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Learning C by Programming Games

Learning C  by Programming Games Author Arjan Egges
ISBN-10 9783642365805
Release 2013-06-06
Pages 443
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C# is the language of choice for learning how to program. It is a very well structured object-oriented language and avoids some of the problems of Java. An excellent free programming environment is available for C#, as well as a game programming framework. And (if necessary) moving from C# to C++ is easy. Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, showing a heads-up display, dealing with physics, handling interaction between game objects, and creating pleasing visual effects such as snow or glitter. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important aspects of programming in general, including many programming constructs and idioms, syntax diagrams, collections, and exception handling. The book is also designed to be used as a basis for a game-oriented programming course. For each part, there are concluding exercises and challenges, which are generally more complex programming endeavors. Lots of supplementary materials for organizing such a course are available on the accompanying web site http://www.csharpprogramminggames.com, including installation instructions, solutions to the exercises, software installation instructions, game sprites and sounds.



Beginning C Through Game Programming 4th ed

Beginning C   Through Game Programming  4th ed Author Michael Dawson
ISBN-10 9781305109926
Release 2014-06-25
Pages 416
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Beginning C Through Game Programming 4th ed has been writing in one form or another for most of life. You can find so many inspiration from Beginning C Through Game Programming 4th ed also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Beginning C Through Game Programming 4th ed book for free.



C Programming for Beginners

C Programming for Beginners Author Tim Warren
ISBN-10 1516998359
Release 2015-08-22
Pages 64
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Everything you need to know and understand to begin using C programming language effectively. This guide takes you step by step through the basics of C, including the program structure, different keywords and data types, variables, constants, and much more.



Beginning C Game Programming

Beginning C   Game Programming Author John Horton
ISBN-10 9781786467775
Release 2016-10-07
Pages 520
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Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.



Learning C by Creating Games with UE4

Learning C   by Creating Games with UE4 Author William Sherif
ISBN-10 9781784394769
Release 2015-02-24
Pages 342
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If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.



Learning C by Developing Games with Unity 3D

Learning C  by Developing Games with Unity 3D Author Terry Norton
ISBN-10 9781849696593
Release 2013-09-25
Pages 292
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This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.



Learn C for Game Development

Learn C   for Game Development Author Bruce Sutherland
ISBN-10 9781430264583
Release 2014-06-30
Pages 324
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If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications. Learn C++ for Game Development will show you how to: Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL) Use design patterns to simplify your coding and make more powerful games Manage memory efficiently to get the most out of your creativity Load and save games using file I/O, so that your users are never disappointed Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you’ll have the skills to become a successful and profitable game app or applications developer in today’s increasingly competitive indie game marketplace. The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.



Introduction to Game Programming with C

Introduction to Game Programming with C  Author Alan Thorn
ISBN-10 1598220322
Release 2007
Pages 367
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Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games.With this book understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions; learn how to use the ClanLib library to make 2D games; discover how the OGRE graphics library can be used to implement particle systems and other effects in 3D games; find out how to integrate sound and music into your game.



Learn C on the Mac

Learn C on the Mac Author David Mark
ISBN-10 9781430245346
Release 2013-02-01
Pages 508
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Considered a classic by an entire generation of Mac programmers, Dave Mark's Learn C on the Mac has been updated for you to include Mac OS X Mountain Lion and the latest iOS considerations. Learn C on the Mac: For OS X and iOS, Second Edition is perfect for beginners learning to program. It includes contemporary OS X and iOS examples! This book also does the following: • Provides best practices for programming newbies • Presents all the basics with a pragmatic, Mac OS X and iOS -flavored approach • Includes updated source code which is fully compatible with latest Xcode After reading this book, you'll be ready to program and build apps using the C language and Objective-C will become much easier for you to learn when you're ready to pick that up.



Beginning C for Arduino Second Edition

Beginning C for Arduino  Second Edition Author Jack Purdum
ISBN-10 9781484209400
Release 2015-06-30
Pages 388
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Beginning C for Arduino, Second Edition is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. Updated with new projects and new boards, this book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers. Author Jack Purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching. Beginning C for Arduino, Second Edition will teach you: The C programming language How to use C to control a microcontroller and related hardware How to extend C by creating your own libraries, including an introduction to object-oriented programming During the course of the book, you will learn the basics of programming, such as working with data types, making decisions, and writing control loops. You'll then progress onto some of the trickier aspects of C programming, such as using pointers effectively, working with the C preprocessor, and tackling file I/O. Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned.



Learn C by Making Games

Learn C   by Making Games Author Erik Yuzwa
ISBN-10 1584504552
Release 2006-03
Pages 476
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Presents a guide to the C++ programming language through the use of game code and examples.



Learning C

Learning C Author Jesse Liberty
ISBN-10 0596003765
Release 2002
Pages 354
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Most C# books are written for experienced C++ and Java programmers. If you're a novice programmer, or you have experience in VB6 or other procedural programming languages, and you want to learn C#, until now you've been out of luck. That's why Jesse Liberty, author of the best-selling booksProgramming C#andProgramming ASP.NET, has written an entry-level guide to C#. Written in a warm and friendly manner, this book assumes no prior programming experience, and provides an easy introduction to Microsoft's premier .NET language. Learning C#is a complete introduction to C# and object-oriented programming.Learning C#will help you build a solid foundation in .NET, and show how to apply your skills by using dozens of tested examples.Learning C#introduces Visual Studio .NET, a tool set for building Windows and Web applications. You'll learn about the syntax and structure of the C# language, including operators, classes and interfaces, structs, arrays, and strings. Liberty then demonstrates how to develop various kinds of applications--including those that work with databases--and web services. By the time you've finishedLearning C#you'll be ready to move on to a more advanced programming guide that will help you create large-scale web and Windows applications. Whether you have a little object-oriented programming experience or you are new to programming altogether,Learning C#will set you firmly on your way to mastering the essentials of the C# language.



Programming C Programming Programming Language For Beginners LEARN IN A DAY

Programming  C    Programming  Programming Language For Beginners  LEARN IN A DAY Author Os Swift
ISBN-10 9781329779013
Release 2016-01-07
Pages 172
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Start Learning to Program in the C++ Language - In Just One Day! No matter what work you do with computers, there's no escaping the fact that you need to improve your programming skills. C++ Programming: Programing Language for Beginners - Learn in a Day! explains why C++ is so useful and important in the programming world. Most operating systems, compilers, apps, drivers and a lot of other software are all written in C++. If you're a beginner you should choose this programming language first! Find out how to use variables, size changers, sign changers and other prefixes in your C++ code. Learn how to input and output data and write useful programs. Also, find out about the various kinds of operators, conditionals, loops, and arrays! Purchase C++ Programming: Programing Language for Beginners - Learn in a Day! NOW to find out about this essential computing language and stop wasting your money on expensive, time-consuming, and ineffective learning methods.



Learn to Program with C

Learn to Program with C Author Noel Kalicharan
ISBN-10 9781484213711
Release 2015-12-16
Pages 312
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This book teaches computer programming to the complete beginner using the native C language. As such, it assumes you have no knowledge whatsoever about programming. The main goal of this book is to teach fundamental programming principles using C, one of the most widely used programming languages in the world today. We discuss only those features and statements in C that are necessary to achieve our goal. Once you learn the principles well, they can be applied to any language. If you are worried that you are not good at high-school mathematics, don’t be. It is a myth that you must be good at mathematics to learn programming. C is considered a ‘modern’ language even though its roots date back to the 1970s. Originally, C was designed for writing ‘systems’ programs—things like operating systems, editors, compilers, assemblers and input/output utility programs. But, today, C is used for writing all kinds of applications programs as well—word processing programs, spreadsheet programs, database management programs, accounting programs, games, robots, embedded systems/electronics (i.e., Arduino), educational software—the list is endless. Note: Appendices A-D are available as part of the free source code download at the Apress website. What You Will Learn: How to get started with programming using the C language How to use the basics of C How to program with sequence, selection and repetition logic How to work with characters How to work with functions How to use arrays Who This Book Is For: This book is intended for anyone who is learning programming for the first time.



Learning C Programming with Unity 3D

Learning C  Programming with Unity 3D Author Alex Okita
ISBN-10 9781498760201
Release 2015-09-15
Pages 690
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Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with the knowledge required to feel confident in learning more. You’ll have what it takes to at least look at code without your head spinning. Writing a massive multiplayer online role-playing game is quite hard, of course, but learning how to write a simple behavior isn’t. Like drawing, you start off with the basics such as spheres and cubes. After plenty of practice, you’ll be able to create a real work of art. This applies to writing code—you start off with basic calculations, then move on to the logic that drives a complex game. By the end of this book, you will have the skills to be a capable programmer, or at least know what is involved with how to read and write code. Although you could go online and find videos and tutorials, there is a distinct advantage when it comes to learning things in order and in one place. Most online tutorials for C# are scattered, disordered, and incohesive. It’s difficult to find a good starting point, and even more difficult to find a continuous list of tutorials to bring you to any clear understanding of the C# programming language. This book not only gives you a strong foundation, but puts you on the path to game development.



Beginning C Game Programming

Beginning C   Game Programming Author Michael Dawson
ISBN-10 1592002056
Release 2004
Pages 335
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Describes the basics of computer game programming with C++.



C Easy C Programming for Beginners Your Step By Step Guide to Learning C Programming

C  Easy C Programming for Beginners  Your Step By Step Guide to Learning C Programming Author Felix Alvaro
ISBN-10 1534639284
Release 2016-06-11
Pages 112
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Learn C Programming Today With This Easy, Step-By-Step Guide! Do you want to Learn C Programming?Do you get overwhelmed by complicated lingo and want a guide that is easy to follow, detailed and written to make the process enjoyable?If so, "C: Easy C Programming for Beginners, Your Step-By-Step Guide To Learning C Programming" by Felix Alvaro is THE book for you! It covers the most essential topics you must learn to begin programming with C.C Programming is one of the most popular and widely used programming languages. Being a high-level language, C is much closer to human language than machine language, making is much easier to understand and learn. The fact that C has been around for more than 30 years, it has become the basis of other languages and is without a doubt a vital skill in the programming community.Even though C has been around for a while, there is still a huge demand for C Programmers, with salaries for C Programmers in the US averaging $102,000 per year! (indeed.com) What Separates This Book From The Rest? What separates this book from all the others out there is the approach to teaching. A lot of the books you will stumble upon simply throw information at you, leaving you confused and stuck.We believe that books of this nature should be easy to grasp and written in jargon-free English you can understand, making you feel confident and allowing you to grasp each topic with ease.To help you achieve this, the guide has been crafted in a step-by-step manner which we feel is the best way for you to learn a new subject, one step at a time. It also includes various images to give you assurance you are going in the right direction, as well as having exercises where you can proudly practice your newly attained skills. You Will Learn The Following: The history of R Programming and its benefits How to install the right software Getting to know Program Variables Learning Logic, Keywords, and Operators Working with Decisions, Loops, and Functions Moving unto Pointers, Arrays, and Strings Understanding Command Line Arguments Creating Your First Program Practice Exercises And much more! So don't delay it any longer. Take this opportunity and invest in this guide now.You will be amazed by the skills you will quickly attain! Order Now! See you inside!