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The Steampunk User s Manual

The Steampunk User s Manual Author Jeff VanderMeer
ISBN-10 9781613127087
Release 2014-10-10
Pages 256
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Steampunk, the retro-futuristic cultural movement, has become a substantial and permanent genre in the worlds of fantasy and science fiction. A large part of its appeal is that, at its core, Steampunk is about doing it yourself: building on the past while also innovating and creating something original. VanderMeer’s latest book offers practical and inspirational guidance for readers to find their individual path into this realm. Including sections on art, fashion, architecture, crafts, music, performance, and storytelling, The Steampunk User’s Manual provides a conceptual how-to guide that motivates and awes both the armchair enthusiast and the committed creator. Examples range from the utterly doable to the completely over-the-top, encouraging participation and imagination at all levels.



The Steampunk User s Manual

The Steampunk User s Manual Author Jeff VanderMeer
ISBN-10 1419708988
Release 2014-10-07
Pages 256
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A latest exploration of the retro-futuristic genre shares practical and creative guidance for fans, covering topics ranging from fashion and architecture to music and storytelling. By the World Fantasy Award-winning author of The Steampunk Bible. 50,000 first printing. Illustrations.



The Steampunk Bible

The Steampunk Bible Author Jeff VanderMeer
ISBN-10 9781613121665
Release 2012-06-01
Pages 224
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Steampunk—a grafting of Victorian aesthetic and punk rock attitude onto various forms of science-fiction culture—is a phenomenon that has come to influence film, literature, art, music, fashion, and more. The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history. Praise for The Steampunk Bible: "The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject." -The Financial Times "The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written." -The Austin Chronicle “It’s hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement.” —PopMatters.com



Anatomy of Steampunk

Anatomy of Steampunk Author Katherine Gleason
ISBN-10 9781937994280
Release 2013-10-19
Pages 224
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DIVThe Anatomy of Steampunk is a fashion sourcebook of nearly 200 inspirational photos for the steampunk “look” you want. Also includes DIY tips for transforming your own wardrobe./div



The Art of Steampunk

The Art of Steampunk Author Art Donovan
ISBN-10 1565237854
Release 2013
Pages 167
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Welcome to the world of Steampunk: a unique fantasy version of nineteenth century Victorian England imbued with today's technology. Discover the captivating and dynamic world of this emerging genre through the creative vision of today's leading artists."The Art of Steampunk is a visual treat that you can peruse time and time again, as well as proudly display on your coffee table for your guests to enjoy." -- NEW YORK JOURNAL OF BOOKS "The book wastes very little time getting to the good stuff..."-- WIRED MAGAZINE



Steampunk II Steampunk Reloaded

Steampunk II  Steampunk Reloaded Author Ann VanderMeer
ISBN-10 9781616960599
Release 2010-11-15
Pages 432
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Gentle Readers, after the outraged letters following our first volume, I would be remiss not to warn you. The handsome tome of classic and original fiction, nonfiction, and illustrations is perhaps even more shocking than its predecessor. And yet, I see that your curiosity is piqued, so.... Enter the Scintillating Clockpunk Gear-o-Torium: Herein dwell the breathless adventures that you secretly seek. Gaze upon the rebellious Mecha-Ostrich, the seductive Steam Dancer, the intrepid Mssrs. Balfour and Meriwether, and the hithertofore undefeated Cast-Iron Kid. Experience the Delights of the Chrononaut Odditorium: An esteemed panel of self-appointed experts, under pain of ridicule, will reveal Top Secret Historical Enticements. Be dazzled by the first English translation of the quintessential Steampunk story “Flying Fish Prometheus” by Vilhelm Bergsøe. Oooh and Ahhh at the Subculture Contraptor Lounge: Authoress of the Parasol Protectorate Gail Carriger gaily holds forth on the fashionable subjects of fashion, fiction, and more. The Steampunk Workshop founder Jake von Slatt’s “Steampunk Manifesto” shares his musings amusing and profound on the future of Steam. Look Upon Our Brass-Plated Wonders: From the rough streets of modern-day Manchester, world-famous adventurer John Coulthart provides the near-tactile visual experience of this elaborative tome. He is joined by the likes of the artistes Secret Agent Ramona Szczerba (a.k.a. Winona Cookie) and Lovereaftian maestro Eric Orchard. Meet the Masterminds: Editors Extraordinaire Ann and Jeff VanderMeer, the well-known literary vagabonds and mesmerists, do fully guarantee your satisfaction. However, the publisher does regret that the VanderMeers have become mysteriously unavailable to respond to any grievances. It’s Steampunk—and it’s reloaded.



The Steampunk Adventurer s Guide Contraptions Creations and Curiosities Anyone Can Make

The Steampunk Adventurer s Guide  Contraptions  Creations  and Curiosities Anyone Can Make Author Thomas Willeford
ISBN-10 9780071827850
Release 2013-11-22
Pages 304
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Fascinatingly Fun, Family-Friendly Steampunk Projects "Here’s a Steampunk tale with an invitation to build Steampunk props. An interactive notion; an imaginative adventure; and a way to further stimulate your own imagination." -- From the Foreword by David Silverman, director and producer of The Simpsons Movie and codirector of Monsters, Inc. Steampunk stalwart Thomas Willeford cordially invites you on an adventure--one in which you get to build ingenious devices of your own! Lavishly illustrated by award-winning cartoonist Phil Foglio, The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make presents 10 intriguing projects ideal for makers of all ages and skill levels, woven into an epic tale of mystery and pursuit. Follow the exploits of Isaac and Amelia, a brother and sister who must devise a series of beguiling gizmos to rescue their uncle from a skyship that's been commandeered by a nefarious villain and his rogue automatons. Each chapter contains an installment of this captivating story along with the step-by-step instructions and list of tools and materials you'll need to create the featured gadgets. Discover how to forge these imaginative contraptions: Decoder armguard Signaling periscope Goggles Grappling hook launcher Airship harness Glider wings Rivet gun Power armor Magnetic amplification gauntlet Rocket pack



Steampunk Gear Gadgets and Gizmos A Maker s Guide to Creating Modern Artifacts

Steampunk Gear  Gadgets  and Gizmos  A Maker s Guide to Creating Modern Artifacts Author Thomas Willeford
ISBN-10 9780071762373
Release 2011-11-05
Pages 240
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Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.



Steampunk Magazine 9

Steampunk Magazine  9 Author Margaret Killjoy
ISBN-10 1938660072
Release 2013-03-10
Pages 108
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This issue of SteamPunk Magazine features lots of ways to get up to no good! There's also history, fiction, interviews, and everything you could possibly want! No steampunk library is complete without it. Issue #9 features Cherie Priest, Cory Doctorow, and more.



How to Draw Steampunk

How to Draw Steampunk Author Joey Marsocci
ISBN-10 9781600582400
Release 2011-11-01
Pages 128
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Presents step-by-step instructions for drawing steampunk gadgets, characters, machines, and worlds, and discusses various artistic techniques and tools.



The Steampunk Trilogy

The Steampunk Trilogy Author Paul Di Filippo
ISBN-10 1568581025
Release 1997
Pages 352
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Steampunk is the twisted offspring of science fiction and postmodernism, a sassy, unpredictable tongue-in-cheek style of which the incomparable Paul Di Filippo is master. The three short novels in The Steampunk Trilogy are all set in a very alternative nineteenth century, and feature a mixture of historical and imaginary figures. In "Victoria," a young and lissome Queen Victoria disappears from her throne and is replaced by a sexy human/newt clone. The race is on to find the original Victoria and to hide the terrible secret from the nation. In "Hottentots," Massachusetts is threatened by monsters from the deep; in "Walt and Emily," Emily Dickinson hooks up with a robust and lusty Walt Whitman, loses her virginity, and travels to a dimension beyond time where she meets the future Allen Ginsberg.



Never Now Always

Never Now Always Author Desirina Boskovich
ISBN-10 1940372275
Release 2017-06-27
Pages 98
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Words. Memory. Identity. They came. And they took away our story. And they rewrote everything: all minds, all lives, all history. Everyone forgot.But in this now, Lolo must reclaim her stolen words--her stolen family--from the silent Caretakers. She must call out to all rapt children, "This world is hell. Let's run." When the words needed are forgotten, lying unknown, when memories flit like smoke, how can she recover what is lost? She must. To live in this nightmare without a story would be too much to bear.NEVER NOW ALWAYS is a world where memory and family aren't taken for granted--even if they're only dreams. It explores how the stories we tell about ourselves shape us and those around us. It's a weird sci-fi search for meaning, an apocalyptic murder mystery, a chilling look at the thin line between memory and dream, and it's the drive to find family. It's a twisting mix of The Wizard of Oz, Dark City, and Jacob's Ladder.



Steampunk

Steampunk Author Ann VanderMeer
ISBN-10 9781892391759
Release 2008
Pages 373
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Presents stories about mechanistic golems, infernal machines, airships, alternative histories, other planets, and how the genre has influenced movies, television, comics, and the Internet.



Steampunk Soldiers

Steampunk Soldiers Author Philip Smith
ISBN-10 9781472807038
Release 2014-11-20
Pages 156
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Between 1887 and 1895, the British art student Miles Vandercroft travelled around the world, sketching and painting the soldiers of the countries through which he passed. In this age of dramatic technological advancement, Vandercroft was fascinated by how the rise of steam technology at the start of the American Civil War had transformed warfare and the role of the fighting man. This volume collects all of Vandercroft's surviving paintings, along with his associated commentary on the specific military units he encountered. It is a unique pictorial guide to the last great era of bright and colourful uniforms, as well as an important historical study of the variety of steam-powered weaponry and equipment that abounded in the days before the Great War of the Worlds.



The Mammoth Book of Steampunk

The Mammoth Book of Steampunk Author Sean Wallace
ISBN-10 9781780331355
Release 2012-04-05
Pages 160
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An anthology focusing on newer elements of steampunk, one which deconstructs the staples of the genre and expands on them, rather than simply repeating them, with a greater spread both in terms of location and character. This is steampunk with a modern, post-colonial sensibility. Contributors include: Jeff VanderMeer, Caitlín Kiernan, Mary Robinette Kowal, Jay Lake, Cherie Priest, Cat Rambo, Catherynne M. Valente, Genevieve Valentine and many more.



The Art of Steam Punk

The Art of Steam Punk Author Dopress Books
ISBN-10 1908175613
Release 2016-06
Pages 192
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More than just cogs, gears, and goggles, steampunk burst from the pages of science fiction and fantasy inspired by the likes of Jules Verne and H.G. Wells and rapidly grew into one of the most recognizable aesthetic movements of the 21st century. Steampunk: The Art of Retro-Futurism gathers work by the best artists, designers, and craftsmen in the field in a collection sure to fire the imagination of any fan. Its pages overflow with intricate sculpture work, digital and traditional art, and fashion that is at once decadent and utilitarian, perfect for an afternoon fixing your airship or an evening spent at a retro-futuristic Victorian ball. Projects within include conceptual designs and realized projects in fashion, sculpture, toys, props, and more, all of which explore a world where inventions of the past and a fantastical future coexist. Features the works of artists such as Samuel Gomez, Kazuhiko Nakamura, Nicole Stengel, 2-Far Playthings, and many more.



Steampunk

Steampunk Author Brian J. Robb
ISBN-10 0760343764
Release 2012-11-17
Pages 192
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Steampunk is the hottest science fiction counterculture, alive in fantasy novels, films, arts and crafts, fashion, comic books, music, computer games, even architecture. Enter a world of Victorian technology, where steam power meets space travel. From Jules Verne and H. G. Wells to Alan Moore, Hayao Miyazaki, and Philip Pullman, the genre has captured imaginations around the globe. Here’s the first grand, illustrated history of the counterculture movement in a book fittingly stylish in its design, package, and artwork. From the fastest dirigible and steam-powered ray guns to fashionistas Lady Gaga and Alexander McQueen, the whole story of the gaslight romance is here.