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The MMIX Supplement

The MMIX Supplement Author Martin Ruckert
ISBN-10 9780133992878
Release 2015-05-19
Pages 224
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The MMIX Supplement: Supplement to The Art of Computer Programming Volumes 1, 2, 3 by Donald E. Knuth “I encourage serious programmers everywhere to sharpen their skills by devouring this book.” –Donald E. Knuth In the first edition of Volume 1 of The Art of Computer Programming, Donald E. Knuth introduced the MIX computer and its machine language: a teaching tool that powerfully illuminated the inner workings of the algorithms he documents. Later, with the publication of his Fascicle 1, Knuth introduced MMIX: a modern, 64-bit RISC replacement to the now-obsolete MIX. Now, with Knuth’s guidance and approval, Martin Ruckert has rewritten all MIX example programs from Knuth’s Volumes 1-3 for MMIX, thus completing this MMIX update to the original classic. Building on contributions from the international MMIXmasters volunteer group, Ruckert fully addresses MMIX basic concepts, information structures, random numbers, arithmetic, sorting, and searching. In the preparation of this supplement, about 15,000 lines of MMIX code were written and checked for correctness; over a thousand test cases were written and executed to ensure the code is of the highest possible quality. The MMIX Supplement should be read side by side with The Art of Computer Programming, Volumes 1-3, and Knuth’s Fascicle 1, which introduces the MMIX computer, its design, and its machine language. Throughout, this supplement contains convenient page references to corresponding coverage in the original volumes. To further simplify the transition to MMIX, Ruckert stayed as close as possible to the original–preserving programming style, analysis techniques, and even wording, while highlighting differences where appropriate. The resulting text will serve as a bridge to the future, helping readers apply Knuth’s insights in modern environments, until his revised, “ultimate” edition of The Art of Computer Programming is available. From Donald E. Knuth’s Foreword: “I am thrilled to see the present book by Martin Ruckert: It is jam-packed with goodies from which an extraordinary amount can be learned. Martin has not merely transcribed my early programs for MIX and recast them in a modern idiom. He has penetrated to their essence and rendered them anew with elegance and good taste. His carefully checked code represents a significant contribution to the art of pedagogy as well as to the art of programming.” Dr. Martin Ruckert maintains the MMIX home page at mmix.cs.hm.edu. He is professor of mathematics and computer science at Munich University of Applied Sciences in Munich, Germany.



The Art of Computer Programming Fascicle 5

The Art of Computer Programming  Fascicle 5 Author Donald E. Knuth
ISBN-10 0134671791
Release 2017-02-01
Pages 320
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This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The four volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth s writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his cookbook solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To continue the fourth and later volumes of the set, and to update parts of the existing volumes, Knuth has created a series of small books called fascicles, which are published at regular intervals. Each fascicle encompasses a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. This fascicle covers three separate topics: Mathematical Preliminaries. Knuth writes that this portion of fascicle 5 "extends the Mathematical Preliminaries of Section 1.2 in Volume 1 to things that I didn't know about in the 1960s. Most of this new material deals with probabilities and expectations of random events; there's also an introduction to the theory of martingales." Backtracking: this section is the counterpart to section 7.2.1 which covered the generation of basic combinatorial patterns. This section covers non-basic patterns, ones where the developer needs to make tentative choices and then may need to backtrack when those choices need revision. Dancing Links: this section is related to 2 above. It develops an important data structure technique that is suitable for backtrack programming described above. "



Hacker s Delight

Hacker s Delight Author Henry S. Warren
ISBN-10 9780321842688
Release 2013
Pages 494
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Compiles programming hacks intended to help computer programmers build more efficient software, in an updated edition that covers cyclic redundancy checking and new algorithms and that includes exercises with answers.



Calendrical Calculations

Calendrical Calculations Author Nachum Dershowitz
ISBN-10 9781107651623
Release 2007-12-10
Pages 512
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A valuable resource for working programmers, as well as a fount of useful algorithmic tools for computer scientists, this new edition of the popular calendars book expands the treatment of the previous edition to new calendar variants: generic cyclical calendars and astronomical lunar calendars as well as the Korean, Vietnamese, Aztec, and Tibetan calendars. The authors frame the calendars of the world in a completely algorithmic form, allowing easy conversion among these calendars and the determination of secular and religious holidays. LISP code for all the algorithms are available on the Web.



The Art of Computer Programming Volume 4A

The Art of Computer Programming  Volume 4A Author Donald E. Knuth
ISBN-10 9780133488852
Release 2014-09-12
Pages 912
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The Art of Computer Programming, Volume 4A: Combinatorial Algorithms, Part 1 Knuth’s multivolume analysis of algorithms is widely recognized as the definitive description of classical computer science. The first three volumes of this work have long comprised a unique and invaluable resource in programming theory and practice. Scientists have marveled at the beauty and elegance of Knuth’s analysis, while practicing programmers have successfully applied his “cookbook” solutions to their day-to-day problems. The level of these first three volumes has remained so high, and they have displayed so wide and deep a familiarity with the art of computer programming, that a sufficient “review” of future volumes could almost be: “Knuth, Volume n has been published.” —Data Processing Digest Knuth, Volume n has been published, where n = 4A. In this long-awaited new volume, the old master turns his attention to some of his favorite topics in broadword computation and combinatorial generation (exhaustively listing fundamental combinatorial objects, such as permutations, partitions, and trees), as well as his more recent interests, such as binary decision diagrams. The hallmark qualities that distinguish his previous volumes are manifest here anew: detailed coverage of the basics, illustrated with well-chosen examples; occasional forays into more esoteric topics and problems at the frontiers of research; impeccable writing peppered with occasional bits of humor; extensive collections of exercises, all with solutions or helpful hints; a careful attention to history; implementations of many of the algorithms in his classic step-by-step form. There is an amazing amount of information on each page. Knuth has obviously thought long and hard about which topics and results are most central and important, and then, what are the most intuitive and succinct ways of presenting that material. Since the areas that he covers in this volume have exploded since he first envisioned writing about them, it is wonderful how he has managed to provide such thorough treatment in so few pages. —Frank Ruskey, Department of Computer Science, University of Victoria The book is Volume 4A, because Volume 4 has itself become a multivolume undertaking. Combinatorial searching is a rich and important topic, and Knuth has too much to say about it that is new, interesting, and useful to fit into a single volume, or two, or maybe even three. This book alone includes approximately 1500 exercises, with answers for self-study, plus hundreds of useful facts that cannot be found in any other publication. Volume 4A surely belongs beside the first three volumes of this classic work in every serious programmer’s library. Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043



The Satisfiability Problem

The Satisfiability Problem Author Schöning, Uwe
ISBN-10 9783865416483
Release 2013
Pages 184
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The satisfiability problem of propositional logic, SAT for short, is the first algorithmic problem that was shown to be NP-complete, and is the cornerstone of virtually all NP-completeness proofs. The SAT problem consists of deciding whether a given Boolean formula has a “solution”, in the sense of an assignment to the variables making the entire formula to evaluate to true. Over the last few years very powerful algorithms have been devised being able to solve SAT problems with hundreds of thousands of variables. For difficult (or randomly generated) formulas these algorithms can be compared to the proverbial search for the needle in a haystack. This book explains how such algorithms work, for example, by exploiting the structure of the SAT problem with an appropriate logical calculus, like resolution. But also algorithms based on “physical” principles are considered. I was delighted to see how nicely the authors were able to cover such a variety of topics with elegance. I cannot resist saying that the introduction to SAT on page 9 is absolutely the best I ever expect to see in any book! Donald E. Knuth, Stanford University This book gives lucid descriptions of algorithms for SAT that are better than you would think! A must-read for anyone in theory. William Gasarch, University of Maryland It was a wonderful surprise to see a deep mathematical analysis of important algorithms for SAT presented so clearly and concisely. This is an excellent introductory book for studying the foundations of constraint satisfaction. Osamu Watanabe, Tokyo Institute of Technology



Modern Computer Algebra

Modern Computer Algebra Author Joachim von zur Gathen
ISBN-10 9781107039032
Release 2013-04-25
Pages 795
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Now in its third edition, this highly successful textbook is widely regarded as the 'bible of computer algebra'.



The Art of Computer Programming

The Art of Computer Programming Author Donald E. Knuth
ISBN-10 9780321635747
Release 1997-07-04
Pages 672
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The bible of all fundamental algorithms and the work that taught many of today's software developers most of what they know about computer programming. –Byte, September 1995 I can't begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home... and even at a Little League game when my son wasn't in the line-up. –Charles Long If you think you're a really good programmer... read [Knuth's] Art of Computer Programming... You should definitely send me a resume if you can read the whole thing. –Bill Gates It's always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers. –Jonathan Laventhol This first volume in the series begins with basic programming concepts and techniques, then focuses more particularly on information structures–the representation of information inside a computer, the structural relationships between data elements and how to deal with them efficiently. Elementary applications are given to simulation, numerical methods, symbolic computing, software and system design. Dozens of simple and important algorithms and techniques have been added to those of the previous edition. The section on mathematical preliminaries has been extensively revised to match present trends in research.



Graph Algorithms

Graph Algorithms Author Shimon Even
ISBN-10 9781139504157
Release 2011-09-19
Pages
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Shimon Even's Graph Algorithms, published in 1979, was a seminal introductory book on algorithms read by everyone engaged in the field. This thoroughly revised second edition, with a foreword by Richard M. Karp and notes by Andrew V. Goldberg, continues the exceptional presentation from the first edition and explains algorithms in a formal but simple language with a direct and intuitive presentation. The book begins by covering basic material, including graphs and shortest paths, trees, depth-first-search and breadth-first search. The main part of the book is devoted to network flows and applications of network flows, and it ends with chapters on planar graphs and testing graph planarity.



The Art of Computer Programming Sorting and searching

The Art of Computer Programming  Sorting and searching Author Donald Ervin Knuth
ISBN-10 9780201896855
Release 1997
Pages 780
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Donald Knuth is Professor Emeritus of the Art of Computer Programming at Stanford University, and is well-known worldwide as the creator of the Tex typesetting language. Here he presents the third volume of his guide to computer programming.



The Art of Computer Programming

The Art of Computer Programming Author Donald E. Knuth
ISBN-10 9780321635785
Release 1998-04-24
Pages 800
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The bible of all fundamental algorithms and the work that taught many of today's software developers most of what they know about computer programming. —Byte, September 1995 I can't begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home... and even at a Little League game when my son wasn't in the line-up. —Charles Long If you think you're a really good programmer... read [Knuth's] Art of Computer Programming... You should definitely send me a resume if you can read the whole thing. —Bill Gates It's always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers. —Jonathan Laventhol The first revision of this third volume is the most comprehensive survey of classical computer techniques for sorting and searching. It extends the treatment of data structures in Volume 1 to consider both large and small databases and internal and external memories. The book contains a selection of carefully checked computer methods, with a quantitative analysis of their efficiency. Outstanding features of the second edition include a revised section on optimum sorting and new discussions of the theory of permutations and of universal hashing.



Concrete Mathematics

Concrete Mathematics Author Ronald L. Graham
ISBN-10 0201558025
Release 1994-01-01
Pages 657
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This book, updated and improved, introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills--the skills needed to solve complex problems, to evaluate horrendous-looking sums, to solve complex recurrence relations, and to discover subtle patterns in data. It is an indispensable text and reference, not only for computer scientists but for all technical professionals in virtually every discipline.



TEX and METAFONT

TEX and METAFONT Author Donald Ervin Knuth
ISBN-10 UOM:39015000509920
Release 1979
Pages 105
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TEX and METAFONT has been writing in one form or another for most of life. You can find so many inspiration from TEX and METAFONT also informative, and entertaining. Click DOWNLOAD or Read Online button to get full TEX and METAFONT book for free.



Art of Computer Programming Volume 4 Fascicle 4 The

Art of Computer Programming  Volume 4  Fascicle 4 The Author Donald E. Knuth
ISBN-10 9780132702348
Release 2013-09-25
Pages 128
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Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043 Art of Computer Programming, Volume 4, Fascicle 4,The: Generating All Trees--History of Combinatorial Generation: Generating All Trees--History of Combinatorial Generation This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science.The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his “cookbook” solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published at regular intervals. Each fascicle will encompass a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 4, Fascicle 4 This latest fascicle covers the generation of all trees, a basic topic that has surprisingly rich ties to the first three volumes of The Art of Computer Programming. In thoroughly discussing this well-known subject, while providing 124 new exercises, Knuth continues to build a firm foundation for programming. To that same end, this fascicle also covers the history of combinatorial generation. Spanning many centuries, across many parts of the world, Knuth tells a fascinating story of interest and relevance to every artful programmer, much of it never before told. The story even includes a touch of suspense: two problems that no one has yet been able to solve.



Error correcting Codes and Finite Fields

Error correcting Codes and Finite Fields Author Oliver Pretzel
ISBN-10 0192690671
Release 1996
Pages 341
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This textbook is a reprint of Chapters 1-20 of the original hardback edition. It provides the reader with the tools necessary to implement modern error-processing schemes. The material on algebraic geometry and geometric Goppa codes, which is not part of a standard introductory course on coding theory, has been omitted. The book assumes only a basic knowledge of linear algebra and develops the mathematical theory in parallel with the codes. Central to the text are worked examples whichmotivate and explain the theory. The book is in four parts. The first introduces the basic ideas of coding theory. The second and third cover the theory of finite fields and give a detailed treatment of BCH and Reed-Solomon codes. These parts are linked by their uses of Eulid's algorithm as a central technique. The fourth part treats classical Goppa codes.



The Art of Computer Programming Volume 1 Fascicle 1

The Art of Computer Programming  Volume 1  Fascicle 1 Author Donald E. Knuth
ISBN-10 9780321657312
Release 2005-02-09
Pages 144
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Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043 Art of Computer Programming, Volume 1, Fascicle 1, The: MMIX -- A RISC Computer for the New Millennium This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published t regular intervals. Each fascicle will encompass a section or more of wholly new or evised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 1, Fascicle 1 This first fascicle updates The Art of Computer Programming, Volume 1, Third Edition: Fundamental Algorithms, and ultimately will become part of the fourth edition of that book. Specifically, it provides a programmer's introduction to the long-awaited MMIX, a RISC-based computer that replaces the original MIX, and describes the MMIX assembly language. The fascicle also presents new material on subroutines, coroutines, and interpretive routines. Ebook (PDF version) produced by Mathematical Sciences Publishers (MSP),http://msp.org



Pearls of Functional Algorithm Design

Pearls of Functional Algorithm Design Author Richard Bird
ISBN-10 9781139490603
Release 2010-09-16
Pages
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Richard Bird takes a radical approach to algorithm design, namely, design by calculation. These 30 short chapters each deal with a particular programming problem drawn from sources as diverse as games and puzzles, intriguing combinatorial tasks, and more familiar areas such as data compression and string matching. Each pearl starts with the statement of the problem expressed using the functional programming language Haskell, a powerful yet succinct language for capturing algorithmic ideas clearly and simply. The novel aspect of the book is that each solution is calculated from an initial formulation of the problem in Haskell by appealing to the laws of functional programming. Pearls of Functional Algorithm Design will appeal to the aspiring functional programmer, students and teachers interested in the principles of algorithm design, and anyone seeking to master the techniques of reasoning about programs in an equational style.