind that is extended rather than "brain-bound." The importance of this new perspective is profound. If our minds themselves can include aspects of our social and physical environments, then the kinds of social and physical environments we create can reconfigure our minds and our capacity for thought and reason.



Air Light Time Space

Air   Light   Time   Space Author Helen Sword
ISBN-10 9780674977631
Release 2017-04-17
Pages 280
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From the author of Stylish Academic Writing comes an essential new guide for writers aspiring to become more productive and take greater pleasure in their craft. Helen Sword interviewed 100 academics worldwide about their writing background and practices and shows how they find or create the conditions to get their writing done.



Online teaching practices

Online teaching practices Author Karin Bolldén
ISBN-10 9789175191232
Release 2015-04-21
Pages 120
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The aim of this study was to describe and analyse online teaching practices in the Swedish higher education context. The study had an online ethnographic approach and was based on empirical data on the teaching in two university courses. The study rested primarily on observational data but interviews and available documents also formed the basis for analysis. Empirical data were analysed with a perspective of practice theory – a perspective within a sociomaterial account. The results showed that online teaching was characterised by an embodied sociomaterial practice. The teacher’s body could be understood as both multiple and closely interwoven with technology. Furthermore, the teacher’s body was used in the teaching situation to reduce technological complexity but also, along with other forms of materiality, to prefigure what kind of teaching would take place. Teacher interventions in online environments could furthermore be understood as relational to both technology (that is the virtual material arrangement) and teachers’ doings and sayings (that is the teaching practice). Teacher interventions were aimed at making the arrangement intelligible for the students. The study showed that teacher interventions arranged both students and information and communication technology (ICT) in order to make them work as a teaching practice. The teaching practice that emerged was characterised as an interplay between virtual materiality and social practice, where asymmetricrelations between teachers and the ICT prevailed.



Embodied Interaction

Embodied Interaction Author Charles Goodwin
ISBN-10 9780521895637
Release 2011-08-15
Pages 308
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Leading international scholars provide a coherent framework for analyzing body movement and talk in the production of meaning.



New Science of Learning

New Science of Learning Author Myint Swe Khine
ISBN-10 9781441957160
Release 2010-06-16
Pages 607
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The earliest educational software simply transferred print material from the page to the monitor. Since then, the Internet and other digital media have brought students an ever-expanding, low-cost knowledge base and the opportunity to interact with minds around the globe—while running the risk of shortening their attention spans, isolating them from interpersonal contact, and subjecting them to information overload. The New Science of Learning: Cognition, Computers and Collaboration in Education deftly explores the multiple relationships found among these critical elements in students’ increasingly complex and multi-paced educational experience. Starting with instructors’ insights into the cognitive effects of digital media—a diverse range of viewpoints with little consensus—this cutting-edge resource acknowledges the double-edged potential inherent in computer-based education and its role in shaping students’ thinking capabilities. Accordingly, the emphasis is on strategies that maximize the strengths and compensate for the negative aspects of digital learning, including: Group cognition as a foundation for learning Metacognitive control of learning and remembering Higher education course development using open education resources Designing a technology-oriented teacher professional development model Supporting student collaboration with digital video tools Teaching and learning through social annotation practices The New Science of Learning: Cognition, Computers and Collaboration in Education brings emerging challenges and innovative ideas into sharp focus for researchers in educational psychology, instructional design, education technologies, and the learning sciences.



Creativity in Invention and Design

Creativity in Invention and Design Author Subrata Dasgupta
ISBN-10 0521430682
Release 1994-06-24
Pages 250
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This book is about creativity and the nature of the creative process in technological invention. The author shows how certain ideas in cognitive science and artificial intelligence can be used to analyse, describe and explain an important invention taken from the history of computer technology.



Materiality and Organizing

Materiality and Organizing Author Paul M. Leonardi
ISBN-10 9780199664054
Release 2012-11-22
Pages 365
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This edited collection brings together leading academics in the field to explore the ways in which digital and non-digital artifacts shape how groups and collectives organize. It focuses on the idea of materiality and the interactions between the social and the technical in organizations, at work, and in technologies



The Dynamics of Auction

The Dynamics of Auction Author Christian Heath
ISBN-10 9780521767408
Release 2012-11-12
Pages 244
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Addresses how social interaction forms the foundation to sale of art and antiques worth many billions of pounds each year.