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Journal 29

Journal 29 Author Dimitris Chassapakis
ISBN-10 1635871727
Release 2017-02
Pages 148
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Journal 29 is a unique book game where you can solve riddles and puzzles and submit your answers online to get the keys and move forward.To solve the riddles, you need to think out of the box.You can write, draw, search, fold pages, combine different methods and try to get those riddles right.Journal 29 is a 148 pages book providing over 63 riddles you can solve.



The Librarian s Almanaq

The Librarian s Almanaq Author Leban Roy
ISBN-10 0996256806
Release 2015-03-31
Pages 280
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The Librarian's Almanaq is the culmination of Literally centuries Of tremendous work by a dedicated team Of researchers who just couldn't Keep it under wraps. Here, you'll get the advice you need to be successful in the World and learn thesine qua non of puzzledom. Never before has a wealth of Information like This been gathered in one place, let alone a single volume. Your Hunger for sacred knowledge can finally be sated! Examine the Almanaq carefully and make sure to read the Instructions, and you can turn onto a New path toward enlightenment. [The Librarian's Almanaq is an all-in-one puzzlehunt, an interconnected suite of a dozen unique and fun puzzles, culminating in a satisfying conclusion, and all put together in a form you've never seen before. Solving time is 8-40 hours for 1 person; proportionally less for groups. You will need a large table or floor space to work on, plus a pen or pencil, scissors, and transparent tape to solve the puzzles. A highlighter, felt-tip marker, and a live duck would be handy.]



The Art of Game Design

The Art of Game Design Author Jesse Schell
ISBN-10 9781498759564
Release 2015-09-15
Pages 600
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.



S

S Author J. J. Abrams
ISBN-10 0316201642
Release 2013-10-29
Pages 472
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One book. Two readers. A world of mystery, menace, and desire. A young woman picks up a book left behind by a stranger. Inside it are his margin notes, which reveal a reader entranced by the story and by its mysterious author. She responds with notes of her own, leaving the book for the stranger, and so begins an unlikely conversation that plunges them both into the unknown. The book: Ship of Theseus, the final novel by a prolific but enigmatic writer named V.M. Straka, in which a man with no past is shanghaied onto a strange ship with a monstrous crew and launched onto a disorienting and perilous journey. The writer: Straka, the incendiary and secretive subject of one of the world's greatest mysteries, a revolutionary about whom the world knows nothing apart from the words he wrote and the rumors that swirl around him. The readers: Jennifer and Eric, a college senior and a disgraced grad student, both facing crucial decisions about who they are, who they might become, and how much they're willing to trust another person with their passions, hurts, and fears. S., conceived by filmmaker J. J. Abrams and written by award-winning novelist Doug Dorst, is the chronicle of two readers finding each other in the margins of a book and enmeshing themselves in a deadly struggle between forces they don't understand, and it is also Abrams and Dorst's love letter to the written word.



I Hope I Screw This Up

I Hope I Screw This Up Author Kyle Cease
ISBN-10 9781501152207
Release 2017-05-02
Pages 256
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A New York Times bestseller! In this irreverently funny, one-of-a-kind book, transformational comedian Kyle Cease shows you how to love failure and follow your heart, release the addictions of your mind, and live in a state of infinite possibility. If Eckhart Tolle and Jim Carrey had a baby, that baby would be Kyle Cease. After twenty-five years of achieving what he thought were his dreams of being a headlining touring comedian and actor, Kyle Cease suddenly discovered that the belief that “When something happens, I will be happy” is a complete lie. With nothing more than an intuition, he decided to quit his stand-up career at its peak, and now—as a transformational comedian, he brings his one-of-a-kind self-help wisdom to sold-out audiences in his Evolving Out Loud Live stage show. In I Hope I Screw This Up, he disarms readers as he leads them to their own personal breakthroughs, helping them to recognize that actual happiness and fulfillment is available to them—not in some distant future, but right now. As he has shown audiences all over the world, when you embrace your pain, fear, and vulnerability instead of pushing it away, you will discover an authentic creativity and power that is truly unstoppable. Using self-deprecating personal stories, hilarious observations on life, and poorly drawn illustrations, Kyle unravels the deepest issues standing between us and emotional freedom. From discovering the never-ending opportunities that come from playing—and going with whatever comes up in the moment—to learning to let go of what feels heavy in our lives, this book is a journey into the endless possibility that can appear if we just dare to let go of our fear of screwing up. This is not motivation. This is not inspiration. This is true transformation.



Gametek

Gametek Author Geoff Engelstein
ISBN-10 9781543911855
Release 2018-02-01
Pages 330
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2017 marks the ten-year anniversary of the GameTek segment on the Dice Tower podcast. Connecting games to math, science, and psychology, GameTek has grown to be one of the most popular parts of the show. This volume commemorates the anniversary with a collection of over seventy of the best segments, many with annotations and illustrations. With chapters on everything from Rock, Paper, Scissors to the Prisoner’s Dilemma to Player Engagement to Quasicrystals to Buddha’s Forbidden Games, GameTek is sure to delight not just game designers and players, but anyone who wants to learn about the world from a new perspective. Sections: • Game Theory • Math • Psychology • Science • Game Mechanics • Psychology Games • History From the first time I heard it, the GameTek segment in The Dice Tower podcast became my favorite part of the show. Listening to Geoff is like going to your favorite lesson with your favorite teacher. He teaches about games (yay!) and does it in a very interesting way with lots of examples. He does amazing stuff. He knows about the construction of games, he knows the theory, he knows all that stuff behind the scenes that we gamers do not see when just playing a game and having fun. Ignacy Trzewiczek, Portal Games There are many hobby game 'experts' out there, dying to give you their opinion on how the industry works, how games work, what types of games are best, and so on. Geoff Engelstein is the expert that requires your attention. He is a scholar of games, and his research on games and other principles that apply to gaming is matched by none. Stephen Buonocore, Stronghold Games Over the years, I’ve listened to a lot of people talk about board games, yet the short snippets that Geoff puts out are the ones that I find myself thinking about in the quiet of the night. His are the segments that you laugh at and say, “I have NO idea what you are talking about” — but later on use to show people just how intellectual you are. Tom Vasel, The Dice Tower



The Egypt Game

The Egypt Game Author Zilpha Keatley Snyder
ISBN-10 9781439132029
Release 2012-10-23
Pages 240
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The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?



Wreck This Journal

Wreck This Journal Author Keri Smith
ISBN-10 9780399162701
Release 2012-08-07
Pages 224
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Special limited duct tape cover edition of the internationally bestselling phenomenon with over 7 million copies sold! Paint, poke, create, destroy, and wreck--to create a journal as unique as you are For anyone who's ever had trouble starting, keeping, or finishing a journal or sketchbook comes this expanded edition of Wreck This Journal, a subversive illustrated book that challenges readers to muster up their best mistake- and mess-making abilities to fill the pages of the book--or destroy them. Through a series of creative and quirky prompts, acclaimed guerilla artist Keri Smith encourages journalers to engage in destructive acts--poking holes through pages, adding photos and defacing them, painting pages with coffee, coloring outside the lines, and more--in order to experience the true creative process. With Smith's unique sensibility, readers are introduced to a new way of art- and journal-making, discovering novel ways to escape the fear of the blank page and fully engage in the creative process. To create is to destroy. Happy wrecking!



This Time Next Year

This Time Next Year Author Cynthia Scher
ISBN-10 1441318372
Release 2015-06-29
Pages 160
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What do you want, out of life or for dinner? What are you great at? What's on your bucket list? What motivates you to get up in the morning? Over the course of a year, this prompt-a-day journal will lead you to discover what makes you tick and how you can use that knowledge for greater happiness and success.From identifying your talents to learning what brings a smile to your face, from pinpointing your values to sorting your possessions, it will assist you in taking stock of yourself.Some of its cues are lighthearted, some are introspective. Some call on you to delve into your past. Some encourage you to imagine your future.Combined, they'll help lead you toward a truer understanding of who you are and what brings you fulfillment. And you'll have fun along the way.This time next year, know yourself better and use that knowledge to live your best life.Journal includes an elegant ribbon bookmark keeps your place.6-1/4 inches wide by 8-1/4 inches high (15.9 cm wide by 21 cm high).160 pages.Author Cynthia Scher has extensive training in transpersonal psychology (body/mind/spirit). She has created and run a variety of personal development workshops and provided self-empowerment coaching through her private practice, Inner Wings Coaching.



Path Puzzles

Path Puzzles Author Roderick Kimball
ISBN-10 0578127326
Release 2013-08-21
Pages 106
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The Path Puzzles book contains over 100 original escape-the-grid type puzzles by Roderick Kimball. Path Puzzles are the perfect thing for people who like Sudoku but are ready for something new.



The Legion of Shadow

The Legion of Shadow Author Michael J. Ward
ISBN-10 9780575118744
Release 2012-06-14
Pages 544
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You have no memory of your past. With only a sword and a backpack to your name, you must discover your destiny in an unfamiliar world full of monsters and magic. As you guide your hero through this epic adventure, you will be choosing the danger that they face, the monsters that they fight and the treasures that they find. Every decision that you make will have an impact on the story - and, ultimately, the fate of your hero. With hundreds of special items to discover in each book, you can completely customise your hero. You can choose their weapons, their armour, their special abilities - even the boots on their feet and the cloak on their back! No two heroes will ever be alike, which means your hero will always be unique to you. Welcome to a new world. Welcome to Valeron. Welcome to DestinyQuest. PLEASE NOTE THAT ALTHOUGH THE EBOOK VERSION IS FULLY HYPERLINKED, YOU WILL STILL NEED DICE, PAPER AND A PENCIL TO PLAY!



The Oxford Handbook of Interactive Audio

The Oxford Handbook of Interactive Audio Author Karen Collins
ISBN-10 9780199797226
Release 2014
Pages 594
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As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches -- technological, emotional, psychological, and physical -- the book provides a thorough overview of the fascinating experience of interactive sound.



Games User Research

Games User Research Author Anders Drachen
ISBN-10 9780198794844
Release 2018-01-25
Pages 560
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Games User Research' is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field.



Gaslands

Gaslands Author Mike Hutchinson
ISBN-10 9781472818553
Release 2017-11-20
Pages 64
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Shoot, ram, skid and loot your way through the ruins of civilisation with Gaslands, a tabletop wargame of car-on-car destruction in a post-apocalyptic wasteland. Players control small fleets of armed vehicles in battles for resources, dominance and survival. With rules for multiple vehicle types (from motorbikes to big rigs), varied special weapons and accessories (including oil slicks, caltrops and nitro boosters), and a host of options for scenarios, environmental conditions, crew and campaigns, players can tailor games to match their own visions for an anarchic future.



Zartana

Zartana Author Tara Platt
ISBN-10 0984074031
Release 2015
Pages 52
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Zartana has been writing in one form or another for most of life. You can find so many inspiration from Zartana also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Zartana book for free.



The Puzzle Files of Larry Logic

The Puzzle Files of Larry Logic Author Dan Katz
ISBN-10 1454909404
Release 2014-11-04
Pages 96
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Meet Larry Logic, a small-town cop with detective skills to rival Sam Spade and Philip Marlowe—except Larry solves crimes using keen logical reasoning instead of his fists. Solvers can test their own abilities as they help Larry crack his cases. Each group of puzzles tells a mini-story in which all the answers combine into one final whodunit.



Two minute Mysteries

Two minute Mysteries Author Donald J. Sobol
ISBN-10 0590447874
Release 1991
Pages 158
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A collection of 158 mini-mysteries in which readers play Dr. Watson to master-detective Dr. Haledjian.