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Starting from Scratch

Starting from Scratch Author Sarah Ludwig
ISBN-10 9781598846072
Release 2011-06-30
Pages 202
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"This book offers a practical, comprehensive guide to creating a successful, vibrant, and youth-centered teen services program with limited resources"--Provided by publisher.

Dragons in the Stacks A Teen Librarian s GUide to Tabletop Role Playing

Dragons in the Stacks  A Teen Librarian s GUide to Tabletop Role Playing Author Steven A. Torres-Roman
ISBN-10 9781610692625
Release 2014-10-17
Pages 212
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A one-stop, complete guide to tabletop role-playing games for novice librarians as well as seasoned players. • Discusses collection development, cataloging, and programs for teens • Supplies detailed reviews of scores of popular and less well-known role-playing games • Outlines a variety of affordable, effective programs for teens that involve role-playing tabletop games

Cooking Up Library Programs Teens and Tweens Will Love Recipes for Success

Cooking Up Library Programs Teens and  Tweens Will Love  Recipes for Success Author Megan Emery Schadlich
ISBN-10 9781610699624
Release 2015-06-23
Pages 179
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Engage teens and ‘tweens with library programs that nurture developmental and social needs—and keep young patrons entertained. • Includes complete plans for more than a dozen educational and entertaining programs • Makes connections to STEAM and maker programming • Provides library programming guidance from the perspective of a library play specialist with nearly a decade's experience

Cultivating Connected Learning Library Programs for Youth

Cultivating Connected Learning  Library Programs for Youth Author Megan E. Barrett
ISBN-10 9781440855399
Release 2018-06-30
Pages 133
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If you want to boost your library's relevancy and support youth learning, consider incorporating connected learning at your library. This book helps you to realize the potential of this exciting and dynamic trend. • Evidences the effectiveness of connected learning • Shows how connected learning in libraries complements and extends classroom learning • Explains how to incorporate connected learning into libraries of all sizes

Challenge Based Learning in the School Library Makerspace

Challenge Based Learning in the School Library Makerspace Author Colleen Graves
ISBN-10 9781440851513
Release 2017-07-19
Pages 136
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An invaluable how-to text that details the workshop model, addresses the design challenges, and explains the best avenues for curriculum-based learning in the school library makerspace. • Explores crowdsourced research methods that lead to authentic participatory learning • Ensures that student-led workshops and design challenges result in tremendous success • Supplies practical tips that can be applied by beginner maker-librarians and provides curricula suggestions for advanced maker-librarians • Explains how to incorporate design thinking, empathy building, and problem solving with design challenges that spur student creativity

The Whole Library Handbook

The Whole Library Handbook Author Heather Booth
ISBN-10 0838912249
Release 2014-05-23
Pages 204
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"ALA's popular and respected Whole Library Handbook series continues with a volume specifically geared towards those who serve young adults, gathering stellar articles and commentary from some of the country's most innovative and successful teen services librarians. Sections focusing on practice, theory, and the philosophical underpinnings of the profession are supported by current research and historical perspectives. Both instructive and reflective in scope, this essential handbook Provides a comprehensive introduction to the background and day-to-day realities of teen librarianship for LIS students and those new to the field Offers expert tips and wisdom invaluable to those already working with teens Highlights trends, challenges, and opportunities in the changing world of how teens interact with libraries, and what they expect Emphasizes advocacy across all spectrums, including in local communities and among fellow staff who may be anxious about teens in the library Guides staff in providing readers' advisory to teens Includes ready-to-use marketing resources, templates, and sample teen services and teen volunteer plans Anyone who works with young adults will benefit from the thorough coverage provided by this volume's expert contributors. "

The Maker Cookbook Recipes for Children s and Tween Library Programs

The Maker Cookbook  Recipes for Children s and  Tween Library Programs Author Cindy Wall
ISBN-10 9781610696623
Release 2014-08-28
Pages 237
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The Maker Movement is hot, and librarians are eager to participate. Even if you feel restricted by budget, staff, or space, this step-by-step guide will help you turn your library into a creativity center. • Makes it easy for you to host Maker programs for children and 'tweens—with "No Makerspace Required!" • Provides clear, step-by-step directions for creating new Maker programming or adding Maker elements to an existing program • Offers alternatives that allow you to customize programs according to the resources available • Suggests curricular tie-ins so the programs can be used in a school setting • Includes appendices chock full of supplemental materials such as book-discussion questions, checklists, and other reproducible participant handouts

How to STEM

How to STEM Author Carol Smallwood
ISBN-10 9780810892743
Release 2013-12-05
Pages 298
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In How to STEM: Science, Technology, Engineering, and Math Education in Libraries, the contributors have provided a cornucopia of ideas on how libraries can engage youth in the crucial subjects of science, technology, engineering and math. The twenty-five chapters cover exciting ideas for this engagement ranging for those applicable for pre-schoolers to those for college students. Written by a very diverse group of authors from public libraries and academia

Safe Space and Shared Interests

Safe Space and Shared Interests Author Kiley Larson
ISBN-10 9780988725515
Release 2013-11-13
Pages 70
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In today’s digital and networked media ecology, young people have a wealth of new learning opportunities that span home, school, community, and peer culture. In addition to being able to access well-established learning resources in the form of school-based classes, museums, and libraries, young people can turn to online resources and communities to pursue self-directed learning tailored to their own unique interests and at their own pace. They can also use accessible digital media authoring tools to create music, video, artwork, and writing; share; and get feedback and mentorship in communities of interest. Through these capabilities, we see digital and networked media as offering the potential for broadened access to connected learning–learning that is socially connected, interest-driven, and oriented toward educational, economic, and political opportunity (Ito et al. 2013). Despite the tremendous opportunities for connected learning afforded by today’s digital, interactive, and networked media, research has also consistently demonstrated that only a small minority of young people fully take advantage of these opportunities. We see a real risk that digital media will result in a greater equity gap as public school systems struggle to support the diverse range of learner-centered and interest-driven inquiry in which today’s most activated, wired, and privileged learners are engaged. This report documents an ongoing design experiment that addresses issues of digital literacy, connected learning, and equity through the design, establishment, and ongoing development of a youth media center, the YOUmedia learning lab at the Chicago Public Library’s downtown Harold Washington Library Center. Supported by the MacArthur Foundation’s Digital Media and Learning (DML) Initiative, YOUmedia represents a collaboration between the Chicago Public Library (CPL) and Digital Youth Network (DYN), a digital media literacy and mentoring program. Located on the first floor of Chicago’s flagship public library, YOUmedia is dedicated to the interests of teens and supported by librarians and mentors with expertise in digital media production. Opened in the fall of 2009, YOUmedia occupies 5,500 square feet on the ground floor of the Harold Washington Library Center. From the beginning, YOUmedia was designed to support three forms of digital media participation identified by Ito et al. (2009)–hanging out, messing around, and geeking out. The design team sought to create a physical space that would promote these distinct forms of participation and, in doing so, foster youth engagement and learning. In addition to welcoming young people to engage in casual social “hanging out” with friends, YOUmedia offers workshops and mentoring in interest areas that help youth further develop knowledge and expertise, or “geek out.” The space also allows and encourages youth to engage in informal “messing around” with the resources provided. The overarching purpose in designing YOUmedia was to create a space that supported digital and traditional literacy development and was welcoming of, engaging to, and easily accessible by teens. There is also an online social network site associated with YOUmedia on the iRemix platform, where young people can share their work and communicate with peers and mentors 24 hours a day. This report first frames the social and educational issues that YOUmedia addresses, and describes the design model in relation to connected learning. It then explores a set of learning outcomes to which the model aspires at both a collective and individual level, providing examples based on youth accounts. Three examples of youth who were highly engaged at YOUmedia and the opportunities the space opened up to them are also included, as well as an appendix—the Connected Learning Program Guide from YOUmedia Chicago—authored by Sam Dyson and YOUmedia mentors and librarians.

A Discovery of Witches

A Discovery of Witches Author Deborah E. Harkness
ISBN-10 9780143119685
Release 2011
Pages 579
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Discovering a magical manuscript in Oxford's library, scholar Diana Bishop, a descendant of witches who has rejected her heritage, inadvertently unleashes a fantastical underworld of daemons, witches and vampires whose activities center around an enchanted treasure. Reprint. 500,000 first printing.

Radical Change

Radical Change Author Eliza T. Dresang
ISBN-10 0824209532
Release 1999-01
Pages 344
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Offers a conceptual framework for understanding and evaluating books that appeal to today's youth

Yoko Ono

Yoko Ono Author Nell Beram
ISBN-10 9781613125137
Release 2013-02-01
Pages 184
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This lyrical biography explores the life and art of Yoko Ono, from her childhood haiku to her avant-garde visual art and experimental music. An outcast throughout most of her life, and misunderstood by every group she was supposed to belong to, Yoko always followed her own unique vision to create art that was ahead of its time and would later be celebrated. Her focus remained on being an artist, even when the rest of world saw her only as the wife of John Lennon. Yoko Ono’s moving story will inspire any young adult who has ever felt like an outsider, or who is developing or questioning ideas about being an artist, to follow their dreams and find beauty in all that surrounds them. Praise for Yoko Ono: Collector of Skies STARRED REVIEW "Clean text space, delicate but legible font, and scads of photographic portraiture and art piece reproductions of excellent clarity contribute to an overall book design worthy of its subject." —Bulletin of the Center for Children's Books, starred review "A detailed portrait of a complex woman who for several reasons has a significant place in our cultural history. Even rabid fans of Lennon or the 1960s will find new information and angles in this searching study." —Kirkus Reviews "This beautifully produced, comprehensive, and highly sympathetic biography of the artist covers her entire life, reporting her influences and her accomplishments, and bringing her out from behind the shadow of her famous husband." —School Library Journal "This is handsomely designed and generously illustrated; it is also well researched and filled with intriguing details. There’s not a lot for young people about Ono. They will find this a good starting place." —Booklist Award 2014 Amelia Bloomer Project List

How to Get Dressed

How to Get Dressed Author Alison Freer
ISBN-10 9781607747079
Release 2015-04-14
Pages 256
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Costume designer Alison Freer’s styling kit is a magical bag of tricks, built to solve every single wardrobe malfunction on earth. TV and film productions wait for nothing, so her solutions have to work fast. In How to Get Dressed, Alison distills her secrets into a fun, comprehensive style guide focused on rethinking your wardrobe like a fashion expert and making what’s in your closet work for you. She provides real-world advice about everything style-related, including: • Making every garment you own fit better • Mastering closet organization • The undergarments you actually need • The scoop on tailors and which alterations are worth it • Shopping thrift and vintage like a rockstar Instead of repeating boring style “rules,” Alison breaks the rules and gets real about everything from bras to how to deal with inevitable fashion disasters. Including helpful information such as how to skip ironing and the dry cleaners, remove every stain under the sun, and help clueless men get their sartorial acts together, How to Get Dressed has hundreds of insider tips from Alison’s arsenal of tools and expertise. From the Trade Paperback edition.

The Big Book of Makerspace Projects Inspiring Makers to Experiment Create and Learn

The Big Book of Makerspace Projects  Inspiring Makers to Experiment  Create  and Learn Author Colleen Graves
ISBN-10 9781259644269
Release 2016-11-11
Pages 256
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Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements

Teens Go Green

Teens Go Green Author Valerie Colston
ISBN-10 9781591589297
Release 2011-12-30
Pages 142
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• Each of the art projects are accompanied by a photograph of the finished product • The bibliography contains practical resources for librarians, such as teen books, DVD titles, websites, and blogs • An index makes it easy to locate art project ideas, programming, and other practical resources

Introduction to Technical Services

Introduction to Technical Services Author G. Edward Evans
ISBN-10 9781591588894
Release 2011
Pages 484
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Used in library schools worldwide, this standard text provides students with a thorough understanding of technical services. Updated and expanded, the eighth edition further emphasizes the rapidly changing environment in which technical services are conducted. The book covers all aspects of the field—from acquisitions to managing the cataloging department—with five new chapters. "Technical Services Issues" includes material related to physical space needs; "E-resources Issues" examines how the growth of e-materials impact technical services work; "Copy Cataloging" reflects the ever increasing need to be more efficient and also to save limited funds for technical services activities; "Overview and Decisions" addresses the issue of why and how the local OPAC has become a gateway to the universe of knowledge; and "Processing Materials" covers the activities involved in making sure items that go into a library's collection are properly identified as belonging to the library and where the item is physically located in the collection. All other chapters have been extensively rewritten and updated to reflect 2010 technical service functions and activities. Complete with helpful illustrations, statistics, and study guide questions, this text is a must for library and information science students!

The 7 Habits of Highly Effective Teens Workbook

The 7 Habits of Highly Effective Teens  Workbook Author Sean Covey
ISBN-10 9781633533998
Release 2015-11-15
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This completely updated and redesigned personal workbook companion to the bestselling The 7 Habits of Highly Effective Teens provides engaging activities, interactives and self-evaluations to help teens understand and apply the power of the 7 Habits. Sean Covey's The 7 Habits of Highly Effective Teens has sold more than 2 million copies and helped countless teens make better decisions and improve their sense of self-worth. Pairing new interactives with modern explanatory graphics, The 7 Habits of Highly Effective Teens workbook reaches today’s teen generation effectively.