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Terminal Identity

Terminal Identity Author Scott Bukatman
ISBN-10 0822313405
Release 1993
Pages 404
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Scott Bukatman's Terminal Identity—referring to both the site of the termination of the conventional "subject" and the birth of a new subjectivity constructed at the computer terminal or television screen--puts to rest any lingering doubts of the significance of science fiction in contemporary cultural studies. Demonstrating a comprehensive knowledge, both of the history of science fiction narrative from its earliest origins, and of cultural theory and philosophy, Bukatman redefines the nature of human identity in the Information Age. Drawing on a wide range of contemporary theories of the postmodern—including Fredric Jameson, Donna Haraway, and Jean Baudrillard—Bukatman begins with the proposition that Western culture is suffering a crisis brought on by advanced electronic technologies. Then in a series of chapters richly supported by analyses of literary texts, visual arts, film, video, television, comics, computer games, and graphics, Bukatman takes the reader on an odyssey that traces the postmodern subject from its current crisis, through its close encounters with technology, and finally to new self-recognition. This new "virtual subject," as Bukatman defines it, situates the human and the technological as coexistent, codependent, and mutally defining. Synthesizing the most provocative theories of postmodern culture with a truly encyclopedic treatment of the relevant media, this volume sets a new standard in the study of science fiction—a category that itself may be redefined in light of this work. Bukatman not only offers the most detailed map to date of the intellectual terrain of postmodern technology studies—he arrives at new frontiers, providing a propitious launching point for further inquiries into the relationship of electronic technology and culture.



Terminal Identity

Terminal Identity Author Scott Bukatman
ISBN-10 OCLC:60852048
Release 1992
Pages 966
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Terminal Identity has been writing in one form or another for most of life. You can find so many inspiration from Terminal Identity also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Terminal Identity book for free.



Terminal Identity

Terminal Identity Author Scott Bukatman
ISBN-10 OCLC:60852048
Release 1992
Pages 966
Download Link Click Here

Terminal Identity has been writing in one form or another for most of life. You can find so many inspiration from Terminal Identity also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Terminal Identity book for free.



Matters of Gravity

Matters of Gravity Author Scott Bukatman
ISBN-10 9780822384892
Release 2003-06-30
Pages 312
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The headlong rush, the rapid montage, the soaring superhero, the plunging roller coaster—Matters of Gravity focuses on the experience of technological spectacle in American popular culture over the past century. In these essays, leading media and cultural theorist Scott Bukatman reveals how popular culture tames the threats posed by technology and urban modernity by immersing people in delirious kinetic environments like those traversed by Plastic Man, Superman, and the careening astronauts of 2001: A Space Odyssey and The Right Stuff. He argues that as advanced technologies have proliferated, popular culture has turned the attendant fear of instability into the thrill of topsy-turvydom, often by presenting images and experiences of weightless escape from controlled space. Considering theme parks, cyberspace, cinematic special effects, superhero comics, and musical films, Matters of Gravity highlights phenomena that make technology spectacular, permit unfettered flights of fantasy, and free us momentarily from the weight of gravity and history, of past and present. Bukatman delves into the dynamic ways pop culture imagines that apotheosis of modernity: the urban metropolis. He points to two genres, musical films and superhero comics, that turn the city into a unique site of transformative power. Leaping in single bounds from lively descriptions to sharp theoretical insights, Matters of Gravity is a deft, exhilarating celebration of the liberatory effects of popular culture.



Terminal Identity

Terminal Identity Author Scott Bukatman
ISBN-10 OCLC:60852048
Release 1992
Pages 966
Download Link Click Here

Terminal Identity has been writing in one form or another for most of life. You can find so many inspiration from Terminal Identity also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Terminal Identity book for free.



Hellboy s World

Hellboy s World Author Scott Bukatman
ISBN-10 9780520963108
Release 2016-04-07
Pages 280
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Hellboy, Mike Mignola’s famed comic book demon hunter, wanders through a haunting and horrific world steeped in the history of weird fictions and wide-ranging folklores. Hellboy's World shows how our engagement with Hellboy's world is a highly aestheticized encounter with comics and their materiality. Scott Bukatman’s dynamic study explores how comics produce a heightened “adventure of reading” in which syntheses of image and word, image sequences, and serial narratives create compelling worlds for the reader’s imagination to inhabit. Drawing upon other media—including children’s books, sculpture, pulp fiction, cinema, graphic design, painting, and illuminated manuscripts—Bukatman reveals the mechanics of creating a world on the page. He also demonstrates the pleasurable and multiple complexities of the reader’s experience, invoking the riotous colors of comics that elude rationality and control and delving into shared fictional universes and occult detection, the horror genre and the evocation of the sublime, and the place of abstraction in Mignola’s art. Monsters populate the world of Hellboy comics, but Bukatman argues that comics are themselves little monsters, unruly sites of sensory and cognitive pleasures that exist, happily, on the margins. The book is not only a treat for Hellboy fans, but it will entice anyone interested in the medium of comics and the art of reading.



Storming the Reality Studio

Storming the Reality Studio Author Larry McCaffery
ISBN-10 0822311682
Release 1991
Pages 387
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The term “cyberpunk” entered the literary landscape in 1984 to describe William Gibson’s pathbreaking novel Neuromancer. Cyberpunks are now among the shock troops of postmodernism, Larry McCaffery argues in Storming the Reality Studio, marshalling the resources of a fragmentary culture to create a startling new form. Artificial intelligence, genetic engineering, multinational machinations, frenetic bursts of prose, collisions of style, celebrations of texture: although emerging largely from science fiction, these features of cyberpunk writing are, as this volume makes clear, integrally related to the aims and innovations of the literary avant-garde. By bringing together original fiction by well-known contemporary writers (William Burroughs, Thomas Pynchon, Don DeLillo, Kathy Acker, J. G. Ballard, Samuel R. Delany), critical commentary by some of the major theorists of postmodern art and culture (Jacques Derrida, Fredric Jameson, Timothy Leary, Jean-François Lyotard), and work by major practitioners of cyberpunk (William Gibson, Rudy Rucker, John Shirley, Pat Cadigan, Bruce Sterling), Storming the Reality Studio reveals a fascinating ongoing dialog in contemporary culture. What emerges most strikingly from the colloquy is a shared preoccupation with the force of technology in shaping modern life. It is precisely this concern, according to McCaffery, that has put science fiction, typically the province of technological art, at the forefront of creative explorations of our unique age. A rich opporunity for reading across genres, this anthology offers a new perspective on the evolution of postmodern culture and ultimately shows how deeply technological developments have influenced our vision and our art. Selected Fiction contributors: Kathy Acker, J. G. Ballard, William S. Burroughs, Pat Cadigan, Samuel R. Delany, Don DeLillo, William Gibson, Harold Jaffe, Richard Kadrey, Marc Laidlaw, Mark Leyner, Joseph McElroy, Misha, Ted Mooney, Thomas Pynchon, Rudy Rucker, Lucius Shepard, Lewis Shiner, John Shirley, Bruce Sterling, William Vollman Selected Non-Fiction contributors: Jean Baudrillard, Jacques Derrida, Joan Gordon, Veronica Hollinger, Fredric Jameson, Arthur Kroker and David Cook, Timothy Leary, Jean-François Lyotard, Larry McCaffery, Brian McHale, Dave Porush, Bruce Sterling, Darko Suvin, Takayuki Tatsumi



Blade Runner

Blade Runner Author Scott Bukatman
ISBN-10 9781844577132
Release 2017-10-26
Pages 112
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Ridley Scott's dystopian classic Blade Runner, an adaptation of Philip K. Dick's novel, Do Androids Dream of Electric Sheep?, combines noir with science fiction to create a groundbreaking cyberpunk vision of urban life in the twenty-first century. With replicants on the run, the rain-drenched Los Angeles which Blade Runner imagines is a city of oppression and enclosure, but a city in which transgression and disorder can always erupt. Graced by stunning sets, lighting, effects, costumes and photography, Blade Runner succeeds brilliantly in depicting a world at once uncannily familiar and startlingly new. Â In his innovative and nuanced reading, Scott Bukatman details the making of Blade Runner and its steadily improving fortunes following its release in 1982. He situates the film in terms of debates about postmodernism, which have informed much of the criticism devoted to it, but argues that its tensions derive also from the quintessentially twentieth-century, modernist experience of the city – as a space both imprisoning and liberating. Â In his foreword to this special edition, published to celebrate the 20th anniversary of the BFI Film Classics series, Bukatman suggests that Blade Runner 's visual complexity allows it to translate successfully to the world of high definition and on-demand home cinema. He looks back to the sciencefiction tradition of the early 1980s, and on to the key changes in the 'final' version of the film in 2007, which risk diminishing the sense of instability created in the original.



The Poetics of Slumberland

The Poetics of Slumberland Author Scott Bukatman
ISBN-10 9780520265714
Release 2012
Pages 266
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"In The Poetics of Slumberland, Scott Bukatman celebrates play, plasmatic possibility, and the life of images in cartoons, comics, and cinema. Bukatman begins with Winsor McCay's Little Nemo in Slumberland to explore how and why the emerging media of comics and cartoons brilliantly captured a playful, rebellious energy. Slumberland is more than a marvelous world for Nemo and its other citizens; it is an aesthetic space defined by the artist's innovations. The book broadens to consider similar 'animated' behaviors in seemingly disparate media--films about Jackson Pollock, Pablo Picasso, and Vincent van Gogh; the musical My Fair Lady and the story of Frankenstein; the slapstick comedies of Jerry Lewis; and contemporary comic superheroes--drawing them all together as purveyors of embodied utopias of disorder."--Page 4 of cover.



The Routledge Companion to Video Game Studies

The Routledge Companion to Video Game Studies Author Mark J.P. Wolf
ISBN-10 9781136290503
Release 2014-01-03
Pages 544
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The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: comprehensive and interdisciplinary models and approaches for analyzing video games; new perspectives on video games both as art form and cultural phenomenon; explorations of the technical and creative dimensions of video games; accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.



Fiction 2000

Fiction 2000 Author George Edgar Slusser
ISBN-10 9780820314495
Release 1992
Pages 303
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Will novels and stories be relevant in the next millennium, when the boundaries between illusion and reality, and observer and observed, may dissipate in a whirl of images, signals and data? This essay collection divines the prospects of fiction in the information age by examining cyberpunk literature. A movement less than a decade old, cyberpunk is driven by deep concerns about society, ethics, and new technology and has been defined as the literature of the first generation of science-fiction writers actually to live in a science-fiction world. These essays were first presented at the 1989 annual J. Lloyd Eaton Conference on Science Fiction and Fantasy Literature, the field's most prestigious international gathering. They address concerns common not only to cyberpunk and traditional science-fiction scholars, critics, and writers but to their counterparts outside the genre as well. Interdisciplinary in perspective, the essays consider the origins of cyberpunk, the appropriation of its conventions by the mass media, the literature's paradoxical retrogressive/iconoclastic nature, cyberpunk's affinities to and deviations from both traditional science fiction and postmodernist literature, the parameters and components of the cyberpunk canon, and the movement's future course. Some essays are theoretical, but all are grounded in works familiar to serious science-fiction readers: Neuromancer, Frontera, Deserted Cities of the Heart, Islands in the Net, Great Sky River, the Mirrorshades anthology, and others; cyberpunk TV and cinema like the Max Headroom programs, Blade Runner, and Tron; and precursory literature, including Frankenstein, Le Roman de l'avenir, Ralph I24C 41 +, and A Clockwork Orange. Useful for its views on a volatile science-fiction subgenre, Fiction 2000 is also valuable for what it tells us about the fate of mainstream literature.



Vurt

Vurt Author Jeff Noon
ISBN-10 0312141440
Release 1996-01-15
Pages 342
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A futuristic society is thrown into chaos by the emergence of a virtual-reality cyberdrug that causes its users to experience their worst nightmares and ultimate fears in violent and devastating ways. Reprint.



A Visitation of Spirits

A Visitation of Spirits Author Randall Kenan
ISBN-10 0349105804
Release 1996-02-01
Pages 257
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By the author of Let the Dead Bury their Dead, this novel revolves around the history of a black family from the years of slavery to present times. The story focuses on two cousins, one who is a teacher and Baptist preacher and the other who is a brilliant scholar.



The New American Cinema

The New American Cinema Author Jon Lewis
ISBN-10 0822321157
Release 1998
Pages 405
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Deliberately eclectic and panoramic, THE NEW AMERICAN CINEMA brings together thirteen leading film scholars who present a range of theoretical, critical, and historical perspectives on a rich and pivotal time in American cinema--that from the mid 1960s to the present. With its range of topics and breadth of critical approaches, this anthology illuminates the volatile mix of industrial process and artistic inspiration that comprises American moviemaking. 46 photos.



Flame Wars

Flame Wars Author Mark Dery
ISBN-10 0822315408
Release 1994-01-01
Pages 349
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"Flame Wars," the verbal firefights that take place between disembodied combatants on electronic bulletin boards, remind us that our interaction with the world is increasingly mediated by computers. Bit by digital bit we are being "Borged," as devotees of Star Trek: The Next Generation would have it—transformed into cyborgian hybrids of technology and biology through our ever more frequent interaction with machines, or with one another through technological interfaces. The subcultural practices of the "incurably informed," to borrow the cyberpunk novelist Pat Cadigan’s coinage, offer a precognitive glimpse of mainstream culture in the near future, when many of us will be part-time residents in virtual communities. Yet, as the essays in this expanded edition of a special issue of the South Atlantic Quarterly confirm, there is more to fringe computer culture than cyberspace. Within these pages, readers will encounter flame warriors; new age mutant ninja hackers; technopagans for whom the computer is an occult engine; and William Gibson’s "Agrippa," a short story on software that can only be read once because it gobbles itself up as soon as the last page is reached. Here, too, is Lady El, an African American cleaning woman reincarnated as an all-powerful cyborg; devotees of on-line swinging, or "compu-sex"; the teleoperated weaponry and amok robots of the mechanical performance art group, Survival Research Laboratories; an interview with Samuel Delany, and more. Rallying around Fredric Jameson’s call for a cognitive cartography that "seeks to endow the individual subject with some new heightened sense of place in the global system," the contributors to Flame Wars have sketched a corner of that map, an outline for a wiring diagram of a terminally wired world. Contributors. Anne Balsamo, Gareth Branwyn, Scott Bukatman, Pat Cadigan, Gary Chapman, Erik Davis, Manuel De Landa, Mark Dery, Julian Dibbell, Marc Laidlaw, Mark Pauline, Peter Schwenger, Vivian Sobchack, Claudia Springer



In Search of Wonder

In Search of Wonder Author Damon Knight
ISBN-10 1539833690
Release 2016-10-31
Pages 326
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A classic must-have for all readers and writers of science fiction! Damon Knight effectively invented science fiction criticism. His reviews were not mere statements of his personal preferences-his skillful essays analyzed the books and told why they were good or bad, to the edification of readers, the delight of good writers, and the embarrassment of bad ones. In this unique critical study of science fiction, Mr. Knight works on the principle that science fiction is a form of literature which needs no apologies and no special dispensations: it can and should be judged by the same high standards that apply to all literature. His incisive and knowing criticism covers the field brilliantly, from "Classics" to "Chuckleheads." Readers will delight in his laser-sharp thoughts on favorite books, and writers will find his criqitues of the classics invaluable in improving their own craft. This expanded Third Edition is 150,000 words, up from 120,000 in the 1967 Second Edition, and double the length of the 1956 First Edition. This new edition adds a chapter of autobiography, articles on writing and teaching science fiction, and other fascinating essays. Even if you already have the first or second editions, you should consider getting this edition simply for the new material, which includes: Chapter 1: Myself When Young [autobiographical]; Chap. 13: The Excluded Data [about Charles Fort]; Chap. 29: Milford and Clarion; Chap. 30: Science and the World; Chap. 31: What Is Science Fiction, Anyway?; Chap. 32: Writing Science Fiction; a major expansion of Chapter 5, discussing John W. Campbell, Jr.; and other additions and emendations. Table of Contents Introduction by Anthony Boucher Author's Notes Myself When Young Critics The Classics Chuckleheads Campbell and His Decade Cosmic Jerrybuilder: A. E. van Vogt Half-Bad Writers One Sane Man: Robert A. Heinlein Asimov and Empire More Chuckleheads When I Was in Kneepants: Ray Bradbury The Vorpal Pen: Theodore Sturgeon The Excluded Data: Charles Fort Microcosmic Moskowitz Anthologies Half Loaves Genius to Order: Kuttner and Moore Kornbluth and the Silver Lexicon The Jagged Blade: James Blish Overalls on Parnassus: Fletcher Pratt Amphibians New Stars Curiosa br-r-r! Decadents Britons Pitfalls and Dead Ends Symbolism Milford and Clarion Science and the World What Is Science Fiction, Anyway? Writing Science Fiction What next Bibliography Index Knight has long been a pithy and insightful commentator on science fiction, and the new material-written mostly a decade or more ago--alters that description in neither jot nor tittle ... his book is the perfect companion to your collection of favorites. -Analog



He She and It

He  She and It Author Marge Piercy
ISBN-10 9781473529724
Release 2016-12-01
Pages 576
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In the middle of the twenty-first century, life as we know it has changed for all time. Shira Shipman's marriage has broken up, and her young son has been taken from her by the corporation that runs her zone, so she has returned to Tikva, the Jewish town where she grew up. There, she is welcomed by Malkah, the brilliant grandmother who raised her, and meets an extraordinary man who is not a man at all, but a unique cyborg implanted with intelligence, emotions - and the ability to kill... From the critically acclaimed author of Woman on the Edge of Time, comes another stunning novel of morality and courage. A Pygmallion tale for the modern age, this classic feminist speculative novel won the Arthur C Clark Award.