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Interactive Storytelling

Interactive Storytelling Author Mei Si
ISBN-10 9783642252884
Release 2011-11-14
Pages 384
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This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.



Chris Crawford on Interactive Storytelling

Chris Crawford on Interactive Storytelling Author Chris Crawford
ISBN-10 9780133119633
Release 2012-12-12
Pages 408
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As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.



Interactive Storytelling for Video Games

Interactive Storytelling for Video Games Author Josiah Lebowitz
ISBN-10 9781136127335
Release 2012-09-10
Pages 336
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What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:



Interactive Storytelling

Interactive Storytelling Author Ido A Iurgel
ISBN-10 9783642106422
Release 2009-11-24
Pages 360
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The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event’s status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting Committee of the conference series to take the step forward: out of the national cocoons of its precursors, ICVS and TIDSE, and towards an itinerant platform re?ecting its global constituency. This move re?ects the desire and the will to take on the challenge to stay on the lookout, critically re?ect upon and integrate views and ideas,?ndingsandexperiences,andtopromoteinterdisciplinaryexchange,while ensuring overall coherence and maintaining a sense of direction. This is a signi?cant enterprise: The challenges sought are multifarious and must be addressed consistently at all levels. The desire to involve all research communitiesandstakeholdersmustbematchedbyacknowledgingthedi?erences in established practises and by providing suitable means of guidance and int- duction, exposition and direct interaction at the event itself and of lasting (and increasingly:living) documentation, of which the present proceedings are but an important part.



Interactive Storytelling

Interactive Storytelling Author Andrew Glassner
ISBN-10 1138427985
Release 2017-08-02
Pages
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We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.



Interactive Storytelling

Interactive Storytelling Author Keith Park
ISBN-10 9781351706230
Release 2017-07-05
Pages 172
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Interactive storytelling, where the story is spoken or chanted, began as a way to include individuals with severe and profound learning disabilities in larger group activities, whether children at school or adults in day services. The stories are performed in call-and-response - one person calls out a line and the rest of the group respond either by calling back the same line or by calling out a pre-arranged response - and require no previous experience in drama or storytelling. They can be performed anywhere, by anyone. Various stories are explored, ranging from folktales and pantomime to poetry, the works of Charles Dickens, Shakespeare and stories from the Old Testament. Each extract details the full call-and-response for performing the story. This approach to storytelling can be used by teachers and group facilitators in a variety of settings and with any group of children or adults, irrespective of their level of disability. This hands-on manual will enable teachers, therapists, parents and anyone working with children or adults in community settings to use performance and recital to bring stories, drama and poetry to life for people of all abilities. 'This book is a useful resource...is simply written...is especially appropriate for people working with children and adults with speech, language and communication difficulties.' - Child Language Teaching and Therapy.



Interactive Storytelling

Interactive Storytelling Author Ulrike Spierling
ISBN-10 9783540894544
Release 2008-11-27
Pages 334
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This volume contains scientific papers and case studies presented at Interactive Sto- telling ’08: The First Joint International Conference on Interactive Digital Storytelling (ICIDS), held November 26–29, 2008, in Erfurt, Germany. Interactive Digital Storytelling (IDS) is a cross-disciplinary topic, which explores new uses of interactive technologies for creating and experiencing narratives. IDS is also a huge step forward in games and learning. This can be seen through its ability to enrich virtual characters with intelligent behavior, to allow collaboration of humans and machines in the creative process, and to combine narrative knowledge and user activity in interactive artifacts. IDS involves concepts from many aspects of Computer Science, above all from Artificial Intelligence, with topics such as narrative intelligence, automatic dialogue and drama management, and smart graphics. In order to process stories in real time, traditional storytelling needs to be formalized into computable models by drawing from narratological studies. As it is currently hardly accessible for creators and e- users, there is a need for new authoring concepts and tools supporting the creation of such dynamic stories, allowing for rich and meaningful interaction with the content.



Interactive Storytelling

Interactive Storytelling Author Alex Mitchell
ISBN-10 9783319123370
Release 2014-09-25
Pages 266
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This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.



Interactive Storytelling

Interactive Storytelling Author Ruth Aylett
ISBN-10 9783642166372
Release 2010-10-21
Pages 302
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speakers supported the inter-disciplinaryrangeof ICIDS 2010 and the ?eld's natural ties between academic research, the arts and industry.



Interactive Storytelling

Interactive Storytelling Author David Oyarzun
ISBN-10 9783642348518
Release 2012-10-22
Pages 219
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This book constitutes the refereed proceedings of the 5th International Conference on Interactive Digital Storytelling, ICIDS 2012, San Sebastián, Spain, November 2012. The 14 revised full papers presented together with 6 short papers were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.



Interactive Storytelling

Interactive Storytelling Author Hartmut Koenitz
ISBN-10 9783319027562
Release 2013-10-31
Pages 288
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This book constitutes the refereed proceedings of the 6th International Conference on Interactive Storytelling, ICIDS 2013, Istanbul, Turkey, November 2013. The 14 revised full papers presented together with 10 short papers were carefully reviewed and selected from 51 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.



Interactive Storytelling in Multiplayer Role Playing Games autofilled

Interactive Storytelling in Multiplayer Role Playing Games  autofilled Author Jana Sieber ~autofilled~
ISBN-10 9783640176564
Release
Pages
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Interactive Storytelling in Multiplayer Role Playing Games autofilled has been writing in one form or another for most of life. You can find so many inspiration from Interactive Storytelling in Multiplayer Role Playing Games autofilled also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Interactive Storytelling in Multiplayer Role Playing Games autofilled book for free.



Interactive Storytelling

Interactive Storytelling Author Henrik Schoenau-Fog
ISBN-10 3319270354
Release 2015-12-11
Pages 416
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This book constitutes the refereed proceedings of the 8th InternationalConference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9posters, 9 workshop descriptions, and 3 demonstration papers were carefully reviewed and selected from 80 submissions. The papers are organized in topical sections ontheoretical and design foundations, technical advances, analyses and evaluation systems, and current and future usage scenarios and applications.



Storytelling for Interactive Digital Media and Video Games

Storytelling for Interactive Digital Media and Video Games Author Nicholas B. Zeman
ISBN-10 9781315354477
Release 2017-04-07
Pages 296
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The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for stories Key Features: ? Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story Discusses media and its role in storytelling, including images, art, sound, video, and animation Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games Shows the different types of story themes in gaming and how they are interwoven Describes how to make games engaging and rewarding intrinsically and extrinsically



Technologies for Interactive Digital Storytelling and Entertainment

Technologies for Interactive Digital Storytelling and Entertainment Author Stefan Göbel
ISBN-10 9783540499343
Release 2006-11-27
Pages 390
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This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.



Interactive Storytelling

Interactive Storytelling Author Nuno Nunes
ISBN-10 3319710265
Release 2017-11-14
Pages 414
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This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on story design, location and generation, history and learning, games, emotion and personality, posters and demos.



Meta Matters in Interactive Storytelling and Serious Gaming a Play on Worlds

Meta Matters in Interactive Storytelling and Serious Gaming  a Play on Worlds Author Johannes Maria Linssen
ISBN-10 9036543436
Release 2017
Pages 207
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In this dissertation, I investigate the use of storytelling techniques in the domains of interactive storytelling and serious gaming. The field of interactive storytelling attempts to create and analyse systems that allow users to influence the plots of stories. Serious games provide experiences not solely for entertainment; in this dissertation, I investigate serious games with educational purposes. In both domains, I inspect how both human users and virtual agents (artificial, autonomous entities) can perceive stories. My main thesis is that the meta matters when interacting with interactive storytelling systems and serious games. All stories and games take place in virtual worlds embedded within the real world. Events and perceptions in the real world influence people's behaviour in the virtual world and vice versa. My research revolves around the use of such meta-information to improve experiences with interactive storytelling systems and serious games. I first investigated how the meta matters to interactive storytelling systems by analysing interactions between pairs of children and the Interactive Storyteller. We created an annotation scheme to annotate the types of communication used by the children and showed that children actively go meta to reason about their plans and discuss their experience. Secondly, I investigated how the virtual agents of the Virtual Storyteller can improve the generation of stories by going meta to seek out conflicts amongst each other. For the field of serious games, I researched how virtual agents can support learning objectives of LOITER, a serious game aimed at improving people’s social awareness. To bring about this understanding in players, I designed in-game feedback mechanics that give insight into the thoughts of the virtual juveniles: thought bubbles and flashbacks. These mechanics allow players to briefly go meta while they are playing the game to reflect and learn from their interaction. Secondly, I designed mechanics that allow the virtual agents to make use of meta-information to adapt the game's difficulty to a player's competence. The virtual agents bgecome less cooperative the more experienced a player is. To maintain coherency of the agents' behaviour, they give motivations for their behaviour through thought bubbles and flashbacks.