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Winning the Games Scientists Play

Winning the Games Scientists Play Author C.J. Sindermann
ISBN-10 9781468442953
Release 2012-12-06
Pages 304
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The interpersonal strategies that surround the act of doing good science--hereafter referred to as scientific game play ing-have received some published attention, and many of the game rules are almost axiomatic among successful prac titioners of science. There is a need, however, to review pe riodically what we know and what we think we know about the art, and to add new insights that become available. This book is a response to that need; it has been written for science practitioners and grandstanders of the 1980s, drawing on in Sights and perceptions gained from victories and defeats of the 1970s. It seems especially important that the strategies and rules of scientific game playing be reviewed critically as we move into the decade of the 1980s, since many of those rules have changed during the 1970s--in fact each recent decade has seen significant changes. The 1950s were expansionist, when sci entific jobs were relatively easy to find, when faculties were expanding, when students were plentiful, and when federal grants were readily available. The 1960s began as a period of stabilization, and then became one of unrest and reexami nation of purpose. The climate was still good; students were v vi PREFACE still abundant, but there was less growth in faculty size, and federal grants reached a plateau. In the 1970s the student population started to decline, and federal funding for research began to dry up.



The Science Class You Wish You Had Revised Edition

The Science Class You Wish You Had  Revised Edition Author David Eliot Brody
ISBN-10 9781101624982
Release 2013-08-06
Pages 416
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What does E=mc2 really mean? What is DNA? What was the big bang? These scientific concepts have changed our perception of the world…but for many of us they remain mysteries, bits and pieces of information retained from classroom lectures but never truly understood. Now we can finally grasp the grandeur and complexity of these ideas, and their significance in our lives. Revised and updated to include the latest discoveries that are changing the way we view the world and the universe, this new edition of The Science Class You Wish You Had will take you on a journey through space and time—from the subatomic to the universal. It explains in a lively, accessible way what these milestones of scientific discovery mean and what direct impact they have on our lives today and will have in the future. For everyone interested in science, history, and biographies of extraordinary people—or anyone who wants to understand the workings of the physical world—this thorough and authoritative book is a perfect introduction to science’s most profound discoveries, and a testament to the triumph of human knowledge. Newton: Gravity and the Basic Laws of Physics Rutherford and Bohr: The Structure of the Atom Einstein: The Principle of Relativity Hubble: The Big Bang and the Formation of the Universe Darwin: Evolution and the Principle of Natural Selection Flemming and Mendel: The Cell and Genetics Watson and Crick: The Structure of the DNA Molecule



The Magic Circle

The Magic Circle Author Jan H. G. Klabbers
ISBN-10 9087900066
Release 2006
Pages 332
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The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players. Few scientists have witnessed such a radical change in their area of research and practice as those who engaged in play and gaming since the 1950s. Since that time game scientists from a whole variety of disciplines started adopting gaming and simulation methods in their research. Rapid advances in information technology and computer science are producing a tool rich environment for the design and use of games, and for humanities studies of games as digital arts and interactive narratives. Game science is advancing through these waves of change, driven by the digital computer game industry, enhanced through computer and information science, as well as through advances in professional gaming such as in education, public and business management, policy development, health care, eco-systems management, and so on. When asking game scientists about the core of their science, one should expect to hear diverging answers. The common questions about the core of game and play are not new. They refer to: What is the meaning of game and play? What is real and what is virtual reality? How could we build simple and effective games from complex social systems? Are we able to bring forward a general theory of games? Are we able to help players (social actors) to find smart solutions and approaches to complex issues? How do games enhance learning and how do they improve our thinking capacity and action repertoire? Current answers to these questions are scattered and inadequate. This book offers a frame-of-reference that will enlighten the characteristics of particular games and simulations from a common perspective. The author pays less attention to instrumental reasoning than on theoretical and methodological questions. Answers will provide a suitable context for addressing design science and analytical science approaches to artifact design and assessment, and theory development and testing. Due to the high diversity of approaches that game science has to accommodate the author chooses an interdisciplinary and where appropriate a meta-disciplinary approach.



Ender s Game

Ender s Game Author Orson Scott Card
ISBN-10 9780765394866
Release 2017-10-17
Pages 448
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This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. “Ender's Game is an affecting novel."—New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it?



New Scientist

New Scientist Author
ISBN-10
Release 1981-09-10
Pages 64
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New Scientist magazine was launched in 1956 "for all those men and women who are interested in scientific discovery, and in its industrial, commercial and social consequences". The brand's mission is no different today - for its consumers, New Scientist reports, explores and interprets the results of human endeavour set in the context of society and culture.



An Introduction to Management Science Quantitative Approaches to Decision Making Revised

An Introduction to Management Science  Quantitative Approaches to Decision Making  Revised Author David R. Anderson
ISBN-10 9781133387824
Release 2011-03-04
Pages 896
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Provide your students with a sound conceptual understanding of the role that management science plays in the decision-making process with the latest edition of the book that has defined today's management science course: Anderson/Sweeney/Williams/Camm/Martin's AN INTRODUCTION TO MANAGEMENT SCIENCE: QUANTITATIVE APPROACHES TO DECISION MAKING, REVISED 13th Edition. The trusted market leader for more than two decades, the new edition of this text now reflects the latest developments in Microsoft Office Excel 2010. All data sets, applications and screen visuals throughout this REVISED 13th Edition reflect the details of Excel 2010 to accurately prepare your students to work with today's latest spreadsheet tools. The authors continue to provide unwavering accuracy with the book's proven applications-oriented approach and timely, powerful examples. The book's hallmark problem-scenario approach introduces each quantitative technique within an applications setting. Students must apply the management science model to generate solutions and recommendations for management. A comprehensive support package offers all the written and online time-saving support you need with trusted solutions written by the text authors to ensure accuracy. Students gain an understanding of today's most useful software applications with premium online content, including online chapters, LINGO software and Excel add-ins. Student even receive a copy of the popular Microsoft Project Professional 2010 on the text's accompanying CD. Trust the world leader AN INTRODUCTION TO MANAGEMENT SCIENCE: QUANTITATIVE APPROACHES TO DECISION MAKING, REVISED 13th Edition to provide the support your course and today's students need. The Student Essential Site PAC (Printed Access Card) that comes with the new book includes: Case Files, Example Files, Problem Files, Tutorials, Solvertable, Palisade DecisionTools (StatTools), Excel Tutorial. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.



Lab Dynamics

Lab Dynamics Author Carl M. Cohen
ISBN-10 9780879698164
Release 2006-10-01
Pages 177
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"Lab Dynamics is a book about the challenges to doing science and dealing with the individuals involved, including oneself. The authors, a scientist and a psychotherapist, draw on principles of group and behavioral psychology but speak to scientists in their own language about their own experiences. They offer in-depth, practical advice, real-life examples, and exercises tailored to scientific and technical workplaces on topics as diverse as conflict resolution, negotiation, dealing with supervision, working with competing peers, and making the transition from academia to industry." "This is a uniquely valuable contribution to the scientific literature, on a subject of direct importance to lab heads, postdocs, and students. It is also required reading for senior staff concerned about improving efficiency and effectiveness in academic and industrial research."--BOOK JACKET



Science Fiction Video Games

Science Fiction Video Games Author Neal Roger Tringham
ISBN-10 9781482203882
Release 2014-09-10
Pages 536
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Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).



Science Experiments You Can Eat

Science Experiments You Can Eat Author Vicki Cobb
ISBN-10 9780062377302
Release 2016-07-05
Pages 256
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With revised and updated material, a brand-new look, and hours of innovative, educational experiments, this science classic by award-winning author Vicki Cobb will be devoured by a whole new generation of readers! Kids take the reins in the kitchen with this hands-on book of edible science experiments! With contemporary information that reflects changes in the world of processing and preserving foods, this cookbook demonstrates the scientific principles that underpin the chemical reactions we witness every day—just by cooking. And once readers have tested their theories and completed their experiments, they can feast on the results! From salad dressing to mayonnaise, celery to popcorn, and muffins to meringues, this book uses food to make science accessible to a range of tastes. Also included is essential information on eating healthfully, plus additional resources for further exploration.



Chamber s Journal of Popular Literature Science and Arts

Chamber s Journal of Popular Literature  Science and Arts Author
ISBN-10 WISC:89128089521
Release 1896
Pages
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Chamber s Journal of Popular Literature Science and Arts has been writing in one form or another for most of life. You can find so many inspiration from Chamber s Journal of Popular Literature Science and Arts also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Chamber s Journal of Popular Literature Science and Arts book for free.



Popular Science

Popular Science Author
ISBN-10
Release 1976-07
Pages 152
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Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.



Lessons in Play

Lessons in Play Author Michael Albert
ISBN-10 9781439864371
Release 2007-07-02
Pages 304
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Combinatorial games are games of pure strategy involving two players, with perfect information and no element of chance. Starting from the very basics of gameplay and strategy, the authors cover a wide range of topics, from game algebra to special classes of games. Classic techniques are introduced and applied in novel ways to analyze both old and new games, several appearing for the first time in this book.



The Soulful Science

The Soulful Science Author Diane Coyle
ISBN-10 9781400829491
Release 2008-01-03
Pages 288
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To many, Thomas Carlyle's put-down of economics as "the dismal science" is as fitting now as it was 150 years ago. But Diane Coyle argues that economics today is more soulful than dismal, a more practical and human science than ever before. Building on the popularity of books such as Freakonomics that have applied economic thinking to the paradoxes of everyday life, The Soulful Science describes the remarkable creative renaissance in how economics is addressing the most fundamental questions--and how it is starting to help solve problems such as poverty and global warming. A lively and entertaining tour of the most exciting new economic thinking about big-picture problems, The Soulful Science uncovers the hidden humanization of economics over the past two decades. Coyle shows how better data, increased computing power, and techniques such as game theory have transformed economic theory and practice in recent years, enabling economists to make huge strides in understanding real human behavior. Using insights from psychology, evolution, and complexity, economists are revolutionizing efforts to solve the world's most serious problems by giving policymakers a new and vastly more accurate picture of human society than ever before. They are also building our capacity to understand how what we do today shapes what the world will look like tomorrow. And the consequences of these developments for human life, for governments, and for businesses are only now starting to be realized--in areas such as resource auctions, pollution-credit trading, and monetary policy. The Soulful Science tells us how economics got its soul back--and how it just might help save the planet's.



Competing on Analytics

Competing on Analytics Author Thomas H. Davenport
ISBN-10 9781422156308
Release 2007-03-06
Pages 218
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You have more information at hand about your business environment than ever before. But are you using it to “out-think” your rivals? If not, you may be missing out on a potent competitive tool. In Competing on Analytics: The New Science of Winning, Thomas H. Davenport and Jeanne G. Harris argue that the frontier for using data to make decisions has shifted dramatically. Certain high-performing enterprises are now building their competitive strategies around data-driven insights that in turn generate impressive business results. Their secret weapon? Analytics: sophisticated quantitative and statistical analysis and predictive modeling. Exemplars of analytics are using new tools to identify their most profitable customers and offer them the right price, to accelerate product innovation, to optimize supply chains, and to identify the true drivers of financial performance. A wealth of examples—from organizations as diverse as Amazon, Barclay’s, Capital One, Harrah’s, Procter & Gamble, Wachovia, and the Boston Red Sox—illuminate how to leverage the power of analytics.



The Penguin Dictionary of Curious and Interesting Numbers

The Penguin Dictionary of Curious and Interesting Numbers Author David Wells
ISBN-10 0140261494
Release 1997-09-04
Pages 231
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Provides information on numbers and what makes particular ones noteworthy



Fireflies in the Night

Fireflies in the Night Author Judy Hawes
ISBN-10 9780064451017
Release 1991-09-30
Pages 32
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"[In] a revision of the 1963 edition, [a] brief, clearly written text [tells of a young girl who] learns some interesting facts about fireflies from her grandfather. Alexander uses richly hued pastels for her illustrations of the young girl, her grandparents' farm, and the creatures of a summer night."—SLJ.



Your Skin and Mine

Your Skin and Mine Author Paul Showers
ISBN-10 0060225238
Release 1991
Pages 32
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Explains the basic properties of skin, how it protects the body, and how it can vary in color.