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The Player

The Player Author Kresley Cole
ISBN-10 9780997215113
Release 2016-04-12
Pages 334
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#1 New York Times bestselling author Kresley Cole brings readers the third book of the erotic Game Maker Series, a searing tale of a man racked with dark desires and the beautiful young woman who could sate him at last. A madman with a shadowed past . . . In Las Vegas, Sin City, Dmitri Sevastyan finds her, Victoria Valentine—sexy, vulnerable, and in need of a protector. Obsession takes root deep inside him. Despite a history tainted with violation and betrayal, he will stop at nothing to possess her. A grifter with nothing to lose . . . Descended from a long line of con artists, twenty-four-year-old Victoria, a.k.a. Vice, needs the score of a lifetime to keep her loved ones safe. She sets her sights on gorgeous and rich Dmitri Sevastyan. Even as the irresistible Russian toys with her body and mind, he tempts her heart. Love is the ultimate wild card. When Vice and her associates maneuver Dmitri into a hasty Vegas wedding, he refuses to protect himself with a prenup, trusting her with all that he has. But can she trust him? As secrets unfold, the newlyweds share days of doubts and nights of the wickedest pleasures. Yet once Vice discovers her husband’s past, will she stay to fight for her marriage or cut her losses and run?



The Professional

The Professional Author Kresley Cole
ISBN-10 9781476785011
Release 2014-11-25
Pages 464
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Ordered to protect his boss's long-lost daughter Natalie, mafiya enforcer Aleksei "The Siberian" Sevastyan forces her into hiding and, unable to control himself, makes her darkest--and most forbidden--fantasies come true.



The Master

The Master Author Kresley Cole
ISBN-10 9781451650105
Release 2015-02-17
Pages 368
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A need colder than Siberian winter meets an attitude hotter than the Florida sun in #1 New York Times bestselling author Kresley Cole's sultry new Game Maker novel, the second installment in the series! Get lost in the sizzling world of the Game Maker series with The Professional, book one, and The Player, book three! Everyone fears the Master... Rich, irresistible politician/Mafiya boss Maksimilian Sevastyan prefers tall, obedient blondes to fulfill his…complicated desires. That is, until the icy Russian encounters a disobedient brunette whose exquisite little body threatens his legendary restraint. Except her. Catarina Marín was a well-off young wife until her world fell apart. Now she’s hiding out, forced to start working as an escort in Miami. Her very first client is beyond gorgeous, but when he tells her what he plans to do to her, Cat almost walks out of the door. If pleasure is a game, play to win. After their mind-blowing encounter burns out of control, the lovers crave more. If they escape the deadly threats surrounding them, can Maksim overcome his past—to offer Cat his future? Only then will she tempt him with what he really wants: her, all tied up with a bow.



The GameMaker Standard

The GameMaker Standard Author David Vinciguerra
ISBN-10 9781317514695
Release 2015-10-16
Pages 276
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This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for instructors to use when grading student work or for readers learning on their own to evaluate their own work.



The Game Maker s Apprentice

The Game Maker s Apprentice Author Jacob Habgood
ISBN-10 9781430201595
Release 2006-12-31
Pages 311
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The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.



GameMaker Studio 100 Programming Challenges

GameMaker  Studio 100 Programming Challenges Author Ben Tyers
ISBN-10 9781484226445
Release 2017-02-09
Pages 210
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Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you're a good GameMaker game application developer or programmer? Think again with this awesome book! What You'll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.



Ready Player One

Ready Player One Author Ernest Cline
ISBN-10 9780307887450
Release 2011-08-16
Pages 384
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Nominated as one of America’s best-loved novels by PBS’s The Great American Read The worldwide bestseller—now a major motion picture directed by Steven Spielberg. In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines—puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.



GameMaker Game Programming with GML

GameMaker Game Programming with GML Author Matthew DeLucas
ISBN-10 9781783559459
Release 2014-04-25
Pages 350
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A step-by-step approach to build your knowledge, starting from a simple "hello world" to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment. If you are a GameMaker Studio developer who has little experience with writing scripts and want to expand that skill set, this is the book for you. It is assumed that you can already navigate GameMaker Studio to some degree. This book will primarily focus on scripting and the integration of scripts to aid in the production of a game and not actual game design. It is highly recommended that you have access to (or the ability to) create visual and audio assets for the examples presented.



Game Player

Game Player Author BJ Harvey
ISBN-10 9780994125743
Release 2016-03-23
Pages 209
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Book one of a new standalone Bliss spin off series centered around the Bliss siblings from USA Today Bestselling Author BJ Harvey. When playing the player becomes more than a game Matt Taylor’s motto: “I’m the King of Cut N Run. I wine them, dine them, then slide inside them, making sure I get up, get dressed and get out before they can even utter the words second date. Mia Roberts’ motto: “I’m queen of the chase. I meet them, greet them, be seen with them, then leave them. A social butterfly, I’m happily single and happy to stay that way.” The players have been found. The challenge has been set. Whatever happens, they’ll soon find out that playing the game can get you played in the best possible way. **The Game series will be a series of interconnected standalones that can be read separate from the Bliss series**



If You Deceive

If You Deceive Author Kresley Cole
ISBN-10 9781416556480
Release 2007-05-22
Pages 384
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Burning vengeance... Ethan MacCarrick was a heartbreakingly handsome rake until a powerful nobleman ordered him brutally beaten and his face scarred for a crime he didn't commit. Ethan's reprisal -- bankrupting the nobleman and forcing his exile -- does little to appease his wrath. Ten years later, a haughty, mysterious beauty enchants Ethan -- the daughter of his enemy. At last, Ethan will have the revenge he's craved; he'll promise her marriage, seduce her, then cast her aside. Bitter hardships... When Madeleine van Rowen's family was suddenly plunged into destitution and dishonor, she steeled herself against further heartache. She never weakened, never trusted, until a towering, scarred Highlander relentlessly pursues her, breaking down her defenses. At what price forgiveness? The passion between them burns hotter than Ethan's fury, and soon he finds he can't let her go. But when Madeleine uncovers the truth about him, can Ethan convince her to accept all he now offers -- when he once destroyed everything she had?



Game Maker

Game Maker Author BJ Harvey
ISBN-10 9780473354008
Release 101-01-01
Pages 216
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Game Maker has been writing in one form or another for most of life. You can find so many inspiration from Game Maker also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Game Maker book for free.



Book Scavenger

Book Scavenger Author Jennifer Chambliss Bertman
ISBN-10 9781627795265
Release 2015-06-02
Pages 368
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A New York Times-Bestseller! For twelve-year-old Emily, the best thing about moving to San Francisco is that it's the home city of her literary idol: Garrison Griswold, book publisher and creator of the online sensation Book Scavenger (a game where books are hidden in cities all over the country and clues to find them are revealed through puzzles). Upon her arrival, however, Emily learns that Griswold has been attacked and is now in a coma, and no one knows anything about the epic new game he had been poised to launch. Then Emily and her new friend James discover an odd book, which they come to believe is from Griswold himself, and might contain the only copy of his mysterious new game. Racing against time, Emily and James rush from clue to clue, desperate to figure out the secret at the heart of Griswold's new game—before those who attacked Griswold come after them too. This title has Common Core connections.



GameMaker Cookbook

GameMaker Cookbook Author Brandon Gardiner
ISBN-10 9781784397135
Release 2015-12-23
Pages 212
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Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system About This Book Design and develop game elements that can be used alone or stacked to enhance your gaming experience Explore extensions that can unlock GameMaker: Studio's true potential to create complex games A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level Who This Book Is For This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you. What You Will Learn Set up player control schemes of various types, such as touch controls and a gamepad Create your own physics sandbox Get accustomed to advanced player movement Implement music and 3D sound in your games Utilize GameMaker's GUI layers to create exciting games Generate adjustable game settings and save systems Add depth to your game with lighting and special effects In Detail GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio's full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design. Style and approach A problem-solving guide that teaches you the construction of game elements and mechanics to be integrated in games for rapid prototyping. Each overall topic includes several individual recipes taught through step-by-step instructions, and in-depth follow-up with examples.



Practical GameMaker Studio

Practical GameMaker  Studio Author Ben Tyers
ISBN-10 9781484223734
Release 2016-12-19
Pages 313
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Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects“/li> Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.



The Game Maker s Companion

The Game Maker s Companion Author Jacob Habgood
ISBN-10 9781430228264
Release 2010-10-19
Pages 440
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The Game Maker’s Companion is the long-awaited sequel to The Game Maker’s Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you’ll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you’ll get acquainted with a long-lost icon of platform gaming history on the way. You’ll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There’s even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker’s Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well. What you’ll learn Learn the fundamentals of how to create platform games with nature’s first platform game character: Fishpod. Discover how to recreate the classic 90’s platform game Zool (Ninja of the Nth Dimension) entirely using drag-and-drop programming. Learn how to extend and improve upon the drag-and-drop functionality of Game Maker using GML scripts. Follow the design of the atmospheric platform-adventure game Shadows on Deck from original concept to a completed vertical slice of gameplay. See how professional designers create engaging storylines with believable characters. Learn how to modify the Shadows on Deck artwork to include in your own games. Experience a practical journey into game development which has been unparalleled since The Game Maker’s Apprentice. Gain access to professional game resources from Shadows on Deck which you are free to use in your own Game Maker games. Who this book is for This book is for The Game Maker’s Apprentice readers, along with other game developers in general. Table of Contents Greetings, Game Maker Platform Beginnings: An Idea with Legs Zool: Taking It to the Nth Dimension Empowerment: Sliding Ninjas Krool’s Forces: Sweetening the Challenge Fighting Talk: The Empower Strikes Back Game Design: “Shadows on Deck” Storytelling in Theory Storytelling Applied Of Mice and Pen: Pirate Art GML: From Ninja to Pirate Rogues’ Rendezvous: Vertically Sliced The Story Begins Feature Reference Rogues’ Rendezvous: Dialogue



Blush

Blush Author Suzanne Forster
ISBN-10 0425151883
Release 1996
Pages 391
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Desperate for the freedom and respect that her wealth, privilege, and beauty cannot buy, Augusta Featherstone undertakes a desperate gamble by arranging for her own abduction, but her captor is a mysterious stranger with his own dangerous agenda. Original.



A Course in Game Theory

A Course in Game Theory Author Martin J. Osborne
ISBN-10 0262650401
Release 1994-07-12
Pages 352
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Presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts.