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Journal 29

Journal 29 Author Dimitris Chassapakis
ISBN-10 1635871727
Release 2017-02
Pages 148
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Journal 29 is a unique book game where you can solve riddles and puzzles and submit your answers online to get the keys and move forward.To solve the riddles, you need to think out of the box.You can write, draw, search, fold pages, combine different methods and try to get those riddles right.Journal 29 is a 148 pages book providing over 63 riddles you can solve.



Maze

Maze Author Christopher Manson
ISBN-10 0805010882
Release 1985-11-15
Pages 96
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This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!



Pat the Bunny

Pat the Bunny Author Dorothy Kunhardt
ISBN-10 9780307120007
Release 1968
Pages 20
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Gives children opportunities to touch a rabbit, smell flowers, look in a mirror, and participate in other activities enjoyed by Paul and Judy.



The Librarian s Almanaq

The Librarian s Almanaq Author Leban Roy
ISBN-10 0996256806
Release 2015-03-31
Pages 280
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The Librarian's Almanaq is the culmination of Literally centuries Of tremendous work by a dedicated team Of researchers who just couldn't Keep it under wraps. Here, you'll get the advice you need to be successful in the World and learn thesine qua non of puzzledom. Never before has a wealth of Information like This been gathered in one place, let alone a single volume. Your Hunger for sacred knowledge can finally be sated! Examine the Almanaq carefully and make sure to read the Instructions, and you can turn onto a New path toward enlightenment. [The Librarian's Almanaq is an all-in-one puzzlehunt, an interconnected suite of a dozen unique and fun puzzles, culminating in a satisfying conclusion, and all put together in a form you've never seen before. Solving time is 8-40 hours for 1 person; proportionally less for groups. You will need a large table or floor space to work on, plus a pen or pencil, scissors, and transparent tape to solve the puzzles. A highlighter, felt-tip marker, and a live duck would be handy.]



Start Where You Are

Start Where You Are Author Meera Lee Patel
ISBN-10 9780399174827
Release 2015-08-11
Pages 128
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Start Where You Are is a full-colour, passion-inspiring journal designed to help readers nurture their creativity, explore their feelings and focus on what matters most. Featuring vibrant hand-lettering and watercolour illustrations, it pairs inspiring quotes with supportive prompts and exercises to spark reflection through writing, drawing, chart-making and more. As beautiful as it is useful, Start Where You Are will make a perfect gift and keepsake as well as a powerful tool for positive change.



The Escape Book

The Escape Book Author Ivan Tapia
ISBN-10 1781317437
Release 2018-01-18
Pages 176
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Candela Fuertes is 28 years old and works as an investigative journalist specializing in economic and financial crime. She is trapped in a labyrinth and has just 60 minutes to escape and reveal the secret plans of the businessman Castian Warnes and the Wanstein Club. Joins Candela in her trap where you must draw on all your ingenuity to solve puzzles, optical illusions, conundrums and anagrams to make progress, and finally escape both the labyrinth and the book. Do you have what it takes to solves the challenges, solve mysteries and clues to finish and escape from the book?



The Art of Game Design

The Art of Game Design Author Jesse Schell
ISBN-10 9781498759564
Release 2015-09-15
Pages 600
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.



Puzzle Craft

Puzzle Craft Author Mike Selinker
ISBN-10 1402779240
Release 2013-01
Pages 192
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Solving puzzles is fun, but the real challenge lies in creating them. "Puzzlecraft" has been a popular series in Games magazine for years, and now all the instructions have been compiled and updated (along with brand-new sample puzzles) to teach you everything you need to know to construct puzzles of all kinds, from crosswords to word searches to sudoku. Guided by Mike Selinker and Thomas Snyder, two pros who really know their stuff, you'll be making puzzles and entertaining your friends in no time.



Wreck This Journal

Wreck This Journal Author Keri Smith
ISBN-10 9780399162701
Release 2012-08-07
Pages 224
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Special limited duct tape cover edition of the internationally bestselling phenomenon with over 7 million copies sold! Paint, poke, create, destroy, and wreck--to create a journal as unique as you are For anyone who's ever had trouble starting, keeping, or finishing a journal or sketchbook comes this expanded edition of Wreck This Journal, a subversive illustrated book that challenges readers to muster up their best mistake- and mess-making abilities to fill the pages of the book--or destroy them. Through a series of creative and quirky prompts, acclaimed guerilla artist Keri Smith encourages journalers to engage in destructive acts--poking holes through pages, adding photos and defacing them, painting pages with coffee, coloring outside the lines, and more--in order to experience the true creative process. With Smith's unique sensibility, readers are introduced to a new way of art- and journal-making, discovering novel ways to escape the fear of the blank page and fully engage in the creative process. To create is to destroy. Happy wrecking!



The Crystal Maze Challenge

The Crystal Maze Challenge Author Neale Simpson
ISBN-10 9781472250407
Release 2017-10-19
Pages 224
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The Crystal Maze is back and there's no place like dome. Packed full of over 100 new games, mind benders and riddles, with this book you can now play the ultimate game show in the playground of your own home. Join ranks with family and friends as you travel through the four iconic zones - Aztec, Industrial, Future and Medieval - guided by Maze Master Richard Ayoade. Some games are quick, so you can have a spontaneous game if you fancy, whilst others require a bit more preparation but they can all be played with household items! Test your skill, mental and physical abilities as you try to leap around your living room without touching the floor, solve puzzles and brainteasers, and complete treasure hunts around the house, all the while trying to win the crystals before heading to The Crystal Dome ... and remembering not to leave anyone locked in any cupboards! The Crystal Maze is ready and waiting ... will you start the fans please!



A Composer s Guide to Game Music

A Composer s Guide to Game Music Author Winifred Phillips
ISBN-10 9780262026642
Release 2014-02-14
Pages 275
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A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.



I Hope I Screw This Up

I Hope I Screw This Up Author Kyle Cease
ISBN-10 9781501152207
Release 2017-05-02
Pages 256
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A New York Times, USA TODAY, Wall Street Journal, and Publishers Weekly Bestseller! If Eckhart Tolle and Jim Carrey had a baby, that baby would be Kyle Cease. After twenty-five years of achieving what he thought were his dreams of being a headlining touring comedian and actor, Kyle Cease suddenly discovered that the belief that “When something happens, I will be happy” is a complete lie. With nothing more than an intuition, he decided to quit his stand-up career at its peak, and now—as a transformational comedian, he brings his one-of-a-kind self-help wisdom to sold-out audiences in his Evolving Out Loud Live stage show. In I Hope I Screw This Up, he disarms readers as he leads them to their own personal breakthroughs, helping them to recognize that actual happiness and fulfillment is available to them—not in some distant future, but right now. As he has shown audiences all over the world, when you embrace your pain, fear, and vulnerability instead of pushing it away, you will discover an authentic creativity and power that is truly unstoppable. Using self-deprecating personal stories, hilarious observations on life, and poorly drawn illustrations, Kyle unravels the deepest issues standing between us and emotional freedom. From discovering the never-ending opportunities that come from playing—and going with whatever comes up in the moment—to learning to let go of what feels heavy in our lives, this book is a journey into the endless possibility that can appear if we just dare to let go of our fear of screwing up. This is not motivation. This is not inspiration. This is true transformation.



Bats of the Republic

Bats of the Republic Author Zachary Thomas Dodson
ISBN-10 9780385539845
Release 2015-10-06
Pages 480
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"Archetypes of the cowboy story, tropes drawn from sci-fi, love letters, diaries, confessions all abound in this relentlessly engaging tale. Dodson has quite brilliantly exposed the gears and cogs whirring in the novelist’s imagination. It is a mad and beautiful thing.” --Keith Donohue, The Washington Post Winner of Best of Region for the Southwest in PRINT’s 2016 Regional Design Awards Bats of the Republic is an illuminated novel of adventure, featuring hand-drawn maps and natural history illustrations, subversive pamphlets and science-fictional diagrams, and even a nineteenth-century novel-within-a-novel—an intrigue wrapped in innovative design. In 1843, fragile naturalist Zadock Thomas must leave his beloved in Chicago to deliver a secret letter to an infamous general on the front lines of the war over Texas. The fate of the volatile republic, along with Zadock’s future, depends on his mission. When a cloud of bats leads him off the trail, he happens upon something impossible... Three hundred years later, the world has collapsed and the remnants of humanity cling to a strange society of paranoia. Zeke Thomas has inherited a sealed envelope from his grandfather, an esteemed senator. When that letter goes missing, Zeke engages a fomenting rebellion that could free him—if it doesn’t destroy his relationship, his family legacy, and the entire republic first. As their stories overlap and history itself begins to unravel, a war in time erupts between a lost civilization, a forgotten future, and the chaos of the wild. Bats of the Republic is a masterful novel of adventure and science fiction, of elliptical history and dystopian struggle, and, at its riveting core, of love.



The Maze of Games

The Maze of Games Author Mike Selinker
ISBN-10 0991315928
Release 2015-08-01
Pages
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Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home.Read the novel. Solve the Puzzles. Get out alive



The Civilized Guide to Tabletop Gaming

The Civilized Guide to Tabletop Gaming Author Teri Litorco
ISBN-10 9781440597978
Release 2016-11-04
Pages 224
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Don't Be a Beardy Gamer "A very funny and useful read on its own, but it also makes a great gift for that sore loser in your life." --The New York Times "An indispensable, laugh-out-loud guide to the pitfalls and pleasures of gaming." ~Graham McNeill, Warhammer Fantasy and Warhammer 40,000 novels author; former Games Workshop designer "For anyone looking to be a part of one of the greatest communities in the world!" ~Brittanie Boe, editor of GameWire "A warm, insightful guide for exploring one of geek culture's oldest realms." ~Aaron Dembski-Bowden, author of New York Times bestselling book The Horus Heresy: The First Heretic Whether you're new to the world of tabletop games or a veteran gamer, The Civilized Guide to Tabletop Gaming is your go-to game-night etiquette guide. Expert gamer Teri Litorco, of the gaming site Geek and Sundry, helps you to get along as you play and make the most out of your time with your gamer group. Packed with insider advice and etiquette tips, this essential guide includes advice on everything from sharing crib sheets and meeples to avoiding drama and poor sportsmanship at the game table. With 100 gaming etiquette rules, The Civilized Guide to Tabletop Gaming provides you and your group with all you need for a fun and respectful game night--without rage-quitters, bad losers, terrible winners, and Incredible Sulks!



The Puzzle Files of Larry Logic

The Puzzle Files of Larry Logic Author Dan Katz
ISBN-10 1454909404
Release 2014-11-04
Pages 96
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Meet Larry Logic, a small-town cop with detective skills to rival Sam Spade and Philip Marlowe—except Larry solves crimes using keen logical reasoning instead of his fists. Solvers can test their own abilities as they help Larry crack his cases. Each group of puzzles tells a mini-story in which all the answers combine into one final whodunit.



Zartana

Zartana Author Tara Platt
ISBN-10 0984074031
Release 2015
Pages 52
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Zartana has been writing in one form or another for most of life. You can find so many inspiration from Zartana also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Zartana book for free.