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The Elements of Computing Systems

The Elements of Computing Systems Author Noam Nisan
ISBN-10 026214087X
Release 2005
Pages 325
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This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.

The Elements of Computing Systems

The Elements of Computing Systems Author Noam Nisan
ISBN-10 0262640686
Release 2008
Pages 325
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This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.

Embedded Computing

Embedded Computing Author Joseph A. Fisher
ISBN-10 9781558607668
Release 2005
Pages 671
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The fact that there are more embedded computers than general-purpose computers and that we are impacted by hundreds of them every day is no longer news. What is news is that their increasing performance requirements, complexity and capabilities demand a new approach to their design. Fisher, Faraboschi, and Young describe a new age of embedded computing design, in which the processor is central, making the approach radically distinct from contemporary practices of embedded systems design. They demonstrate why it is essential to take a computing-centric and system-design approach to the traditional elements of nonprogrammable components, peripherals, interconnects and buses. These elements must be unified in a system design with high-performance processor architectures, microarchitectures and compilers, and with the compilation tools, debuggers and simulators needed for application development. In this landmark text, the authors apply their expertise in highly interdisciplinary hardware/software development and VLIW processors to illustrate this change in embedded computing. VLIW architectures have long been a popular choice in embedded systems design, and while VLIW is a running theme throughout the book, embedded computing is the core topic. Embedded Computing examines both in a book filled with fact and opinion based on the authors many years of R&D experience. · Complemented by a unique, professional-quality embedded tool-chain on the authors' website, · Combines technical depth with real-world experience · Comprehensively explains the differences between general purpose computing systems and embedded systems at the hardware, software, tools and operating system levels. · Uses concrete examples to explain and motivate the trade-offs.

Principles of Computer System Design

Principles of Computer System Design Author Jerome H. Saltzer
ISBN-10 0080959423
Release 2009-05-21
Pages 560
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Principles of Computer System Design is the first textbook to take a principles-based approach to the computer system design. It identifies, examines, and illustrates fundamental concepts in computer system design that are common across operating systems, networks, database systems, distributed systems, programming languages, software engineering, security, fault tolerance, and architecture. Through carefully analyzed case studies from each of these disciplines, it demonstrates how to apply these concepts to tackle practical system design problems. To support the focus on design, the text identifies and explains abstractions that have proven successful in practice such as remote procedure call, client/service organization, file systems, data integrity, consistency, and authenticated messages. Most computer systems are built using a handful of such abstractions. The text describes how these abstractions are implemented, demonstrates how they are used in different systems, and prepares the reader to apply them in future designs. The book is recommended for junior and senior undergraduate students in Operating Systems, Distributed Systems, Distributed Operating Systems and/or Computer Systems Design courses; and professional computer systems designers. Features: Concepts of computer system design guided by fundamental principles. Cross-cutting approach that identifies abstractions common to networking, operating systems, transaction systems, distributed systems, architecture, and software engineering. Case studies that make the abstractions real: naming (DNS and the URL); file systems (the UNIX file system); clients and services (NFS); virtualization (virtual machines); scheduling (disk arms); security (TLS). Numerous pseudocode fragments that provide concrete examples of abstract concepts. Extensive support. The authors and MIT OpenCourseWare provide on-line, free of charge, open educational resources, including additional chapters, course syllabi, board layouts and slides, lecture videos, and an archive of lecture schedules, class assignments, and design projects.

Self Aware Computing Systems

Self Aware Computing Systems Author Samuel Kounev
ISBN-10 9783319474748
Release 2017-02-25
Pages 722
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This book provides formal and informal definitions and taxonomies for self-aware computing systems, and explains how self-aware computing relates to many existing subfields of computer science, especially software engineering. It describes architectures and algorithms for self-aware systems as well as the benefits and pitfalls of self-awareness, and reviews much of the latest relevant research across a wide array of disciplines, including open research challenges. The chapters of this book are organized into five parts: Introduction, System Architectures, Methods and Algorithms, Applications and Case Studies, and Outlook. Part I offers an introduction that defines self-aware computing systems from multiple perspectives, and establishes a formal definition, a taxonomy and a set of reference scenarios that help to unify the remaining chapters. Next, Part II explores architectures for self-aware computing systems, such as generic concepts and notations that allow a wide range of self-aware system architectures to be described and compared with both isolated and interacting systems. It also reviews the current state of reference architectures, architectural frameworks, and languages for self-aware systems. Part III focuses on methods and algorithms for self-aware computing systems by addressing issues pertaining to system design, like modeling, synthesis and verification. It also examines topics such as adaptation, benchmarks and metrics. Part IV then presents applications and case studies in various domains including cloud computing, data centers, cyber-physical systems, and the degree to which self-aware computing approaches have been adopted within those domains. Lastly, Part V surveys open challenges and future research directions for self-aware computing systems. It can be used as a handbook for professionals and researchers working in areas related to self-aware computing, and can also serve as an advanced textbook for lecturers and postgraduate students studying subjects like advanced software engineering, autonomic computing, self-adaptive systems, and data-center resource management. Each chapter is largely self-contained, and offers plenty of references for anyone wishing to pursue the topic more deeply.

Architecture of Computing Systems ARCS 2016

Architecture of Computing Systems    ARCS 2016 Author Frank Hannig
ISBN-10 9783319306957
Release 2016-03-24
Pages 402
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This book constitutes the proceedings of the 29th International Conference on Architecture of Computing Systems, ARCS 2016, held in Nuremberg, Germany, in April 2016. The 29 full papers presented in this volume were carefully reviewed and selected from 87 submissions. They were organized in topical sections named: configurable and in-memory accelerators; network-on-chip and secure computing architectures; cache architectures and protocols; mapping of applications on heterogeneous architectures and real-time tasks on multiprocessors; all about time: timing, tracing, and performance modeling; approximate and energy-efficient computing; allocation: from memories to FPGA hardware modules; organic computing systems; and reliability aspects in NoCs, caches, and GPUs.

Elements of Scientific Computing

Elements of Scientific Computing Author Aslak Tveito
ISBN-10 9783642112997
Release 2010-09-24
Pages 468
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Science used to be experiments and theory, now it is experiments, theory and computations. The computational approach to understanding nature and technology is currently flowering in many fields such as physics, geophysics, astrophysics, chemistry, biology, and most engineering disciplines. This book is a gentle introduction to such computational methods where the techniques are explained through examples. It is our goal to teach principles and ideas that carry over from field to field. You will learn basic methods and how to implement them. In order to gain the most from this text, you will need prior knowledge of calculus, basic linear algebra and elementary programming.

But how Do it Know

But how Do it Know Author J. Clark Scott
ISBN-10 9780615303765
Release 2009-07-04
Pages 222
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This book thoroughly explains how computers work. It starts by fully examining a NAND gate, then goes on to build every piece and part of a small, fully operational computer. The necessity and use of codes is presented in parallel with the apprioriate pieces of hardware. The book can be easily understood by anyone whether they have a technical background or not. It could be used as a textbook.

Hard Real Time Computing Systems

Hard Real Time Computing Systems Author Giorgio Buttazzo
ISBN-10 9780585280059
Release 2007-08-19
Pages 381
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Real-time computing plays a crucial role in our society since an increasing num ber of complex systems rely, in part or completely, on processor control. Ex amples of applications that require real-time computing include nuclear power plants, railway switching systems, automotive electronics, air traffic control, telecommunications, robotics, and military systems. In spite of this large application domain, most of the current real-time systems are still designed and implemented using low-level programming and empirical techniques, without the support of a scientific methodology. This approach results in a lack of reliability, which in critical applications may cause serious environmental damage or even loss of life. This book is a basic treatise on real-time computing, with particular emphasis on predictable scheduling algorithms. The main objectives of the book are to introduce the basic concepts of real-time computing, illustrate the most sig nificant results in the field, and provide the basic methodologies for designing predictable computing systems useful in supporting critical control applica tions. The book is written for instructional use and is organized to enable readers without a strong knowledge of the subject matter to quickly grasp the material. Technical concepts are clearly defined at the beginning of each chapter, and algorithm descriptions are reinforced through concrete examples, illustrations, and tables.

Writing compilers and interpreters

Writing compilers and interpreters Author Ronald Mak
ISBN-10 047150968X
Release 1991
Pages 516
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Here's a real-world reference on compiler design that treats the topic as a set of practical skills rather than a body of theory. For practicing programmers wishing to master the design and implementation of compilers, interpreters and their associated utilities, Ronald Mak offers step-by-step guidelines for every aspect of development.

Digital Computer Design

Digital Computer Design Author Edward L. Braun
ISBN-10 9781483275734
Release 2014-05-12
Pages 620
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Digital Computer Design: Logic, Circuitry, and Synthesis focuses on the logical structure, electronic realization, and application of digital information processors. The manuscript first offers information on numerical symbols, fundamentals of computing aids, quantization, representation of numbers in an electronic digital computer, and computer applications. The text then ponders on the nature of automatic computation and Boolean algebra. Discussions focus on the advantages of a Boolean algebraic description of a digital computer; clock pulse generators and timing circuits; sequential switching networks; elements of information processing systems and types of digital computers; and automatic sequencing methods. The book elaborates on circuit descriptions of switching and storage elements and large capacity storage systems. Topics include static magnetic storage, dynamic delay line storage, cathode-ray storage, vacuum tube systems of circuit logic, and magnetic core systems of circuit logic. The publication also examines the system design of GP computers, digital differential analyzer, and the detection and correction of errors. The text is a valuable source of data for mathematicians and engineers interested in digital computer design.

Socio technical Design of Ubiquitous Computing Systems

Socio technical Design of Ubiquitous Computing Systems Author Klaus David
ISBN-10 9783319050447
Release 2014-07-28
Pages 353
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By using various data inputs, ubiquitous computing systems detect their current usage context, automatically adapt their services to the user’s situational needs and interact with other services or resources in their environment on an ad-hoc basis. Designing such self-adaptive, context-aware knowledge processing systems is, in itself, a formidable challenge. This book presents core findings from the VENUS project at the Interdisciplinary Research Center for Information System Design (ITeG) at Kassel University, where researchers from different fields, such as computer science, information systems, human-computer interaction and law, together seek to find general principles and guidelines for the design of socially aware ubiquitous computing systems. To this end, system usability, user trust in the technology and adherence to privacy laws and regulations were treated as particularly important criteria in the context of socio-technical system design. During the project, a comprehensive blueprint for systematic, interdisciplinary software development was developed, covering the particular functional and non-functional design aspects of ubiquitous computing at the interface between technology and human beings. The organization of the book reflects the structure of the VENUS work program. After an introductory part I, part II provides the groundwork for VENUS by presenting foundational results from all four disciplines involved. Subsequently, part III focuses on methodological research funneling the development activities into a common framework. Part IV then covers the design of the demonstrators that were built in order to develop and evaluate the VENUS method. Finally, part V is dedicated to the evaluation phase to assess the user acceptance of the new approach and applications. The presented findings are especially important for researchers in computer science, information systems, and human-computer interaction, but also for everyone working on the acceptance of new technologies in society in general.

Communication Complexity

Communication Complexity Author Eyal Kushilevitz
ISBN-10 052102983X
Release 2006-11-02
Pages 208
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Many aspects of the internal and external workings of computers can be viewed as a series of communication processes. Communication complexity is the mathematical theory of such communication processes. It is also often used as an abstract model of other aspects of computation. This book surveys this mathematical theory, concentrating on the question of how much communication is necessary for any particular process. The first part of the book is devoted to the simple two-party model introduced by Yao in 1979, which is still the most widely studied model. The second part treats newer models developed to deal with more complicated communication processes. Finally, applications of these models, including computer networks, VLSI circuits, and data structures, are treated in the third part of the book. This is an essential resource for graduate students and researchers in theoretical computer science, circuits, networks and information theory.

The Elements of Statistical Learning

The Elements of Statistical Learning Author Trevor Hastie
ISBN-10 9780387216065
Release 2013-11-11
Pages 536
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During the past decade there has been an explosion in computation and information technology. With it have come vast amounts of data in a variety of fields such as medicine, biology, finance, and marketing. The challenge of understanding these data has led to the development of new tools in the field of statistics, and spawned new areas such as data mining, machine learning, and bioinformatics. Many of these tools have common underpinnings but are often expressed with different terminology. This book describes the important ideas in these areas in a common conceptual framework. While the approach is statistical, the emphasis is on concepts rather than mathematics. Many examples are given, with a liberal use of color graphics. It should be a valuable resource for statisticians and anyone interested in data mining in science or industry. The book’s coverage is broad, from supervised learning (prediction) to unsupervised learning. The many topics include neural networks, support vector machines, classification trees and boosting---the first comprehensive treatment of this topic in any book. This major new edition features many topics not covered in the original, including graphical models, random forests, ensemble methods, least angle regression & path algorithms for the lasso, non-negative matrix factorization, and spectral clustering. There is also a chapter on methods for “wide” data (p bigger than n), including multiple testing and false discovery rates. Trevor Hastie, Robert Tibshirani, and Jerome Friedman are professors of statistics at Stanford University. They are prominent researchers in this area: Hastie and Tibshirani developed generalized additive models and wrote a popular book of that title. Hastie co-developed much of the statistical modeling software and environment in R/S-PLUS and invented principal curves and surfaces. Tibshirani proposed the lasso and is co-author of the very successful An Introduction to the Bootstrap. Friedman is the co-inventor of many data-mining tools including CART, MARS, projection pursuit and gradient boosting.

Sensing and Systems in Pervasive Computing

Sensing and Systems in Pervasive Computing Author Dan Chalmers
ISBN-10 0857298410
Release 2011-07-25
Pages 173
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Focus on issues and principles in context awareness, sensor processing and software design (rather than sensor networks or HCI or particular commercial systems). Designed as a textbook, with readings and lab problems in most chapters. Focus on concepts, algorithms and ideas rather than particular technologies.

Computer System Design

Computer System Design Author Michael J. Flynn
ISBN-10 1118009916
Release 2011-08-08
Pages 320
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The next generation of computer system designers will be less concerned about details of processors and memories, and more concerned about the elements of a system tailored to particular applications. These designers will have a fundamental knowledge of processors and other elements in the system, but the success of their design will depend on the skills in making system-level tradeoffs that optimize the cost, performance and other attributes to meet application requirements. This book provides a new treatment of computer system design, particularly for System-on-Chip (SOC), which addresses the issues mentioned above. It begins with a global introduction, from the high-level view to the lowest common denominator (the chip itself), then moves on to the three main building blocks of an SOC (processor, memory, and interconnect). Next is an overview of what makes SOC unique (its customization ability and the applications that drive it). The final chapter presents future challenges for system design and SOC possibilities.

Advances in Distributed Systems

Advances in Distributed Systems Author Sacha Krakowiak
ISBN-10 9783540464754
Release 2003-06-26
Pages 516
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In 1992 we initiated a research project on large scale distributed computing systems (LSDCS). It was a collaborative project involving research institutes and universities in Bologna, Grenoble, Lausanne, Lisbon, Rennes, Rocquencourt, Newcastle, and Twente. The World Wide Web had recently been developed at CERN, but its use was not yet as common place as it is today and graphical browsers had yet to be developed. It was clear to us (and to just about everyone else) that LSDCS comprising several thousands to millions of individual computer systems (nodes) would be coming into existence as a consequence both of technological advances and the demands placed by applications. We were excited about the problems of building large distributed systems, and felt that serious rethinking of many of the existing computational paradigms, algorithms, and structuring principles for distributed computing was called for. In our research proposal, we summarized the problem domain as follows: “We expect LSDCS to exhibit great diversity of node and communications capability. Nodes will range from (mobile) laptop computers, workstations to supercomputers. Whereas mobile computers may well have unreliable, low bandwidth communications to the rest of the system, other parts of the system may well possess high bandwidth communications capability. To appreciate the problems posed by the sheer scale of a system comprising thousands of nodes, we observe that such systems will be rarely functioning in their entirety.