Download or read online books in PDF, EPUB and Mobi Format. Click Download or Read Online button to get book now. This site is like a library, Use search box in the widget to get ebook that you want.

User Interface Design for Programmers

User Interface Design for Programmers Author Avram Joel Spolsky
ISBN-10 9781430208570
Release 2008-01-01
Pages 144
Download Link Click Here

Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.



User Interface Design for Programmers

User Interface Design for Programmers Author Joel Spolsky
ISBN-10 9781893115941
Release 2001-06-26
Pages 144
Download Link Click Here

Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.



Developing User Interfaces

Developing User Interfaces Author Dan R. Olsen
ISBN-10 1558604189
Release 1998
Pages 414
Download Link Click Here

This book discusses programming (rather than design) principles for UIs, which commonly require the largest share of programming work in any given application. With its unusual focus, many professionals will be interested in this title.



User Interface Programming for Games

User Interface Programming for Games Author Luis Sempe
ISBN-10 099214910X
Release 2014-10-23
Pages 374
Download Link Click Here

The user interface is the bridge between players and the game universe, it is the bidirectional flow of information from realtime simulation systems to the player's mind. As games have evolved, so has the need to develop intuitive, responsive and visually stunning ways for the player to interact with the game universe. User Interface Programming for Games aims to give programmers the core knowledge behind modern user interface development, provide useful techniques and recipes for well known user interface elements and insights into many of the different areas in which user interface programmers ultimately venture in the development cycle of a game. The best tool programmers can have at their disposal is a solid understanding of the mathematics and graphics programming concepts that are the foundation under any user interface system, this book explains it in a way that is relevant to user interface and game programmers alike.



Tog on Software Design

Tog on Software Design Author Bruce Tognazzini
ISBN-10 0201489171
Release 1996
Pages 407
Download Link Click Here

Tog on Software Design discusses the evolution computers will undergo in the coming decade and the impact these changes will have on society as a whole. You'll find essays on topics from quality management to the meaning of standards, to corporate structure and cooperation, interspersed with responses to queries supplied by designers and developers. These essays will furnish industry managers, programmers, and designers with a blueprint for success in the coming decade. Discussion of issues surrounding home, school, and business will give computer enthusiasts a fascinating view of how their lives will soon be transformed.



Professional SharePoint 2010 Branding and User Interface Design

Professional SharePoint 2010 Branding and User Interface Design Author Randy Drisgill
ISBN-10 9781118018439
Release 2010-11-17
Pages 456
Download Link Click Here

A must have guide for creating engaging and usable SharePoint 2010 branding With SharePoint 2010, Microsoft has provided a more robust environment for creating collaboration and content management sites that rival any of the popular websites on the internet. Creating a branded SharePoint site involves understanding both traditional web design techniques as well as topics that are typically reserved for developers. This book bridges that gap by not only providing expert guidance for creating beautiful public facing and internal intranet sites but it also addresses the needs of those readers that only want to understand the basics enough to apply some style to their sites. Things like creative design, the experience visitors have navigating your user interface, ease of use—these are all important branding considerations and not always intuitive. This unique book from a team of SharePoint branding experts lays it all out. Whether you want to make SharePoint look completely different or just make minor design changes, this expert guide will provide tips, techniques, and insights to get the job done.



Designing from Both Sides of the Screen

Designing from Both Sides of the Screen Author Ellen Isaacs
ISBN-10 0672321513
Release 2002
Pages 336
Download Link Click Here

Design and build better software by understanding the motivations of your collaborators. Illustrates in a step-by-step manner the design processes and presents a practical, hands-on approach to the real world process of designing a user interface (UI). Offers clear principles and a proven design philosophy, which are easily incorporated into diverse design problems. Includes a metric to measure how well a design is enabling "flow", a concept described in the book. This book not only offers a sound and proven philosophy for designing and building software, it explores the dialog between designer and software engineer, and offers insights which when applied will facilitate a higher degree of collaboration between them. With a minimal understanding of the values and motivations of one another, these people are often team members standing in adversarial relation to each other. The authors provide background, model effective thought processes and dialogs, and give the readers clear, concrete principles and examples for design considerations. This book is written for both software engineers and designers and illustrates a process which they can use to dramatically increase the quality of both product and process. Ellen Isaacs has been designing software user interfaces for over 11 years at such companies as Sun Microsystems, [email protected], AT&T and Electric Communities (now communities.com). She has designed applications for a variety of platforms including Windows, OpenWindows, the Web, and Palm OS. Alan Walendowski has been a software engineer working in the trenches for over 15 years. He has worked for companies such as Sun Microsystems, 3DFX, AT&T, IBM, and ComputerVision. Walendowski has worked on device drivers, graphics engines, systems software, distributed systems, client-server systems, and user interfaces.



MySQL

MySQL Author Matthew Stucky
ISBN-10 073571049X
Release 2001
Pages 632
Download Link Click Here

In MySQL, Paul DuBois provides you with a comprehensive guide to one of the most popular relational database systems. Paul has contributed to the online documentation for MySQL, and is an active member of the MySQL community. The principal MySQL developer, Monty Widenius, and a network of his fellow developers reviewed the manuscript, providing Paul with the kind of insight no one else could supply. Instead of merely giving you a general overview of MySQL, Paul teaches you how to make the most of its capabilities. Through two sample database applications that run throughout the book, he gives you solutions to problems you're sure to face. He helps you integrate MySQL efficiently with third-party tools, such as PHP and Perl, enabling you to generate dynamic Web pages through database queries. He teaches you to write programs that access MySQL databases, and also provides a comprehensive set of references to column types, operators, functions, SQL syntax, MySQL programming, C API, Perl DBI, and PHP API. MySQL simply gives you the kind of information you won't find anywhere else.



The Essential Guide to User Interface Design

The Essential Guide to User Interface Design Author Wilbert O. Galitz
ISBN-10 9780470146224
Release 2007-04-10
Pages 857
Download Link Click Here

Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author’s practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user’s perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use.



Languages for Developing User Interfaces

Languages for Developing User Interfaces Author Brad A. Myers
ISBN-10 9781439865439
Release 1992-11-02
Pages 480
Download Link Click Here

This book brings together a number of researchers and developers from industry and academia who report on their work. It is of interest to language designers and the creators of toolkits, UIMSs, and other user interface tools.



User Interface Design

User Interface Design Author Soren Lauesen
ISBN-10 0321181433
Release 2005
Pages 604
Download Link Click Here

This book shows you how to design the user interface in a systematic and practical way. It bridges the gap between traditional programming perspectives, which often see the user interface as an afterthought, and human-computer interaction approaches, which are more user-centric but give little guidance on screen design and system development.



Seeing Data

Seeing Data Author Rebecca Riordan
ISBN-10 0321205618
Release 2005
Pages 515
Download Link Click Here

The first comprehensive guide to building successful User Interfaces using the .NET Framework



Interface Design

Interface Design Author Peter Bickford
ISBN-10 0120958600
Release 1997-01-01
Pages 306
Download Link Click Here

A practical guide to designing easy-to-use software, this text offers an on-the-job view of what it takes to create products, offering pratical tips and advice, instead of abstract psychological theory. The text targets a wide range of design issues, from taming the interfaces of database systems and the Internet, to using sound and animation effectively in multimedia. Throughout the text, the author offers techniques for controlling the growing complexity of computer software, and makes a case for intelligent design based on the needs of the real user.



Constructing the User Interface with Statecharts

Constructing the User Interface with Statecharts Author Ian Horrocks
ISBN-10 0201342782
Release 1999-01
Pages 253
Download Link Click Here

Readers will learn how to design, implement, and test high quality user interface software, rapidly, while using it with any Graphic User Interface (GUI) development tool. This book allows developers to work at the design level and never have to drop down the code.



Designed for Use

Designed for Use Author Lukas Mathis
ISBN-10 1680501607
Release 2016-06-26
Pages 325
Download Link Click Here

This book is for designers, developers, and product managers who are charged with what sometimes seems like an impossible task: making sure products work the way your users expect them to. You'll find out how to design applications and websites that people will not only use, but will absolutely love. The second edition brings the book up to date and expands it with three completely new chapters. Interaction design - the way the apps on our phones work, the way we enter a destination into our car's GPS - is becoming more and more important. Identify and fix bad software design by making usability the cornerstone of your design process. Weaving together hands-on techniques and fundamental concepts, each technique chapter explains a specific approach you can use to make your product more user friendly, such as storyboarding, usability tests, and paper prototyping. Idea chapters are concept-based: how to write usable text, how realistic your designs should look, when to use animations. This new edition is updated and expanded with new chapters covering requirements gathering, how the design of data structures influences the user interface, and how to do design work as a team. Through copious illustrations and supporting psychological research, expert developer and user interface designer Lukas Mathis gives you a deep dive into research, design, and implementation--the essential stages in designing usable interfaces for applications and websites. Lukas inspires you to look at design in a whole new way, explaining exactly what to look for - and what to avoid - in creating products that get people excited.



Designing Object oriented User Interfaces

Designing Object oriented User Interfaces Author Dave Collins
ISBN-10 UOM:39015033320568
Release 1995-01
Pages 590
Download Link Click Here

This is both the first authoritative treatment of OOUI and a book which will help designers, developers, analysts, and many others understand and apply object-oriented analysis to user interfaces. Collins delivers a single conceptual model to guide both external and internal design of the user interface. A set of figures, examples, and case studies illustrates the development of new applications and functions-both stand-alone and integrated-with existing environments. Throughout, the methodology is grounded in object-oriented principles that are consistent with other object-oriented methodologies for system and database design.



User Interfaces in C

User Interfaces in C Author Matthew MacDonald
ISBN-10 9781430208372
Release 2008-01-01
Pages 624
Download Link Click Here

MacDonald goes beyond most other .NET books and shows how to design state-of-the-art application interfaces, concentrating on the C# language.