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The Art of Computer Programming Sorting and searching

The Art of Computer Programming  Sorting and searching Author Donald Ervin Knuth
ISBN-10 9780201896855
Release 1997
Pages 780
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Donald Knuth is Professor Emeritus of the Art of Computer Programming at Stanford University, and is well-known worldwide as the creator of the Tex typesetting language. Here he presents the third volume of his guide to computer programming.



The Art of Computer Programming

The Art of Computer Programming Author Donald E. Knuth
ISBN-10 9780321635747
Release 1997-07-04
Pages 672
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The bible of all fundamental algorithms and the work that taught many of today's software developers most of what they know about computer programming. –Byte, September 1995 I can't begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home... and even at a Little League game when my son wasn't in the line-up. –Charles Long If you think you're a really good programmer... read [Knuth's] Art of Computer Programming... You should definitely send me a resume if you can read the whole thing. –Bill Gates It's always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers. –Jonathan Laventhol This first volume in the series begins with basic programming concepts and techniques, then focuses more particularly on information structures–the representation of information inside a computer, the structural relationships between data elements and how to deal with them efficiently. Elementary applications are given to simulation, numerical methods, symbolic computing, software and system design. Dozens of simple and important algorithms and techniques have been added to those of the previous edition. The section on mathematical preliminaries has been extensively revised to match present trends in research.



Art of Computer Programming Volume 2

Art of Computer Programming  Volume 2 Author Donald E. Knuth
ISBN-10 9780321635761
Release 2014-05-06
Pages 784
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The bible of all fundamental algorithms and the work that taught many of today's software developers most of what they know about computer programming. —Byte, September 1995 I can't begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home... and even at a Little League game when my son wasn't in the line-up. —Charles Long If you think you're a really good programmer... read [Knuth's] Art of Computer Programming... You should definitely send me a resume if you can read the whole thing. —Bill Gates It's always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers. —Jonathan Laventhol The second volume offers a complete introduction to the field of seminumerical algorithms, with separate chapters on random numbers and arithmetic. The book summarizes the major paradigms and basic theory of such algorithms, thereby providing a comprehensive interface between computer programming and numerical analysis. Particularly noteworthy in this third edition is Knuth's new treatment of random number generators, and his discussion of calculations with formal power series.



Concrete Mathematics

Concrete Mathematics Author Ronald L. Graham
ISBN-10 0201558025
Release 1994-01-01
Pages 657
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This book, updated and improved, introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills--the skills needed to solve complex problems, to evaluate horrendous-looking sums, to solve complex recurrence relations, and to discover subtle patterns in data. It is an indispensable text and reference, not only for computer scientists but for all technical professionals in virtually every discipline.



The Art Of Computer Programming Volume 1 3 E

The Art Of Computer Programming  Volume 1  3 E Author Knuth
ISBN-10 8177587544
Release 1997-09-01
Pages 672
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The Art Of Computer Programming Volume 1 3 E has been writing in one form or another for most of life. You can find so many inspiration from The Art Of Computer Programming Volume 1 3 E also informative, and entertaining. Click DOWNLOAD or Read Online button to get full The Art Of Computer Programming Volume 1 3 E book for free.



3 16 Bible Texts Illuminated

3 16 Bible Texts Illuminated Author Donald E. Knuth
ISBN-10 9780895792525
Release 1991
Pages 268
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3 16 Bible Texts Illuminated has been writing in one form or another for most of life. You can find so many inspiration from 3 16 Bible Texts Illuminated also informative, and entertaining. Click DOWNLOAD or Read Online button to get full 3 16 Bible Texts Illuminated book for free.



The MMIX Supplement

The MMIX Supplement Author Martin Ruckert
ISBN-10 9780133992878
Release 2015-05-19
Pages 224
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The MMIX Supplement: Supplement to The Art of Computer Programming Volumes 1, 2, 3 by Donald E. Knuth “I encourage serious programmers everywhere to sharpen their skills by devouring this book.” –Donald E. Knuth In the first edition of Volume 1 of The Art of Computer Programming, Donald E. Knuth introduced the MIX computer and its machine language: a teaching tool that powerfully illuminated the inner workings of the algorithms he documents. Later, with the publication of his Fascicle 1, Knuth introduced MMIX: a modern, 64-bit RISC replacement to the now-obsolete MIX. Now, with Knuth’s guidance and approval, Martin Ruckert has rewritten all MIX example programs from Knuth’s Volumes 1-3 for MMIX, thus completing this MMIX update to the original classic. Building on contributions from the international MMIXmasters volunteer group, Ruckert fully addresses MMIX basic concepts, information structures, random numbers, arithmetic, sorting, and searching. In the preparation of this supplement, about 15,000 lines of MMIX code were written and checked for correctness; over a thousand test cases were written and executed to ensure the code is of the highest possible quality. The MMIX Supplement should be read side by side with The Art of Computer Programming, Volumes 1-3, and Knuth’s Fascicle 1, which introduces the MMIX computer, its design, and its machine language. Throughout, this supplement contains convenient page references to corresponding coverage in the original volumes. To further simplify the transition to MMIX, Ruckert stayed as close as possible to the original–preserving programming style, analysis techniques, and even wording, while highlighting differences where appropriate. The resulting text will serve as a bridge to the future, helping readers apply Knuth’s insights in modern environments, until his revised, “ultimate” edition of The Art of Computer Programming is available. From Donald E. Knuth’s Foreword: “I am thrilled to see the present book by Martin Ruckert: It is jam-packed with goodies from which an extraordinary amount can be learned. Martin has not merely transcribed my early programs for MIX and recast them in a modern idiom. He has penetrated to their essence and rendered them anew with elegance and good taste. His carefully checked code represents a significant contribution to the art of pedagogy as well as to the art of programming.” Dr. Martin Ruckert maintains the MMIX home page at mmix.cs.hm.edu. He is professor of mathematics and computer science at Munich University of Applied Sciences in Munich, Germany.



Things a Computer Scientist Rarely Talks about

Things a Computer Scientist Rarely Talks about Author Donald Ervin Knuth
ISBN-10 157586326X
Release 2001
Pages 269
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How does a computer scientist understand infinity? What can probability theory teach us about free will? Can mathematical notions be used to enhance one's personal understanding of the Bible? Perhaps no one is more qualified to address these questions than Donald E. Knuth, whose massive contributions to computing have led others to nickname him "The Father of Computer Science"—and whose religious faith led him to understand a fascinating analysis of the Bible called the 3:16 project. In this series of six spirited, informal lectures, Knuth explores the relationships between his vocation and his faith, revealing the unique perspective that his work with computing has lent to his understanding of God. His starting point is the 3:16 project, an application of mathematical "random sampling" to the books of the Bible. The first lectures tell the story of the project's conception and execution, exploring its many dimensions of language translation, aesthetics, and theological history. Along the way, Knuth explains the many insights he gained from such interdisciplinary work. These theological musings culminate in a surprising final lecture tackling the ideas of infinity, free will, and some of the other big questions that lie at the juncture of theology and computation. Things a Computer Scientist Rarely Talks About, with its charming and user-friendly format—each lecture ends with a question and answer exchange, and the book itself contains more than 100 illustrations—is a readable and intriguing approach to a crucial topic, certain to edify both those who are serious and curious about their faiths and those who look at the science of computation and wonder what it might teach them about their spiritual world. Includes "Creativity, Spirituality, and Computer Science," a panel discussion featuring Harry Lewis, Guy L. Steele, Jr., Manuela Veloso, Donald E. Knuth, and Mitch Kapor.



Art of Computer Programming Volume 3 2 e

Art of Computer Programming  Volume 3  2 e Author Knuth
ISBN-10 8131709833
Release
Pages
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Art of Computer Programming Volume 3 2 e has been writing in one form or another for most of life. You can find so many inspiration from Art of Computer Programming Volume 3 2 e also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Art of Computer Programming Volume 3 2 e book for free.



Algorithms in a Nutshell

Algorithms in a Nutshell Author George T. Heineman
ISBN-10 9781491912997
Release 2016-03-22
Pages 390
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Creating robust software requires the use of efficient algorithms, but programmers seldom think about them until a problem occurs. This updated edition of Algorithms in a Nutshell describes a large number of existing algorithms for solving a variety of problems, and helps you select and implement the right algorithm for your needs—with just enough math to let you understand and analyze algorithm performance. With its focus on application, rather than theory, this book provides efficient code solutions in several programming languages that you can easily adapt to a specific project. Each major algorithm is presented in the style of a design pattern that includes information to help you understand why and when the algorithm is appropriate. With this book, you will: Solve a particular coding problem or improve on the performance of an existing solution Quickly locate algorithms that relate to the problems you want to solve, and determine why a particular algorithm is the right one to use Get algorithmic solutions in C, C++, Java, and Ruby with implementation tips Learn the expected performance of an algorithm, and the conditions it needs to perform at its best Discover the impact that similar design decisions have on different algorithms Learn advanced data structures to improve the efficiency of algorithms



Robotics Vision and Control

Robotics  Vision and Control Author Peter Corke
ISBN-10 3642201458
Release 2012-12-05
Pages 570
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The practice of robotics and computer vision both involve the application of computational algorithms to data. Over the fairly recent history of the fields of robotics and computer vision a very large body of algorithms has been developed. However this body of knowledge is something of a barrier for anybody entering the field, or even looking to see if they want to enter the field — What is the right algorithm for a particular problem?, and importantly, How can I try it out without spending days coding and debugging it from the original research papers? The author has maintained two open-source MATLAB Toolboxes for more than 10 years: one for robotics and one for vision. The key strength of the Toolboxes provide a set of tools that allow the user to work with real problems, not trivial examples. For the student the book makes the algorithms accessible, the Toolbox code can be read to gain understanding, and the examples illustrate how it can be used —instant gratification in just a couple of lines of MATLAB code. The code can also be the starting point for new work, for researchers or students, by writing programs based on Toolbox functions, or modifying the Toolbox code itself. The purpose of this book is to expand on the tutorial material provided with the toolboxes, add many more examples, and to weave this into a narrative that covers robotics and computer vision separately and together. The author shows how complex problems can be decomposed and solved using just a few simple lines of code, and hopefully to inspire up and coming researchers. The topics covered are guided by the real problems observed over many years as a practitioner of both robotics and computer vision. It is written in a light but informative style, it is easy to read and absorb, and includes a lot of Matlab examples and figures. The book is a real walk through the fundamentals of robot kinematics, dynamics and joint level control, then camera models, image processing, feature extraction and epipolar geometry, and bring it all together in a visual servo system. Additional material is provided at http://www.petercorke.com/RVC



The Art of Computer Programming Fascicle 5

The Art of Computer Programming  Fascicle 5 Author Donald E. Knuth
ISBN-10 0134671791
Release 2017-02-01
Pages 320
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This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The four volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth s writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his cookbook solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To continue the fourth and later volumes of the set, and to update parts of the existing volumes, Knuth has created a series of small books called fascicles, which are published at regular intervals. Each fascicle encompasses a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. This fascicle covers three separate topics: Mathematical Preliminaries. Knuth writes that this portion of fascicle 5 "extends the Mathematical Preliminaries of Section 1.2 in Volume 1 to things that I didn't know about in the 1960s. Most of this new material deals with probabilities and expectations of random events; there's also an introduction to the theory of martingales." Backtracking: this section is the counterpart to section 7.2.1 which covered the generation of basic combinatorial patterns. This section covers non-basic patterns, ones where the developer needs to make tentative choices and then may need to backtrack when those choices need revision. Dancing Links: this section is related to 2 above. It develops an important data structure technique that is suitable for backtrack programming described above. "



The Algorithm Design Manual

The Algorithm Design Manual Author Steven S Skiena
ISBN-10 9781848000704
Release 2009-04-05
Pages 730
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This newly expanded and updated second edition of the best-selling classic continues to take the "mystery" out of designing algorithms, and analyzing their efficacy and efficiency. Expanding on the first edition, the book now serves as the primary textbook of choice for algorithm design courses while maintaining its status as the premier practical reference guide to algorithms for programmers, researchers, and students. The reader-friendly Algorithm Design Manual provides straightforward access to combinatorial algorithms technology, stressing design over analysis. The first part, Techniques, provides accessible instruction on methods for designing and analyzing computer algorithms. The second part, Resources, is intended for browsing and reference, and comprises the catalog of algorithmic resources, implementations and an extensive bibliography. NEW to the second edition: • Doubles the tutorial material and exercises over the first edition • Provides full online support for lecturers, and a completely updated and improved website component with lecture slides, audio and video • Contains a unique catalog identifying the 75 algorithmic problems that arise most often in practice, leading the reader down the right path to solve them • Includes several NEW "war stories" relating experiences from real-world applications • Provides up-to-date links leading to the very best algorithm implementations available in C, C++, and Java



The Art of Computer Programming Volume 4A

The Art of Computer Programming  Volume 4A Author Donald E. Knuth
ISBN-10 9780133488852
Release 2014-09-12
Pages 912
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The Art of Computer Programming, Volume 4A: Combinatorial Algorithms, Part 1 Knuth’s multivolume analysis of algorithms is widely recognized as the definitive description of classical computer science. The first three volumes of this work have long comprised a unique and invaluable resource in programming theory and practice. Scientists have marveled at the beauty and elegance of Knuth’s analysis, while practicing programmers have successfully applied his “cookbook” solutions to their day-to-day problems. The level of these first three volumes has remained so high, and they have displayed so wide and deep a familiarity with the art of computer programming, that a sufficient “review” of future volumes could almost be: “Knuth, Volume n has been published.” —Data Processing Digest Knuth, Volume n has been published, where n = 4A. In this long-awaited new volume, the old master turns his attention to some of his favorite topics in broadword computation and combinatorial generation (exhaustively listing fundamental combinatorial objects, such as permutations, partitions, and trees), as well as his more recent interests, such as binary decision diagrams. The hallmark qualities that distinguish his previous volumes are manifest here anew: detailed coverage of the basics, illustrated with well-chosen examples; occasional forays into more esoteric topics and problems at the frontiers of research; impeccable writing peppered with occasional bits of humor; extensive collections of exercises, all with solutions or helpful hints; a careful attention to history; implementations of many of the algorithms in his classic step-by-step form. There is an amazing amount of information on each page. Knuth has obviously thought long and hard about which topics and results are most central and important, and then, what are the most intuitive and succinct ways of presenting that material. Since the areas that he covers in this volume have exploded since he first envisioned writing about them, it is wonderful how he has managed to provide such thorough treatment in so few pages. —Frank Ruskey, Department of Computer Science, University of Victoria The book is Volume 4A, because Volume 4 has itself become a multivolume undertaking. Combinatorial searching is a rich and important topic, and Knuth has too much to say about it that is new, interesting, and useful to fit into a single volume, or two, or maybe even three. This book alone includes approximately 1500 exercises, with answers for self-study, plus hundreds of useful facts that cannot be found in any other publication. Volume 4A surely belongs beside the first three volumes of this classic work in every serious programmer’s library. Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043



Secure Coding in C and C

Secure Coding in C and C  Author Robert C. Seacord
ISBN-10 9780132981972
Release 2013-03-23
Pages 600
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Learn the Root Causes of Software Vulnerabilities and How to Avoid Them Commonly exploited software vulnerabilities are usually caused by avoidable software defects. Having analyzed tens of thousands of vulnerability reports since 1988, CERT has determined that a relatively small number of root causes account for most of the vulnerabilities. Secure Coding in C and C++, Second Edition, identifies and explains these root causes and shows the steps that can be taken to prevent exploitation. Moreover, this book encourages programmers to adopt security best practices and to develop a security mindset that can help protect software from tomorrow’s attacks, not just today’s. Drawing on the CERT’s reports and conclusions, Robert C. Seacord systematically identifies the program errors most likely to lead to security breaches, shows how they can be exploited, reviews the potential consequences, and presents secure alternatives. Coverage includes technical detail on how to Improve the overall security of any C or C++ application Thwart buffer overflows, stack-smashing, and return-oriented programming attacks that exploit insecure string manipulation logic Avoid vulnerabilities and security flaws resulting from the incorrect use of dynamic memory management functions Eliminate integer-related problems resulting from signed integer overflows, unsigned integer wrapping, and truncation errors Perform secure I/O, avoiding file system vulnerabilities Correctly use formatted output functions without introducing format-string vulnerabilities Avoid race conditions and other exploitable vulnerabilities while developing concurrent code The second edition features Updates for C11 and C++11 Significant revisions to chapters on strings, dynamic memory management, and integer security A new chapter on concurrency Access to the online secure coding course offered through Carnegie Mellon’s Open Learning Initiative (OLI) Secure Coding in C and C++, Second Edition, presents hundreds of examples of secure code, insecure code, and exploits, implemented for Windows and Linux. If you’re responsible for creating secure C or C++ software–or for keeping it safe–no other book offers you this much detailed, expert assistance.



The C Programming Language

The C   Programming Language Author Bjarne Stroustrup
ISBN-10 9780321563842
Release 2013
Pages 1346
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Offers information on using the C++ programming languge using the new C++11 standard, covering such topics as concurrency, facilities, standard libraries, and design techniques.



Advanced Programming in the UNIX Environment

Advanced Programming in the UNIX Environment Author W. Richard Stevens
ISBN-10 9780321637734
Release 2013
Pages 994
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For more than twenty years, serious C programmers have relied on one book for practical, in-depth knowledge of the programming interfaces that drive the UNIX and Linux kernels: W. Richard Stevens' Advanced Programming in the UNIX® Environment . Now, once again, Rich's colleague Steve Rago has thoroughly updated this classic work. The new third edition supports today's leading platforms, reflects new technical advances and best practices, and aligns with Version 4 of the Single UNIX Specification. Steve carefully retains the spirit and approach that have made this book so valuable. Building on Rich's pioneering work, he begins with files, directories, and processes, carefully laying the groundwork for more advanced techniques, such as signal handling and terminal I/O. He also thoroughly covers threads and multithreaded programming, and socket-based IPC. This edition covers more than seventy new interfaces, including POSIX asynchronous I/O, spin locks, barriers, and POSIX semaphores. Most obsolete interfaces have been removed, except for a few that are ubiquitous. Nearly all examples have been tested on four modern platforms: Solaris 10, Mac OS X version 10.6.8 (Darwin 10.8.0), FreeBSD 8.0, and Ubuntu version 12.04 (based on Linux 3.2). As in previous editions, you'll learn through examples, including more than ten thousand lines of downloadable, ISO C source code. More than four hundred system calls and functions are demonstrated with concise, complete programs that clearly illustrate their usage, arguments, and return values. To tie together what you've learned, the book presents several chapter-length case studies, each reflecting contemporary environments. Advanced Programming in the UNIX® Environment has helped generations of programmers write code with exceptional power, performance, and reliability. Now updated for today's systems, this third edition will be even more valuable.