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Learning C by Programming Games

Learning C  by Programming Games Author Arjan Egges
ISBN-10 9783642365805
Release 2013-06-06
Pages 443
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C# is the language of choice for learning how to program. It is a very well structured object-oriented language and avoids some of the problems of Java. An excellent free programming environment is available for C#, as well as a game programming framework. And (if necessary) moving from C# to C++ is easy. Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, showing a heads-up display, dealing with physics, handling interaction between game objects, and creating pleasing visual effects such as snow or glitter. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important aspects of programming in general, including many programming constructs and idioms, syntax diagrams, collections, and exception handling. The book is also designed to be used as a basis for a game-oriented programming course. For each part, there are concluding exercises and challenges, which are generally more complex programming endeavors. Lots of supplementary materials for organizing such a course are available on the accompanying web site http://www.csharpprogramminggames.com, including installation instructions, solutions to the exercises, software installation instructions, game sprites and sounds.



Beginning C Through Game Programming 3rd Edition

Beginning C   Through Game Programming  3rd Edition Author Dawson
ISBN-10 9781435457430
Release 2010-10-13
Pages 352
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BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.



Learn C by Making Games

Learn C   by Making Games Author Erik Yuzwa
ISBN-10 1584504552
Release 2006-03
Pages 476
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Presents a guide to the C++ programming language through the use of game code and examples.



Game Programming in C

Game Programming in C  Author Sanjay Madhav
ISBN-10 9780134597317
Release 2018-03-06
Pages 528
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Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.



Beginning C Game Programming

Beginning C   Game Programming Author John Horton
ISBN-10 9781786467775
Release 2016-10-07
Pages 520
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Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.



Learn C for Game Development

Learn C   for Game Development Author Bruce Sutherland
ISBN-10 9781430264583
Release 2014-06-30
Pages 324
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If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications. Learn C++ for Game Development will show you how to: Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL) Use design patterns to simplify your coding and make more powerful games Manage memory efficiently to get the most out of your creativity Load and save games using file I/O, so that your users are never disappointed Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you’ll have the skills to become a successful and profitable game app or applications developer in today’s increasingly competitive indie game marketplace. The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.



Learning C by Creating Games with UE4

Learning C   by Creating Games with UE4 Author William Sherif
ISBN-10 9781784394769
Release 2015-02-24
Pages 342
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If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.



Beginning Game Programming Fourth Edition

Beginning Game Programming  Fourth Edition Author Jonathan S. Harbour
ISBN-10 9781305259102
Release 2014-06-25
Pages 448
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Beginning Game Programming Fourth Edition has been writing in one form or another for most of life. You can find so many inspiration from Beginning Game Programming Fourth Edition also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Beginning Game Programming Fourth Edition book for free.



3D Game Programming with C

3D Game Programming with C  Author John De Goes
ISBN-10 1576104001
Release 1999-01-01
Pages 799
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Revealing the powerful techniques of game development with Microsoft's latest DirectX API, this book includes a full source code game engine written in C++ and provides a detailed blueprint for building a professional-quality 3D game engine that exploits DirectX high-performance features. CD-ROM includes a suite of development tools hand-picked by the author, from realistic 3D characters to game backgrounds to awesome sound effects.



C Programming for Beginners

C Programming for Beginners Author iCode Academy
ISBN-10 1521004129
Release 2017-04-08
Pages 116
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Are You Ready To Learn C Programming Easily? This book is also designed for software programmers who want to learn the C programming language from scratch. It provides you with an adequate understanding of the programming language. From there, you can bring yourself towards a higher level of expertise. While you are not really required to have any previous experience with computer programming, you still need to have a basic understanding of the terms commonly used in programming and computers. You see, the C language is one of the most recommended computer programming languages for beginners. After all, it is a predecessor to many of the modern programming languages used today, such as Java and Python. In other words, before you can effectively learn these languages, you have to have a clear understanding of the C language first. Through this book, you will learn how to write your first programs and see how they work in real time. You have to keep in mind that it is perfectly okay to make mistakes every now and then. It is through these mistakes that you learn. So, when you encounter an error on your program, you just have to study the part where you went wrong and redo it. When you run the programs in the C language, you will be notified in case you made a mistake. You will see the error and know which line you have to modify. This book features Frequently Asked Questions (FAQ) sections that are written with beginners like you in mind. The author understands that beginners may have certain questions with regard to the elements of C that are not often discussed in books. This book also teaches you how you can write the shortest programs possible, without negatively affecting your output. As a programmer, you want to make the most of your available time and space while still being efficient. You will also learn how to organise your codes and include remarks via comments so that you and your readers will not get confused. Here Is What You'll Learn After Downloading This C Programming Book: ✓ Introduction ✓ Chapter 1: Introduction to C ✓ Chapter 2: Getting Started ✓ Chapter 3: Flow of Control ✓ Chapter 4: Arrays ✓ Chapter 5: Pointers ✓ Frequently Asked Questions (FAQ) ✓ and much more What Are You Waiting For? Start Coding C Programming Right Now!



Learn to Program with Scratch

Learn to Program with Scratch Author Majed Marji
ISBN-10 9781593275785
Release 2014-02-14
Pages 288
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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2



Learning C by Developing Games with Unity 5 x

Learning C  by Developing Games with Unity 5 x Author Greg Lukosek
ISBN-10 9781785287855
Release 2016-03-31
Pages 230
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Develop your first interactive 2D platformer game by learning the fundamentals of C# About This Book Get to grips with the fundamentals of scripting in C# with Unity Create an awesome, 2D platformer game from scratch using the principles of object-oriented programming and coding in C# This is a step-by-step guide to learn the fundamentals of C# scripting to develop GameObjects and master the basics of the new UI system in Unity Who This Book Is For The book is targeted at beginner level Unity developers with no programming experience. If you are a Unity developer and you wish to learn how to write C# scripts and code by creating games, then this book is for you. What You Will Learn Understand the fundamentals of variables, methods, and code syntax in C# Get to know about techniques to turn your game idea into working project Use loops and collections efficiently in Unity to reduce the amount of code Develop a game using the object-oriented programming principles Generate infinite levels for your game Create and code a good-looking functional UI system for your game Publish and share your game with users In Detail Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game's efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you'll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity. Style and approach This is a step-by-step guide to developing a game from scratch by applying the fundamentals of C# and Unity scripting.



Learning C Programming with Unity 3D

Learning C  Programming with Unity 3D Author Alex Okita
ISBN-10 9781498760201
Release 2015-09-15
Pages 690
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Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with the knowledge required to feel confident in learning more. You’ll have what it takes to at least look at code without your head spinning. Writing a massive multiplayer online role-playing game is quite hard, of course, but learning how to write a simple behavior isn’t. Like drawing, you start off with the basics such as spheres and cubes. After plenty of practice, you’ll be able to create a real work of art. This applies to writing code—you start off with basic calculations, then move on to the logic that drives a complex game. By the end of this book, you will have the skills to be a capable programmer, or at least know what is involved with how to read and write code. Although you could go online and find videos and tutorials, there is a distinct advantage when it comes to learning things in order and in one place. Most online tutorials for C# are scattered, disordered, and incohesive. It’s difficult to find a good starting point, and even more difficult to find a continuous list of tutorials to bring you to any clear understanding of the C# programming language. This book not only gives you a strong foundation, but puts you on the path to game development.



Learn to Program

Learn to Program Author Chris Pine
ISBN-10 1934356360
Release 2009
Pages 216
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Provides instructions for writing programs using the Ruby programming language.



Beginning C Game Programming

Beginning C   Game Programming Author Michael Dawson
ISBN-10 1592002056
Release 2004
Pages 335
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Describes the basics of computer game programming with C++.



The Fundamentals of C C Game Programming

The Fundamentals of C C   Game Programming Author Brian Beuken
ISBN-10 9781351642880
Release 2018-02-21
Pages 532
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This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.



Learning C 2005

Learning C  2005 Author Jesse Liberty
ISBN-10 0596102097
Release 2006
Pages 528
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A guide to using the C# programming language to build Windows and Web-based applications.