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Soft Robots

Soft Robots Author Matthew Borgatti
ISBN-10 168045093X
Release 2017-09-25
Pages 250
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Popularized by Baymax in the hit movie Big Hero 6, soft robotics is a big, fun field. More than just cloth or silicone robots, soft robotics is all about getting motion out of soft things--paper, silicone, cloth, springs, rubber hoses--all these and more can be combined in different ways to come up with comfortable, friendly, and familiar-feeling solutions to interesting problems. And they can be fun to play with, too. This book is about taking different materials, combining them, and remixing them with 3d printing, laser cutting, mold making, casting, and sewing to create soft robots.



I Robot

I  Robot Author Isaac Asimov
ISBN-10 0553900331
Release 2004-06-01
Pages 304
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The three laws of Robotics: 1) A robot may not injure a human being or, through inaction, allow a human being to come to harm 2) A robot must obey orders givein to it by human beings except where such orders would conflict with the First Law. 3) A robot must protect its own existence as long as such protection does not conflict with the First or Second Law. With these three, simple directives, Isaac Asimov changed our perception of robots forever when he formulated the laws governing their behavior. In I, Robot, Asimov chronicles the development of the robot through a series of interlinked stories: from its primitive origins in the present to its ultimate perfection in the not-so-distant future--a future in which humanity itself may be rendered obsolete. Here are stories of robots gone mad, of mind-read robots, and robots with a sense of humor. Of robot politicians, and robots who secretly run the world--all told with the dramatic blend of science fact and science fiction that has become Asmiov's trademark.



Popular Science

Popular Science Author
ISBN-10
Release 2004-12
Pages 182
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Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.



Popular Science

Popular Science Author
ISBN-10
Release 2005-09
Pages 136
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Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.



Microactuators and Micromechanisms

Microactuators and Micromechanisms Author Erwin-Christian Lovasz
ISBN-10 9783319158624
Release 2015-04-02
Pages 199
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This book contains applications of micromechanisms and microactuators in several very modern technical fields such as mechatronics, biomechanics, machines, micromachines, robotics and apparatuses. In connection with its topic, the work combines the theoretical results with experimental tests on micromechanisms and microactuators. The book presents the most recent research advances in Machine and Mechanisms Science. It includes the accepted reviewed papers of researchers specialized in the topics of the conference: microactuators and micro-assembly, micro sensors involving movable solids, micro-opto-mechanical devices, mechanical tools for cell and tissue studies, micromanipulation and micro-stages, micro-scale flight and swimming, micro-robotics and surgical tools, micron-scale power generation, miniature manufacturing machines, micromechatronics and micro-mechanisms, biomechanics micro and nano scales and control issues in microsystems. The presented applications of micromechanisms and microactuators in many technical fields will interest industrial companies and encourage scientifical knowledge and cooperation between academia and industry.



Simulation Modeling and Programming for Autonomous Robots

Simulation  Modeling  and Programming for Autonomous Robots Author Noriako Ando
ISBN-10 9783642173196
Release 2010-11-11
Pages 558
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Why are the many highly capable autonomous robots that have been promised for novel applications driven by society, industry, and research not available - day despite the tremendous progress in robotics science and systems achieved during the last decades? Unfortunately, steady improvements in speci?c robot abilities and robot hardware have not been matched by corresponding robot performance in real world environments. This is mainly due to the lack of - vancements in robot software that master the development of robotic systems of ever increasing complexity. In addition, fundamental open problems are still awaiting sound answers while the development of new robotics applications s- fersfromthelackofwidelyusedtools,libraries,andalgorithmsthataredesigned in a modular and performant manner with standardized interfaces. Simulation environments are playing a major role not only in reducing development time and cost, e. g. , by systematic software- or hardware-in-the-loop testing of robot performance, but also in exploring new types of robots and applications. H- ever,their use may still be regardedwith skepticism. Seamless migrationof code using robot simulators to real-world systems is still a rare circumstance, due to the complexity of robot, world, sensor, and actuator modeling. These challenges drive the quest for the next generation of methodologies and tools for robot development. The objective of the International Conference on Simulation, Modeling, and ProgrammingforAutonomous Robots (SIMPAR) is to o?er a unique forum for these topics and to bring together researchersfrom academia and industry to identify and solve the key issues necessary to ease the development of increasingly complex robot software.



Synthetic Worlds

Synthetic Worlds Author Edward Castronova
ISBN-10 9780226096315
Release 2008-09-15
Pages 344
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From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education



Soft Robotics

Soft Robotics Author Alexander Verl
ISBN-10 9783662445068
Release 2015-03-13
Pages 291
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The research areas as well as the knowledge gained for the practical use of robots are growing and expanding beyond manufacturing and industrial automation, making inroads in sectors such as health care and terrain sensing, as well as general assistive systems working in close interaction with humans. In a situation like this, it is necessary for future robot systems to become less stiff and more specialized by taking inspiration from the mechanical compliance and versatility found in natural materials and organisms. At present, a new discipline is emerging in this area, called »Soft Robotics«. It particularly challenges the traditional thinking of engineers, as the confluence of technologies, ranging from new materials, sensors, actuators and production techniques to new design tools, will make it possible to create new systems whose structures are almost completely made of soft materials, which bring about entirely new functions and behaviors, similar in many ways to natural systems. These Proceedings focus on four main topics: • Soft Actuators and Control • Soft Interactions • Soft Robot Assistants: Potential and Challenges • Human-centered »Soft Robotics«.



Arduino Robotics

Arduino Robotics Author John-David Warren
ISBN-10 9781430231844
Release 2011-10-08
Pages 628
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This book will show you how to use your Arduino to control a variety of different robots, while providing step-by-step instructions on the entire robot building process. You'll learn Arduino basics as well as the characteristics of different types of motors used in robotics. You also discover controller methods and failsafe methods, and learn how to apply them to your project. The book starts with basic robots and moves into more complex projects, including a GPS-enabled robot, a robotic lawn mower, a fighting bot, and even a DIY Segway-clone. Introduction to the Arduino and other components needed for robotics Learn how to build motor controllers Build bots from simple line-following and bump-sensor bots to more complex robots that can mow your lawn, do battle, or even take you for a ride Please note: the print version of this title is black & white; the eBook is full color.



Letters of Note

Letters of Note Author Shaun Usher
ISBN-10 9781782112242
Release 2013-10-24
Pages 384
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Letters of Note is a collection of over one hundred of the world's most entertaining, inspiring and unusual letters, based on the seismically popular website of the same name – an online museum of correspondence visited by over 70 million people. From Virginia Woolf's heart-breaking suicide letter, to Queen Elizabeth II's recipe for drop scones sent to President Eisenhower; from the first recorded use of the expression 'OMG' in a letter to Winston Churchill, to Gandhi's appeal for calm to Hitler; and from Iggy Pop's beautiful letter of advice to a troubled young fan, to Leonardo da Vinci's remarkable job application letter, Letters of Note is a celebration of the power of written correspondence which captures the humour, seriousness, sadness and brilliance that make up all of our lives.



Robot Building for Teens

Robot Building for Teens Author Behnam Salemi
ISBN-10 9781133963059
Release 2014-04-09
Pages 256
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Robotics--the design and creation of robots--is one of the most exciting and fast-growing areas of technology today. Robots are essentially computers with physical bodies; they can sense their environment, make decisions, and perform actions. They come in all shapes and sizes and are being used in almost every area of society--from business and industry to science, medicine, communications, entertainment, and beyond. While modern robots can be quite complex, the fundamental principles of robot building can be learned by any interested beginner. If you've ever thought about building your own robots, ROBOT BUILDING FOR TEENS will teach you how to get started in this fascinating hobby. The projects in this book include the "Digital Brain Robot," the "Bug Bot," and even a robot on wheels! You will learn how to design your robot, how to create a prototype, where to buy parts, how to program your finished robot to perform tasks, and more. You'll be led step-by-step through the projects in the book. Along the way, you'll learn about advanced robotic systems that use the same principles you're learning, and you'll get a glimpse into the future of robotics. This book's companion website includes software program files, parts lists for each project, and links to online parts suppliers. ROBOT BUILDING FOR TEENS is a fun, easy-to-understand, hands-on guide that will have you building your own robots in no time



Thomas Register of American Manufacturers and Thomas Register Catalog File

Thomas Register of American Manufacturers and Thomas Register Catalog File Author
ISBN-10 UOM:39015058389704
Release 2003
Pages
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Vols. for 1970-71 includes manufacturers' catalogs.



Robot Builder

Robot Builder Author John Baichtal
ISBN-10 9780133447859
Release 2014-10-29
Pages 432
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Absolutely no experience needed! Learn robot building from the ground up, hands-on, in full color! Love robots? Start building them. It’s way easier than you ever imagined! John Baichtal has helped thousands of people get started with robotics. He knows what beginners need to know. He knows your questions. He knows where you might need extra help. Now, he’s brought together this practical knowledge in one incredibly easy tutorial. Hundreds of full-color photos guide you through every step, every skill. You’ll start simple, as you build a working robot in the very first chapter. Then, you’ll grow your skills to expert-level: powering motors, configuring sensors, constructing a chassis, even programming low-cost Arduino microcontrollers. You’ll learn hands-on, through real step-by-step projects…and go straight to the cutting-edge with in-depth sidebars. Wondering just how much you can really do? Baichtal shows you 30 incredible robots built by people just like you! John Baichtal’s books about toys, tools, robots, and hobby electronics include Hack This: 24 Incredible Hackerspace Projects from the DIY Movemen t; Basic Robot Building With Lego Mindstorms NXT 2. 0; Arduino for Beginners; MAKE: Lego and Arduino Projects for MAKE (as coauthor); and the forthcoming Building Your Own Drones: The Beginner’s Guide to UAVs and ROVs. A founding member of the pioneering Twin Cities Maker hackerspace, he got his start writing for Wired’s legendary GeekDad blog, and for DIYer bible MAKE Magazine. Make your robots move with motors and wheels Build solar-powered robots that work without batteries Control robots via Wi-Fi, radio, or even across the Internet Program robots to respond to sensor inputs Use your standard TV remote to control your robots Create robots that detect intruders and shoot them with Nerf® darts Grab and carry objects using claws and grippers Build water-borne robots that float, submerge, and “swim” Create “artbots” that paint or draw original artworks Enable your robots to send text messages when they take specific actions Discover today’s new generation of hobbyist-friendly robotics kits Organize your ultimate robot-builder’s toolbox Master simple safety routines that protect you whatever you’re building



Pax Technica

Pax Technica Author Philip N. Howard
ISBN-10 9780300199475
Release 2015-01-05
Pages 352
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A technology expert describes a possible future, and its repercussions in the area of privacy, social control and political manipulation, of a world where more and more things, like eyeglasses, thermostats and home security systems are reliant on the Internet.



Cyber Proletariat

Cyber Proletariat Author Nick Dyer-Witheford
ISBN-10 9781771132220
Release 2015-10-29
Pages 240
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The utopian promise of the internet, much talked about even a few years ago, has given way to brutal realities: coltan mines in the Congo, electronics factories in China, devastated neighborhoods in Detroit. Cyber-Proletariat shows us the dark-side of the information revolution through an unsparing analysis of class power and computerization. Dyer-Witheford investigates how technology facilitates growing polarization between wealthy elites and precarious workers. He reveals the class domination behind everything from expanding online surveillance to intensifying robotization. At the same time, he looks at possibilities for information technology within radical movements.



The Sex Doll

The Sex Doll Author Anthony Ferguson
ISBN-10 0786456620
Release 2018-01-12
Pages 236
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This scholarly study of the centuries-long history of fornicatory dolls examines the enduring obsession with creating an idealized, silent female sexual object and the manifestations of this desire through the ages in mythology, literature, art, philosophy and science. This particular sexual impulse has been expressed in a great variety of forms such as statues, mannequins, sex dolls, and gynoids (robots). In particular this study focuses on the evolution of the sex doll through its original incarnation as a sack cloth effigy, through the marketing of inflatable dolls, to the current elaborate cyber-technology figures, in an attempt to discover the hidden drives and desires which fuel this ongoing fantasy of creating a perfect, powerless, silent partner.



Build Your Own Combat Robot

Build Your Own Combat Robot Author Pete Miles
ISBN-10 9780072228441
Release 2002-12-06
Pages 416
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Create your own powerful battling robot from start to finish using this easy-to-follow manual. Robotics experts Pete Miles and Tom Carroll explain the science and technology behind robots, and show you what materials you need to build and program a robot for home, school, and competition.