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Inventing the Medium

Inventing the Medium Author Janet H. Murray
ISBN-10 9780262302807
Release 2011-11-23
Pages 504
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Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field.Murray explains that innovative interaction designers should think of all objects made with bits -- whether games or Web pages, robots or the latest killer apps -- as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations -- creative exercises for students and thought experiments for practitioners -- that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.



Inventing the Medium

Inventing the Medium Author Janet H. Murray
ISBN-10 0262016141
Release 2012-01
Pages 483
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Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits--whether games or Web pages, robots or the latest killer apps--as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations--creative exercises for students and thought experiments for practitioners--that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.



Hamlet on the Holodeck

Hamlet on the Holodeck Author Janet H. Murray
ISBN-10 9780262533485
Release 2017-04-07
Pages 440
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An updated edition of the classic book on digital storytelling, with a new introduction and expansive chapter commentaries.



Inventing God

Inventing God Author Nicholas Mosley
ISBN-10 1564782913
Release 2003
Pages 296
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Hafiz is a twenty-five-year-old Muslim doing post-graduate work in genetics at the University of Beirut. He is one of a team working on the possibility of fashioning a biological weapon that would be effective against some ethnic groups and not others. This project seems to him impossible, but still highly dangerous. Lisa is a sixteen-year-old Israeli girl who feels threatened by the Jewish insistence on dwelling on memories of the Holocaust. She looks for a way out to a future. Maurice Rotblatt is a middle-aged ex-television-guru who comes to the Middle East and calls for a plague on all ethnic and religious belligerants. He then disappears. His friends in England wonder - is he a victim? A trickster? Or has he left hints about some hope for a future? The story ends in September 2001. It is by the capacity to understand the interweaving actions and aspirations of many different characters - in Lebanon, Israel, Turkey, England - that there might be a chance, it seems, for humans to be nudged out of their self-destructive genetic and environmental conditioning.



Sweating Bullets

Sweating Bullets Author Robert Gaskins
ISBN-10 9780985142407
Release 2012-04-20
Pages 512
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PowerPoint was the first presentation software designed for Macintosh and Windows, received the first venture capital investment ever made by Apple, then became the first significant acquisition ever made by Microsoft, who set up a new Graphics Business Unit in Silicon Valley to develop it further. Now, twenty-five years later, PowerPoint is installed on more than one billion computers, worldwide. In this book, Robert Gaskins (who invented the idea, managed its design and development, and then headed the new Microsoft group) tells the story of its first years, recounting the perils and disasters narrowly evaded as a startup, dissecting the complexities of being the first distant development group in Microsoft, and explaining decisions and insights that enabled PowerPoint to become a lasting success well beyond its original business uses.



Inventing the Great Awakening

Inventing the  Great Awakening Author Frank Lambert
ISBN-10 0691086915
Release 2001-01
Pages 300
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This text presents an account of the evangelical revival known as the Great Awakening. It demonstrates that the 'awakening' was invented by 18th-century evangelicals who were religious promoters. It shows how these people told and retold their account to themselves, their followers and opponents.



Inventing the Mathematician

Inventing the Mathematician Author Sara N. Hottinger
ISBN-10 9781438460116
Release 2016-03-01
Pages 192
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Considers how our ideas about mathematics shape our individual and cultural relationship to the field. Where and how do we, as a culture, get our ideas about mathematics and about who can engage with mathematical knowledge? Sara N. Hottinger uses a cultural studies approach to address how our ideas about mathematics shape our individual and cultural relationship to the field. She considers four locations in which representations of mathematics contribute to our cultural understanding of mathematics: mathematics textbooks, the history of mathematics, portraits of mathematicians, and the field of ethnomathematics. Hottinger examines how these discourses shape mathematical subjectivity by limiting the way some groups—including women and people of color—are able to see themselves as practitioners of math. Inventing the Mathematician provides a blueprint for how to engage in a deconstructive project, revealing the limited and problematic nature of the normative construction of mathematical subjectivity.



Inventing the Future

Inventing the Future Author Nick Srnicek
ISBN-10 9781784780982
Release 2015-11-17
Pages 256
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A major new manifesto for a high-tech future free from work Neoliberalism isn’t working. Austerity is forcing millions into poverty and many more into precarious work, while the left remains trapped in stagnant political practices that offer no respite. Inventing the Future is a bold new manifesto for life after capitalism. Against the confused understanding of our high-tech world by both the right and the left, this book claims that the emancipatory and future-oriented possibilities of our society can be reclaimed. Instead of running from a complex future, Nick Srnicek and Alex Williams demand a postcapitaiist economy capable of advancing standards, liberating humanity from work and developing technologies that expand our freedoms. From the Trade Paperback edition.



Inventing Joy

Inventing Joy Author Joy Mangano
ISBN-10 9781501176203
Release 2017-11-07
Pages 304
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The visionary entrepreneur and inventor shares an inspirational blueprint for promoting personal success and fulfillment, sharing stories from her childhood, family, and career experiences that illustrate how healthier perspectives can significantly improve one's life.



Inventing online journalism

Inventing online journalism Author David Domingo Santamaría
ISBN-10 8469017047
Release 2006
Pages 562
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Inventing online journalism has been writing in one form or another for most of life. You can find so many inspiration from Inventing online journalism also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Inventing online journalism book for free.



Inventing Niagara

Inventing Niagara Author Ginger Strand
ISBN-10 9781416546566
Release 2008-05-06
Pages 337
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An exploration of Niagara Falls traces its history from natural wonder to engineering testament, in a report that reveals the impact of human development on the region and documents Niagara's ties to Native American rights, slavery, and the atomic bomb.



Inventing the Internet

Inventing the Internet Author Janet Abbate
ISBN-10 9780262261333
Release 2000-07-24
Pages 268
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Since the late 1960s the Internet has grown from a single experimental network serving a dozen sites in the United States to a network of networks linking millions of computers worldwide. In Inventing the Internet, Janet Abbate recounts the key players and technologies that allowed the Internet to develop; but her main focus is always on the social and cultural factors that influenced the Internets design and use. The story she unfolds is an often twisting tale of collaboration and conflict among a remarkable variety of players, including government and military agencies, computer scientists in academia and industry, graduate students, telecommunications companies, standards organizations, and network users.The story starts with the early networking breakthroughs formulated in Cold War think tanks and realized in the Defense Department's creation of the ARPANET. It ends with the emergence of the Internet and its rapid and seemingly chaotic growth. Abbate looks at how academic and military influences and attitudes shaped both networks; how the usual lines between producer and user of a technology were crossed with interesting and unique results; and how later users invented their own very successful applications, such as electronic mail and the World Wide Web. She concludes that such applications continue the trend of decentralized, user-driven development that has characterized the Internet's entire history and that the key to the Internet's success has been a commitment to flexibility and diversity, both in technical design and in organizational culture.



Inventing Times Square

Inventing Times Square Author William R. Taylor
ISBN-10 0801853370
Release 1996-04-22
Pages 467
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A unique volume, Inventing Times Square approaches the subject of twentieth-century American city culture through a multidimensional examination of one quintessential urban space: Times Square. Ranging in time from 1905, when the crossroad was given its present name, through to the current plans for redevelopment, the authors examine Times Square as economic hub, real estate bonanza, entertainment center, advertising medium, architectural experiment, and erotic netherworld. Though the volume centers on Times Square, the essays venture much further into urban history and American social history, revealing in the process how Times Square reflected—even epitomized—America as it became an urban consumer culture.



The Idea Factory

The Idea Factory Author Jon Gertner
ISBN-10 9780143122791
Release 2013
Pages 422
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Highlights achievements of Bell Labs as a leading innovator, exploring the role of its highly educated employees in developing new technologies while considering the qualities of companies where innovation and development are most successful.



Inventing Beauty

Inventing Beauty Author Teresa Riordan
ISBN-10 9780767914512
Release 2004
Pages 307
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A history of the clothing, gadgets, and other products that were designed to promote female beauty is a tour of such innovations as hoop skirts, cosmetic surgery, face cream, and more, in a volume that also discusses the contributions of social trends and technological innovation. Original.



Inventing Vietnam

Inventing Vietnam Author Michael A. Anderegg
ISBN-10 1439901074
Release 1991
Pages 329
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Testimony of the unique relationship between the U.S.-Vietnam War and the images and sounds that have been employed to represent it.



Leviathan 2 0

Leviathan 2 0 Author Charles S. Maier
ISBN-10 9780674281325
Release 2014
Pages 370
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Thomas Hobbes laid the theoretical groundwork of the nation-state in Leviathan, his tough-minded 1651 treatise. Charles Maier's Leviathan 2.0 updates this classic to explain how modern statehood took shape between the mid-nineteenth and mid-twentieth centuries, before it unraveled into the political uncertainty that persists today.