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Multimedia Introduction to Programming Using Java

Multimedia Introduction to Programming Using Java Author David Gries
ISBN-10 9780387269344
Release 2005-12-06
Pages 536
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This book anchors its pedagogy in the program ProgramLive that you may find at extras.springer.com, a complete multimedia module in itself. Containing over 250 recorded lectures with synchronized animation, ProgramLive allows users to see, first-hand and in real time, processes like stepwise refinement of algorithms, development of loops, execution of method calls and associated changes to the call stack, and much more. The zip file also includes all programs from the book, 35 guided instruction sets for closed lab sessions, and a 70-page hyperlinked glossary. With its comprehensive appendices and bibliography, systematic approach, and helpful interactive programs on extras.springer.com, this exciting work provides the key tools they needed for successful object-oriented programming. It is ideal for use at the undergraduate and graduate beginning level, whether in the classroom or for distance learning; furthermore, the text will also be a valuable self-study resource or reference volume in any programmer’s library.



Multimedia Introduction to Programming Using Java

Multimedia Introduction to Programming Using Java Author David Gries
ISBN-10 0387226818
Release 2004-09-09
Pages 536
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This book provides clear and accessible treatment of all aspects of a first course, along with more advanced topics such as recursion, exceptions, interfaces, inner classes, and GUIs. The complementary CD-ROM contains over 250 recorded lectures with synchronized animation, programs for the book, 35 guided instruction sets for closed lab sessions, and a 70-page hyperlinked glossary.



Introduction to Computing Programming in Java

Introduction to Computing   Programming in Java Author Mark Guzdial
ISBN-10 0131496980
Release 2007
Pages 558
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Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video. The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.



Programming with Java A Multimedia Approach

Programming with Java  A Multimedia Approach Author Grover
ISBN-10 9780763784331
Release 2011-12-28
Pages 698
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This 14-chapter introduction to programming with Java at the CS-1 level, uses multimedia-based programs as a means of instruction. Multimedia is a combination of various media such as text, audio, video, images, graphics and animation. With this book, students will learn Java using programs that draw graphics and images, perform animation, read and play music files, display video, and more. This text uses clear explanations and illustrations, and does not require prior programming experience, knowledge of graphics, or other media API's. Progamming with Java: A Multimedia Approach covers topics such as variables, data types, literals, operators, creating objects, Java 2D classes, user-defined classes, inheritance, interfaces, exception handling, GUI programming, generics and collections, and multithreaded programming. It also provides introductions to arrays and the scanner class. TuringsCraft CodeLab access is available for adopting professors. Custom CodeLab: CodeLab is a web-based interactive programming exercise service that has been customized to accompany this text. It provides numerous short exercises, each focused on a particular programming idea or language construct. The student types in code and the system immediately judges its correctness, offering hints when the submission is incorrect.



Introduction to Programming Using Java

Introduction to Programming Using Java Author David M. Arnow
ISBN-10 0201612720
Release 2000
Pages 805
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This introductory programming in Java book offers a truly object-oriented approach, introducing the concepts of object, class, and message as early as the first chapter. The code has been thoroughly updated to the Java 2 platform. This object-oriented approach is used throughout the text, as readers learn the fundamentals of object-oriented programming along with the basics of imperative programming. The authors place a strong emphasis on the software development process, presenting a clear and usable procedure for solving problems by developing classes that is used throughout the book. In addition, each chapter has an optional supplemental section that introduces graphical user interface (GUI) concepts through the medium of the Java AWT. Java's support for GUI and network programming makes a great setting for diverse programming examples: a calculator, a strategy game, reading the Dow Jones from Yahoo!, a Web surveyor application, scheduling songs for a rock-n-roll radio station, as well as traditional payroll and student GPA computations. Working with these and other examples, readers are encouraged to think like a programmer, analyze problems, devise solutions, design classes, and write code.



Problem Solving with Data Structures Using Java

Problem Solving with Data Structures Using Java Author Mark Guzdial
ISBN-10 9780136060611
Release 2011
Pages 485
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Problem Solving with Data Structures, First Edition is not a traditional data structures textbook that teaches concepts in an abstract, and often dry, context that focuses on data structures using numbers. Instead, this book takes a more creative approach that uses media and simulations (specifically, trees and linked lists of images and music), to make concepts more concrete, more relatable, and therefore much more motivating for students. This book is appropriate for both majors and non-majors. It provides an introduction to object-oriented programming in Java, arrays, linked lists, trees, stacks, queues, lists, maps, and heaps. It also covers an existing simulation package (Greenfoot) and how to create continuous and discrete event simulations.



Programming with the Java media framework

Programming with the Java media framework Author Sean C. Sullivan
ISBN-10 PSU:000043597376
Release 1998
Pages 357
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Introduces the Java Media Framework to Java developers through a detailed exploration of its uses and limitations and expert advice on its applications, complemented by a CD-ROM containing source code examples, Internet Explorer, Netscape Navigator, and more. Original. (Intermediate).



Introduction to Computing and Programming in Python A Multimedia Approach Second Edition

Introduction to Computing and Programming in Python  A Multimedia Approach  Second Edition Author
ISBN-10 9780136060277
Release
Pages
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Introduction to Computing and Programming in Python A Multimedia Approach Second Edition has been writing in one form or another for most of life. You can find so many inspiration from Introduction to Computing and Programming in Python A Multimedia Approach Second Edition also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Introduction to Computing and Programming in Python A Multimedia Approach Second Edition book for free.



Internet Multimedia Communications Using SIP

Internet Multimedia Communications Using SIP Author Rogelio Martinez Perea
ISBN-10 9780080557373
Release 2008-02-27
Pages 600
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Session Initiation Protocol (SIP) was conceived in 1996 as a signaling protocol for inviting users to multimedia conferences. With this development, the next big Internet revolution silently started. That was the revolution which would end up converting the Internet into a total communication system which would allow people to talk to each other, see each other, work collaboratively or send messages in real time. Internet telephony and, in general, Internet multimedia, is the new revolution today and SIP is the key protocol which allows this revolution to grow. The book explains, in tutorial fashion, the underlying technologies that enable real-time IP multimedia communication services in the Internet (voice, video, presence, instant messaging, online picture sharing, white-boarding, etc). Focus is on session initiation protocol (SIP) but also covers session description protocol (SDP), Real-time transport protocol (RTP), and message session relay protocol (MSRP). In addition, it will also touch on other application-related protocols and refer to the latest research work in IETF and 3GPP about these topics. (3GPP stands for "third-generation partnership project" which is a collaboration agreement between ETSI (Europe), ARIB/TTC (Japan), CCSA (China), ATIS (North America) and TTA (South Korea).) The book includes discussion of leading edge theory (which is key to really understanding the technology) accompanied by Java examples that illustrate the theoretical concepts. Throughout the book, in addition to the code snippets, the reader is guided to build a simple but functional IP soft-phone therefore demonstrating the theory with practical examples. This book covers IP multimedia from both a theoretical and practical point of view focusing on letting the reader understand the concepts and put them into practice using Java. It includes lots of drawings, protocol diagrams, UML sequence diagrams and code snippets that allow the reader to rapidly understand the concepts. Focus on HOW multimedia communications over the Internet works to allow readers to really understand and implement the technology Explains how SIP works, including many programming examples so the reader can understand abstract concepts like SIP dialogs, SIP transactions, etc. It is not focused on just VoIP. It looks At a wide array of enhanced communication services related to SIP enabling the reader put this technology into practice. Includes nearly 100 references to the latest standards and working group activities in the IETF, bringing the reader completely up to date. Provides a step-by-step tutorial on how to build a basic, though functional, IP soft-phone allowing the reader to put concepts into practice. For advanced readers, the book also explains how to build a SIP proxy and a SIP registrar to enhance one's expertise and marketability in this fast moving area.



Introduction to Programming Using Processing Third Edition

Introduction to Programming Using Processing  Third Edition Author Mark Meysenburg
ISBN-10 9781365219290
Release 2016-06-26
Pages 486
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Written in an informal, conversational, and humorous style, the second edition of Introduction to Programming Using Processing makes learning programming a fun experience. It is almost certainly the only programming textbook in the world with references to Jurassic Park, NCIS, Chuck Norris, and Gamera! The freely-available Processing language is ideal for a first course in programming. The simple-to-access graphics and multimedia capabilities of the language let students develop eye-catching, animated programs, instead of traditional programs that print text to the console. User interaction features let students connect with their programs in a manner that they're used to. Processing runs on all the major computing platforms, and can create ""clickable"" applications, in addition to Web-ready applets. Plus, the language's Java heritage carries over into later programming courses with little fuss. Resources related to the text are available at http: //programminginprocessing.com



Introduction to the Art of Programming Using Scala

Introduction to the Art of Programming Using Scala Author Mark C. Lewis
ISBN-10 9781498759687
Release 2015-09-15
Pages 936
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With its flexibility for programming both small and large projects, Scala is an ideal language for teaching beginning programming. Yet there are no textbooks on Scala currently available for the CS1/CS2 levels. Introduction to the Art of Programming Using Scala presents many concepts from CS1 and CS2 using a modern, JVM-based language that works well for both programming in the small and programming in the large. The book progresses from true programming in the small to more significant projects later, leveraging the full benefits of object orientation. It first focuses on fundamental problem solving and programming in the small using the REPL and scripting environments. It covers basic logic and problem decomposition and explains how to use GUIs and graphics in programs. The text then illustrates the benefits of object-oriented design and presents a large collection of basic data structures showing different implementations of key ADTs along with more atypical data structures. It also introduces multithreading and networking to provide further motivating examples. By using Scala as the language for both CS1 and CS2 topics, this textbook gives students an easy entry into programming small projects as well as a firm foundation for taking on larger-scale projects. Many student and instructor resources are available at www.programmingusingscala.net



Introduction to Java Programming with Sun One Studio 4

Introduction to Java Programming with Sun One Studio 4 Author Y. Daniel Liang
ISBN-10 0130092584
Release 2002-09
Pages 962
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Knowing that the best strategy for teaching Java is a step-by-step approach, Y. Daniel Liang has written a text that first lays out a sound foundation on programming concepts, statements, and methods and then introduces object-oriented programming. The author continues with graphical user interface (GUI), applets, internationalization, multithreading, multimedia, I/O, and networking.



Beginning Java 8 Games Development

Beginning Java 8 Games Development Author Wallace Jackson
ISBN-10 9781484204153
Release 2014-12-04
Pages 492
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Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.



Computing with Java

Computing with Java Author Art Gittleman
ISBN-10 1576760596
Release 2001
Pages 736
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Computing with Java: Programs, Objects, Graphics 2nd Edition is an introduction to Java that covers the fundamental concepts of object-oriented and event-driven programming. It introduces objects early to help students develop object-oriented thinking from the start. Event-driven programming is presented gradually and thoroughly starting in Chapter Six . It also covers more advance topics such as Swing, Collections, threads, concurrent programming, networking, database connectivity, servlets, JavaServer Pages, JavaBeans, and XML.



Digital Image Processing

Digital Image Processing Author Nick Efford
ISBN-10 0201596237
Release 2000
Pages 340
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CD-ROM contains Java classes for use in developing image processing software as well as completed image processing software.



Thinking in Java

Thinking in Java Author Bruce Eckel
ISBN-10 9780131872486
Release 2006
Pages 1482
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With humor and insight, the author introduces the fundamental concepts of the Java programming language, from object development to design patterns, with the help of straightforward examples. By the author of Thinking in C++++. Original. (Beginner).



Requirements Engineering for Software and Systems Third Edition

Requirements Engineering for Software and Systems  Third Edition Author Phillip A. Laplante
ISBN-10 9781315303697
Release 2017-10-24
Pages 378
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Solid requirements engineering has increasingly been recognized as the key to improved, on-time, and on-budget delivery of software and systems projects. This textbook provides a comprehensive treatment of the theoretical and practical aspects of discovering, analyzing, modeling, validating, testing, and writing requirements for systems of all kinds, with an intentional focus on software-intensive systems. It brings into play a variety of formal methods, social models, and modern requirements for writing techniques to be useful to the practicing engineer. This book was written to support both undergraduate and graduate requirements engineering courses. Each chapter includes simple, intermediate, and advanced exercises. Advanced exercises are suitable as a research assignment or independent study and are denoted by an asterisk. Various exemplar systems illustrate points throughout the book, and four systems in particular—a baggage handling system, a point of sale system, a smart home system, and a wet well pumping system—are used repeatedly. These systems involve application domains with which most readers are likely to be familiar, and they cover a wide range of applications from embedded to organic in both industrial and consumer implementations. Vignettes at the end of each chapter provide mini-case studies showing how the learning in the chapter can be employed in real systems. Requirements engineering is a dynamic ?eld and this text keeps pace with these changes. Since the ?rst edition of this text, there have been many changes and improvements. Feedback from instructors, students, and corporate users of the text was used to correct, expand, and improve the material. This third edition includes many new topics, expanded discussions, additional exercises, and more examples. A focus on safety critical systems, where appropriate in examples and exercises, has also been introduced. Discussions have also been added to address the important domain of the Internet of Things. Another signi?cant change involved the transition from the retired IEEE Standard 830, which was referenced throughout previous editions of the text, to its successor, the ISO/IEC/IEEE 29148 standard.