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Touch of Class

Touch of Class Author Bertrand Meyer
ISBN-10 9783540921448
Release 2009-08-28
Pages 876
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This text combines a practical, hands-on approach to programming with the introduction of sound theoretical support focused on teaching the construction of high-quality software. A major feature of the book is the use of Design by Contract.



Designing Object oriented Software

Designing Object oriented Software Author Rebecca Wirfs-Brock
ISBN-10 UOM:39015018509144
Release 1990
Pages 341
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Software -- Software Engineering.



Object Design

Object Design Author Rebecca Wirfs-Brock
ISBN-10 0201379430
Release 2003
Pages 390
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Object technology pioneer Wirfs-Brock teams with expert McKean to present a thoroughly updated, modern, and proven method for the design of software. The book is packed with practical design techniques that enable the practitioner to get the job done.



Design Patterns Explained

Design Patterns Explained Author Alan Shalloway
ISBN-10 0321630041
Release 2004-10-12
Pages 480
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"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.



Object Success

Object Success Author Bertrand Meyer
ISBN-10 0131928333
Release 1995
Pages 192
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Object frenzy; The ten key O-O concepts; The object-oriented lifecycle; But what about prototyping; Managing the transation; Nature and nurture: making reuse succed; The manager's role, 1: fundamentals; The manager's role, 2: technical manager.



Surviving Object oriented Projects

Surviving Object oriented Projects Author Alistair Cockburn
ISBN-10 UOM:39015040048368
Release 1998
Pages 250
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Indhold: Succes and failure ; Project expectations ; Selecting and setting up an 00 project ; Getting started ; Making corrections ; Advice from hindsight ; Expand to larger project ; Rechecking a case study ; Collected risk-reduction strategies ; Crib sheet



Introduction to the theory of programming languages

Introduction to the theory of programming languages Author Bertrand Meyer
ISBN-10 0134985109
Release 1990
Pages 447
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Introduction to the theory of programming languages has been writing in one form or another for most of life. You can find so many inspiration from Introduction to the theory of programming languages also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Introduction to the theory of programming languages book for free.



An Object Oriented Environment

An Object Oriented Environment Author Bertrand Meyer
ISBN-10 UOM:39015032579891
Release 1994-01-01
Pages 231
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The principles of object technology change the way we envision, design and use software development environments. This book explains what it means for an environment to be truly object-oriented, not just by having a modern user interface but by applying to its full extent the concept of data abstraction. It will provide precious material to anyone who is interested in finding out how an environment can support O-O development in its quest for software quality and productivity. Content highlights: introduces five design principles for object-oriented environments; presents a complete set of tools applying these principles, based on development object types rather than functional units; describes a novel approach to compilation: the Melting Ice Technology, which combines the fast development turnaround of interpreters with the safety of compiled approaches, and generates high-performance final code; discusses how to use C as a target language for efficiency and portable cross-development, without impairing the benefits of the O-O method; takes the reader through a detailed demonstration of the environment's object-oriented tools, showing their application to compiling, browsing and symbolic debugging; explains the principles and application of GUI (Graphical User Interface) Application Building, going from mere 'interface builders' to the interactive construction of entire applications - interface and semantics; and introduces the Context-Events-Command-State model of GUI application building and applies it to the interactive development of a complete mini-application.



Design by Contract by Example

Design by Contract  by Example Author Richard Mitchell
ISBN-10 0201634600
Release 2002
Pages 238
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Design by Contract is a general approach to software design that dramatically improves the quality of the resulting products. This book provides an example-based approach to learning the powerful concept of Design by Contract.



Object Solutions

Object Solutions Author Grady Booch
ISBN-10 STANFORD:36105017380093
Release 1996
Pages 323
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Object Solutions is a direct outgrowth of Grady Booch's experience with object-oriented project in development around the world. This book focuses on the development process and is the perfect resource for developers and managers who want to implement object technologies for the first time or refine their existing object-oriented development practice. The book is divided into two major sections. The first four chapters describe in detail the process of object-oriented development in terms of inputs, outputs, products, activities, and milestones. The remaining ten chapters provide practical advice on key issues including management, planning, reuse, and quality assurance. Drawing upon his knowledge of strategies used in both successful and unsuccessful projects, Grady Booch offers pragmatic advice for applying object-technologies and controlling projects effectively.



Software and Mind

Software and Mind Author Andrei Sorin
ISBN-10 9780986938900
Release 2013-01-01
Pages 944
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Addressing general readers as well as software practitioners, "Software and Mind" discusses the fallacies of the mechanistic ideology and the degradation of minds caused by these fallacies. Mechanism holds that every aspect of the world can be represented as a simple hierarchical structure of entities. But, while useful in fields like mathematics and manufacturing, this idea is generally worthless, because most aspects of the world are too complex to be reduced to simple hierarchical structures. Our software-related affairs, in particular, cannot be represented in this fashion. And yet, all programming theories and development systems, and all software applications, attempt to reduce real-world problems to neat hierarchical structures of data, operations, and features. Using Karl Popper's famous principles of demarcation between science and pseudoscience, the book shows that the mechanistic ideology has turned most of our software-related activities into pseudoscientific pursuits. Using mechanism as warrant, the software elites are promoting invalid, even fraudulent, software notions. They force us to depend on generic, inferior systems, instead of allowing us to develop software skills and to create our own systems. Software mechanism emulates the methods of manufacturing, and thereby restricts us to high levels of abstraction and simple, isolated structures. The benefits of software, however, can be attained only if we start with low-level elements and learn to create complex, interacting structures. Software, the book argues, is a non-mechanistic phenomenon. So it is akin to language, not to physical objects. Like language, it permits us to mirror the world in our minds and to communicate with it. Moreover, we increasingly depend on software in everything we do, in the same way that we depend on language. Thus, being restricted to mechanistic software is like thinking and communicating while being restricted to some ready-made sentences supplied by an elite. Ultimately, by impoverishing software, our elites are achieving what the totalitarian elite described by George Orwell in "Nineteen Eighty-Four" achieves by impoverishing language: they are degrading our minds.



Thinking in Java

Thinking in Java Author Bruce Eckel
ISBN-10 9780131872486
Release 2006
Pages 1482
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With humor and insight, the author introduces the fundamental concepts of the Java programming language, from object development to design patterns, with the help of straightforward examples. By the author of Thinking in C++++. Original. (Beginner).



Object Models

Object Models Author Peter Coad
ISBN-10 0138401179
Release 1997
Pages 515
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This is a new edition of this pack which covers the three leading object modelling notations, Coad, OMT and the new Unified (Booch-Rumbaugh) methodology. It presents 177 state-of-the-art strategies and 31 patterns for object model development. The new edition includes 29 new strategies which include: using feature milestones to deliver results more quickly; extracting useful content from data models; using patterns to discover new features, separating definition from usage; when to use, or not use, inheritance; how to decide whether you need an attribute or something more; and why you should nearly always ask for more than a data value.



The Java Tutorial

The Java Tutorial Author Mary Campione
ISBN-10 0201703939
Release 2001-01
Pages 580
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Praise for The Java™ Tutorial, Second Edition "This book stands above the rest because it has been available on the web and read by thousands of Java programmers. The authors have received an enormous amount of feedback about which sections are good and which sections are confusing; the confusing ones have been improved. I doubt that any other Java book has undergone such trial by fire...." -Metroplex Java User Group, www.javamug.org/reviews/ Whether you're taking a class or learning on the job, The Java™ Tutorial, Third Edition, is a hands-on guide that lets you quickly become proficient with the Java programming language. Written by members of the Java Software team at Sun Microsystems, the book uses an interactive approach to help you learn the Java platform by example. Since its first online release in 1995, the material in The Java™ Tutorial has been updated continuously to reflect reader feedback and new releases of the Java platform. This third edition has been thoroughly updated to cover v1.3 of the Java Platform, Standard Edition, as well as preceding versions as early as JDK 1.1. You will find clear explanations of such fundamentals as objects, classes, and data structures. In addition, the book provides introductions to object-oriented programming, applet construction, and user interface design. Other topics include exceptions, I/O, and threads. To help beginners avoid many common mistakes, an entire chapter is devoted to programming problems and their solutions. Convenient summaries at the end of each section are new to this edition. Also new for this edition are "Questions and Exercises" sections to help you practice what you learn. The accompanying CD-ROM is filled with valuable resources, including: All three Java™ Tutorial books in HTML: The Java™ Tutorial, The Java™ Tutorial Continued, and The JFC Swing Tutorial. All major versions of the Java platform, versions 1.0.2 through 1.3 for the Solaris and Win32 platforms. The latest Java platform for Linux, Standard Edition v1.3, is also included. API documentation for the Java platform. Source code for all examples. After working through the lessons in this proven tutorial, you will be well prepared to use the Java programming language in your school or workplace. 0201703939B04062001



Learning to Program with Alice

Learning to Program with Alice Author Wanda Dann
ISBN-10 0132122472
Release 2012
Pages 371
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Learning to Program with Alice, 3e is appropriate for all one-semester pre-CS1 and computer literacy courses, and for integration into the first weeks of many introductory CS1 courses. ¿ Alice was designed to make programming concepts easier to teach and learn. In the Third Edition of Learning to Program with Alice, Alice's creators offer a complete full-color introduction to the interactive Alice programming environment. The authors make extensive use of program visualization to establish an easy, intuitive relationship between program constructs and the 3D graphics animation action in Alice. Students discover how Alice blends traditional problem-solving techniques with Hollywood-style storyboarding. Fundamental object-oriented programming concepts and language syntax are taught independently. Programming concepts can be taught from either an objects-first or an objects-early approach, with an optional early introduction to events. The book's Java-like syntax allows students to view their program code, simplifying their transitions to Java, C++, C#, or other object-oriented languages. This new edition includes over 60% revised exercises and a "sneak peek" at Alice 3.0. ¿ Collection of Alice 3D “example worlds” on CD-ROM – Students can load an example world and enter their own code to make it work.



Design Patterns

Design Patterns Author Erich Gamma
ISBN-10 9332555400
Release 2015
Pages 380
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Design Patterns has been writing in one form or another for most of life. You can find so many inspiration from Design Patterns also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Design Patterns book for free.



Thinking in C

Thinking in C  Author Bruce Eckel
ISBN-10 0130353132
Release 2003-12
Pages 832
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Best selling author Bruce Eckel has joined forces with Chuck Allison to write Thinking in C++, Volume 2, the sequel to the highly received and best selling Thinking in C++, Volume 1. Eckel is the master of teaching professional programmers how to quickly learn cutting edge topics in C++ that are glossed over in other C++ books. In Thinking in C++, Volume 2, the authors cover the finer points of exception handling, defensive programming and string and stream processing that every C++ programmer needs to know. Special attention is given to generic programming where the authors reveal little known techniques for effectively using the Standard Template Library. In addition, Eckel and Allison demonstrate how to apply RTTI, design patterns and concurrent programming techniques to improve the quality of industrial strength C++ applications. This book is targeted at programmers of all levels of experience who want to master C++.