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Wonderbook

Wonderbook Author Jeff VanderMeer
ISBN-10 1419704427
Release 2013-10-15
Pages 352
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This visual guide to writing creative and compelling fiction includes interesting and inspiring artwork as well as motivational tools and essays from today's top fantasy writers, including George R. R. Martin and Neil Gaiman, to help all aspiring authors.



Wonderbook Revised and Expanded

Wonderbook  Revised and Expanded Author Jeff VanderMeer
ISBN-10 9781613124635
Release 2018-07-03
Pages 352
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Wonderbook has become the definitive guide to writing science fiction and fantasy by offering an accessible, example-rich approach that emphasizes the importance of playfulness as well as pragmatism. It also exploits the visual nature of genre culture and employs bold, full-color drawings, maps, renderings, and visualizations to stimulate creative thinking. On top of all that, the book features sidebars and essays from some of the biggest names working in the field today, including George R. R. Martin, Lev Grossman, Neil Gaiman, Michael Moorcock, and Karen Joy Fowler. For the fifth anniversary of the original publication, Jeff VanderMeer has added an additional 50 pages of diagrams, illustrations, and writing exercises creating the ultimate volume of inspiring advice that is also a stunning and inspiring object.



Finch

Finch Author Jeff VanderMeer
ISBN-10 9780980226010
Release 2009
Pages 339
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In a world where mysterious underground dwellers rule the state with random acts of terror, John Finch and his partner must solve a double murder while trying to make contact with the scattered rebel resistance.



Building Imaginary Worlds

Building Imaginary Worlds Author Mark J.P. Wolf
ISBN-10 9781136220814
Release 2014-03-14
Pages 394
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Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.



Worlds of Wonder

Worlds of Wonder Author David Gerrold
ISBN-10 9781946885890
Release 2018-04-03
Pages
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An in-depth writing guide from the author of one of the most popular episodes of Star Trek Hugo and Nebula Award-winning author David Gerrold delights and challenges readers with his detailed instruction for creating compelling tales of fantasy and science fiction. The creator of the famous Star Trek episode, “The Trouble With Tribbles” and many groundbreaking science fiction novels including The Man Who Folded Himself and When Harlie was One, Gerrold will inspire you with his passion for the craft. With expert insight and humor, Gerrold shares eye-opening writing tips based on his decades of experience. Inside, discover his techniques for creating fantasy worlds and alien races, developing your hero, writing good sex scenes, keeping imaginary elements believable, and so much more. This ebook edition of Worlds of Wonder is the perfect resource for sci-fi and fantasy writers seeking encouragement and “tricks of the trade” from one of the greats.



City of Saints and Madmen

City of Saints and Madmen Author Jeff Vandermeer
ISBN-10 9780307417923
Release 2007-12-18
Pages 704
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In City of Saints and Madmen, Jeff VanderMeer has reinvented the literature of the fantastic. You hold in your hands an invitation to a place unlike any you’ve ever visited–an invitation delivered by one of our most audacious and astonishing literary magicians. City of elegance and squalor. Of religious fervor and wanton lusts. And everywhere, on the walls of courtyards and churches, an incandescent fungus of mysterious and ominous origin. In Ambergris, a would-be suitor discovers that a sunlit street can become a killing ground in the blink of an eye. An artist receives an invitation to a beheading–and finds himself enchanted. And a patient in a mental institution is convinced he’s made up a city called Ambergris, imagined its every last detail, and that he’s really from a place called Chicago.… By turns sensuous and terrifying, filled with exotica and eroticism, this interwoven collection of stories, histories, and “eyewitness” reports invokes a universe within a puzzlebox where you can lose–and find–yourself again. From the Trade Paperback edition.



The Weird

The Weird Author Jeff VanderMeer
ISBN-10 9781466803190
Release 2012-01-24
Pages 1152
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From Lovecraft to Borges to Gaiman, a century of intrepid literary experimentation has created a corpus of dark and strange stories that transcend all known genre boundaries. Together these stories form The Weird, and its practitioners include some of the greatest names in twentieth and twenty-first century literature. Exotic and esoteric, The Weird plunges you into dark domains and brings you face to face with surreal monstrosities. You won't find any elves or wizards here...but you will find the biggest, boldest, and downright most peculiar stories from the last hundred years bound together in the biggest Weird collection ever assembled. The Weird features 110 stories by an all-star cast, from literary legends to international bestsellers to Booker Prize winners: including William Gibson, George R. R. Martin, Stephen King, Angela Carter, Kelly Link, Franz Kafka, China Miéville, Clive Barker, Haruki Murakami, M. R. James, Neil Gaiman, Mervyn Peake, and Michael Chabon. The Weird is the winner of the 2012 World Fantasy Award for Best Anthology At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.



Why Should I Cut Your Throat

Why Should I Cut Your Throat Author Jeff VanderMeer
ISBN-10 1932265112
Release 2004-01-01
Pages 335
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This nonfiction collection is an engaging look into the worlds of Science Fiction. Fantasy and Horror. This often hilarious insider's view of the genres is lively and engaging. full of sharp observations.



Shriek An Afterword

Shriek  An Afterword Author Jeff VanderMeer
ISBN-10 9781429951470
Release 2007-07-10
Pages 352
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An epic yet personal look at several decades of life, love, and death in the imaginary city of Ambergris-previously chronicled in Jeff VanderMeer's acclaimed City of Saints & Madmen-Shriek: An Afterword relates the scandalous, heartbreaking, and horrifying secret history of two squabbling siblings and their confidantes, protectors, and enemies. Narrated with flamboyant intensity and under increasingly urgent conditions by ex-society figure Janice Shriek, this afterword presents a vivid gallery of characters and events, emphasizing the adventures of Janice's brother Duncan, a historian obsessed with a doomed love affair and a secret that may kill or transform him; a war between rival publishing houses that will change Ambergris forever; and the gray caps, a marginalized people armed with advanced fungal technologies who have been waiting underground for their chance to mold the future of the city. Part academic treatise, part tell-all biography, after this introduction to the Family Shriek, you'll never look at history in quite the same way again. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.



How to Draw Fantasy Art and RPG Maps

How to Draw Fantasy Art and RPG Maps Author Jared Blando
ISBN-10 9781440340321
Release 2015-08-04
Pages 128
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The power of creation is at your fingertips! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. Heraldry and shield design. Depict cultural and political boundaries with shields and colors. Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!



The Secret History of Fantasy

The Secret History of Fantasy Author Peter S Beagle
ISBN-10 9781892391995
Release 2010-09-15
Pages 379
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Shhhh. The secret is out. Fantasy is more than just sword-and-sorcery novels of epic adventures. Here are innovative tales where mythology, fairy tales, and archetypes are reimagined into a new style of storytelling. Anthologist Peter S. Beagle knows fantasy. The author of the inventive fantasy novel The Last Unicorn and the introduction to The Lord of the Rings now introduces the gifted writers that returned to the classics and thoroughly redefined the genre: Gregory Maguire, Francesca Lia Block, Robert Holdstock, Patricia McKillip, and Steven Millhauser, and others who have lead the way to expanding imaginative frontiers. From the depths of a dangerous English forest to the top of the Tower of Babel, on a caffeinated journey to the empire of ice cream, discover The Secret History of Fantasy.



American Elsewhere

American Elsewhere Author Robert Jackson Bennett
ISBN-10 9780316214513
Release 2013-02-12
Pages 688
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Some places are too good to be true. Under a pink moon, there is a perfect little town not found on any map. In that town, there are quiet streets lined with pretty houses, houses that conceal the strangest things. After a couple years of hard traveling, ex-cop Mona Bright inherits her long-dead mother's home in Wink, New Mexico. And the closer Mona gets to her mother's past, the more she understands that the people of Wink are very, very different ... From one of our most talented and original new literary voices comes the next great American supernatural novel: a work that explores the dark dimensions of the hometowns and the neighbors we thought we knew.



The Steampunk User s Manual

The Steampunk User s Manual Author Jeff VanderMeer
ISBN-10 9781613127087
Release 2014-10-10
Pages 256
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Steampunk, the retro-futuristic cultural movement, has become a substantial and permanent genre in the worlds of fantasy and science fiction. A large part of its appeal is that, at its core, Steampunk is about doing it yourself: building on the past while also innovating and creating something original. VanderMeer’s latest book offers practical and inspirational guidance for readers to find their individual path into this realm. Including sections on art, fashion, architecture, crafts, music, performance, and storytelling, The Steampunk User’s Manual provides a conceptual how-to guide that motivates and awes both the armchair enthusiast and the committed creator. Examples range from the utterly doable to the completely over-the-top, encouraging participation and imagination at all levels.



The Steampunk Bible

The Steampunk Bible Author Jeff VanderMeer
ISBN-10 9781613121665
Release 2012-06-01
Pages 224
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Steampunk—a grafting of Victorian aesthetic and punk rock attitude onto various forms of science-fiction culture—is a phenomenon that has come to influence film, literature, art, music, fashion, and more. The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history. Praise for The Steampunk Bible: "The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject." -The Financial Times "The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written." -The Austin Chronicle “It’s hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement.” —PopMatters.com



World Building Guide and Workbook

World Building Guide and Workbook Author T. G. Franklin
ISBN-10 0692693920
Release 2016-04-16
Pages 194
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For writers, screenwriters, and gamers. World Building involves more than elaborate settings, more than magic and magical beings, and more than paranormal happenings. Speculative fiction is a fast growing market, and world building is an essential tool for creating successful stories where the reader can suspend disbelief. This World Building Guide & Workbook gives writers the proper tools to craft a well written manuscript, rich with details, by guiding them through steps for choosing the right world elements to include in their story. Use a simple blueprint method to lay the foundation, and then complete the story. Beginning writers in the genre can learn to identify potential pitfalls. More complex concepts are included for intermediate to advance level authors. Get started world building today!



The Manual of Aeronautics

The Manual of Aeronautics Author Scott Westerfeld
ISBN-10 9781442454125
Release 2012-08-21
Pages 64
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A lavishly illustrated, full-color companion to Scott Westerfeld’s New York Times bestselling Leviathan trilogy. A must-have for any fan of Scott Westerfeld’s Leviathan trilogy, The Manual of Aeronautics is an illustrated guide to the inner workings of the Darwinist and Clanker powers. Loaded with detailed descriptions and elaborate, four-color illustrations of Darwinist beasties and Clanker walkers, weapons, transport, and uniforms, this manual highlights the international powers that Deryn and Alek encounter throughout their around-the-world adventures. This guide draws back the curtain and reveals the inner depths of Westerfeld’s fascinating alternative world.



The Writer s Complete Fantasy Reference

The Writer s Complete Fantasy Reference Author Writer's Digest Books (Firm)
ISBN-10 1582970262
Release 2000-11-15
Pages 277
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Covers varied aspects of fantasy fiction, including culture, magic, witchcraft, commerce, trade, law, mythical creatures, arms and armor, and castles