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Socio technical Design of Ubiquitous Computing Systems

Socio technical Design of Ubiquitous Computing Systems Author Klaus David
ISBN-10 9783319050447
Release 2014-07-28
Pages 353
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By using various data inputs, ubiquitous computing systems detect their current usage context, automatically adapt their services to the user’s situational needs and interact with other services or resources in their environment on an ad-hoc basis. Designing such self-adaptive, context-aware knowledge processing systems is, in itself, a formidable challenge. This book presents core findings from the VENUS project at the Interdisciplinary Research Center for Information System Design (ITeG) at Kassel University, where researchers from different fields, such as computer science, information systems, human-computer interaction and law, together seek to find general principles and guidelines for the design of socially aware ubiquitous computing systems. To this end, system usability, user trust in the technology and adherence to privacy laws and regulations were treated as particularly important criteria in the context of socio-technical system design. During the project, a comprehensive blueprint for systematic, interdisciplinary software development was developed, covering the particular functional and non-functional design aspects of ubiquitous computing at the interface between technology and human beings. The organization of the book reflects the structure of the VENUS work program. After an introductory part I, part II provides the groundwork for VENUS by presenting foundational results from all four disciplines involved. Subsequently, part III focuses on methodological research funneling the development activities into a common framework. Part IV then covers the design of the demonstrators that were built in order to develop and evaluate the VENUS method. Finally, part V is dedicated to the evaluation phase to assess the user acceptance of the new approach and applications. The presented findings are especially important for researchers in computer science, information systems, and human-computer interaction, but also for everyone working on the acceptance of new technologies in society in general.

Designing Ubiquitous Information Environments Socio Technical Issues and Challenges

Designing Ubiquitous Information Environments  Socio Technical Issues and Challenges Author Carsten Sørensen
ISBN-10 9780387289182
Release 2006-01-17
Pages 370
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This book records one of the continuous attempts of the IFIP Working Group 8. 2, studying the interaction of information systems and the organization, to explore and understand the shifting boundaries and dependencies between organizational activities and their computer support. The book marks the result of the IFIP WG 8. 2 conference on "Designing Ubiquitous Information Environments: Socio-Technical Issues and Challenges. " Since its inception in the late 1970s, IFIP WG 8. 2 has sought to understand how computer-based information systems interact and must be designed as an integrated part of the organizational design. At that time, information systems handled repetitive and remote back-office functions and the main concern was work task design for repetitive input tasks and the potential impact of improved information support on organizational decision-making and structure. The focus of the information system design shifted in the 1980s when computers became part of the furniture and moved into the office. Reflecting this significant change, IFIP WG 8. 2 in 1989 organized a conference dedicated to the design and impact of desktop technology in order to examine how organizational processes and the locus of action changed when the computer was moved into the office. Sixteen years later, we are experiencing another significant change. Computers are now becoming part of our body and sensory system and will move out of the traditional office locations and into the wilderness. Again, IFIP WG 8.

Towards Interdisciplinary Design Patterns for Ubiquitous Computing Aplications

Towards Interdisciplinary Design Patterns for Ubiquitous Computing Aplications Author Baraki, Harun
ISBN-10 9783862195572
Release 2014
Pages 45
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Towards Interdisciplinary Design Patterns for Ubiquitous Computing Aplications has been writing in one form or another for most of life. You can find so many inspiration from Towards Interdisciplinary Design Patterns for Ubiquitous Computing Aplications also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Towards Interdisciplinary Design Patterns for Ubiquitous Computing Aplications book for free.

Ubiquitous Computing Design Implementation and Usability

Ubiquitous Computing  Design  Implementation and Usability Author Theng, Yin-Leng
ISBN-10 9781599046952
Release 2008-05-31
Pages 396
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Interactive systems in the mobile, ubiquitous, and virtual environments are at a stage of development where designers and developers are keen to find out more about design, use and usability of these systems. Ubiquitous Computing: Design, Implementation and Usability highlights the emergent usability theories, techniques, tools and best practices in these environments. This book shows that usable and useful systems are able to be achieved in ways that will improve usability to enhance user experiences. Research on the usability issues for young children, teenagers, adults, and the elderly is presented, with different techniques for the mobile, ubiquitous, and virtual environments.

Designing Healthcare That Works

Designing Healthcare That Works Author Mark Ackerman
ISBN-10 9780128125847
Release 2017-11-17
Pages 232
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Designing Healthcare That Works: A Sociotechnical Approach takes up the pragmatic, messy problems of designing and implementing sociotechnical solutions which integrate organizational and technical systems for the benefit of human health. The book helps practitioners apply principles of sociotechnical design in healthcare and consider the adoption of new theories of change. As practitioners need new processes and tools to create a more systematic alignment between technical mechanisms and social structures in healthcare, the book helps readers recognize the requirements of this alignment. The systematic understanding developed within the book’s case studies includes new ways of designing and adopting sociotechnical systems in healthcare. For example, helping practitioners examine the role of exogenous factors, like CMS Systems in the U.S. Or, more globally, helping practitioners consider systems external to the boundaries drawn around a particular healthcare IT system is one key to understand the design challenge. Written by scholars in the realm of sociotechnical systems research, the book is a valuable source for medical informatics professionals, software designers and any healthcare providers who are interested in making changes in the design of the systems. Encompasses case studies focusing on specific projects and covering an entire lifecycle of sociotechnical design in healthcare Provides an in-depth view from established scholars in the realm of sociotechnical systems research and related domains Brings a systematic understanding that includes ways of designing and adopting sociotechnical systems in healthcare

Pervasive Computing Design for Sustainability

Pervasive Computing Design for Sustainability Author Håkan Gulliksson
ISBN-10 9789198028096
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This book contains the knowledge an interaction designer should know about pervasive design for sustainability. Relevant design research is discussed and framed in a story and value based participatory approach. Sustainability is the most important design goal. This is the first message. A second message is that information technologies, and in particular pervasive computing are invaluable keys in the quest for sustainability. Thirdly there is a lack of knowledge on sustainability issues in the interaction design community. In this book a unique meta-level framework structures an extensive discussion of design for sustainability. The framework is based on a principle of justice that is complemented by circumstances for sustainability chosen from the perspective of interaction design. We suggest and present the following circumstances: limited shared resources, socio-technical components and structures, technology development, vision and reflection, cognitive and behavioural support, joint ventures and political action. Topics discussed within the circumstances include experience design, ethics, Latours’s modes of existence, design fiction, computer games, futures studies, theories for reflection and behavioural change, personal informatics, and practice theory. The convolute concludes with a number of case studies where interaction design research is summarized and studied from the perspective of sustainability. We start out with thoughts on sustainable consumption, sustainable character, and the sustainable family that gets a section each. Adding to them are annotated case studies from research on design fiction, game and performance, value based design, practice theory, multi-level perspective design and design for a sustainable society. The book is a polyphonic convolute which means that there will be some overlap in the reports from the different discourses. Development in the areas related to interaction design can be sensed by identifying the surfacing themes. In total the e-book consists of the equivalence of 530 pages excluding references and index. Håkan Gulliksson is a lecturer on Interaction technology and Sustainable design at Umeå University for more than ten years.

Self Aware Computing Systems

Self Aware Computing Systems Author Samuel Kounev
ISBN-10 9783319474748
Release 2017-02-25
Pages 722
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This book provides formal and informal definitions and taxonomies for self-aware computing systems, and explains how self-aware computing relates to many existing subfields of computer science, especially software engineering. It describes architectures and algorithms for self-aware systems as well as the benefits and pitfalls of self-awareness, and reviews much of the latest relevant research across a wide array of disciplines, including open research challenges. The chapters of this book are organized into five parts: Introduction, System Architectures, Methods and Algorithms, Applications and Case Studies, and Outlook. Part I offers an introduction that defines self-aware computing systems from multiple perspectives, and establishes a formal definition, a taxonomy and a set of reference scenarios that help to unify the remaining chapters. Next, Part II explores architectures for self-aware computing systems, such as generic concepts and notations that allow a wide range of self-aware system architectures to be described and compared with both isolated and interacting systems. It also reviews the current state of reference architectures, architectural frameworks, and languages for self-aware systems. Part III focuses on methods and algorithms for self-aware computing systems by addressing issues pertaining to system design, like modeling, synthesis and verification. It also examines topics such as adaptation, benchmarks and metrics. Part IV then presents applications and case studies in various domains including cloud computing, data centers, cyber-physical systems, and the degree to which self-aware computing approaches have been adopted within those domains. Lastly, Part V surveys open challenges and future research directions for self-aware computing systems. It can be used as a handbook for professionals and researchers working in areas related to self-aware computing, and can also serve as an advanced textbook for lecturers and postgraduate students studying subjects like advanced software engineering, autonomic computing, self-adaptive systems, and data-center resource management. Each chapter is largely self-contained, and offers plenty of references for anyone wishing to pursue the topic more deeply.

Smart Things

Smart Things Author Mike Kuniavsky
ISBN-10 0080954081
Release 2010-09-14
Pages 336
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The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the field. Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections, frameworks and techniques, the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design'as that is covered in many other books'but it is a handful of techniques useful when designing ubiquitous computing user experiences. In short, Smart Things gives its readers both the "why" of this kind of design and the "how," in well-defined chunks. Tackles design of products in the post-Web world where computers no longer have to be monolithic, expensive general-purpose devices Features broad frameworks and processes, practical advice to help approach specifics, and techniques for the unique design challenges Presents case studies that describe, in detail, how others have solved problems, managed trade-offs, and met successes

Critical Socio Technical Issues Surrounding Mobile Computing

Critical Socio Technical Issues Surrounding Mobile Computing Author Mohamed, Norshidah
ISBN-10 9781466694392
Release 2015-10-19
Pages 358
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As lifestyles in personal and public spheres become more fast-paced and hectic, the need for reliable mobile technologies becomes increasingly important. Insights into the various impacts of mobile applications pave the way for future advances and developments in communication and interaction. Critical Socio-Technical Issues Surrounding Mobile Computing is a pivotal reference source for research-based perspectives on the use and application of mobile technology in modern society. Featuring extensive research on a variety of topics relating to the social, technical, and behavioral perspectives of mobile applications, this book is an essential reference source for mobile application developers, instructors, practitioners, and students interested in current research on the impact of mobile devices on individuals and society as a whole.

Ubiquitous Computing

Ubiquitous Computing Author Stefan Poslad
ISBN-10 9781119965268
Release 2011-08-10
Pages 502
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This book provides an introduction to the complex field of ubiquitous computing Ubiquitous Computing (also commonly referred to as Pervasive Computing) describes the ways in which current technological models, based upon three base designs: smart (mobile, wireless, service) devices, smart environments (of embedded system devices) and smart interaction (between devices), relate to and support a computing vision for a greater range of computer devices, used in a greater range of (human, ICT and physical) environments and activities. The author details the rich potential of ubiquitous computing, the challenges involved in making it a reality, and the prerequisite technological infrastructure. Additionally, the book discusses the application and convergence of several current major and future computing trends. Key Features: Provides an introduction to the complex field of ubiquitous computing Describes how current technology models based upon six different technology form factors which have varying degrees of mobility wireless connectivity and service volatility: tabs, pads, boards, dust, skins and clay, enable the vision of ubiquitous computing Describes and explores how the three core designs (smart devices, environments and interaction) based upon current technology models can be applied to, and can evolve to, support a vision of ubiquitous computing and computing for the future Covers the principles of the following current technology models, including mobile wireless networks, service-oriented computing, human computer interaction, artificial intelligence, context-awareness, autonomous systems, micro-electromechanical systems, sensors, embedded controllers and robots Covers a range of interactions, between two or more UbiCom devices, between devices and people (HCI), between devices and the physical world. Includes an accompanying website with PowerPoint slides, problems and solutions, exercises, bibliography and further reading Graduate students in computer science, electrical engineering and telecommunications courses will find this a fascinating and useful introduction to the subject. It will also be of interest to ICT professionals, software and network developers and others interested in future trends and models of computing and interaction over the next decades.

Pervasive Computing

Pervasive Computing Author Natalia Silvis-Cividjian
ISBN-10 9783319516554
Release 2017-03-17
Pages 210
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This book provides a concise introduction to Pervasive Computing, otherwise known as Internet of Things (IoT) and Ubiquitous Computing (Ubicomp) which addresses the seamless integration of computing systems within everyday objects. By introducing the core topics and exploring assistive pervasive systems which infer their context through pattern recognition, the author provides readers with a gentle yet robust foundation of knowledge to this growing field of research. The author explores a range of topics including data acquisition, signal processing, control theory, machine learning and system engineering explaining, with the use of simple mathematical concepts, the core principles underlying pervasive computing systems. Real-life examples are applied throughout, including self-driving cars, automatic insulin pumps, smart homes, and social robotic companions, with each chapter accompanied by a set of exercises for the reader. Practical tutorials are also available to guide enthusiastic readers through the process of building a smart system using cameras, microphones and robotic kits. Due to the power of MATLABTM, this can be achieved with no previous programming or robotics experience. Although Pervasive Computing is primarily for undergraduate students, the book is accessible to a wider audience of researchers and designers who are interested in exploring pervasive computing further.

Deconstructing Ethnography

Deconstructing Ethnography Author Graham Button
ISBN-10 9783319219547
Release 2015-10-15
Pages 178
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This book aims to deconstruct ethnography to alert systems designers, and other stakeholders, to the issues presented by new approaches that move beyond the studies of ‘work’ and ‘work practice’ within the social sciences (in particular anthropology and sociology). The theoretical and methodological apparatus of the social sciences distort the social and cultural world as lived in and understood by ordinary members, whose common-sense understandings shape the actual milieu into which systems are placed and used. In Deconstructing Ethnography the authors show how ‘new’ calls are returning systems design to ‘old’ and problematic ways of understanding the social. They argue that systems design can be appropriately grounded in the social through the ordinary methods that members use to order their actions and interactions. This work is written for post-graduate students and researchers alike, as well as design practitioners who have an interest in bringing the social to bear on design in a systematic rather than a piecemeal way. This is not a ‘how to’ book, but instead elaborates the foundations upon which the social can be systematically built into the design of ubiquitous and interactive systems.

Sensing and Systems in Pervasive Computing

Sensing and Systems in Pervasive Computing Author Dan Chalmers
ISBN-10 0857298410
Release 2011-07-25
Pages 173
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Focus on issues and principles in context awareness, sensor processing and software design (rather than sensor networks or HCI or particular commercial systems). Designed as a textbook, with readings and lab problems in most chapters. Focus on concepts, algorithms and ideas rather than particular technologies.

Ubiquitous Computing Fundamentals

Ubiquitous Computing Fundamentals Author John Krumm
ISBN-10 1420093614
Release 2016-04-19
Pages 328
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"...a must-read text that provides a historical lens to see how ubicomp has matured into a multidisciplinary endeavor. It will be an essential reference to researchers and those who want to learn more about this evolving field." -From the Foreword, Professor Gregory D. Abowd, Georgia Institute of Technology First introduced two decades ago, the term ubiquitous computing is now part of the common vernacular. Ubicomp, as it is commonly called, has grown not just quickly but broadly so as to encompass a wealth of concepts and technology that serves any number of purposes across all of human endeavor. While such growth is positive, the newest generation of ubicomp practitioners and researchers, isolated to specific tasks, are in danger of losing their sense of history and the broader perspective that has been so essential to the field’s creativity and brilliance. Under the guidance of John Krumm, an original ubicomp pioneer, Ubiquitous Computing Fundamentals brings together eleven ubiquitous computing trailblazers who each report on his or her area of expertise. Starting with a historical introduction, the book moves on to summarize a number of self-contained topics. Taking a decidedly human perspective, the book includes discussion on how to observe people in their natural environments and evaluate the critical points where ubiquitous computing technologies can improve their lives. Among a range of topics this book examines: How to build an infrastructure that supports ubiquitous computing applications Privacy protection in systems that connect personal devices and personal information Moving from the graphical to the ubiquitous computing user interface Techniques that are revolutionizing the way we determine a person’s location and understand other sensor measurements While we needn’t become expert in every sub-discipline of ubicomp, it is necessary that we appreciate all the perspectives that make up the field and understand how our work can influence and be influenced by those perspectives. This is important, if we are to encourage future generations to be as successfully innovative as the field’s originators.

Coordination of Complex Sociotechnical Systems

Coordination of Complex Sociotechnical Systems Author Stefano Mariani
ISBN-10 9783319471099
Release 2016-11-24
Pages 234
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The book discusses the main issues of coordination in complex sociotechnical systems, covering distributed, self-organising, and pervasive systems. A chemistry-inspired model of coordination, a situated architecture and coordination language, and a cognitive model of interaction are the ingredients of the Molecules of Knowledge (MoK) model for self-organisation of knowledge presented in this book. The MoK technology is discussed, along with some case studies in the fields of collaborative systems, academic research, and citizen journalism. The target audience includes researchers and practitioners in the field of complex software systems engineering. The book is also appropriate for graduate and late undergraduate students in computer science and engineering.

The Social Design of Technical Systems

The Social Design of Technical Systems Author Brian Whitworth
ISBN-10 8792964095
Release 2014-05-01
Pages 258
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Hundreds of millions of people use social technologies like Wikipedia, Facebook and YouTube every day, but what makes them work? And what is the next step? The Social Design of Technical Systems explores the path from computing revolution to social evolution. Based on the assumption that it is essential to consider social as well as technological requirements, as we move to create the systems of the future, this book explores the ways in which technology fits, or fails to fit, into the social reality of the modern world. Important performance criteria for social systems, such as fairness, synergy, transparency, order and freedom, are clearly explained for the first time from within a comprehensive systems framework, making this book invaluable for anyone interested in socio-technical systems, especially those planning to build social software. This book reveals the social dilemmas that destroy communities, exposes the myth that computers are smart, analyses social errors like the credit meltdown, proposes online rights standards and suggests community-based business models. If you believe that our future depends on merging social virtue and technology power, you should read this book.

Pervasive Computing and Networking

Pervasive Computing and Networking Author Mohammad S. Obaidat
ISBN-10 9781119971429
Release 2011-06-09
Pages 344
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This book presents state-of-the-art research on architectures, algorithms, protocols and applications in pervasive computing and networks With the widespread availability of wireless and mobile networking technologies and the expected convergence of ubiquitous computing with these emerging technologies in the near future, pervasive computing and networking research and applications are among the hot topics on the agenda of researchers working on the next generation of mobile communications and networks. This book provides a comprehensive guide to selected topics, both ongoing and emerging, in pervasive computing and networking. It contains contributions from high profile researchers and is edited by leading experts in this field. The main topics covered in the book include pervasive computing and systems, pervasive networking security, and pervasive networking and communication. Key Features: Discusses existing and emerging communications and computing models, design architectures, mobile and pervasive wireless applications, technology and research challenges in pervasive computing systems, networking and communications Provides detailed discussions of key research challenges and open research issues in the field of autonomic computing and networking Offers information on existing experimental studies including case studies, implementation test-beds in industry and academia Includes a set of PowerPoint slides for each chapter for instructors adopting it as a textbook Pervasive Computing and Networking will be an ideal reference for practitioners and researchers working in the areas of communication networking and pervasive computing and networking. It also serves as an excellent textbook for graduate and senior undergraduate courses in computer science, computer engineering, electrical engineering, software engineering, and information engineering and science.