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Multi Agent Machine Learning

Multi Agent Machine Learning Author H. M. Schwartz
ISBN-10 9781118884485
Release 2014-08-26
Pages 256
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The book begins with a chapter on traditional methods of supervised learning, covering recursive least squares learning, mean square error methods, and stochastic approximation. Chapter 2 covers single agent reinforcement learning. Topics include learning value functions, Markov games, and TD learning with eligibility traces. Chapter 3 discusses two player games including two player matrix games with both pure and mixed strategies. Numerous algorithms and examples are presented. Chapter 4 covers learning in multi-player games, stochastic games, and Markov games, focusing on learning multi-player grid games—two player grid games, Q-learning, and Nash Q-learning. Chapter 5 discusses differential games, including multi player differential games, actor critique structure, adaptive fuzzy control and fuzzy interference systems, the evader pursuit game, and the defending a territory games. Chapter 6 discusses new ideas on learning within robotic swarms and the innovative idea of the evolution of personality traits. • Framework for understanding a variety of methods and approaches in multi-agent machine learning. • Discusses methods of reinforcement learning such as a number of forms of multi-agent Q-learning • Applicable to research professors and graduate students studying electrical and computer engineering, computer science, and mechanical and aerospace engineering

Multi Agent Machine Learning

Multi Agent Machine Learning Author H. M. Schwartz
ISBN-10 111836208X
Release 2014-08-11
Pages 256
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"Provide an in-depth coverage of multi-player, differential games and Gam theory"--

Layered Learning in Multiagent Systems

Layered Learning in Multiagent Systems Author
ISBN-10 0262264609
Release 1998
Pages 253
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Multi-agent systems in complex, real-time domains require agents to act effectively both autonomously and as part of a team. This dissertation addresses multi-agent systems consisting of teams of autonomous agents acting in real-time, noisy, collaborative, and adversarial environments. Because of the inherent complexity of this type of multi-agent system, this thesis investigates the use of machine learning within multi-agent systems. The dissertation makes four main contributions to the fields of Machine Learning and Multi-Agent Systems. First, the thesis defines a team member agent architecture within which a flexible team structure is presented, allowing agents to decompose the task space into flexible roles and allowing them to smoothly switch roles while acting. Team organization is achieved by the introduction of a locker-room agreement as a collection of conventions followed by all team members. It defines agent roles, team formations, and pre-compiled multi-agent plans. In addition, the team member agent architecture includes a communication paradigm for domains with single-channel, low-bandwidth, unreliable communication. The communication paradigm facilitates team coordination while being robust to lost messages and active interference from opponents. Second, the thesis introduces layered learning, a general-purpose machine learning paradigm for complex domains in which learning a mapping directly from agents' sensors to their actuators is intractable. Given a hierarchical task decomposition, layered learning allows for learning at each level of the hierarchy, with learning at each level directly affecting learning at the next higher level. Third, the thesis introduces a new multi-agent reinforcement learning algorithm, namely team-partitioned, opaque-transition reinforcement learning (TPOT-RL). TPOT-RL is designed for domains in which agents cannot necessarily observe the state changes when other team members act.

Adaptive Agents and Multi Agent Systems II

Adaptive Agents and Multi Agent Systems II Author Daniel Kudenko
ISBN-10 3540252606
Release 2005-03-04
Pages 313
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Adaptive agents and multi-agent systems is an emerging and exciting interdisciplinary area of research and development involving artificial intelligence, software engineering, and developmental biology, as well as cognitive and social science. This book presents 17 revised and carefully reviewed papers taken from two workshops on the topic as well as 2 invited papers by leading researchers in the area. The papers deal with various aspects of machine learning, adaptation, and evolution in the context of agent systems and autonomous agents.

Adaptive Agents and Multi Agent Systems III Adaptation and Multi Agent Learning

Adaptive Agents and Multi Agent Systems III  Adaptation and Multi Agent Learning Author Karl Tuyls
ISBN-10 9783540779490
Release 2008-02-09
Pages 258
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This book contains selected and revised papers of the European Symposium on Adaptive and Learning Agents and Multi-Agent Systems (ALAMAS), editions 2005, 2006 and 2007, held in Paris, Brussels and Maastricht. The goal of the ALAMAS symposia, and this associated book, is to increase awareness and interest in adaptation and learning for single agents and mul- agent systems, and encourage collaboration between machine learning experts, softwareengineeringexperts,mathematicians,biologistsandphysicists,andgive a representative overviewof current state of a?airs in this area. It is an inclusive forum where researchers can present recent work and discuss their newest ideas for a ?rst time with their peers. Thesymposiaseriesfocusesonallaspectsofadaptiveandlearningagentsand multi-agent systems, with a particular emphasis on how to modify established learning techniques and/or create new learning paradigms to address the many challenges presented by complex real-world problems. These symposia were a great success and provided a forum for the pres- tation of new ideas and results bearing on the conception of adaptation and learning for single agents and multi-agent systems. Over these three editions we received 51 submissions, of which 17 were carefully selected, including one invited paper of this year’s invited speaker Simon Parsons. This is a very c- petitive acceptance rate of approximately 31%, which, together with two review cycles, has led to a high-quality LNAI volume. We hope that our readers will be inspired by the papers included in this volume.

Multiagent Systems

Multiagent Systems Author Yoav Shoham
ISBN-10 9781139475242
Release 2008-12-15
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Multiagent systems combine multiple autonomous entities, each having diverging interests or different information. This overview of the field offers a computer science perspective, but also draws on ideas from game theory, economics, operations research, logic, philosophy and linguistics. It will serve as a reference for researchers in each of these fields, and be used as a text for advanced undergraduate or graduate courses. The authors emphasize foundations to create a broad and rigorous treatment of their subject, with thorough presentations of distributed problem solving, game theory, multiagent communication and learning, social choice, mechanism design, auctions, cooperative game theory, and modal logics of knowledge and belief. For each topic, basic concepts are introduced, examples are given, proofs of key results are offered, and algorithmic considerations are examined. An appendix covers background material in probability theory, classical logic, Markov decision processes and mathematical programming.

Recent Advances in Reinforcement Learning

Recent Advances in Reinforcement Learning Author Scott Sanner
ISBN-10 9783642299469
Release 2012-05-19
Pages 345
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This book constitutes revised and selected papers of the 9th European Workshop on Reinforcement Learning, EWRL 2011, which took place in Athens, Greece in September 2011. The papers presented were carefully reviewed and selected from 40 submissions. The papers are organized in topical sections online reinforcement learning, learning and exploring MDPs, function approximation methods for reinforcement learning, macro-actions in reinforcement learning, policy search and bounds, multi-task and transfer reinforcement learning, multi-agent reinforcement learning, apprenticeship and inverse reinforcement learning and real-world reinforcement learning.

Reinforcement Learning and Dynamic Programming Using Function Approximators

Reinforcement Learning and Dynamic Programming Using Function Approximators Author Lucian Busoniu
ISBN-10 9781351833820
Release 2017-07-28
Pages 280
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From household appliances to applications in robotics, engineered systems involving complex dynamics can only be as effective as the algorithms that control them. While Dynamic Programming (DP) has provided researchers with a way to optimally solve decision and control problems involving complex dynamic systems, its practical value was limited by algorithms that lacked the capacity to scale up to realistic problems. However, in recent years, dramatic developments in Reinforcement Learning (RL), the model-free counterpart of DP, changed our understanding of what is possible. Those developments led to the creation of reliable methods that can be applied even when a mathematical model of the system is unavailable, allowing researchers to solve challenging control problems in engineering, as well as in a variety of other disciplines, including economics, medicine, and artificial intelligence. Reinforcement Learning and Dynamic Programming Using Function Approximators provides a comprehensive and unparalleled exploration of the field of RL and DP. With a focus on continuous-variable problems, this seminal text details essential developments that have substantially altered the field over the past decade. In its pages, pioneering experts provide a concise introduction to classical RL and DP, followed by an extensive presentation of the state-of-the-art and novel methods in RL and DP with approximation. Combining algorithm development with theoretical guarantees, they elaborate on their work with illustrative examples and insightful comparisons. Three individual chapters are dedicated to representative algorithms from each of the major classes of techniques: value iteration, policy iteration, and policy search. The features and performance of these algorithms are highlighted in extensive experimental studies on a range of control applications. The recent development of applications involving complex systems has led to a surge of interest in RL and DP methods and the subsequent need for a quality resource on the subject. For graduate students and others new to the field, this book offers a thorough introduction to both the basics and emerging methods. And for those researchers and practitioners working in the fields of optimal and adaptive control, machine learning, artificial intelligence, and operations research, this resource offers a combination of practical algorithms, theoretical analysis, and comprehensive examples that they will be able to adapt and apply to their own work. Access the authors' website at for additional material, including computer code used in the studies and information concerning new developments.

Statistical Reinforcement Learning

Statistical Reinforcement Learning Author Masashi Sugiyama
ISBN-10 9781439856901
Release 2015-03-16
Pages 206
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Reinforcement learning is a mathematical framework for developing computer agents that can learn an optimal behavior by relating generic reward signals with its past actions. With numerous successful applications in business intelligence, plant control, and gaming, the RL framework is ideal for decision making in unknown environments with large amounts of data. Supplying an up-to-date and accessible introduction to the field, Statistical Reinforcement Learning: Modern Machine Learning Approaches presents fundamental concepts and practical algorithms of statistical reinforcement learning from the modern machine learning viewpoint. It covers various types of RL approaches, including model-based and model-free approaches, policy iteration, and policy search methods. Covers the range of reinforcement learning algorithms from a modern perspective Lays out the associated optimization problems for each reinforcement learning scenario covered Provides thought-provoking statistical treatment of reinforcement learning algorithms The book covers approaches recently introduced in the data mining and machine learning fields to provide a systematic bridge between RL and data mining/machine learning researchers. It presents state-of-the-art results, including dimensionality reduction in RL and risk-sensitive RL. Numerous illustrative examples are included to help readers understand the intuition and usefulness of reinforcement learning techniques. This book is an ideal resource for graduate-level students in computer science and applied statistics programs, as well as researchers and engineers in related fields.

Adaptive Agents and Multi Agent Systems

Adaptive Agents and Multi Agent Systems Author Eduardo Alonso
ISBN-10 9783540400684
Release 2003-04-23
Pages 330
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Adaptive Agents and Multi-Agent Systems is an emerging and exciting interdisciplinary area of research and development involving artificial intelligence, computer science, software engineering, and developmental biology, as well as cognitive and social science. This book surveys the state of the art in this emerging field by drawing together thoroughly selected reviewed papers from two related workshops; as well as papers by leading researchers specifically solicited for this book. The articles are organized into topical sections on - learning, cooperation, and communication - emergence and evolution in multi-agent systems - theoretical foundations of adaptive agents

Reinforcement Learning

Reinforcement Learning Author Marco Wiering
ISBN-10 9783642276453
Release 2012-03-05
Pages 638
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Reinforcement learning encompasses both a science of adaptive behavior of rational beings in uncertain environments and a computational methodology for finding optimal behaviors for challenging problems in control, optimization and adaptive behavior of intelligent agents. As a field, reinforcement learning has progressed tremendously in the past decade. The main goal of this book is to present an up-to-date series of survey articles on the main contemporary sub-fields of reinforcement learning. This includes surveys on partially observable environments, hierarchical task decompositions, relational knowledge representation and predictive state representations. Furthermore, topics such as transfer, evolutionary methods and continuous spaces in reinforcement learning are surveyed. In addition, several chapters review reinforcement learning methods in robotics, in games, and in computational neuroscience. In total seventeen different subfields are presented by mostly young experts in those areas, and together they truly represent a state-of-the-art of current reinforcement learning research. Marco Wiering works at the artificial intelligence department of the University of Groningen in the Netherlands. He has published extensively on various reinforcement learning topics. Martijn van Otterlo works in the cognitive artificial intelligence group at the Radboud University Nijmegen in The Netherlands. He has mainly focused on expressive knowledge representation in reinforcement learning settings.

Reinforcement Learning

Reinforcement Learning Author Richard S. Sutton
ISBN-10 9781461536185
Release 2012-12-06
Pages 172
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Reinforcement learning is the learning of a mapping from situations to actions so as to maximize a scalar reward or reinforcement signal. The learner is not told which action to take, as in most forms of machine learning, but instead must discover which actions yield the highest reward by trying them. In the most interesting and challenging cases, actions may affect not only the immediate reward, but also the next situation, and through that all subsequent rewards. These two characteristics -- trial-and-error search and delayed reward -- are the most important distinguishing features of reinforcement learning. Reinforcement learning is both a new and a very old topic in AI. The term appears to have been coined by Minsk (1961), and independently in control theory by Walz and Fu (1965). The earliest machine learning research now viewed as directly relevant was Samuel's (1959) checker player, which used temporal-difference learning to manage delayed reward much as it is used today. Of course learning and reinforcement have been studied in psychology for almost a century, and that work has had a very strong impact on the AI/engineering work. One could in fact consider all of reinforcement learning to be simply the reverse engineering of certain psychological learning processes (e.g. operant conditioning and secondary reinforcement). Reinforcement Learning is an edited volume of original research, comprising seven invited contributions by leading researchers.

Machine Learning and Knowledge Discovery in Databases

Machine Learning and Knowledge Discovery in Databases Author Walter Daelemans
ISBN-10 9783540874799
Release 2008-08-17
Pages 692
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This book constitutes the refereed proceedings of the joint conference on Machine Learning and Knowledge Discovery in Databases: ECML PKDD 2008, held in Antwerp, Belgium, in September 2008. The 100 papers presented in two volumes, together with 5 invited talks, were carefully reviewed and selected from 521 submissions. In addition to the regular papers the volume contains 14 abstracts of papers appearing in full version in the Machine Learning Journal and the Knowledge Discovery and Databases Journal of Springer. The conference intends to provide an international forum for the discussion of the latest high quality research results in all areas related to machine learning and knowledge discovery in databases. The topics addressed are application of machine learning and data mining methods to real-world problems, particularly exploratory research that describes novel learning and mining tasks and applications requiring non-standard techniques.

Optimal Adaptive Control and Differential Games by Reinforcement Learning Principles

Optimal Adaptive Control and Differential Games by Reinforcement Learning Principles Author Draguna Vrabie
ISBN-10 9781849194891
Release 2013
Pages 288
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This book gives an exposition of recently developed approximate dynamic programming (ADP) techniques for decision and control in human engineered systems.

Practical Artificial Intelligence

Practical Artificial Intelligence Author Arnaldo Pérez Castaño
ISBN-10 9781484233573
Release 2018-05-23
Pages 690
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Discover how all levels Artificial Intelligence (AI) can be present in the most unimaginable scenarios of ordinary lives. This book explores subjects such as neural networks, agents, multi agent systems, supervised learning, and unsupervised learning. These and other topics will be addressed with real world examples, so you can learn fundamental concepts with AI solutions and apply them to your own projects. People tend to talk about AI as something mystical and unrelated to their ordinary life. Practical Artificial Intelligence provides simple explanations and hands on instructions. Rather than focusing on theory and overly scientific language, this book will enable practitioners of all levels to not only learn about AI but implement its practical uses. What You’ll Learn Understand agents and multi agents and how they are incorporated Relate machine learning to real-world problems and see what it means to you Apply supervised and unsupervised learning techniques and methods in the real world Implement reinforcement learning, game programming, simulation, and neural networks Who This Book Is For Computer science students, professionals, and hobbyists interested in AI and its applications.

Algorithms for Reinforcement Learning

Algorithms for Reinforcement Learning Author Csaba Szepesvari
ISBN-10 9781608454921
Release 2010
Pages 89
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Reinforcement learning is a learning paradigm concerned with learning to control a system so as to maximize a numerical performance measure that expresses a long-term objective. What distinguishes reinforcement learning from supervised learning is that only partial feedback is given to the learner about the learner's predictions. Further, the predictions may have long term effects through influencing the future state of the controlled system. Thus, time plays a special role. The goal in reinforcement learning is to develop efficient learning algorithms, as well as to understand the algorithms' merits and limitations. Reinforcement learning is of great interest because of the large number of practical applications that it can be used to address, ranging from problems in artificial intelligence to operations research or control engineering. In this book, we focus on those algorithms of reinforcement learning that build on the powerful theory of dynamic programming.We give a fairly comprehensive catalog of learning problems, describe the core ideas, note a large number of state of the art algorithms, followed by the discussion of their theoretical properties and limitations.

Reinforcement and Systemic Machine Learning for Decision Making

Reinforcement and Systemic Machine Learning for Decision Making Author Parag Kulkarni
ISBN-10 9780470919996
Release 2012-08-14
Pages 285
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Reinforcement and Systemic Machine Learning for Decision Making explores a newer and growing avenue of machine learning algorithm in the area of computational intelligence. This book focuses on reinforcement and systemic learning to build a new learning paradigm, which makes effective use of these learning methodologies to increase machine intelligence and help us in building the advance machine learning applications. Illuminating case studies reflecting the authors' industrial experiences and pragmatic downloadable tutorials are available for researchers and professionals.