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User Interface Design for Programmers

User Interface Design for Programmers Author Avram Joel Spolsky
ISBN-10 9781430208570
Release 2008-01-01
Pages 144
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Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.



User Interface Design

User Interface Design Author Soren Lauesen
ISBN-10 0321181433
Release 2005
Pages 604
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This book shows you how to design the user interface in a systematic and practical way. It bridges the gap between traditional programming perspectives, which often see the user interface as an afterthought, and human-computer interaction approaches, which are more user-centric but give little guidance on screen design and system development.



The user interface design book for the applications programmer

The user interface design book for the applications programmer Author Alexander Martin
ISBN-10 UOM:39015037414813
Release 1996-07
Pages 294
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This outstanding guide provides straightforward advice, help, illustrations, and case studies for applications programmers who want to make a product better, easier, faster, and more fun. Interface design; using graphics and sound; designing for GUIs, entertainment and multimedia are among the topics covered.



Graphic User Interface Programming with C

Graphic User Interface Programming with C Author Robert F. Ladymon
ISBN-10 1556221886
Release 1992
Pages 356
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This book is designed to teach programmers how to implement applications using a menu driven user interface design. Step-by-step instructions guide programmers through the creation of a graphical user interface for a mail list program. This book is a must for anyone interested in creating graphical user interfaces for their C programs.



Developing User Interfaces

Developing User Interfaces Author Dan R. Olsen
ISBN-10 1558604189
Release 1998
Pages 414
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This book discusses programming (rather than design) principles for UIs, which commonly require the largest share of programming work in any given application. With its unusual focus, many professionals will be interested in this title.



Joel on Software

Joel on Software Author Joel Spolsky
ISBN-10 9781590593899
Release 2004-08-16
Pages 384
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Joel Spolsky began his legendary web log, www.joelonsoftware.com, in March 2000, in order to offer insights for improving the world of programming. Spolsky based these observations on years of personal experience. The result just a handful of years later? Spolsky's technical knowledge, caustic wit, and extraordinary writing skills have earned him status as a programming guru! His blog has become renowned throughout the programming worldnow linked to more than 600 websites and translated into over 30 languages. Joel on Software covers every conceivable aspect of software programming—from the best way to write code, to the best way to design an office in which to write code! All programmers, all people who want to enhance their knowledge of programmers, and all who are trying to manage programmers will surely relate to Joel's musings. Table of Contents Choosing a Language Back to Basics The Joel Test: 12 Steps to Better Code The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!) Painless Functional Specifications Part 1: Why Bother? Painless Functional Specifications Part 2: What’s a Spec? Painless Functional Specifications Part 3: But . . . How? Painless Functional Specifications Part 4: Tips Painless Software Schedules Daily Builds Are Your Friend Hard-Assed Bug Fixin’ Five Worlds Paper Prototyping Don’t Let Architecture Astronauts Scare You Fire and Motion Craftsmanship Three Wrong Ideas from Computer Science Biculturalism Get Crash Reports From Users—Automatically! The Guerilla Guide to Interviewing Incentive Pay Considered Harmful Top Five (Wrong) Reasons You Don’t Have Testers Human Task Switches Considered Harmful Things You Should Never Do, Part One The Iceberg Secret, Revealed The Law of Leaky Abstractions Lord Palmerston on Programming Measurement Rick Chapman Is In Search of Stupidity What Is the Work of Dogs in This Country? Getting Things Done When You’re Only a Grunt Two Stories Big Macs vs. The Naked Chef Nothing Is As Simple As It Seems In Defense of Not-Invented-Here Syndrome Strategy Letter I: Ben & Jerry’s vs. Amazon Strategy Letter II: Chicken-and-Egg Problems Strategy Letter III: Let Me Go Back! Strategy Letter IV: Bloatware and the 80/20 Myth Strategy Letter V: The Economics of Open Source A Week of Murphy’s Law Gone Wild How Microsoft Lost the API War Microsoft Goes Bonkers Our .NET Strategy Please Sir May I Have a Linker?



Access Database Design Programming

Access Database Design   Programming Author Steven Roman, PhD
ISBN-10 9781449366438
Release 2002-01-07
Pages 450
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Access Database Design & Programming takes you behind the details of the Access interface, focusing on the general knowledge necessary for Access power users or developers to create effective database applications. When using software products with graphical interfaces, we frequently focus so much on the interface that we forget about the general concepts that allow us to understand and use the software effectively. In particular, this book focuses on three areas: Database design. The book provides an enjoyable, informative overview of database design that carefully shows you how to normalize tables to eliminate redundancy without losing data. Queries. The book examines multi-table queries (i.e.,various types of joins) and shows how to implement them indirectly by using the Access interface or directly by using Access SQL. Programming. The book examines the VBA integrated development environment (IDE). It then goes on to provide an excellent introduction to Data Access Objects (DAO), ActiveX Data Objects (ADO), and ADO Extensions for Data Definition and Security (ADOX). These sections serve as a handy introduction and primer for basic database operations,such as modifying a table under program control, dynamically adding and deleting a record, and repositioning a record pointer. The concluding chapter focuses on common programming problems, such as computing running sums and comparing two sets. Unlike other Access books that take the long, detailed approach to every topic of concern to Access programmers, Access Database Design &Programming instead focuses on the core concepts, enabling programmers to develop solid, effective database applications. This book also serves as a 'second course' in Access that provides a relatively experienced Access user who is new to programming with the frequently overlooked techniques necessary to develop successfully in the Microsoft Access environment.Anyone interested in learning Access in depth, rather than just scraping the surface, will enjoy and benefit immensely from reading this book.



iPhone User Interface Design Projects

iPhone User Interface Design Projects Author Joachim Bondo
ISBN-10 9781430223603
Release 2010-04-28
Pages 350
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With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.



Essential Mobile Interaction Design

Essential Mobile Interaction Design Author Cameron Banga
ISBN-10 9780133563474
Release 2014-03-21
Pages 304
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Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app–for any platform, target device, or user. This tutorial requires virtually no design or programming knowledge. Even if you’ve never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage. The authors share hard-won lessons from years of experience developing more than one hundred mobile apps for clients and customers of every type. They cover important issues that platform-specific guides often overlook, including internationalization, accessibility, hybrid apps, sandboxing, and what to do after release. This guide shows you how to Think through your designs, instead of just throwing together UI elements Allow an intuitive design flow to emerge from your app Sketch and wireframe apps more effectively Reflect key differences among smartphones, tablets, and desktops Design for visual appeal without compromising usability Work effectively with programmers Make sure your apps are accessible to everyone Get usable feedback, and understand what it’s telling you Learn valuable lessons from today’s most successful apps Refresh your designs in new apps and future versions Discover new tools for designing more successfully Packed with iOS and Android™ examples, Essential Mobile Interaction Design offers dozens of tips and solutions that will be equally useful on today’s platforms and on whatever comes next. Extensive resources are available at cameronbanga.com/EMIDbook.



User Interfaces in VB NET

User Interfaces in VB  NET Author Matthew MacDonald
ISBN-10 9781430208440
Release 2008-01-01
Pages 624
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In a new approach, this is a closely focused work that gives you the insight of experienced developers about a single aspect of .NET programming. You will find all the ingredients you can use to design state-of-the-art application interfaces. You will also delve into entirely new topics like custom control design and GDI+, the next-generation painting framework for Windows. The author goes beyond the basics and combines user interface design principles with practical guidelines for creating the next generation of software applications. The author covers three areas: 1) an overview of how to design elegant user interfaces the average user can understand; 2) a comprehensive examination of the user interface controls and classes in .NET. and 3) A tutorial with best practices and design tips for coding user interfaces and integrating help.



Object Oriented Programming with C and OSF Motif

Object Oriented Programming with C   and OSF Motif Author Douglas A. Young
ISBN-10 0132092557
Release 1995
Pages 445
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Updated to cover Motif Release 2.0 and X/11 R6, this revised edition shows programmers how to design reusable user interface components and how Motif and C++ can be used together effectively. It goes beyond how to display and manipulate widgets and shows how the object-oriented approach affects an application's design and implementation. In addition to providing X and Motif programmers with a concise introduction to user interface design methods, the book includes code examples that form a useful toolkit.



Database application programming with Linux

Database application programming with Linux Author Brian Jepson
ISBN-10 UOM:39015050192965
Release 2000-07-31
Pages 516
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Demonstrates the skills, techniques, and tools required for programming and maintaining database applications in a Linux environment.



Android 3 SDK Programming For Dummies

Android 3 SDK Programming For Dummies Author Rajiv Ramnath
ISBN-10 9781118146361
Release 2011-09-23
Pages 456
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Android 3 SDK Programming For Dummies has been writing in one form or another for most of life. You can find so many inspiration from Android 3 SDK Programming For Dummies also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Android 3 SDK Programming For Dummies book for free.



GUI Bloopers 2 0

GUI Bloopers 2 0 Author Jeff Johnson
ISBN-10 0080552145
Release 2007-10-04
Pages 424
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GUI Bloopers 2.0, Second Edition, is the completely updated and revised version of GUI Bloopers. It looks at user interface design bloopers from commercial software, Web sites, Web applications, and information appliances, explaining how intelligent, well-intentioned professionals make these mistakes – and how you can avoid them. GUI expert Jeff Johnson presents the reality of interface design in an entertaining, anecdotal, and instructive way while equipping readers with the minimum of theory. This updated version reflects the bloopers that are common today, incorporating many comments and suggestions from first edition readers. It covers bloopers in a wide range of categories including GUI controls, graphic design and layout, text messages, interaction strategies, Web site design – including search, link, and navigation, responsiveness issues, and management decision-making. Organized and formatted so information needed is quickly found, the new edition features call-outs for the examples and informative captions to enhance quick knowledge building. This book is recommended for software engineers, web designers, web application developers, and interaction designers working on all kinds of products. Updated to reflect the bloopers that are common today, incorporating many comments and suggestions from first edition readers Takes a learn-by-example approach that teaches how to avoid common errors Covers bloopers in a wide range of categories: GUI controls, graphic design and layout, text messages, interaction strategies, Web site design -- including search, link, and navigation, responsiveness issues, and management decision-making Organized and formatted so information needed is quickly found, the new edition features call-outs for the examples and informative captions to enhance quick knowledge building Hundreds of illustrations: both the DOs and the DON'Ts for each topic covered, with checklists and additional bloopers on www.gui-bloopers.com



Cocoa Programming Developer s Handbook

Cocoa Programming Developer s Handbook Author David Chisnall
ISBN-10 9780321647948
Release 2009-12-29
Pages 936
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The Cocoa programming environment—Apple’s powerful set of clean, object-oriented APIs—is increasingly becoming the basis of almost all contemporary Mac OS X development. With its long history of constant refinement and improvement, Cocoa has matured into a sophisticated programming environment that can make Mac OS X application development quick, efficient, and even fun. Yet for all its refined elegance and ease of use, the staggering size of the Cocoa family of APIs and the vast magnitude of the official documentation can be intimidating to even seasoned programmers. To help Mac OS X developers sort through and begin to put to practical use Cocoa’s vast array of tools and technologies, Cocoa Programming Developer’s Handbook provides a guided tour of the Cocoa APIs found on Mac OS X, thoroughly discussing—and showing in action—Cocoa’s core frameworks and other vital components, as well as calling attention to some of the more interesting but often overlooked parts of the APIs and tools. This book provides expert insight into a wide range of key topics, from user interface design to network programming and performance tuning.



Beginning C Object Oriented Programming

Beginning C  Object Oriented Programming Author Dan Clark
ISBN-10 9781430249368
Release 2013-12-06
Pages 384
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Learn C# with Beginning C# Object-Oriented Programming and you’ll be thinking about program design in the right way from day one. Whether you want to work with .NET for the web or desktop, or for Windows 8 on any device, Dan Clark's accessible, quick-paced guide will give you the foundation you need for a successful future in C# programming. In this book you will: Master the fundamentals of object-oriented programming Work through a case study to see how C# and OOP work in a real-world application Develop techniques and best practices that lead to efficient, reusable, elegant code Discover how to transform a simple model of an application into a fully-functional C# project. With more than 30 fully hands-on activities, Beginning C# Object-Oriented Programming teaches you how to design a user interface, implement your business logic, and integrate your application with a relational database for data storage. Along the way, you will explore the .NET Framework, ASP.NET and WinRT. In addition, you will develop desktop, mobile and web-based user interfaces, and service-oriented programming skills, all using Microsoft's industry-leading Visual Studio 2012, C#, the Entity Framework, and more. Read this book and let Dan Clark guide you in your journey to becoming a confident C# programmer.



GUI Bloopers

GUI Bloopers Author Jeff Johnson
ISBN-10 1558605827
Release 2000-01
Pages 559
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GUI Bloopers looks at user interface design bloopers from commercial software, Web sites, and information appliances, explaining how intelligent, well-intentioned professionals made these dreadful mistakes--and how you can avoid them. While equipping you with all the theory needed to learn from these examples, GUI expert Jeff Johnson also presents the reality of interface design in an entertaining, anecdotal, and instructive way. This is an excellent, well-illustrated resource for anyone whose work touches on usability issues, including software engineers, Web site designers, managers of development processes, QA professionals, and usability professionals. Hear Jeff Johnson's interview podcast on software and website usability at the University of Canterbury (25 min.) * Takes a learn-by-example approach that teaches you to avoid common errors by asking the appropriate questions of your own interface designs. * Includes two complete war stories, drawn from the author's personal experience, that describe in detail the challenges faced by UI engineers. * Covers bloopers in a wide range of categories: GUI components, layout and appearance, text messages, interaction strategies, Web site design, responsiveness issues, management decision-making, and even more at www.GUI-bloopers.com. * Organized and formatted based on the results of its own usability testing--so you can quickly find the information you need, packaged in easily digested pieces. *Announcing the sequel: Web Bloopers. Totally devoted to the Web. Go to www.web-bloopers.com.