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Terminal Identity

Terminal Identity Author Scott Bukatman
ISBN-10 0822313405
Release 1993
Pages 404
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Scott Bukatman's Terminal Identity—referring to both the site of the termination of the conventional "subject" and the birth of a new subjectivity constructed at the computer terminal or television screen--puts to rest any lingering doubts of the significance of science fiction in contemporary cultural studies. Demonstrating a comprehensive knowledge, both of the history of science fiction narrative from its earliest origins, and of cultural theory and philosophy, Bukatman redefines the nature of human identity in the Information Age. Drawing on a wide range of contemporary theories of the postmodern—including Fredric Jameson, Donna Haraway, and Jean Baudrillard—Bukatman begins with the proposition that Western culture is suffering a crisis brought on by advanced electronic technologies. Then in a series of chapters richly supported by analyses of literary texts, visual arts, film, video, television, comics, computer games, and graphics, Bukatman takes the reader on an odyssey that traces the postmodern subject from its current crisis, through its close encounters with technology, and finally to new self-recognition. This new "virtual subject," as Bukatman defines it, situates the human and the technological as coexistent, codependent, and mutally defining. Synthesizing the most provocative theories of postmodern culture with a truly encyclopedic treatment of the relevant media, this volume sets a new standard in the study of science fiction—a category that itself may be redefined in light of this work. Bukatman not only offers the most detailed map to date of the intellectual terrain of postmodern technology studies—he arrives at new frontiers, providing a propitious launching point for further inquiries into the relationship of electronic technology and culture.



Terminal Identity

Terminal Identity Author Scott Bukatman
ISBN-10 OCLC:60852048
Release 1992
Pages 966
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Terminal Identity has been writing in one form or another for most of life. You can find so many inspiration from Terminal Identity also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Terminal Identity book for free.



Terminal Identity

Terminal Identity Author Scott Bukatman
ISBN-10 OCLC:60852048
Release 1992
Pages 966
Download Link Click Here

Terminal Identity has been writing in one form or another for most of life. You can find so many inspiration from Terminal Identity also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Terminal Identity book for free.



Terminal Identity

Terminal Identity Author Scott Bukatman
ISBN-10 OCLC:60852048
Release 1992
Pages 966
Download Link Click Here

Terminal Identity has been writing in one form or another for most of life. You can find so many inspiration from Terminal Identity also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Terminal Identity book for free.



Matters of Gravity

Matters of Gravity Author Scott Bukatman
ISBN-10 9780822384892
Release 2003-06-30
Pages 312
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The headlong rush, the rapid montage, the soaring superhero, the plunging roller coaster—Matters of Gravity focuses on the experience of technological spectacle in American popular culture over the past century. In these essays, leading media and cultural theorist Scott Bukatman reveals how popular culture tames the threats posed by technology and urban modernity by immersing people in delirious kinetic environments like those traversed by Plastic Man, Superman, and the careening astronauts of 2001: A Space Odyssey and The Right Stuff. He argues that as advanced technologies have proliferated, popular culture has turned the attendant fear of instability into the thrill of topsy-turvydom, often by presenting images and experiences of weightless escape from controlled space. Considering theme parks, cyberspace, cinematic special effects, superhero comics, and musical films, Matters of Gravity highlights phenomena that make technology spectacular, permit unfettered flights of fantasy, and free us momentarily from the weight of gravity and history, of past and present. Bukatman delves into the dynamic ways pop culture imagines that apotheosis of modernity: the urban metropolis. He points to two genres, musical films and superhero comics, that turn the city into a unique site of transformative power. Leaping in single bounds from lively descriptions to sharp theoretical insights, Matters of Gravity is a deft, exhilarating celebration of the liberatory effects of popular culture.



Storming the Reality Studio

Storming the Reality Studio Author Larry McCaffery
ISBN-10 0822311682
Release 1991
Pages 387
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The term “cyberpunk” entered the literary landscape in 1984 to describe William Gibson’s pathbreaking novel Neuromancer. Cyberpunks are now among the shock troops of postmodernism, Larry McCaffery argues in Storming the Reality Studio, marshalling the resources of a fragmentary culture to create a startling new form. Artificial intelligence, genetic engineering, multinational machinations, frenetic bursts of prose, collisions of style, celebrations of texture: although emerging largely from science fiction, these features of cyberpunk writing are, as this volume makes clear, integrally related to the aims and innovations of the literary avant-garde. By bringing together original fiction by well-known contemporary writers (William Burroughs, Thomas Pynchon, Don DeLillo, Kathy Acker, J. G. Ballard, Samuel R. Delany), critical commentary by some of the major theorists of postmodern art and culture (Jacques Derrida, Fredric Jameson, Timothy Leary, Jean-François Lyotard), and work by major practitioners of cyberpunk (William Gibson, Rudy Rucker, John Shirley, Pat Cadigan, Bruce Sterling), Storming the Reality Studio reveals a fascinating ongoing dialog in contemporary culture. What emerges most strikingly from the colloquy is a shared preoccupation with the force of technology in shaping modern life. It is precisely this concern, according to McCaffery, that has put science fiction, typically the province of technological art, at the forefront of creative explorations of our unique age. A rich opporunity for reading across genres, this anthology offers a new perspective on the evolution of postmodern culture and ultimately shows how deeply technological developments have influenced our vision and our art. Selected Fiction contributors: Kathy Acker, J. G. Ballard, William S. Burroughs, Pat Cadigan, Samuel R. Delany, Don DeLillo, William Gibson, Harold Jaffe, Richard Kadrey, Marc Laidlaw, Mark Leyner, Joseph McElroy, Misha, Ted Mooney, Thomas Pynchon, Rudy Rucker, Lucius Shepard, Lewis Shiner, John Shirley, Bruce Sterling, William Vollman Selected Non-Fiction contributors: Jean Baudrillard, Jacques Derrida, Joan Gordon, Veronica Hollinger, Fredric Jameson, Arthur Kroker and David Cook, Timothy Leary, Jean-François Lyotard, Larry McCaffery, Brian McHale, Dave Porush, Bruce Sterling, Darko Suvin, Takayuki Tatsumi



Hellboy s World

Hellboy s World Author Scott Bukatman
ISBN-10 9780520963108
Release 2016-04-07
Pages 280
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Hellboy, Mike Mignola’s famed comic book demon hunter, wanders through a haunting and horrific world steeped in the history of weird fictions and wide-ranging folklores. Hellboy's World shows how our engagement with Hellboy's world is a highly aestheticized encounter with comics and their materiality. Scott Bukatman’s dynamic study explores how comics produce a heightened “adventure of reading” in which syntheses of image and word, image sequences, and serial narratives create compelling worlds for the reader’s imagination to inhabit. Drawing upon other media—including children’s books, sculpture, pulp fiction, cinema, graphic design, painting, and illuminated manuscripts—Bukatman reveals the mechanics of creating a world on the page. He also demonstrates the pleasurable and multiple complexities of the reader’s experience, invoking the riotous colors of comics that elude rationality and control and delving into shared fictional universes and occult detection, the horror genre and the evocation of the sublime, and the place of abstraction in Mignola’s art. Monsters populate the world of Hellboy comics, but Bukatman argues that comics are themselves little monsters, unruly sites of sensory and cognitive pleasures that exist, happily, on the margins. The book is not only a treat for Hellboy fans, but it will entice anyone interested in the medium of comics and the art of reading.



The Poetics of Slumberland

The Poetics of Slumberland Author Scott Bukatman
ISBN-10 9780520265714
Release 2012
Pages 266
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"In The Poetics of Slumberland, Scott Bukatman celebrates play, plasmatic possibility, and the life of images in cartoons, comics, and cinema. Bukatman begins with Winsor McCay's Little Nemo in Slumberland to explore how and why the emerging media of comics and cartoons brilliantly captured a playful, rebellious energy. Slumberland is more than a marvelous world for Nemo and its other citizens; it is an aesthetic space defined by the artist's innovations. The book broadens to consider similar 'animated' behaviors in seemingly disparate media--films about Jackson Pollock, Pablo Picasso, and Vincent van Gogh; the musical My Fair Lady and the story of Frankenstein; the slapstick comedies of Jerry Lewis; and contemporary comic superheroes--drawing them all together as purveyors of embodied utopias of disorder."--Page 4 of cover.



In Search of Wonder

In Search of Wonder Author Damon Knight
ISBN-10 1539833690
Release 2016-10-31
Pages 326
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A classic must-have for all readers and writers of science fiction! Damon Knight effectively invented science fiction criticism. His reviews were not mere statements of his personal preferences-his skillful essays analyzed the books and told why they were good or bad, to the edification of readers, the delight of good writers, and the embarrassment of bad ones. In this unique critical study of science fiction, Mr. Knight works on the principle that science fiction is a form of literature which needs no apologies and no special dispensations: it can and should be judged by the same high standards that apply to all literature. His incisive and knowing criticism covers the field brilliantly, from "Classics" to "Chuckleheads." Readers will delight in his laser-sharp thoughts on favorite books, and writers will find his criqitues of the classics invaluable in improving their own craft. This expanded Third Edition is 150,000 words, up from 120,000 in the 1967 Second Edition, and double the length of the 1956 First Edition. This new edition adds a chapter of autobiography, articles on writing and teaching science fiction, and other fascinating essays. Even if you already have the first or second editions, you should consider getting this edition simply for the new material, which includes: Chapter 1: Myself When Young [autobiographical]; Chap. 13: The Excluded Data [about Charles Fort]; Chap. 29: Milford and Clarion; Chap. 30: Science and the World; Chap. 31: What Is Science Fiction, Anyway?; Chap. 32: Writing Science Fiction; a major expansion of Chapter 5, discussing John W. Campbell, Jr.; and other additions and emendations. Table of Contents Introduction by Anthony Boucher Author's Notes Myself When Young Critics The Classics Chuckleheads Campbell and His Decade Cosmic Jerrybuilder: A. E. van Vogt Half-Bad Writers One Sane Man: Robert A. Heinlein Asimov and Empire More Chuckleheads When I Was in Kneepants: Ray Bradbury The Vorpal Pen: Theodore Sturgeon The Excluded Data: Charles Fort Microcosmic Moskowitz Anthologies Half Loaves Genius to Order: Kuttner and Moore Kornbluth and the Silver Lexicon The Jagged Blade: James Blish Overalls on Parnassus: Fletcher Pratt Amphibians New Stars Curiosa br-r-r! Decadents Britons Pitfalls and Dead Ends Symbolism Milford and Clarion Science and the World What Is Science Fiction, Anyway? Writing Science Fiction What next Bibliography Index Knight has long been a pithy and insightful commentator on science fiction, and the new material-written mostly a decade or more ago--alters that description in neither jot nor tittle ... his book is the perfect companion to your collection of favorites. -Analog



The Films of Andrei Tarkovsky

The Films of Andrei Tarkovsky Author Vida T. Johnson
ISBN-10 0253208874
Release 1994
Pages 331
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"Johnson and Petrie have produced an admirable book. Anyone who wants to make sense of Tarkovsky's films—a very difficult task in any case—must read it." —The Russian Review "This book is a model of contextual and textual analysis.... the Tarkovsky myth is stripped of many of its shibboleths and the thematic structure and coherence of his work is revealed in a fresh and stimulating manner." —Europe-Asia Studies "[This book,] with its wealth of new research and critical insight, has set the standard and should certainly inspire other writers to keep on trying to collectively explore the possible meanings of Tarkovsky's film world." —Canadian Journal of Film Studies "For Tarkovsky lovers as well as haters, this is an essential book. It might make even the haters reconsider." —Cineaste This definitive study, set in the context of Russian cultural history, throws new light on one of the greatest—and most misunderstood—filmmakers of the past three decades. The text is enhanced by more than 60 frame enlargements from the films.



He She and It

He  She and It Author Marge Piercy
ISBN-10 9781473529724
Release 2016-12-01
Pages 576
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In the middle of the twenty-first century, life as we know it has changed for all time. Shira Shipman's marriage has broken up, and her young son has been taken from her by the corporation that runs her zone, so she has returned to Tikva, the Jewish town where she grew up. There, she is welcomed by Malkah, the brilliant grandmother who raised her, and meets an extraordinary man who is not a man at all, but a unique cyborg implanted with intelligence, emotions - and the ability to kill... From the critically acclaimed author of Woman on the Edge of Time, comes another stunning novel of morality and courage. A Pygmallion tale for the modern age, this classic feminist speculative novel won the Arthur C Clark Award.



Stars in My Pocket Like Grains of Sand

Stars in My Pocket Like Grains of Sand Author Samuel R. Delany
ISBN-10 9780819567147
Release 2004-12-15
Pages 356
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The story of a truly galactic civilization with over 6,000 inhabited worlds.



Cyberpunk Cyberculture

Cyberpunk   Cyberculture Author Dani Cavallaro
ISBN-10 9781847140357
Release 2000-04-01
Pages 280
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Cyberpunk and Cyberculture explores the work of a wide range of writers- Acker, Cadigan, Rucker, Shierley, Sterling, Williams and, of course, Gibson - setting their work in the context of science fiction, other literary genres, genre cinema - from Metropolis to Terminator to The Matrix - and contemporary work on the culture of technology.



A Companion to Science Fiction

A Companion to Science Fiction Author David Seed
ISBN-10 9780470797013
Release 2008-06-09
Pages 632
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A Companion to Science Fiction assembles essays by an international range of scholars which discuss the contexts, themes and methods used by science fiction writers. This Companion conveys the scale and variety of science fiction. Shows how science fiction has been used as a means of debating cultural issues. Essays by an international range of scholars discuss the contexts, themes and methods used by science fiction writers. Addresses general topics, such as the history and origins of the genre, its engagement with science and gender, and national variations of science fiction around the English-speaking world. Maps out connections between science fiction, television, the cinema, virtual reality technology, and other aspects of the culture. Includes a section focusing on major figures, such as H.G. Wells, Arthur C. Clarke, and Ursula Le Guin. Offers close readings of particular novels, from Mary Shelley’s Frankenstein to Margaret Atwood’s The Handmaid’s Tale.



Everything Bad is Good for You

Everything Bad is Good for You Author Steven Johnson
ISBN-10 1101158018
Release 2006-05-02
Pages 272
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Look out for Johnson’s new book, Wonderland, now on sale. Forget everything you’ve ever read about the age of dumbed-down, instant-gratification culture. In this provocative, unfailingly intelligent, thoroughly researched, and surprisingly convincing big idea book, Steven Johnson draws from fields as diverse as neuroscience, economics, and media theory to argue that the pop culture we soak in every day—from Lord of the Rings to Grand Theft Auto to The Simpsons—has been growing more sophisticated with each passing year, and, far from rotting our brains, is actually posing new cognitive challenges that are actually making our minds measurably sharper. After reading Everything Bad is Good for You, you will never regard the glow of the video game or television screen the same way again. With a new afterword by the author. Steven Johnson's newest book, How We Got to Now, is now available from Riverhead Books.



Science Fiction and Fantasy Reference Index 1992 1995

Science Fiction and Fantasy Reference Index  1992 1995 Author Halbert W. Hall
ISBN-10 9781563085277
Release 1997
Pages 503
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This ambitious work provides single-point, unified access to some of the most significant books, articles, and news reports in the science fiction, fantasy, and horror genres. Entries are arranged in two sections-author (subarranged by title) and subject-and may have up to 50 subject terms assigned. No other reference tool addresses the secondary literature of this fast-growing and dynamic field with such in-depth subject coverage as this work, nor approaches its breadth of coverage. Aimed at academic libraries, large public libraries, some school and medium-sized public libraries, and individual scholars, this index supplements Science Fiction and Fantasy Reference Index: 1985-1991 (Libraries Unlimited, 1993) and Science Fiction and Fantasy Reference Index: 1878-1984 (Gale Research, 1987).



Fiction 2000

Fiction 2000 Author George Edgar Slusser
ISBN-10 9780820314495
Release 1992
Pages 303
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Will novels and stories be relevant in the next millennium, when the boundaries between illusion and reality, and observer and observed, may dissipate in a whirl of images, signals and data? This essay collection divines the prospects of fiction in the information age by examining cyberpunk literature. A movement less than a decade old, cyberpunk is driven by deep concerns about society, ethics, and new technology and has been defined as the literature of the first generation of science-fiction writers actually to live in a science-fiction world. These essays were first presented at the 1989 annual J. Lloyd Eaton Conference on Science Fiction and Fantasy Literature, the field's most prestigious international gathering. They address concerns common not only to cyberpunk and traditional science-fiction scholars, critics, and writers but to their counterparts outside the genre as well. Interdisciplinary in perspective, the essays consider the origins of cyberpunk, the appropriation of its conventions by the mass media, the literature's paradoxical retrogressive/iconoclastic nature, cyberpunk's affinities to and deviations from both traditional science fiction and postmodernist literature, the parameters and components of the cyberpunk canon, and the movement's future course. Some essays are theoretical, but all are grounded in works familiar to serious science-fiction readers: Neuromancer, Frontera, Deserted Cities of the Heart, Islands in the Net, Great Sky River, the Mirrorshades anthology, and others; cyberpunk TV and cinema like the Max Headroom programs, Blade Runner, and Tron; and precursory literature, including Frankenstein, Le Roman de l'avenir, Ralph I24C 41 +, and A Clockwork Orange. Useful for its views on a volatile science-fiction subgenre, Fiction 2000 is also valuable for what it tells us about the fate of mainstream literature.