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The Player

The Player Author Kresley Cole
ISBN-10 9780997215113
Release 2016-04-12
Pages 334
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#1 New York Times bestselling author Kresley Cole brings readers the third book of the erotic Game Maker Series, a searing tale of a man racked with dark desires and the beautiful young woman who could sate him at last. A madman with a shadowed past . . . In Las Vegas, Sin City, Dmitri Sevastyan finds her, Victoria Valentine—sexy, vulnerable, and in need of a protector. Obsession takes root deep inside him. Despite a history tainted with violation and betrayal, he will stop at nothing to possess her. A grifter with nothing to lose . . . Descended from a long line of con artists, twenty-four-year-old Victoria, a.k.a. Vice, needs the score of a lifetime to keep her loved ones safe. She sets her sights on gorgeous and rich Dmitri Sevastyan. Even as the irresistible Russian toys with her body and mind, he tempts her heart. Love is the ultimate wild card. When Vice and her associates maneuver Dmitri into a hasty Vegas wedding, he refuses to protect himself with a prenup, trusting her with all that he has. But can she trust him? As secrets unfold, the newlyweds share days of doubts and nights of the wickedest pleasures. Yet once Vice discovers her husband’s past, will she stay to fight for her marriage or cut her losses and run?

The Master

The Master Author Kresley Cole
ISBN-10 9781451650105
Release 2015-02-17
Pages 368
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A need colder than Siberian winter meets an attitude hotter than the Florida sun in #1 New York Times bestselling author Kresley Cole's sultry new Game Maker novel, the second installment in the series! Get lost in the sizzling world of the Game Maker series with The Professional, book one, and The Player, book three! Everyone fears the Master... Rich, irresistible politician/Mafiya boss Maksimilian Sevastyan prefers tall, obedient blondes to fulfill his…complicated desires. That is, until the icy Russian encounters a disobedient brunette whose exquisite little body threatens his legendary restraint. Except her. Catarina Marín was a well-off young wife until her world fell apart. Now she’s hiding out, forced to start working as an escort in Miami. Her very first client is beyond gorgeous, but when he tells her what he plans to do to her, Cat almost walks out of the door. If pleasure is a game, play to win. After their mind-blowing encounter burns out of control, the lovers crave more. If they escape the deadly threats surrounding them, can Maksim overcome his past—to offer Cat his future? Only then will she tempt him with what he really wants: her, all tied up with a bow.

The Professional

The Professional Author Kresley Cole
ISBN-10 9781476785011
Release 2014-11-25
Pages 464
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Ordered to protect his boss's long-lost daughter Natalie, mafiya enforcer Aleksei "The Siberian" Sevastyan forces her into hiding and, unable to control himself, makes her darkest--and most forbidden--fantasies come true.

The Game Maker s Apprentice

The Game Maker s Apprentice Author Jacob Habgood
ISBN-10 9781430201595
Release 2006-12-31
Pages 311
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The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.

The Price of Pleasure

The Price of Pleasure Author Kresley Cole
ISBN-10 9781416554479
Release 2007-03-05
Pages 368
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Kresley Cole returns with a breathtaking romantic saga of love, honor, and passion unbound -- as a man of duty faces his greatest trial, and a young castaway discovers her greatest desire.... A man noted for his courage and integrity, Captain Grant Sutherland journeys to Oceania to find Victoria Dearbourne, an English girl lost at sea a decade before. He's given her ailing grandfather his word -- as a gentleman -- to find and protect her. But one look at a grown Victoria and Grant has never felt less like one. Tori relishes freedom, untamed passion, and spontaneity above stifling order. Even more so when a proud, cold British captain arrives to rescue her, though she has no wish to be. As Grant tries to convince her to leave her island home, she begins to see in him a man hungering for more. A man who once laughed. A man who desires her but won't take what she offers. Grant struggles to control his own savage passions -- and fails, Tori must decide what she wants more -- her unfettered independence or the only man who could tame her wild heart....

Ready Player One

Ready Player One Author Ernest Cline
ISBN-10 9780307887450
Release 2011-08-16
Pages 384
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The bestselling cult classic—soon to be a major motion picture directed by Steven Spielberg. At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed. It’s the year 2045, and the real world is an ugly place. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them. For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape. A world at stake. A quest for the ultimate prize. Are you ready?

The Game Maker s Companion

The Game Maker s Companion Author Jacob Habgood
ISBN-10 9781430228264
Release 2010-10-19
Pages 440
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The Game Maker’s Companion is the long-awaited sequel to The Game Maker’s Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you’ll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you’ll get acquainted with a long-lost icon of platform gaming history on the way. You’ll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There’s even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker’s Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well. What you’ll learn Learn the fundamentals of how to create platform games with nature’s first platform game character: Fishpod. Discover how to recreate the classic 90’s platform game Zool (Ninja of the Nth Dimension) entirely using drag-and-drop programming. Learn how to extend and improve upon the drag-and-drop functionality of Game Maker using GML scripts. Follow the design of the atmospheric platform-adventure game Shadows on Deck from original concept to a completed vertical slice of gameplay. See how professional designers create engaging storylines with believable characters. Learn how to modify the Shadows on Deck artwork to include in your own games. Experience a practical journey into game development which has been unparalleled since The Game Maker’s Apprentice. Gain access to professional game resources from Shadows on Deck which you are free to use in your own Game Maker games. Who this book is for This book is for The Game Maker’s Apprentice readers, along with other game developers in general. Table of Contents Greetings, Game Maker Platform Beginnings: An Idea with Legs Zool: Taking It to the Nth Dimension Empowerment: Sliding Ninjas Krool’s Forces: Sweetening the Challenge Fighting Talk: The Empower Strikes Back Game Design: “Shadows on Deck” Storytelling in Theory Storytelling Applied Of Mice and Pen: Pirate Art GML: From Ninja to Pirate Rogues’ Rendezvous: Vertically Sliced The Story Begins Feature Reference Rogues’ Rendezvous: Dialogue

Getting Started with Game Maker

Getting Started with Game Maker Author Jerry Lee Ford, Jr.
ISBN-10 9781435455214
Release 2009-06-01
Pages 336
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Getting Started with Game Maker shows aspiring game developers how to create their very own, professional-quality computer games, no programming knowledge required. Using Game Maker’s simple, drag-and-drop environment and following along with the step-by-

GameMaker Cookbook

GameMaker Cookbook Author Brandon Gardiner
ISBN-10 9781784397135
Release 2015-12-23
Pages 212
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Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system About This Book Design and develop game elements that can be used alone or stacked to enhance your gaming experience Explore extensions that can unlock GameMaker: Studio's true potential to create complex games A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level Who This Book Is For This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you. What You Will Learn Set up player control schemes of various types, such as touch controls and a gamepad Create your own physics sandbox Get accustomed to advanced player movement Implement music and 3D sound in your games Utilize GameMaker's GUI layers to create exciting games Generate adjustable game settings and save systems Add depth to your game with lighting and special effects In Detail GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio's full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design. Style and approach A problem-solving guide that teaches you the construction of game elements and mechanics to be integrated in games for rapid prototyping. Each overall topic includes several individual recipes taught through step-by-step instructions, and in-depth follow-up with examples.

GameMaker Game Programming with GML

GameMaker Game Programming with GML Author Matthew DeLucas
ISBN-10 9781783559459
Release 2014-04-25
Pages 350
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A step-by-step approach to build your knowledge, starting from a simple "hello world" to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment. If you are a GameMaker Studio developer who has little experience with writing scripts and want to expand that skill set, this is the book for you. It is assumed that you can already navigate GameMaker Studio to some degree. This book will primarily focus on scripting and the integration of scripts to aid in the production of a game and not actual game design. It is highly recommended that you have access to (or the ability to) create visual and audio assets for the examples presented.

GameMaker Studio 100 Programming Challenges

GameMaker  Studio 100 Programming Challenges Author Ben Tyers
ISBN-10 9781484226445
Release 2017-02-09
Pages 210
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Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you're a good GameMaker game application developer or programmer? Think again with this awesome book! What You'll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.

Works of Game

Works of Game Author John Sharp
ISBN-10 9780262029070
Release 2015-03-06
Pages 160
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An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks.

If You Dare

If You Dare Author Kresley Cole
ISBN-10 9781416526902
Release 2006-01-01
Pages 384
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With If You Dare, Cole introduces a thrilling new romance trilogy featuring fierce Scottish brothers with dangerous lives, dark desires, and a deadly curse. Can he exact revenge? High in the Pyrenees, a band of mercenaries led by Courtland MacCarrick wages war for General Reynaldo Pascal. When Court turns on the evil general, Pascal orders him killed but Court narrowly escapes and exacts revenge by kidnapping Pascal's exquisite Castilian fiancée. Can she deny her passions? Lady Annalía Tristán Llorente despises her towering, barbaric captor almost as much as she does Pascal. Her inexplicable attraction to the Highlander only fuels her fury. But nothing will stop her from returning to Pascal -- for if she doesn't wed him, she signs her brother's death warrant, as well as her own. Can there be love between them? From the moment Court discovers that Anna's prim façade masks a fiery, brave lass, his heart's ensnared, and he dares to defy the curse that has shadowed his life -- to walk with death or walk alone. But Pascal vows that he'll hunt the two, never stopping until he's destroyed them both.

Game Player

Game Player Author Bj Harvey
ISBN-10 0473350297
Release 2016-03-14
Pages 210
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From the USA Today bestselling author of the Bliss series comes a new spin off series featuring your favorite Bliss series characters who are yet to meet their match. Matt Taylor's motto: "I'm the king of the cut 'n' run. I wine them, dine them, then slide inside them, making sure I get up, get dressed and get out before they can even utter the words second date." Mia Roberts' motto: "I'm queen of the chase. I meet them, greet them, date them and leave them. A social butterfly, I'm happily single and happy to stay that way." The players have been found. The challenge has been set. Whatever happens, they'll soon find out that playing the game can get you played in the best possible way.

GameMaker Essentials

GameMaker Essentials Author Nathan Auckett
ISBN-10 9781784390518
Release 2015-03-26
Pages 154
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This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.

Master of the Game

Master of the Game Author Sidney Sheldon
ISBN-10 9780062015587
Release 2010-05-25
Pages 100
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Kate Blackwell is the symbol of success—a beautiful woman who has parlayed her inheritance into an international conglomerate. Now, celebrating her 90th birthday, Kate surveys the family she has manipulated, dominated, and loved: the fair and the grotesque, the mad and the mild, the good and the evil—her winnings in life.

If You Desire

If You Desire Author Kresley Cole
ISBN-10 9781416525004
Release 2007-04-24
Pages 384
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He tried to run.... In his youth, Hugh MacCarrick foolishly fell in love with a beautiful English lass who delighted in teasing him with her flirtatious ways. Yet he knew he could never marry her because he was shadowed by an accursed family legacy. To avoid temptation, Hugh left home, ultimately becoming an assassin. She tried to forget him.... Jane Weyland was devastated when the Highlander she believed would marry her abandoned her instead. Years later, when Hugh MacCarrick is summoned to protect her from her father's enemies, her heartache has turned to fury -- but her desire for him has not waned. Will passion overwhelm them? In hiding, Jane torments Hugh with seductive play. He struggles to resist her because of deadly secrets that could endanger her further. But Hugh is no longer a gentle young man -- and toying with the fever-pitched desires of a hardened warrior will either get Jane burned...or enflame a love that never died.