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iOS 11 App Development Essentials

iOS 11 App Development Essentials Author Neil Smyth
ISBN-10
Release 2018-03-01
Pages
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iOS 11 App Development Essentials has been writing in one form or another for most of life. You can find so many inspiration from iOS 11 App Development Essentials also informative, and entertaining. Click DOWNLOAD or Read Online button to get full iOS 11 App Development Essentials book for free.



iOS 11 App Development Essentials

iOS 11 App Development Essentials Author Neil Smyth
ISBN-10
Release 2018-03-01
Pages
Download Link Click Here

iOS 11 App Development Essentials has been writing in one form or another for most of life. You can find so many inspiration from iOS 11 App Development Essentials also informative, and entertaining. Click DOWNLOAD or Read Online button to get full iOS 11 App Development Essentials book for free.



iOS 10 App Development Essentials

iOS 10 App Development Essentials Author Neil Smyth
ISBN-10
Release 2016-10-28
Pages 816
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iOS 10 App Development Essentials has been writing in one form or another for most of life. You can find so many inspiration from iOS 10 App Development Essentials also informative, and entertaining. Click DOWNLOAD or Read Online button to get full iOS 10 App Development Essentials book for free.



iOS 9 App Development Essentials

iOS 9 App Development Essentials Author Neil Smyth
ISBN-10
Release 2015-10-22
Pages 818
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iOS 9 App Development Essentials is latest edition of this popular book series and has now been fully updated for the iOS 9 SDK, Xcode 7 and the Swift 2 programming language. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 9 and programming in Swift is provided, followed by an in-depth look at the design of iOS applications and user interfaces. More advanced topics such as file handling, database management, in-app purchases, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, iAds integration, location management, local notifications, camera access and video and audio playback support. Other features are also covered including Auto Layout, Twitter and Facebook integration, App Store hosted in-app purchase content, Sprite Kit-based game development, local map search and user interface animation using UIKit dynamics. Additional features of iOS development using Xcode 7 are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, CloudKit data storage and TouchID authentication. The key new features of iOS 9 and Xcode 7 are also covered in detail, including new error handling in Swift 2, designing Stack View based user interfaces, multiple storyboard support, iPad multitasking, map flyover support, 3D Touch and Picture-in-Picture media playback. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 9. Assuming you are ready to download the iOS 9 SDK and Xcode 7, have an Intel-based Mac and ideas for some apps to develop, you are ready to get started.



Beginning iPhone Development

Beginning iPhone Development Author Jeff LaMarche
ISBN-10 9781430216261
Release 2008-11-21
Pages 536
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Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone software development kit, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add multi-touch gesture support (pinches and swipes) to your applications, and work with the Camera, photo library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more. Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.



iOS Programming

iOS Programming Author Joe Conway
ISBN-10 9780132978743
Release 2012-03-16
Pages 590
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Winner of a 2012 Jolt Productivity Award! Updated and expanded to cover iOS 5 and Xcode 4.3, iOS Programming: The Big Nerd Ranch Guide leads you through the essential concepts, tools, and techniques for developing iOS applications. After completing this book, you will have the understanding, the know-how, and the confidence you need to tackle iOS projects of your own. Based on Big Nerd Ranch’s popular iOS Bootcamp course and its well-tested materials and methodology, this best-selling guide teaches iOS concepts and coding in tandem. The result is instruction that is relevant and useful. Throughout the book, the authors clearly explain what’s important to know and share their insights into the larger context of the iOS platform. This gives you a real understanding of how iOS development works, the many features that are available, and when and where to apply what you’ve learned. Here are some of the topics covered: Xcode 4.3, Instruments, and Storyboards ARC, strong and weak references, and retain cycles Interfacing with iCloud Handling touch events and gestures Tool bars, navigation controllers, and split view controllers Localization and Internationalization Block syntax and use Background execution and multi-tasking Saving/loading data: Archiving and Core Data Core Location and Map Kit Communicating with web services Working with XML, JSON, and NSRegularExpression Using the Model-View-Controller-Store design pattern



Swift for Beginners

Swift for Beginners Author Boisy G. Pitre
ISBN-10 9780133961317
Release 2014-12-01
Pages 304
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NOTE: This edition is now out of date, and does not conform with the current version of Swift. Please check out the newer edition instead, which is ISBN 9780134289779. LEARNING A NEW PROGRAMMING LANGUAGE can be daunting. With Swift, Apple has lowered the barrier of entry for developing iOS and OS X apps by giving developers an innovative new programming language for Cocoa and Cocoa Touch. If you are new to Swift, this book is for you. If you have never used C, C++, or Objective-C, this book is definitely for you. With this handson guide, you’ll quickly be writing Swift code, using Playgrounds to instantly see the results of your work. Author Boisy G. Pitre gives you a solid grounding in key Swift language concepts–including variables, constants, types, arrays, and dictionaries–before he shows you how to use Swift’s innovative Xcode integrated development environment to create apps for iOS and OS X. THIS BOOK INCLUDES: Detailed instruction, ample illustrations, and clear examples Real-world guidance and advice Best practices from an experienced Mac and iOS developer Emphasis on how to use Xcode, Playgrounds, and the REPL COMPANION WEBSITE: www.peachpit.com/swiftbeginners includes additional resources.



IOS Apps for Masterminds 2nd Edition

IOS Apps for Masterminds  2nd Edition Author J. D Gauchat
ISBN-10 0991817869
Release 2016-09-27
Pages 812
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iOS Apps for Masterminds leads the reader step by step to master the complex subjects required to create applications for iPhones and iPads. After reading this book, you will know how to program in Swift, how to design user interfaces, and how to work with the most powerful frameworks available for the construction of modern applications. This book is a complete course that will teach you how to build insanely great applications from scratch. Every chapter explores both basic and complicated concepts of computer programming, the Swift language, and app development. The information is supported by fully functional examples to guide beginners and experts through every single framework included in the iOS SDK. The examples are distributed throughout the book in a specific order to gradually introduce complex topics and make them accessible to everyone. The goal of iOS Apps for Masterminds is to make you familiar with the most advanced technologies for app development. It was designed to prepare you for the future and was written for the genius inside you, for Masterminds. This book includes: Introduction to Swift 3 Swift Paradigm Foundation Framework UIKit Framework Auto Layout Size Classes Navigation Controllers Scroll Views Table Views Collection Views Split View Controller Alert Views Notifications Files Archiving Core Data iCloud Core Graphics and Quartz 2D Core Animation AVFoundation Camera and Photos Library Web Views Contacts Sensors MapKit Gesture Recognizers Timers Operation Queues Error Handling Image and Video Internationalization ...and more! iOS app development with iOS 10, Xcode 8 and Swift 3 App development, Swift programming, Create apps, Create app, iPhone apps, Build app, Swift language, develop application, Objective-C, Apple development, iOS development, iOS Apps, Program apps.



IOS 11 Swift Programming Cookbook

IOS 11 Swift Programming Cookbook Author Vandad Nahavandipoor
ISBN-10 9781491992449
Release 2017-12-06
Pages 648
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iOS 11, Swift 4, and Xcode 9 provide many new APIs for iOS developers. With this cookbook, you’ll learn more than 170 proven solutions for tackling the latest features in iOS 11 and watchOS 4, including new ways to use Swift and Xcode to make your day-to-day app development life easier. This collection of code-rich recipes also gets you up to speed on continuous delivery and continuous integration systems. Ideal for intermediate and advanced iOS developers looking to work with the newest version of iOS, these recipes include reusable code on GitHub, so you can put them to work in your project right away. Among the topics covered in this book: New features in Swift 4 and Xcode 9 Tools for continuous delivery and continuous integration Snapshot testing and test automation Creating document-based applications Updated Map view and Core Location features iOS 11’s Security and Password Autofill Data storage with Apple’s Core Data Creating lively user interfaces with UI Dynamics Building iMessage applications and sticker packages Integrating Siri into your apps with Siri Kit Creating fascinating apps for Apple Watch



Beginner s Guide to IOS 11 App Development Using Swift 4

Beginner s Guide to IOS 11 App Development Using Swift 4 Author Serhan Yamacli
ISBN-10 1977891756
Release 2017-10-06
Pages 216
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This book covers iOS 11 app design fundamentals using the latest Swift 4 programming language, Xcode 9 and iOS 11 SDK. The author assumes you have no experience in app development. The book starts with the installation of the required programming environment and setting up the simulators. Then, the simplest "Hello World" app is developed step by step. In the next chapter, basics of the Swift 4 programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Swift lecture, 7 real world apps are developed again by step by step instructions. Each code line is explained. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Swift code and testing the app in simulators and real devices. Sample apps developed in this book are as follows: 1. Disco lights app: Learn the basics of app development and use buttons in your code. 2. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen. 3. Simple die roller app: Using random number generator functions, including image sets in your project, displaying images on the screen and changing the displayed image using Swift code. 4. Exercise calorie calculator app: Using global variables, creating tabbed apps and utilizing segmented controls. 5. Show my location app: Adding a map object to your app, setting required permissions, accessing GPS device and showing real time location on the map. 6. SOS sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS. 7. Bounce the ball game: Basics of SpriteKit that is used to develop 2D iOS games, adding objects to the game, sensing screen touches, moving game objects according to touches, combining all these and more to develop a complete ball bouncing game. This book includes 214 figures and 101 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and complete project files can be viewed and downloaded from the the book's website: www.yamaclis.com/ios11.



IOS 11 Programming Fundamentals with Swift

IOS 11 Programming Fundamentals with Swift Author Matt Neuburg
ISBN-10 9781491999288
Release 2017-09-26
Pages 646
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Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 9 IDE, Cocoa Touch, and the latest version of Apple’s acclaimed programming language, Swift 4. With this thoroughly updated guide, you’ll learn the Swift language, understand Apple’s Xcode development tools, and discover the Cocoa framework. Explore Swift’s object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the lifecycle of an Xcode project Learn how nibs are loaded Understand Cocoa’s event-driven design Communicate with C and Objective-C In this edition, catch up on the latest iOS programming features. Multiline strings and improved dictionaries Object serialization Key paths and key–value observing Expanded git integration Code refactoring And more!



Build iOS Database Apps with Swift and SQLite

Build iOS Database Apps with Swift and SQLite Author Kevin Languedoc
ISBN-10 9781484222324
Release 2016-11-15
Pages 200
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Discover the essential concepts and new iOS 10 SDK and Swift 3 programming language APIs to build iPhone and iPad database driven applications using the defacto standard for data storage for mobile apps, SQLite. You will learn about SQL operations, such as selecting, inserting, updating and deleting data using various data types like text, numerical types, images and even audio/video data. After working through this book, you will gain an expert view of developing iOS apps using SQlite as a data storage using Objective-C and Swift. With Build iOS Database Apps with Swift and SQLite you will also gain expert knowledge on how to create databases at runtime, including creating or modifying indexes, triggers, tables, columns, and views. The examples use time-tested code from working applications. What You'll Learn: Create database and database applications using iOS and Swift Insert, select, edit, and delete records Extend SQLite Work with multi-database apps Use SQLite with Swift Backup online SQLite databases and more Who This Book Is For: Experienced Apple iOS, Swift programmers and developers.



IOS 10 in Swift 3

IOS 10 in Swift 3 Author MR Mark Price, (Ae
ISBN-10 0692838740
Release 2017-02-11
Pages
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iOS 10 in Swift 3 will take you from absolute beginner to functional iOS developer learning the concepts, techniques, and tools needed to build professional iOS applications using Xcode 8, iOS 10, and Swift 3. After completing this book, you will have the skills and confidence you need to to build and design your own iOS apps and apply for jr. iOS development jobs. This book is patterned after the widely popular & fun hands-on training that Devslopes has provided to over 100,000 students worldwide. Unlike other books and training, this book teaches you through real-world app development - projects you would actually build in a job or startup, including learning UI/UX & app design with Sketch. You'll get different insights from each member of Team Devslopes that will help you become a lifelong programmer and amazing iOS app designer & developer.



Swift 3 for Absolute Beginners

Swift 3 for Absolute Beginners Author Gary Bennett
ISBN-10 9781484223314
Release 2016-12-19
Pages 322
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Stay motivated and overcome obstacles while learning to use Swift Playgrounds to be a great iOS developer. This book is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school, and it is now updated for Swift 3. Many people have a difficult time believing they can learn to write iOS apps. Swift 3 for Absolute Beginners, along with the free, live online training sessions will show you how to do so. You'll learn Object Oriented Programming and be introduced to HealthKit before moving on to write your own iPhone and Watch apps from scratch. Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 12 years of writing apps, teaching online iOS courses, the experience from their first three iOS books, along with their online instruction and free online forum at XcelMe.com to create an excellent training book. What You’ll Learn: · Work with Swift classes, properties, and functions · Examine proper user interface and user experience design · Understand Swift data types: integers, floats, strings, and booleans · Use Swift data collections: arrays and dictionaries · Review Boolean logic, comparing data, and flow control Who This Book Is For Anyone who wants to learn to develop apps for the Mac, iPhone, and iPad, and Watch using the Swift programming language. No previous programming experience is necessary.



Mastering Swift 3 Linux

Mastering Swift 3   Linux Author Jon Hoffman
ISBN-10 9781786460479
Release 2017-01-02
Pages 380
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Learn to build fast and robust applications on the Linux platform with Swift About This Book Create robust applications by building a strong foundation in the Swift Language Utilize Swift 3 on the embedded Linux platform for IoT and Robotic projects Build more flexible and high-performing applications on desktop, server, and embedded Linux platforms Who This Book Is For This book is for Linux developers who are interested in quickly learning how to use Swift to create exciting applications on Linux platforms. What You Will Learn Install Swift on the Linux platform Explore the power of the Swift language Get to know the proper design techniques Understand Swift's new Core Library Implement popular design patterns with Swift Integrate C libraries with Swift Using Swift on Single-Board Computers Learn how to add concurrency to your application with Grand Central Dispatch Learn how to work with Swift Generics Learn how to use the Protocol-Oriented design paradigm In Detail Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift's move to open source has been embraced with open arms and has seen increased adoption in the Linux platform. Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming. Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we'll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease. Style and approach This easy-to-follow, code-rich guide is filled with examples that demonstrate how to put the concepts into practice. You'll also get design patterns and best practices to get you writing better applications on the Linux platform.



Learning Core Data for iOS with Swift

Learning Core Data for iOS with Swift Author Tim Roadley
ISBN-10 9780134120065
Release 2015-12-07
Pages 412
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Get Started Fast with Core Data App Development Using iOS 9, Swift, and Xcode 7 Core Data is a remarkably mature, stable, and fast platform for data access, and Swift is a world-class language for applying it. Now, there’s a complete guide to using Core Data and Swift together in production apps. Tim Roadley shows you how to gain the benefits of a relational database without writing SQL queries, so you can get more done faster, with less coding. This book fully reflects Apple’s latest iOS 9 platform innovations and teaches Core Data entirely with Swift examples. It guides you step-by-step through creating a modern data-driven iOS app that fully integrates iCloud via CloudKit for public data sharing. Roadley introduces up-to-date patterns and best practices designed to overcome the frustrations of Core Data development. Each chapter builds on the last, introducing new topics in the order you’ll implement them and extending your skills simply and intuitively. Each chapter offers downloadable project code, along with exercises to help you explore even further, either as a self-learner or a student in an iOS development course. Roadley even shows how to build helper classes that simplify reuse of his example code. If you’re an experienced iOS developer, here are all the Swift skills and resources you need to integrate data into any app—quickly, easily, and painlessly. Coverage includes Understanding what Core Data is and what it can (and can’t) do Configuring basic managed object models, and choosing data types Expanding data models without introducing errors Using relationships and entity inheritance to unlock more power Delivering memory-efficient, high performance table views Enabling users to easily modify managed object attributes Generating persistent stores of preloaded default data Using Deep Copy to copy objects and relationships between persistent stores Optimizing performance by eliminating bottlenecks and offloading intensive tasks to the background Implementing efficient search Integrating diverse iCloud accounts and preferences Mastering advanced iCloud integration, including entity-level seeding and unique object de-dupe Leveraging public CloudKit databases to sync data across users with different iCloud accounts About the Website All code samples are available for download at timroadley.com. informit.com/learningseries timroadley.com



IOS App Development For Dummies

IOS App Development For Dummies Author Jesse Feiler
ISBN-10 9781118871058
Release 2014-04-14
Pages 576
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A guide to app development with iOS 7, covering such topics as designing interfaces, key differences between iPad and iPhone applications, creating storyboards, and handling events, notifications, and gestures.