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Thing Explainer

Thing Explainer Author Randall Munroe
ISBN-10 1473637317
Release 2017-10-05
Pages 64
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From the No. 1 bestselling author of What If? - the man who created xkcd and explained the laws of science with cartoons - comes a series of brilliantly simple diagrams ('blueprints' if you want to be complicated about it) that show how important things work: from the nuclear bomb to the biro. It's good to know what the parts of a thing are called, but it's much more interesting to know what they do. Richard Feynman once said that if you can't explain something to a first-year student, you don't really get it. In Thing Explainer, Randall Munroe takes a quantum leap past this: he explains things using only drawings and a vocabulary of just our 1,000 (or the ten hundred) most common words. Many of the things we use every day - like our food-heating radio boxes ('microwaves'), our very tall roads ('bridges'), and our computer rooms ('datacentres') - are strange to us. So are the other worlds around our sun (the solar system), the big flat rocks we live on (tectonic plates), and even the stuff inside us (cells). Where do these things come from? How do they work? What do they look like if you open them up? And what would happen if we heated them up, cooled them down, pointed them in a different direction, or pressed this button? In Thing Explainer, Munroe gives us the answers to these questions and many, many more. Funny, interesting, and always understandable, this book is for anyone -- age 5 to 105 -- who has ever wondered how things work, and why.



Thing Explainer

Thing Explainer Author Randall Munroe
ISBN-10 1473620910
Release 2015-11-19
Pages 61
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From the No. 1 bestselling author of What If? - the man who created xkcd and explained the laws of science with cartoons - comes a series of brilliantly simple diagrams ('blueprints' if you want to be complicated about it) that show how important things work: from the nuclear bomb to the biro. It's good to know what the parts of a thing are called, but it's much more interesting to know what they do. Richard Feynman once said that if you can't explain something to a first-year student, you don't really get it. In Thing Explainer, Randall Munroe takes a quantum leap past this: he explains things using only drawings and a vocabulary of just our 1,000 (or the ten hundred) most common words. Many of the things we use every day - like our food-heating radio boxes ('microwaves'), our very tall roads ('bridges'), and our computer rooms ('datacentres') - are strange to us. So are the other worlds around our sun (the solar system), the big flat rocks we live on (tectonic plates), and even the stuff inside us (cells). Where do these things come from? How do they work? What do they look like if you open them up? And what would happen if we heated them up, cooled them down, pointed them in a different direction, or pressed this button? In Thing Explainer, Munroe gives us the answers to these questions and many, many more. Funny, interesting, and always understandable, this book is for anyone -- age 5 to 105 -- who has ever wondered how things work, and why.



Thing Explainer

Thing Explainer Author Houghton Mifflin Harcourt
ISBN-10 0544668251
Release 2015-11-24
Pages 64
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Have you ever tried to learn more about some incredible thing, only to be frustrated by incomprehensible jargon? Randall Munroe is here to help. In Thing Explainer, he uses line drawings and only the thousand (or, rather, "ten hundred") most common words to provide simple explanations for some of the most interesting stuff there is, including: food-heating radio boxes (microwaves) tall roads (bridges) computer buildings (datacenters) the shared space house (the International Space Station) the other worlds around the sun (the solar system) the big flat rocks we live on (tectonic plates) the pieces everything is made of (the periodic table) planes with turning wings (helicopters) boxes that make clothes smell better (washers and dryers) the bags of stuff inside you (cells) How do these things work? Where do they come from? What would life be like without them? And what would happen if we opened them up, heated them up, cooled them down, pointed them in a different direction, or pressed this button? In Thing Explainer, Munroe gives us the answers to these questions and so many more. Funny, interesting, and always understandable, this book is for anyone--age 5 to 105--who has ever wondered how things work, and why.



AsapSCIENCE

AsapSCIENCE Author Mitchell Moffit
ISBN-10 9781476756240
Release 2015-03-17
Pages 256
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The instant New York Times bestselling book of entertaining, irreverent, and totally accessible illustrated answers to the scientific “questions you had no idea were bugging you all your life” (Fast Company), from the creators of the wildly popular YouTube channel AsapSCIENCE. Why do we get hung over? What would happen if you stopped sleeping? Is binge-watching TV actually bad for you? Why should I take a power nap? In their first-ever book, Mitchell Moffit and Greg Brown, the geniuses behind the YouTube channel AsapSCIENCE, explain the true science of how things work in their trademark hilarious and fascinating fashion. Applying the fun, illustrated format of their addictive videos to topics ranging from brain freeze to hiccups to the science of the snooze button, AsapSCIENCE takes the underpinnings of biology, chemistry, physics, and other hard sciences and applies them to everyday life through quirky and relatable examples that will appeal to both science nerds and those who didn’t exactly ace chemistry. This is the science that people actually want to learn, shared in a friendly, engaging style. “Science is big fun. The ASAP guys get that, and they’ll show you—they’ll even draw you a diagram” (Bill Nye, “The Science Guy”). And amid the humor is great information and cocktail conversation fodder, all thoughtfully presented. Whether you’re a total newbie or the next Albert Einstein, this guide is sure to educate and entertain...ASAP.



What If

What If Author Randall Munroe
ISBN-10 9780544272996
Release 2014-09-02
Pages 320
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The creator of the incredibly popular webcomic xkcd presents his heavily researched answers to his fans' oddest questions, including “What if I took a swim in a spent-nuclear-fuel pool?” and “Could you build a jetpack using downward-firing machine guns?” 100,000 first printing.



An Illustrated Book of Bad Arguments

An Illustrated Book of Bad Arguments Author Ali Almossawi
ISBN-10 9781615192267
Release 2014-09-23
Pages 64
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“A flawless compendium of flaws.” —Alice Roberts, PhD, anatomist, writer, and presenter of The Incredible Human Journey The antidote to fuzzy thinking, with furry animals! Have you read (or stumbled into) one too many irrational online debates? Ali Almossawi certainly had, so he wrote An Illustrated Book of Bad Arguments! This handy guide is here to bring the internet age a much-needed dose of old-school logic (really old-school, a la Aristotle). Here are cogent explanations of the straw man fallacy, the slippery slope argument, the ad hominem attack, and other common attempts at reasoning that actually fall short—plus a beautifully drawn menagerie of animals who (adorably) commit every logical faux pas. Rabbit thinks a strange light in the sky must be a UFO because no one can prove otherwise (the appeal to ignorance). And Lion doesn’t believe that gas emissions harm the planet because, if that were true, he wouldn’t like the result (the argument from consequences). Once you learn to recognize these abuses of reason, they start to crop up everywhere from congressional debate to YouTube comments—which makes this geek-chic book a must for anyone in the habit of holding opinions.



Bad Choices

Bad Choices Author Ali Almossawi
ISBN-10 9780735222236
Release 2017-04-04
Pages 160
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The wildly popular author of Bad Arguments returns with a funny, smart introduction to algorithms—those perennially misunderstood, increasingly important problem-solving rules that can save you time and lead to better choices, every day. Why is Facebook so good at predicting what you like? How do you discover new music? What's the best way to sort your laundry? Readers around the world have embraced Ali Almossawi's whimsical illustrations—drawn by his collaborator Alejandro Giraldo—and his funny, clarifying explanations of complex subjects. In fewer than 200 pages, Almossawi demystifies a new topic of increasing relevance to our lives: algorithms. Bad Choices is a book for anyone who's looked at a given task and wondered if there was a better, faster way to get the task done. What's the best way to organize a grocery list? What's the secret to being more productive at work? How can we better express ourselves in 140-characters? Presenting us with alternative methods for tackling twelve different scenarios, Almossawi guides us to better choices that borrow from same systems that underline a computer word processor, a Google search engine, or a Facebook ad. Once you recognize what makes a method faster and more efficient, you'll become a more nimble, creative problem-solver, ready to face new challenges. Bad Choices will open the world of algorithms to all readers making this a perennial go-to for fans of quirky, accessible science books. From the Hardcover edition.



Supercommunicator

Supercommunicator Author Frank Pietrucha
ISBN-10 9780814433690
Release 2014-05-15
Pages 272
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In our increasingly complicated and data-driven world, many new developments are so complex that only experts comprehend their nuances. But what they don't grasp is how to tell the world about them. Communicating technical content to nontechnical listeners has fast become a critical 21st-century skill. Explaining what you do and why it's important drives funding, policy decisions, media exposure, public awareness, and customer adoption. This groundbreaking guide will help anyone to deliver clear, persuasive messages that win hearts, minds, and budgets. Supercommunicator explains how to: Distill details and data into big ideas Deliver meaning to audiences Use storytelling to captivate and educate Humanize content to make complicated ideas more tangible Layer harder ideas on top of easier ideas Strip away complex language, jargon, and acronyms Use analogies to explain unfamiliar areas Master new digital modes of expression And more Enhanced with a wealth of examples--from how the National Academy of Sciences used audience research to improve the way evolution is taught, to how NASA incorporated cutting-edge tools to visualize issues in climatology--this one-of-a-kind book reveals how to make the complex comprehensible, and the dry deeply compelling.



How Things Are Made

How Things Are Made Author Andrew Terranova
ISBN-10 9780316439268
Release 2018-02-27
Pages 288
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For anyone curious about the nuts and bolts of human ingenuity, How Things Are Made is a fascinating exploration of the process behind the manufacture of everyday items. What are bulletproof vests made of? How do manufacturers get lipstick into the tube? How many layers are there in an iPhone screen? The answers to these questions and so much more fascinating information can be found in How Things Are Made, a behind-the-scenes look at the production everyday objects of all kinds, from guitars, sunscreen, and seismographs to running shoes, jet engines, and chocolate. Thoroughly revised and redesigned from the best-selling 1995 edition, How Things Are Made also contains three new entries by author Andrew Terranova. However, each page still contains informative step-by-step text along with detailed but easy-to-follow illustrations, diagrams, and sidebars to tell the stories behind the things we sometimes take for granted. For example, did you know that Edison didn't really invent the light bulb? Or that the first bar code was on a pack of Wrigley's Spearmint gum? Or that a maple seed inspired the design for the helicopter? Discover these fascinating anecdotes and much more in How Things Are Made.



Zen Pencils

Zen Pencils Author Gavin Aung Than
ISBN-10 9781449461492
Release 2014-11-11
Pages 144
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Gavin Aung Than, an Australian graphic designer turned cartoonist, started the weekly Zen Pencils blog in February 2012. He describes his motivation for launching Zen Pencils: "I was working in the boring corporate graphic design industry for eight years before finally quitting at the end of 2011 to pursue my passion for illustration and cartooning. At my old job, when my boss wasn't looking, I would waste time reading Wikipedia pages, mainly biographies about people whose lives were a lot more interesting than mine. Their stories and quotes eventually inspired me to leave my job to focus on what I really wanted to do. The idea of taking these inspiring quotes, combining them with my love of drawing and sharing them with others led to the creation of Zen Pencils." "Zen Pencils deftly blends the inspired thoughts of our great creative and moral thinkers with its own fresh visual wit. Because these work as pithy history lessons illuminating timeless human truths, it's no wonder Gavin's engaging comics go viral!" —Michael Cavna, Washington Post's Comic Riffs "Sometimes all it takes is a clear, original vision and a talented hand. Gavin Aung Than and his genius of Zen Pencils gives us that together, and so much more." -–Chris Hadfield, retired astronaut and former Commander of the International Space Station "If you read this book and don't get a lump in your throat and a stirring in your heart at least once, check your pulse. You're dead." —Philip Plait, The Bad Astronomer "Gavin has the amazing ability to make words and ideas come alive. He teaches, inspires, and brings a whole new level of creativity to the quotes that hold a special place in our hearts." —Brené Brown, Ph.D., LMSW Author of the No. 1 New York Times Bestseller, Daring Greatly "Zen Pencils is a visual demonstration of joy and courage. Buy it for inspiration, and keep it for regular reminders of living bigger." — Chris Guillebeau, New York Times Bestselling Author of The $100 Startup



Play Like a PIRATE

Play Like a PIRATE Author Quinn Rollins
ISBN-10 0986155543
Release 2016-02-01
Pages 151
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The author presents his own perspectives and techniques for making play part of his classroom's learning experience; includes QR code links to resources and templates.



How Not to Be Wrong

How Not to Be Wrong Author Jordan Ellenberg
ISBN-10 9780698163843
Release 2014-05-29
Pages 480
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The Freakonomics of math—a math-world superstar unveils the hidden beauty and logic of the world and puts its power in our hands The math we learn in school can seem like a dull set of rules, laid down by the ancients and not to be questioned. In How Not to Be Wrong, Jordan Ellenberg shows us how terribly limiting this view is: Math isn’t confined to abstract incidents that never occur in real life, but rather touches everything we do—the whole world is shot through with it. Math allows us to see the hidden structures underneath the messy and chaotic surface of our world. It’s a science of not being wrong, hammered out by centuries of hard work and argument. Armed with the tools of mathematics, we can see through to the true meaning of information we take for granted: How early should you get to the airport? What does “public opinion” really represent? Why do tall parents have shorter children? Who really won Florida in 2000? And how likely are you, really, to develop cancer? How Not to Be Wrong presents the surprising revelations behind all of these questions and many more, using the mathematician’s method of analyzing life and exposing the hard-won insights of the academic community to the layman—minus the jargon. Ellenberg chases mathematical threads through a vast range of time and space, from the everyday to the cosmic, encountering, among other things, baseball, Reaganomics, daring lottery schemes, Voltaire, the replicability crisis in psychology, Italian Renaissance painting, artificial languages, the development of non-Euclidean geometry, the coming obesity apocalypse, Antonin Scalia’s views on crime and punishment, the psychology of slime molds, what Facebook can and can’t figure out about you, and the existence of God. Ellenberg pulls from history as well as from the latest theoretical developments to provide those not trained in math with the knowledge they need. Math, as Ellenberg says, is “an atomic-powered prosthesis that you attach to your common sense, vastly multiplying its reach and strength.” With the tools of mathematics in hand, you can understand the world in a deeper, more meaningful way. How Not to Be Wrong will show you how.



Things to Make and Do in the Fourth Dimension

Things to Make and Do in the Fourth Dimension Author Matt Parker
ISBN-10 9780374710378
Release 2014-12-02
Pages 464
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A book from the stand-up mathematician that makes math fun again! Math is boring, says the mathematician and comedian Matt Parker. Part of the problem may be the way the subject is taught, but it's also true that we all, to a greater or lesser extent, find math difficult and counterintuitive. This counterintuitiveness is actually part of the point, argues Parker: the extraordinary thing about math is that it allows us to access logic and ideas beyond what our brains can instinctively do—through its logical tools we are able to reach beyond our innate abilities and grasp more and more abstract concepts. In the absorbing and exhilarating Things to Make and Do in the Fourth Dimension, Parker sets out to convince his readers to revisit the very math that put them off the subject as fourteen-year-olds. Starting with the foundations of math familiar from school (numbers, geometry, and algebra), he reveals how it is possible to climb all the way up to the topology and to four-dimensional shapes, and from there to infinity—and slightly beyond. Both playful and sophisticated, Things to Make and Do in the Fourth Dimension is filled with captivating games and puzzles, a buffet of optional hands-on activities that entices us to take pleasure in math that is normally only available to those studying at a university level. Things to Make and Do in the Fourth Dimension invites us to re-learn much of what we missed in school and, this time, to be utterly enthralled by it.



Moonwalking with Einstein

Moonwalking with Einstein Author Joshua Foer
ISBN-10 1101475978
Release 2011-03-03
Pages 320
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The blockbuster phenomenon that charts an amazing journey of the mind while revolutionizing our concept of memory An instant bestseller that is poised to become a classic, Moonwalking with Einstein recounts Joshua Foer's yearlong quest to improve his memory under the tutelage of top "mental athletes." He draws on cutting-edge research, a surprising cultural history of remembering, and venerable tricks of the mentalist's trade to transform our understanding of human memory. From the United States Memory Championship to deep within the author's own mind, this is an electrifying work of journalism that reminds us that, in every way that matters, we are the sum of our memories. From the Trade Paperback edition.



Douglas Adams s Starship Titanic

Douglas Adams s Starship Titanic Author Terry Jones
ISBN-10 0307415074
Release 2007-12-18
Pages 256
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In this thoroughly satisfying and completely disorienting novel based on a story line by Douglas Adams (author of The Hitchhiker's Guide to the Galaxy), Terry Jones recounts an unforgettable tale of intergalactic travel and mishap. The saga of "the ship that cannot possibly go wrong" sparkles with wit, danger, and confusion that will keep readers guessing which reality they are in and how, on earth, to find their way out again. At the center of the galaxy, a vast, unknown civilization is preparing for an event of epic proportions: the launching of the greatest, most gorgeous, most technologically advanced Starship ever built-the Starship Titanic. An earthling would see it as a mixture of the Chrysler Building, the tomb of Tutankhamen, and Venice. But less provincial onlookers would recognize it as the design of Leovinus, the galaxy's most renowned architect. He is an old man now, and the creation of the Starship Titanic is the pinnacle achievement of his twenty-year career. The night before the launch, Leovinus is prowling around the ship having a last little look. With mounting alarm he begins to find things are not right: unfinished workmanship, cybersystems not working correctly, robots colliding with doors. How could this have happened? And how could this have happened without his knowing? Something somewhere is terribly wrong. On the following day, in an artificial event staged for the media, the Starship Titanic will leave its construction dock under autopilot and, a few days later, make its way to the terminal to pick up passengers for its maiden voyage. Although the ship will be deserted during its very first flight, it is nevertheless a major event, watched by all the galaxy's media. Hugely, magnificently, the fabulous ship eases its way forward from the construction dock, picks up speed, sways a bit, wobbles a bit, veers wildly, and just before it can do massive damage to everything around it, appears to undergo SMEF (Spontaneous Massive Existence Failure). In just ten seconds, the whole, stupendous enterprise is over. And our story has just begun. Somehow three earthlings, one Blerontin journalist, a semideranged parrot, and a shipful of disoriented robots must overcome their differences. It's the only way to save the Starship Titanic ("The Ship That Cannot Possibly Go Wrong") from certain destruction and rescue the economy of an entire planet-not to mention to survive the latest threat, an attack by a swarm of hostile shipbuilders. . . . From the Hardcover edition.



Bad Days in History

Bad Days in History Author Michael Farquhar
ISBN-10 9781426212802
Release 2015-04-21
Pages 496
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National Geographic and author Michael Farquhar uncover an instance of bad luck, epic misfortune, and unadulterated mayhem tied to every day of the year. From Caligula's blood-soaked end to hotelier Steve Wynn's unfortunate run-in with a priceless Picasso, these 365 tales of misery include lost fortunes (like the would-be Apple investor who pulled out in 1977 and missed out on a $30 billion-dollar windfall), romance gone wrong (like the 16th-century Shah who experimented with an early form of Viagra with empire-changing results), and truly bizarre moments (like the Great Molasses Flood of 1919). Think you’re having a bad day? Trust us, it gets worse.



The Things That Nobody Knows

The Things That Nobody Knows Author William Hartston
ISBN-10 0857896229
Release 2012-11-01
Pages 384
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Explores the limits of human knowledge of the planet, its history and culture, and the universe beyond.