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Object oriented Software Construction

Object oriented Software Construction Author Bertrand Meyer
ISBN-10 0136290310
Release 1988
Pages 534
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Software -- Software Engineering.

Touch of Class

Touch of Class Author Bertrand Meyer
ISBN-10 9783540921448
Release 2009-08-28
Pages 876
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This text combines a practical, hands-on approach to programming with the introduction of sound theoretical support focused on teaching the construction of high-quality software. A major feature of the book is the use of Design by Contract.

Designing Object oriented Software

Designing Object oriented Software Author Rebecca Wirfs-Brock
ISBN-10 UOM:39015018509144
Release 1990
Pages 341
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Software -- Software Engineering.

Introduction to the theory of programming languages

Introduction to the theory of programming languages Author Bertrand Meyer
ISBN-10 0134985109
Release 1990
Pages 447
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Introduction to the theory of programming languages has been writing in one form or another for most of life. You can find so many inspiration from Introduction to the theory of programming languages also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Introduction to the theory of programming languages book for free.

Surviving Object oriented Projects

Surviving Object oriented Projects Author Alistair Cockburn
ISBN-10 UOM:39015040048368
Release 1998
Pages 250
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Indhold: Succes and failure ; Project expectations ; Selecting and setting up an 00 project ; Getting started ; Making corrections ; Advice from hindsight ; Expand to larger project ; Rechecking a case study ; Collected risk-reduction strategies ; Crib sheet

Object Design

Object Design Author Rebecca Wirfs-Brock
ISBN-10 0201379430
Release 2003
Pages 390
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Object technology pioneer Wirfs-Brock teams with expert McKean to present a thoroughly updated, modern, and proven method for the design of software. The book is packed with practical design techniques that enable the practitioner to get the job done.

Object Models

Object Models Author Peter Coad
ISBN-10 0138401179
Release 1997
Pages 515
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This is a new edition of this pack which covers the three leading object modelling notations, Coad, OMT and the new Unified (Booch-Rumbaugh) methodology. It presents 177 state-of-the-art strategies and 31 patterns for object model development. The new edition includes 29 new strategies which include: using feature milestones to deliver results more quickly; extracting useful content from data models; using patterns to discover new features, separating definition from usage; when to use, or not use, inheritance; how to decide whether you need an attribute or something more; and why you should nearly always ask for more than a data value.

Design Patterns Explained

Design Patterns Explained Author Alan Shalloway
ISBN-10 0321630041
Release 2004-10-12
Pages 480
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"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.

Design by Contract by Example

Design by Contract  by Example Author Richard Mitchell
ISBN-10 UCSC:32106016830389
Release 2002
Pages 238
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Design by Contract is a general approach to software design that dramatically improves the quality of the resulting products. This book provides an example-based approach to learning the powerful concept of Design by Contract.

Writing efficient programs

Writing efficient programs Author Jon Louis Bentley
ISBN-10 UOM:39015000448533
Release 1982
Pages 170
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Writing efficient programs has been writing in one form or another for most of life. You can find so many inspiration from Writing efficient programs also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Writing efficient programs book for free.

Software and Mind

Software and Mind Author Andrei Sorin
ISBN-10 9780986938900
Release 2013-01-01
Pages 944
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Addressing general readers as well as software practitioners, "Software and Mind" discusses the fallacies of the mechanistic ideology and the degradation of minds caused by these fallacies. Mechanism holds that every aspect of the world can be represented as a simple hierarchical structure of entities. But, while useful in fields like mathematics and manufacturing, this idea is generally worthless, because most aspects of the world are too complex to be reduced to simple hierarchical structures. Our software-related affairs, in particular, cannot be represented in this fashion. And yet, all programming theories and development systems, and all software applications, attempt to reduce real-world problems to neat hierarchical structures of data, operations, and features. Using Karl Popper's famous principles of demarcation between science and pseudoscience, the book shows that the mechanistic ideology has turned most of our software-related activities into pseudoscientific pursuits. Using mechanism as warrant, the software elites are promoting invalid, even fraudulent, software notions. They force us to depend on generic, inferior systems, instead of allowing us to develop software skills and to create our own systems. Software mechanism emulates the methods of manufacturing, and thereby restricts us to high levels of abstraction and simple, isolated structures. The benefits of software, however, can be attained only if we start with low-level elements and learn to create complex, interacting structures. Software, the book argues, is a non-mechanistic phenomenon. So it is akin to language, not to physical objects. Like language, it permits us to mirror the world in our minds and to communicate with it. Moreover, we increasingly depend on software in everything we do, in the same way that we depend on language. Thus, being restricted to mechanistic software is like thinking and communicating while being restricted to some ready-made sentences supplied by an elite. Ultimately, by impoverishing software, our elites are achieving what the totalitarian elite described by George Orwell in "Nineteen Eighty-Four" achieves by impoverishing language: they are degrading our minds.

Thinking in Java

Thinking in Java Author Bruce Eckel
ISBN-10 9780131872486
Release 2006
Pages 1482
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With humor and insight, the author introduces the fundamental concepts of the Java programming language, from object development to design patterns, with the help of straightforward examples. By the author of Thinking in C++++. Original. (Beginner).

The Java Tutorial

The Java Tutorial Author Mary Campione
ISBN-10 0201703939
Release 2001-01
Pages 580
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Praise for The Java™ Tutorial, Second Edition "This book stands above the rest because it has been available on the web and read by thousands of Java programmers. The authors have received an enormous amount of feedback about which sections are good and which sections are confusing; the confusing ones have been improved. I doubt that any other Java book has undergone such trial by fire...." -Metroplex Java User Group, Whether you're taking a class or learning on the job, The Java™ Tutorial, Third Edition, is a hands-on guide that lets you quickly become proficient with the Java programming language. Written by members of the Java Software team at Sun Microsystems, the book uses an interactive approach to help you learn the Java platform by example. Since its first online release in 1995, the material in The Java™ Tutorial has been updated continuously to reflect reader feedback and new releases of the Java platform. This third edition has been thoroughly updated to cover v1.3 of the Java Platform, Standard Edition, as well as preceding versions as early as JDK 1.1. You will find clear explanations of such fundamentals as objects, classes, and data structures. In addition, the book provides introductions to object-oriented programming, applet construction, and user interface design. Other topics include exceptions, I/O, and threads. To help beginners avoid many common mistakes, an entire chapter is devoted to programming problems and their solutions. Convenient summaries at the end of each section are new to this edition. Also new for this edition are "Questions and Exercises" sections to help you practice what you learn. The accompanying CD-ROM is filled with valuable resources, including: All three Java™ Tutorial books in HTML: The Java™ Tutorial, The Java™ Tutorial Continued, and The JFC Swing Tutorial. All major versions of the Java platform, versions 1.0.2 through 1.3 for the Solaris and Win32 platforms. The latest Java platform for Linux, Standard Edition v1.3, is also included. API documentation for the Java platform. Source code for all examples. After working through the lessons in this proven tutorial, you will be well prepared to use the Java programming language in your school or workplace. 0201703939B04062001

Design Patterns

Design Patterns Author Erich Gamma
ISBN-10 9332555400
Release 2015
Pages 380
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Design Patterns has been writing in one form or another for most of life. You can find so many inspiration from Design Patterns also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Design Patterns book for free.

The Unified Modeling Language Reference Manual 2 E With Cd

The Unified Modeling Language Reference Manual  2 E  With Cd Author Rumbaugh
ISBN-10 8177581619
Release 2005-09-01
Pages 742
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The Unified Modeling Language Reference Manual 2 E With Cd has been writing in one form or another for most of life. You can find so many inspiration from The Unified Modeling Language Reference Manual 2 E With Cd also informative, and entertaining. Click DOWNLOAD or Read Online button to get full The Unified Modeling Language Reference Manual 2 E With Cd book for free.


Agile Author Bertrand Meyer
ISBN-10 9783319051550
Release 2014-04-03
Pages 170
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Are you attracted by the promises of agile methods but put off by the fanaticism of many agile texts? Would you like to know which agile techniques work, which ones do not matter much, and which ones will harm your projects? Then you need Agile!: the first exhaustive, objective review of agile principles, techniques and tools. Agile methods are one of the most important developments in software over the past decades, but also a surprising mix of the best and the worst. Until now every project and developer had to sort out the good ideas from the bad by themselves. This book spares you the pain. It offers both a thorough descriptive presentation of agile techniques and a perceptive analysis of their benefits and limitations. Agile! serves first as a primer on agile development: one chapter each introduces agile principles, roles, managerial practices, technical practices and artifacts. A separate chapter analyzes the four major agile methods: Extreme Programming, Lean Software, Scrum and Crystal. The accompanying critical analysis explains what you should retain and discard from agile ideas. It is based on Meyer’s thorough understanding of software engineering, and his extensive personal experience of programming and project management. He highlights the limitations of agile methods as well as their truly brilliant contributions — even those to which their own authors do not do full justice. Three important chapters precede the core discussion of agile ideas: an overview, serving as a concentrate of the entire book; a dissection of the intellectual devices used by agile authors; and a review of classical software engineering techniques, such as requirements analysis and lifecycle models, which agile methods criticize. The final chapters describe the precautions that a company should take during a transition to agile development and present an overall assessment of agile ideas. This is the first book to discuss agile methods, beyond the brouhaha, in the general context of modern software engineering. It is a key resource for projects that want to combine the best of established results and agile innovations.

Learning to Program with Alice

Learning to Program with Alice Author Wanda Dann
ISBN-10 0132122472
Release 2012
Pages 371
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Learning to Program with Alice, 3e is appropriate for all one-semester pre-CS1 and computer literacy courses, and for integration into the first weeks of many introductory CS1 courses. ¿ Alice was designed to make programming concepts easier to teach and learn. In the Third Edition of Learning to Program with Alice, Alice's creators offer a complete full-color introduction to the interactive Alice programming environment. The authors make extensive use of program visualization to establish an easy, intuitive relationship between program constructs and the 3D graphics animation action in Alice. Students discover how Alice blends traditional problem-solving techniques with Hollywood-style storyboarding. Fundamental object-oriented programming concepts and language syntax are taught independently. Programming concepts can be taught from either an objects-first or an objects-early approach, with an optional early introduction to events. The book's Java-like syntax allows students to view their program code, simplifying their transitions to Java, C++, C#, or other object-oriented languages. This new edition includes over 60% revised exercises and a "sneak peek" at Alice 3.0. ¿ Collection of Alice 3D “example worlds” on CD-ROM – Students can load an example world and enter their own code to make it work.