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Storyboarding

Storyboarding Author Steven Price
ISBN-10 134957323X
Release 2018-02-14
Pages 214
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This study provides the first book-length critical history of storyboarding, from the birth of cinema to the present day and beyond. It discusses the role of storyboarding in key films including Gone with the Wind , Psycho and The Empire Strikes Back , and is illustrated with a wide range of images.



Screenwriting in a Digital Era

Screenwriting in a Digital Era Author Kathryn Millard
ISBN-10 9781137319104
Release 2014-03-07
Pages 232
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Screenwriting in a Digital Era examines the practices of writing for the screen from early Hollywood to the new realism. Looking back to prehistories of the form, Kathryn Millard links screenwriting to visual and oral storytelling around the globe, and explores new methods of collaboration and authorship in the digital environment.



Ethics in Screenwriting

Ethics in Screenwriting Author Steven Maras
ISBN-10 1137544929
Release 2016-12-20
Pages 263
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Ethics in Screenwriting: New Perspectives is a book that breaks new ground by forging a link between screenwriting research and a burgeoning interest in film, media, and narrative ethics. Going beyond the orthodox discussion of morality of film and television, the collection focuses on ethics in screenwriting. Building on a new wave of screenwriting research, as well as a ‘turn to ethics’ in humanities and media studies scholarship, this title forms a bridge between these areas in a unique analysis of a key area of media practice. Each essay goes beyond the general discussion of ethics and media to engage with specific aspects of screenwriting or scripting. Written for readers interested in questions of ethics as well as screenwriting, the collection offers new perspectives on ethical questions associated with Writers and their Production Environment; Actuality and History; and Character and Narrative.



Transmedia Storytelling and the New Era of Media Convergence in Higher Education

Transmedia Storytelling and the New Era of Media Convergence in Higher Education Author Stavroula Kalogeras
ISBN-10 9781137388377
Release 2014-06-25
Pages 257
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Stories, whether they are fact or fiction, popular or not, are a proven method of pedagogy. In the age of media convergence and with the advancement of technology, stories have morphed into new forms; however, their core purpose remains the same, which is to pass on knowledge and information. The internet, with its inherent interactivity, and story, with its inherent capacity to engage, can lead to innovative and transformative learning experiences in media-rich environments. This book focuses on web-based Transmedia Storytelling Edutainment (TmSE) as an andragogical practice in higher education. Story is at the forefront of this investigation because narrative is the basis for developing entertainment media franchise that can be incorporated into pedagogical practice. The propulsion of this analysis consists of practice-based research through narrative inquiry and an e-module case study presented on multimedia storytelling in the classroom. A Transmedia Storytelling Framework is provided for creating screenplays for cross-media projects and for analyzing their appropriateness in education. Additionally, a hypertext screenplay, which allowed students to dig deeper into the story word and to build more knowledge, is evaluated for its use in higher education. Since screenplays are by nature writing for the screen, it is believed that the more visual the input, the more likely it is to be memorized and recalled. A link to The Goddess Within screenplay is available for download on the right hand side of this page.



Authoring a PhD

Authoring a PhD Author Patrick Dunleavy
ISBN-10 9780230802087
Release 2003-04-28
Pages 312
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Authoring a PhD is a complex process. It involves having creative ideas, working out how to organize them, writing up from plans, upgrading the text, and finishing it speedily and to a good standard. It also includes being examined and getting published. Patrick Dunleavy has written Authoring a PhD based on his supervision experience with over 30 students. It provides solid advice to help your PhD students cope with both the intellectual issues and practical difficulties of organizing their work effectively. It is an indispensable and time saving aid for doctoral students in the humanities, social sciences, education, business studies, law, health, arts and visual arts, and related disciplines, and will also be a great help to supervisors.



Borderland Films

Borderland Films Author Dominique Brégent-Heald
ISBN-10 9780803276734
Release 2015-11
Pages 436
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"An examination of the intersection of North American borderlands and culture, as portrayed through early twentieth-century cinema"--



The Critical Practice of Film

The Critical Practice of Film Author Elspeth Kydd
ISBN-10 9780230345270
Release 2011-08-17
Pages 336
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The Critical Practice of Film introduces film studies and production through the integration of criticism, theory and practice. Its approach is that of critical practice, a process that explores the integration and intersection between the critical analysis of films and the practical aspects of filmmaking. In other words, this book is both an introduction to the ways in which we watch films, as well as an introduction to how films are created − the more you know about how films are made, the more you can appreciate the artistry involved in a film. Author Elspeth kydd combines explorations of basic technical and aesthetic principles with extended analyses drawn from both classic and contemporary Hollywood and other world cinemas, including Battleship Potemkin (1927), Un Chien andalou (1929), Stagecoach (1939), Mildred Pierce (1945), Notorious (1946), Letter from an Unknown Woman (1948), Gentlemen Prefer Blondes (1953), Breathless (1959), Memories of Underdevelopment (1968), Star Wars (1977), Raiders of the Lost Ark (1981), Distant Voices, Still Lives (1988), The Matrix (1999), Amores Perros (2000), Gosford Park (2001) and The Lord of the Rings trilogy (2001–3). Also included is a range of exercises designed to stimulate critical and analytical thought and help to demystify the process of creative mediamaking. Assignments range in scale from simple storyboarding and narrative development exercises that may be explored with minimal technology, to more complex video projects that can be adapted to suit varying levels of technical skill. The Critical Practice of Film provides an accessible introduction to the theory and practice of film studies, integrating creative practice with critical and theoretical engagement to guide students towards an engaged form of creative expression and an active role as reviewer and critic. Beautifully presented, this ground-breaking text offers all students an integrated understanding of film criticism and production. Elspeth kydd is a Senior Lecturer in Film Studies and Video Production at the University of the West of England. She has taught, researched and published in film and television studies for nearly twenty years, as well as being an active documentary videomaker. This book developed from teaching integrated theory-practice film courses at universities in the US and UK.



Serious Games and Edutainment Applications

Serious Games and Edutainment Applications Author Minhua Ma
ISBN-10 9783319516455
Release 2017-03-03
Pages 702
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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.



Demystifying Disney

Demystifying Disney Author Chris Pallant
ISBN-10 9781441174215
Release 2011-07-28
Pages 168
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An innovative critical history of Disney feature animation that uproots common misconceptions and brings fresh scholarly definition to a busy field.



The New Normal of Working Lives

The New Normal of Working Lives Author Stephanie Taylor
ISBN-10 9783319660387
Release 2017-12-06
Pages 356
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This critical, international and interdisciplinary edited collection investigates the new normal of work and employment, presenting research on the experience of the workers themselves. The collection explores the formation of contemporary worker subjects, and the privilege or disadvantage in play around gender, class, age and national location within the global workforce. Organised around the three areas of: creative working, digital working lives, and transitions and transformations, its fifteen chapters examine in detail the emerging norms of work and work activities in a range of occupations and locations. It also investigates the coping strategies adopted by workers to manage novel difficulties and life circumstances, and their understandings of the possibilities, trajectories, mobilities, identities and potential rewards of their work situations. This book will appeal to a wide range of audiences, including students and academics of the sociology of work and labor history, and those interested in understanding the implications of the ‘new normal’ of work and employment.



Video Game Spaces

Video Game Spaces Author Michael Nitsche
ISBN-10 9780262293013
Release 2008-12-05
Pages 320
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The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers -- rule-based space, mediated space, fictional space, play space, and social space -- and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.



Animated Landscapes

Animated Landscapes Author Chris Pallant
ISBN-10 9781628923506
Release 2015-08-27
Pages 336
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Studying landscape in cinema isn't quite new; it'd be hard to imagine Woody Allen without New York, or the French New Wave without Paris. But the focus on live-action cinema leaves a significant gap in studying animated films. With the almost total pervasiveness of animation today, this collection provides the reader with a greater sense of how the animated landscapes of the present relate to those of the past. Including essays from international perspectives, Animated Landscapes introduces an idea that has seemed, literally, to be in the background of animation studies. The collection provides a timely counterpoint to the dominance of character (be that either animated characters such as Mickey Mouse or real world personalities such as Walt Disney) that exists within animation scholarship (and film studies more generally). Chapters address a wide range of topics including history, case studies in national contexts (including Australia, Japan, China and Latvia), the traversal of animated landscape, the animation of fantastical landscapes, and the animation of interactive landscapes. Animated Landscapes promises to be an invaluable addition to the existing literature, for the most overlooked aspect of animation.



A Brief History of Comic Book Movies

A Brief History of Comic Book Movies Author Wheeler Dixon
ISBN-10 9783319471846
Release 2017-01-05
Pages 98
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A Brief History of Comic Book Movies traces the meteoric rise of the hybrid art form of the comic book film. These films trace their origins back to the early 1940s, when the first Batman and Superman serials were made. The serials, and later television shows in the 1950s and 60s, were for the most part designed for children. But today, with the continuing rise of Comic-Con, they seem to be more a part of the mainstream than ever, appealing to adults as well as younger fans. This book examines comic book movies from the past and present, exploring how these films shaped American culture from the post-World War II era to the present day, and how they adapted to the changing tastes and mores of succeeding generations.



The Routledge Companion to Remix Studies

The Routledge Companion to Remix Studies Author Eduardo Navas
ISBN-10 9781134748747
Release 2014-11-27
Pages 532
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The Routledge Companion to Remix Studies comprises contemporary texts by key authors and artists who are active in the emerging field of remix studies. As an organic international movement, remix culture originated in the popular music culture of the 1970s, and has since grown into a rich cultural activity encompassing numerous forms of media. The act of recombining pre-existing material brings up pressing questions of authenticity, reception, authorship, copyright, and the techno-politics of media activism. This book approaches remix studies from various angles, including sections on history, aesthetics, ethics, politics, and practice, and presents theoretical chapters alongside case studies of remix projects. The Routledge Companion to Remix Studies is a valuable resource for both researchers and remix practitioners, as well as a teaching tool for instructors using remix practices in the classroom.



British Television Animation 1997 2010

British Television Animation 1997 2010 Author Van Norris
ISBN-10 1137330937
Release 2014-08-05
Pages 244
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British Television Animation 1997-2010 charts a moment in TV history when UK comic animation graduated from the margins as part of a post-Simpsons broadcast landscape. Millennial shows like Monkey Dust, Bob and Margaret, I am Not an Animal, Modern Toss and Stressed Eric, among many others, not only reflected the changing times but they also ushered in an era of ambition and belief in the potential of British adult animation. Van Norris traces the evolution of television animation and discusses a raft of innovative works that not only raised the profile of British animation but, at the same time, made a valuable but under-assessed contribution to the UK TV comedy landscape at the turn of the century. This is the story of a neglected history, the retrieval of a crucial stage in the development of mainstream animation and a story of missed opportunities, artistic compromises and shifts in attitudes within Millennial Britain.



A History of the Screenplay

A History of the Screenplay Author S. Price
ISBN-10 0230291805
Release 2013-11-26
Pages 278
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The screenplay is currently the focus of extensive critical re-evaluation, however, as yet there has been no comprehensive study of its historical development. International in scope and placing emphasis on the development and variety of screenplay texts themselves, this book will be an important and innovative addition to the current literature.



Screenwriting Poetics and the Screen Idea

Screenwriting Poetics and the Screen Idea Author I. MacDonald
ISBN-10 9780230392298
Release 2013-10-30
Pages 271
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A new, original investigation into how screenwriting works; the practices, creative 'poetics' and texts that serve the screen idea. Using a range of film, media and creative theories, it includes new case studies on the successful ITV soap Emmerdale, Hitchcock's first major screenwriter and David Lean's unfinished film, Nostromo.