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Journal 29

Journal 29 Author Dimitris Chassapakis
ISBN-10 1635871727
Release 2017-02
Pages 148
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Journal 29 is a unique book game where you can solve riddles and puzzles and submit your answers online to get the keys and move forward.To solve the riddles, you need to think out of the box.You can write, draw, search, fold pages, combine different methods and try to get those riddles right.Journal 29 is a 148 pages book providing over 63 riddles you can solve.



The Escape Book

The Escape Book Author Ivan Tapia
ISBN-10 9781781317693
Release 2018-01-18
Pages 176
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Can you escape this book? The first book to be based on the fast growing phenomenon of escape rooms, The Escape Book is filled with challenges, puzzles and mysteries for you to solve and escape! Sometimes, there is no easy way out... You're an investigative journalist – and you've learned too much. Your mission is to escape the labyrinth where you have been trapped and expose the corrupt, high-flying businessman, Castian Warnes. This is no easy feat, but your life depends on it. Based on the worldwide phenomenon of Escape Rooms, this book puts your ingenuity and perseverance to the test. You must solve puzzles, optical illusions, conundrums and anagrams to finally escape both the labyrinth and the book – it’s a reading experience like no other. †‹Are you ready for the challenge?



Maze

Maze Author Christopher Manson
ISBN-10 0805010882
Release 1985-11-15
Pages 96
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This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!



The Librarian s Almanaq

The Librarian s Almanaq Author Leban Roy
ISBN-10 0996256806
Release 2015-03-31
Pages 280
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The Librarian's Almanaq is the culmination of Literally centuries Of tremendous work by a dedicated team Of researchers who just couldn't Keep it under wraps. Here, you'll get the advice you need to be successful in the World and learn thesine qua non of puzzledom. Never before has a wealth of Information like This been gathered in one place, let alone a single volume. Your Hunger for sacred knowledge can finally be sated! Examine the Almanaq carefully and make sure to read the Instructions, and you can turn onto a New path toward enlightenment. [The Librarian's Almanaq is an all-in-one puzzlehunt, an interconnected suite of a dozen unique and fun puzzles, culminating in a satisfying conclusion, and all put together in a form you've never seen before. Solving time is 8-40 hours for 1 person; proportionally less for groups. You will need a large table or floor space to work on, plus a pen or pencil, scissors, and transparent tape to solve the puzzles. A highlighter, felt-tip marker, and a live duck would be handy.]



The Art of Game Design

The Art of Game Design Author Jesse Schell
ISBN-10 9781498759564
Release 2015-09-15
Pages 600
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.



Interactive Books

Interactive Books Author Jacqueline Reid-Walsh
ISBN-10 9781135098148
Release 2017-09-27
Pages 254
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Movable books are an innovative area of children’s publishing. Commonly equated with spectacular pop-ups, movable books have a little-known history as interactive, narrative media. Since they are hybrid artifacts consisting of words, images and movable components, they cross the borders between story, toy, and game. Interactive Books is a historical and comparative study of early movable books in relation to the children who engage with them. Jacqueline Reid-Walsh focuses on the period movable books became connected with children from the mid-17th to the early-19th centuries. In particular, she examines turn-up books, paper doll books, and related hybrid experiments like toy theaters and paignion (or domestic play set) produced between 1650 and 1830. Despite being popular in their own time, these artifacts are little known today. This study draws attention to a gap in our knowledge of children’s print culture by showing how these artifacts are important in their own right. Reid-Walsh combines archival research with children’s literature studies, book history, and juvenilia studies. By examining commercially produced and homemade examples, she explores the interrelations among children, interactive media, and historical participatory culture. By drawing on both Enlightenment thinkers and contemporary digital media theorists Interactive Books enables us to think critically about children’s media texts paper and digital, past and present.



What Is Your Quest

What Is Your Quest Author Anastasia Salter
ISBN-10 9781609382759
Release 2014-11
Pages 200
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"What's Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans everywhere are blurring of the positions of reader and author. The magic of Youtube, the iPad, and adventure gaming draws upon a history of convergence in digital storytelling that has evolved alongside computing itself, as new tools and models for interactive narrative and the increased accessibility of those tools have allowed for a broad range of storytellers to build on these emerging models for literary interaction"--



Wreck This Journal

Wreck This Journal Author Keri Smith
ISBN-10 9780399162701
Release 2012-08-07
Pages 224
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Special limited duct tape cover edition of the internationally bestselling phenomenon with over 7 million copies sold! Paint, poke, create, destroy, and wreck--to create a journal as unique as you are For anyone who's ever had trouble starting, keeping, or finishing a journal or sketchbook comes this expanded edition of Wreck This Journal, a subversive illustrated book that challenges readers to muster up their best mistake- and mess-making abilities to fill the pages of the book--or destroy them. Through a series of creative and quirky prompts, acclaimed guerilla artist Keri Smith encourages journalers to engage in destructive acts--poking holes through pages, adding photos and defacing them, painting pages with coffee, coloring outside the lines, and more--in order to experience the true creative process. With Smith's unique sensibility, readers are introduced to a new way of art- and journal-making, discovering novel ways to escape the fear of the blank page and fully engage in the creative process. To create is to destroy. Happy wrecking!



Puzzle Craft

Puzzle Craft Author Mike Selinker
ISBN-10 1402779240
Release 2013-01
Pages 192
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Solving puzzles is fun, but the real challenge lies in creating them. "Puzzlecraft" has been a popular series in Games magazine for years, and now all the instructions have been compiled and updated (along with brand-new sample puzzles) to teach you everything you need to know to construct puzzles of all kinds, from crosswords to word searches to sudoku. Guided by Mike Selinker and Thomas Snyder, two pros who really know their stuff, you'll be making puzzles and entertaining your friends in no time.



Montague Island Mysteries and Other Logic Puzzles

Montague Island Mysteries and Other Logic Puzzles Author R Wayne Schmittberger
ISBN-10 145491811X
Release 2016-11-01
Pages 96
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Montague Island Mysteries and Other Logic Puzzles has been writing in one form or another for most of life. You can find so many inspiration from Montague Island Mysteries and Other Logic Puzzles also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Montague Island Mysteries and Other Logic Puzzles book for free.



Bats of the Republic

Bats of the Republic Author Zachary Thomas Dodson
ISBN-10 9780385539845
Release 2015-10-06
Pages 480
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"Archetypes of the cowboy story, tropes drawn from sci-fi, love letters, diaries, confessions all abound in this relentlessly engaging tale. Dodson has quite brilliantly exposed the gears and cogs whirring in the novelist’s imagination. It is a mad and beautiful thing.” --Keith Donohue, The Washington Post Winner of Best of Region for the Southwest in PRINT’s 2016 Regional Design Awards Bats of the Republic is an illuminated novel of adventure, featuring hand-drawn maps and natural history illustrations, subversive pamphlets and science-fictional diagrams, and even a nineteenth-century novel-within-a-novel—an intrigue wrapped in innovative design. In 1843, fragile naturalist Zadock Thomas must leave his beloved in Chicago to deliver a secret letter to an infamous general on the front lines of the war over Texas. The fate of the volatile republic, along with Zadock’s future, depends on his mission. When a cloud of bats leads him off the trail, he happens upon something impossible... Three hundred years later, the world has collapsed and the remnants of humanity cling to a strange society of paranoia. Zeke Thomas has inherited a sealed envelope from his grandfather, an esteemed senator. When that letter goes missing, Zeke engages a fomenting rebellion that could free him—if it doesn’t destroy his relationship, his family legacy, and the entire republic first. As their stories overlap and history itself begins to unravel, a war in time erupts between a lost civilization, a forgotten future, and the chaos of the wild. Bats of the Republic is a masterful novel of adventure and science fiction, of elliptical history and dystopian struggle, and, at its riveting core, of love.



You Suck at Piano

You Suck at Piano Author Dr Joel Pierson
ISBN-10 099939360X
Release 2017-11
Pages 150
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Sitting at the piano is like staring into the gaping jaws of a great white shark. Terrifying. Beautiful. Sensual, even. Will you stand there, frozen? Or run away like a coward? Or will you jump in, head first, all the while trying to punch that shark in the face? I'm Dr. Joel Pierson, author of the new book You Suck at Piano. Have you spent your life searching for a piano method book that mocks you relentlessly and laughs at you from afar? You Suck at Piano does all these things. It also teaches you to play the piano - it just takes a less than traditional approach to doing so. You Suck at Piano makes a great gift for that person who needs just a little musical discouragement in their life. So pick up a few copies and let's make the world a little more ridiculous.



You Are The Hero

You Are The Hero Author Jonathan Green
ISBN-10 9781909679405
Release 2014-09-07
Pages 272
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Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. But when Steve Jackson and Ian Livingstone sat down to write The Warlock of Firetop Mountain they had no idea this one book would go on to spawn another eighty or more titles, and have an immeasurable impact on a generation of children growing up in the 1980s. Part history, part celebration, YOU ARE THE HERO chronicles more than three decades of Fighting Fantasy. Written by Jonathan Green (author of seven Fighting Fantasy titles), this mighty tome will appeal to anyone who ever wiled away a washed-out summer holiday with only two dice, a pencil, and an eraser for company. This is a fixed format PDF eBook, with all of the same stunning, full-colour artwork as the hardback and paperback. Best viewed on a colour screen of 7" upwards, as a daily reader to keep your precious hardback safe. “YOU ARE THE HERO is as read-under-the-covers immersive as its subject matter; great characters, amazing stories and a surprise behind every door. 5 stars!" -- SCIFI Now “The most comprehensive history of the Fighting Fantasy phenomenon I've ever seen. With its maps, notes, art and photographs it's not just a celebration but a fascinating resource." -- SFX “How many thousands of heroes did these books create? And how many lost their lives with a bad roll of the dice? A publishing phenomenon, without which computer games wouldn't be what they are today. About time these books were celebrated. Now go to page 45 and face your nemesis." -- Charlie Higson



The Explorers Guild

The Explorers Guild Author Kevin Costner
ISBN-10 9781476727394
Release 2015-10-20
Pages 784
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The golden age of adventure stories returns with this splendidly designed, action-packed, globe-trotting tale that combines the bravura storytelling of Kipling with the irresistible style of "The Adventures of Tintin." Set against the backdrop of World War I, with Western Civilization on the edge of calamity, the first installment in The Explorers Guild series concerns the Guild's quest to find the golden city of Buddhist myth. The search will take them from the Polar North to the Mongolian deserts, through the underground canals of Asia to deep inside the Himalayas, before the fabled city finally divulges its secrets and the globe-spanning journey plays out to its startling conclusion.



S

S Author J. J. Abrams
ISBN-10 0316201642
Release 2013-10-29
Pages 472
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One book. Two readers. A world of mystery, menace, and desire. A young woman picks up a book left behind by a stranger. Inside it are his margin notes, which reveal a reader entranced by the story and by its mysterious author. She responds with notes of her own, leaving the book for the stranger, and so begins an unlikely conversation that plunges them both into the unknown. The book: Ship of Theseus, the final novel by a prolific but enigmatic writer named V.M. Straka, in which a man with no past is shanghaied onto a strange ship with a monstrous crew and launched onto a disorienting and perilous journey. The writer: Straka, the incendiary and secretive subject of one of the world's greatest mysteries, a revolutionary about whom the world knows nothing apart from the words he wrote and the rumors that swirl around him. The readers: Jennifer and Eric, a college senior and a disgraced grad student, both facing crucial decisions about who they are, who they might become, and how much they're willing to trust another person with their passions, hurts, and fears. S., conceived by filmmaker J. J. Abrams and written by award-winning novelist Doug Dorst, is the chronicle of two readers finding each other in the margins of a book and enmeshing themselves in a deadly struggle between forces they don't understand, and it is also Abrams and Dorst's love letter to the written word.



The Break Up Journal

The Break Up Journal Author Tom Devonald
ISBN-10 1780978294
Release 2016-10-06
Pages
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The Break Up Journal has been writing in one form or another for most of life. You can find so many inspiration from The Break Up Journal also informative, and entertaining. Click DOWNLOAD or Read Online button to get full The Break Up Journal book for free.



Voices In The Park

Voices In The Park Author Anthony Browne
ISBN-10 9781787620209
Release 2018-08-09
Pages 32
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Four different voices tell their own versions of the same walk in the park. The radically different perspectives give a fascinating depth to this simple story which explores many of the author's key themes, such as alienation, friendship and the bizarre amid the mundane. Anthony Browne's world-renowned artwork is full of expressive gorillas, vibrant colours and numerous nods to Magritte and other artists, while being uniquely Browne's own style.