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Working Effectively with Legacy Code

Working Effectively with Legacy Code Author Michael Feathers
ISBN-10 9780132931755
Release 2004-09-22
Pages 456
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Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform—with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren't object-oriented Handling applications that don't seem to have any structure This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.



Working Effectively with Legacy Code

Working Effectively with Legacy Code Author Michael C. Feathers
ISBN-10 9780131177055
Release 2004
Pages 434
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Preface Do you remember the first program you wrote? I remember mine. It was a little graphics program I wrote on an early PC. I started programming later than most of my friends. Sure, I'd seen computers when I was a kid. I remember being really impressed by a minicomputer I once saw in an office, but for years I never had a chance to even sit at a computer. Later, when I was a teenager, some friends of mine bought a couple of the first TRS-80s. I was interested, but I was actually a bit apprehensive, too. I knew that if I started to play with computers, I'd get sucked into it. It just looked too cool. I don't know why I knew myself so well, but I held back. Later, in college, a roommate of mine had a computer, and I bought a C compiler so that I could teach myself programming. Then it began. I stayed up night after night trying things out, poring through the source code of the emacs editor that came with the compiler. It was addictive, it was challenging, and I loved it. I hope you've had experiences like thismdjust the raw joy of making things work on a computer. Nearly every programmer I ask has. That joy is part of what got us into this work, but where is it day to day? A few years ago, I gave my friend Erik Meade a call after I'd finished work one night. I knew that Erik had just started a consulting gig with a new team, so I asked him, "How are they doing?" He said, "They're writing legacy code, man." That was one of the few times in my life when I was sucker-punched by a coworker's statement. I felt it right in my gut. Erik had given words to the precise feeling that I often get when I visit teams for the first time. They are trying very hard, but at the end of the day, because of schedule pressure, the weight of history, or a lack of any better code to compare their efforts to, many people are writing legacy code. What is legacy code? I've used the term without defining it. Let's look at the strict definition: Legacy code is code that we've gotten from someone else. Maybe our company acquired code from another company; maybe people on the original team moved on to other projects. Legacy code is somebody else's code. But in programmer-speak, the term means much more than that. The termlegacy codehas taken on more shades of meaning and more weight over time. What do you think about when you hear the termlegacy code? If you are at all like me, you think of tangled, unintelligible structure, code that you have to change but don't really understand. You think of sleepless nights trying to add in features that should be easy to add, and you think of demoralization, the sense that everyone on the team is so sick of a code base that it seems beyond care, the sort of code that you just wish would die. Part of you feels bad for even thinking about making it better. It seems unworthy of your efforts. That definition of legacy code has nothing to do with who wrote it. Code can degrade in many ways, and many of them have nothing to do with whether the code came from another team. In the industry,legacy codeis often used as a slang term for difficult-to-change code that we don't understand. But over years of working with teams, helping them get past serious code problems, I've arrived at a different definition. To me,legacy codeis simply code without tests. I've gotten some grief for this definition. What do tests have to do with whether code is bad? To me, the answer is straightforward, and it is a point that I elaborate throughout the book: Code without tests is bad code. It doesn't matter how well written it is; it doesn't matter how pretty or object-oriented or well-encapsulated it is. With tests, we can change the behavior of our code quickly and verifiably. Without them, we really don't know if our code is getting better or worse. You might think that this is severe. What about clean code? If a code base is very clean and well structured, isn't that enough? Well, make no mistake. I love clean code. I love it more than most people I know, but while clean code is good, it's not enough. Teams take serious chances when they try to make large changes without tests. It is like doing aerial gymnastics without a net. It requires incredible skill and a clear understanding of what can happen at every step. Knowing precisely what will happen if you change a couple of variables is often like knowing whether another gymnast is going to catch your arms after you come out of a somersault. If you are on a team with code that clear, you are in a better position than most programmers. In my work, I've noticed that teams with that degree of clarity in all of their code are rare. They seem like a statistical anomaly. And, you know what? If they don't have supporting tests, their code changes still appear to be slower than those of teams that do. Yes, teams do get better and start to write clearer code, but it takes a long time for older code to get clearer. In many cases, it will never happen completely. Because of this, I have no problem defining legacy code as code without tests. It is a good working definition, and it points to a solution. I've been talking about tests quite a bit so far, but this book is not about testing. This book is about being able to confidently make changes in any code base. In the following chapters, I describe techniques that you can use to understand code, get it under test, refactor it, and add features. One thing that you will notice as you read this book is that it is not a book about pretty code. The examples that I use in the book are fabricated because I work under nondisclosure agreements with clients. But in many of the examples, I've tried to preserve the spirit of code that I've seen in the field. I won't say that the examples are always representative. There certainly are oases of great code out there, but, frankly, there are also pieces of code that are far worse than anything I can use as an example in this book. Aside from client confidentiality, I simply couldn't put code like that in this book without boring you to tears and burying important points in a morass of detail. As a result, many of the examples are relatively brief. If you look at one of them and think "No, he doesn't understandmdmy methods are much larger than that and much worse," please look at the advice that I am giving at face value and see if it applies, even if the example seems simpler. The techniques here have been tested on substantially large pieces of code. It is just a limitation of the book format that makes examples smaller. In particular, when you see ellipses (el) in a code fragment like this, you can read them as "insert 500 lines of ugly code here": m_pDispatcher->register(listener);...m_nMargins++; If this book is not about pretty code, it is even less about pretty design. Good design should be a goal for all of us, but in legacy code, it is something that we arrive at in discrete steps. In some of the chapters, I describe ways of adding new code to existing code bases and show how to add it with good design principles in mind. You can start to grow areas of very good high-quality code in legacy code bases, but don't be surprised if some of the steps you take to make changes involve making some code slightly uglier. This work is like surgery. We have to make incisions, and we have to move through the guts and suspend some aesthetic judgment. Could this patient's major organs and viscera be better than they are? Yes. So do we just forget about his immediate problem, sew him up again, and tell him to eat right and train for a marathon? We could, but what we really need to do is take the patient as he is, fix what's wrong, and move him to a healthier state. He might never become an Olympic athlete, but we can't let "best" be the enemy of "better." Code bases can become healthier and easier to work in. When a patient feels a little better, often that is the time when you can help him make commitments to a healthier life style. That is what we are shooting for with legacy code. We are trying to get to the point at which we are used to ease; we expect it and actively attempt to make code change easier. When we can sustain that sense on a team, design gets better. The techniques I describe are ones that I've discovered and learned with coworkers and clients over the course of years working with clients to try to establish control over unruly code bases. I got into this legacy code emphasis accidentally. When I first started working with Object Mentor, the bulk of my work involved helping teams with serious problems develop their skills and interactions to the point that they could regularly deliver quality code. We often used Extreme Programming practices to help teams take control of their work, collaborate intensively, and deliver. I often feel that Extreme Programming is less a way to develop software than it is a way to make a well-jelled work team that just happens to deliver great software every two weeks. From the beginning, though, there was a problem. Many of the first XP projects were "greenfield" projects. The clients I was seeing had significantly large code bases, and they were in trouble. They needed some way to get control of their work and start to deliver. Over time, I found that I was doing the same things over and over again with clients. This sense culminated in some work I was doing with a team in the financial industry. Before I'd arrived, they'd realized that unit testing was a great thing, but the tests that they were executing were full scenario tests that made multiple trips to a database and exercised large chunks of code. The tests were hard to write, and the team didn't run them very often because they took so long to run. As I sat down with them to break dependencies and get smaller chunks of code under test, I had a terrible sense of deasjaag vu. It seemed that I was doing this sort of work with every team I met, and it was the sort of thing that no one really wanted to think about. It was just the grunge work that you do when you want to start working with your code in a controlled way, if you know how to do it. I decided then that it was worth really reflecting on how we were solving these problems and writing them down so that teams could get a leg up and start to make their code bases easier to live in. A note about the examples: I've used examples in several different programming languages. The bulk of the examples are written in Java, C++, and C. I picked Java because it is a very common language, and I included C++ because it presents some special challenges in a legacy environment. I picked C because it highlights many of the problems that come up in procedural legacy code. Among them, these languages cover much of the spectrum of concerns that arise in legacy code. However, if the languages you using are not covered in the examples, take a look at them anyway. Many of the techniques that I cover can be used in other languages, such as Delphi, Visual Basic, COBOL, and FORTRAN. I hope that you find the techniques in this book helpful and that they allow you to get back to what is fun about programming. Programming can be very rewarding and enjoyable work. If you don't feel that in your day-to-day work, I hope that the techniques I offer you in this book help you find it and grow it on your team. Acknowledgements First of all, I owe a serious debt to my wife, Ann, and my children, Deborah and Ryan. Their love and support made this book and all of the learning that preceded it possible. I'd also like to thank "Uncle Bob" Martin, president and founder of Object Mentor. His rigorous pragmatic approach to development and design, separating the critical from the inconsequential, gave me something to latch upon about 10 years ago, back when it seemed that I was about to drown in a wave of unrealistic advice. And thanks, Bob, for giving me the opportunity to see more code and work with more people over the past five years than I ever imagined possible. I also have to thank Kent Beck, Ron Jeffries, and Ward Cunningham for offering me advice at times and teaching me a great deal about team work, design, and programming. Special thanks to all of the people who reviewed the drafts. The official reviewers were Sven Gorts, Robert C. Martin, Erik Meade, and Bill Wake; the unofficial reviewers were Dr. Robert Koss, James Grenning, Lowell Lindstrom, Micah Martin, Russ Rufer and the Silicon Valley Patterns Group, and James Newkirk. Thanks also to reviewers of the very early drafts I placed on the Internet. Their feedback significantly affected the direction of the book after I reorganized its format. I apologize in advance to any of you I may have left out. The early reviewers were: Darren Hobbs, Martin Lippert, Keith Nicholas, Phlip Plumlee, C. Keith Ray, Robert Blum, Bill Burris, William Caputo, Brian Marick, Steve Freeman, David Putman, Emily Bache, Dave Astels, Russel Hill, Christian Sepulveda, and Brian Christopher Robinson. Thanks also to Joshua Kerievsky who gave a key early review and Jeff Langr who helped with advice and spot reviews all through the process. The reviewers helped me polish the draft considerably, but if there are errors remaining, they are solely mine. Thanks to Martin Fowler, Ralph Johnson, Bill Opdyke, Don Roberts, and John Brant for their work in the area of refactoring. It has been inspirational. I also owe a special debt to Jay Packlick, Jacques Morel, and Kelly Mower of Sabre Holdings, and Graham Wright of Workshare Technology for their support and feedback. Special thanks also to Paul Petralia, Michelle Vincenti, Lori Lyons, Krista Hansing, and the rest of the team at Prentice-Hall. Thank you, Paul, for all of the help and encouragement that this first-time author needed. Special thanks also to Gary and Joan Feathers, April Roberts, Dr. Raimund Ege, David Lopez de Quintana, Carlos Perez, Carlos M. Rodriguez, and the late Dr. John C. Comfort for help and encouragement over the years.I also have to thank to Brian Button for the example in Chapter XX,I'm Changing the Same Code All Over the Place. He wrote that code in about an hour when we were developing a refactoring course together, and it's become my favorite piece of teaching code. Also, special thanks to Janik Top, whose instrumentalDe Futuraserved as the soundtrack for my last few weeks of work on this book. Finally, I'd like to thank everyone whom I've worked with over the past few years whose insights and challenges strengthened the material in this book. Michael Feathers [email protected] © Copyright Pearson Education. All rights reserved.



Working Effectively With Legacy Code

Working Effectively With Legacy Code Author Feathers
ISBN-10 8131715078
Release 2005-09-01
Pages 456
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Working Effectively With Legacy Code has been writing in one form or another for most of life. You can find so many inspiration from Working Effectively With Legacy Code also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Working Effectively With Legacy Code book for free.



Brutal Refactoring

Brutal Refactoring Author Michael Feathers
ISBN-10 032179320X
Release 2013-01-01
Pages 416
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Brutal Refactoring has been writing in one form or another for most of life. You can find so many inspiration from Brutal Refactoring also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Brutal Refactoring book for free.



Beyond Legacy Code

Beyond Legacy Code Author David Scott Bernstein
ISBN-10 1680500791
Release 2015-08-03
Pages 230
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We're losing tens of billions of dollars a year on broken software, and great new ideas such as agile development and Scrum don't always pay off. But there's hope. The nine software development practices in Beyond Legacy Code are designed to solve the problems facing our industry. Discover why these practices work, not just how they work, and dramatically increase the quality and maintainability of any software project. These nine practices could save the software industry. Beyond Legacy Code is filled with practical, hands-on advice and a common-sense exploration of why technical practices such as refactoring and test-first development are critical to building maintainable software. Discover how to avoid the pitfalls teams encounter when adopting these practices, and how to dramatically reduce the risk associated with building software--realizing significant savings in both the short and long term. With a deeper understanding of the principles behind the practices, you'll build software that's easier and less costly to maintain and extend. By adopting these nine key technical practices, you'll learn to say what, why, and for whom before how; build in small batches; integrate continuously; collaborate; create CLEAN code; write the test first; specify behaviors with tests; implement the design last; and refactor legacy code. Software developers will find hands-on, pragmatic advice for writing higher quality, more maintainable, and bug-free code. Managers, customers, and product owners will gain deeper insight into vital processes. By moving beyond the old-fashioned procedural thinking of the Industrial Revolution, and working together to embrace standards and practices that will advance software development, we can turn the legacy code crisis into a true Information Revolution.



Refactoring

Refactoring Author Martin Fowler
ISBN-10 9780133065268
Release 2012-03-09
Pages 455
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As the application of object technology--particularly the Java programming language--has become commonplace, a new problem has emerged to confront the software development community. Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professionals are discovering just how difficult it is to work with these inherited, "non-optimal" applications. For several years, expert-level object programmers have employed a growing collection of techniques to improve the structural integrity and performance of such existing software programs. Referred to as "refactoring," these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use. . .until now. In Refactoring: Improving the Design of Existing Code, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process. With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simple--seemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing some code up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay. In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.



Growing Object Oriented Software Guided by Tests

Growing Object Oriented Software  Guided by Tests Author Steve Freeman
ISBN-10 0321699769
Release 2009-10-12
Pages 384
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Test-Driven Development (TDD) is now an established technique for delivering better software faster. TDD is based on a simple idea: Write tests for your code before you write the code itself. However, this "simple" idea takes skill and judgment to do well. Now there's a practical guide to TDD that takes you beyond the basic concepts. Drawing on a decade of experience building real-world systems, two TDD pioneers show how to let tests guide your development and “grow” software that is coherent, reliable, and maintainable. Steve Freeman and Nat Pryce describe the processes they use, the design principles they strive to achieve, and some of the tools that help them get the job done. Through an extended worked example, you’ll learn how TDD works at multiple levels, using tests to drive the features and the object-oriented structure of the code, and using Mock Objects to discover and then describe relationships between objects. Along the way, the book systematically addresses challenges that development teams encounter with TDD—from integrating TDD into your processes to testing your most difficult features. Coverage includes Implementing TDD effectively: getting started, and maintaining your momentum throughout the project Creating cleaner, more expressive, more sustainable code Using tests to stay relentlessly focused on sustaining quality Understanding how TDD, Mock Objects, and Object-Oriented Design come together in the context of a real software development project Using Mock Objects to guide object-oriented designs Succeeding where TDD is difficult: managing complex test data, and testing persistence and concurrency



xUnit Test Patterns

xUnit Test Patterns Author Gerard Meszaros
ISBN-10 9780132797467
Release 2007-05-21
Pages 944
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Automated testing is a cornerstone of agile development. An effective testing strategy will deliver new functionality more aggressively, accelerate user feedback, and improve quality. However, for many developers, creating effective automated tests is a unique and unfamiliar challenge. xUnit Test Patterns is the definitive guide to writing automated tests using xUnit, the most popular unit testing framework in use today. Agile coach and test automation expert Gerard Meszaros describes 68 proven patterns for making tests easier to write, understand, and maintain. He then shows you how to make them more robust and repeatable--and far more cost-effective. Loaded with information, this book feels like three books in one. The first part is a detailed tutorial on test automation that covers everything from test strategy to in-depth test coding. The second part, a catalog of 18 frequently encountered "test smells," provides trouble-shooting guidelines to help you determine the root cause of problems and the most applicable patterns. The third part contains detailed descriptions of each pattern, including refactoring instructions illustrated by extensive code samples in multiple programming languages.



Clean Code

Clean Code Author Robert C. Martin
ISBN-10 9780132350884
Release 2009
Pages 431
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Looks at the principles and clean code, includes case studies showcasing the practices of writing clean code, and contains a list of heuristics and "smells" accumulated from the process of writing clean code.



Refactoring Workbook

Refactoring Workbook Author William C. Wake
ISBN-10 0321109295
Release 2004
Pages 235
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& Most software practitioners deal with inherited code; this book teaches them how to optimize it & & Workbook approach facilitates the learning process & & Helps you identify where problems in a software application exist or are likely to exist



Working Effectively with Unit Tests

Working Effectively with Unit Tests Author Jay Fields
ISBN-10 1503242706
Release 2014-12-09
Pages 352
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This book details Jay Fields' strong opinions on the best way to test, while acknowledging alternative styles and various contexts in which tests are written. Whether you prefer Jay Fields' style or not, this book will help you write better Unit Tests. From the Preface: Over a dozen years ago I read Refactoring for the first time; it immediately became my bible. While Refactoring isn't about testing, it explicitly states: If you want to refactor, the essential precondition is having solid tests. At that time, if Refactoring deemed it necessary, I unquestionably complied. That was the beginning of my quest to create productive unit tests. Throughout the 12+ years that followed reading Refactoring I made many mistakes, learned countless lessons, and developed a set of guidelines that I believe make unit testing a productive use of programmer time. This book provides a single place to examine those mistakes, pass on the lessons learned, and provide direction for those that want to test in a way that I've found to be the most productive. The book does touch on some theory and definition, but the main purpose is to show you how to take tests that are causing you pain and turn them into tests that you're happy to work with.



Refactoring to Patterns

Refactoring to Patterns Author Joshua Kerievsky
ISBN-10 0321630017
Release 2004-08-05
Pages 400
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In 1994, Design Patterns changed the landscape of object-oriented development by introducing classic solutions to recurring design problems. In 1999, Refactoring revolutionized design by introducing an effective process for improving code. With the highly anticipated Refactoring to Patterns , Joshua Kerievsky has changed our approach to design by forever uniting patterns with the evolutionary process of refactoring. This book introduces the theory and practice of pattern-directed refactorings: sequences of low-level refactorings that allow designers to safely move designs to, towards, or away from pattern implementations. Using code from real-world projects, Kerievsky documents the thinking and steps underlying over two dozen pattern-based design transformations. Along the way he offers insights into pattern differences and how to implement patterns in the simplest possible ways. Coverage includes: A catalog of twenty-seven pattern-directed refactorings, featuring real-world code examples Descriptions of twelve design smells that indicate the need for this book’s refactorings General information and new insights about patterns and refactoring Detailed implementation mechanics: how low-level refactorings are combined to implement high-level patterns Multiple ways to implement the same pattern–and when to use each Practical ways to get started even if you have little experience with patterns or refactoring Refactoring to Patterns reflects three years of refinement and the insights of more than sixty software engineering thought leaders in the global patterns, refactoring, and agile development communities. Whether you’re focused on legacy or “greenfield” development, this book will make you a better software designer by helping you learn how to make important design changes safely and effectively.



Re Engineering Legacy Software

Re Engineering Legacy Software Author Chris Birchall
ISBN-10 1617292508
Release 2016-02-28
Pages 232
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Summary As a developer, you may inherit projects built on existing codebases with design patterns, usage assumptions, infrastructure, and tooling from another time and another team. Fortunately, there are ways to breathe new life into legacy projects so you can maintain, improve, and scale them without fighting their limitations. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Re-Engineering Legacy Software is an experience-driven guide to revitalizing inherited projects. It covers refactoring, quality metrics, toolchain and workflow, continuous integration, infrastructure automation, and organizational culture. You'll learn techniques for introducing dependency injection for code modularity, quantitatively measuring quality, and automating infrastructure. You'll also develop practical processes for deciding whether to rewrite or refactor, organizing teams, and convincing management that quality matters. Core topics include deciphering and modularizing awkward code structures, integrating and automating tests, replacing outdated build systems, and using tools like Vagrant and Ansible for infrastructure automation. What's Inside Refactoring legacy codebases Continuous inspection and integration Automating legacy infrastructure New tests for old code Modularizing monolithic projects About the Reader This book is written for developers and team leads comfortable with an OO language like Java or C#. About the Author Chris Birchall is a senior developer at the Guardian in London, working on the back-end services that power the website. Table of Contents PART 1 GETTING STARTED Understanding the challenges of legacy projects Finding your starting point PART 2 REFACTORING TO IMPROVE THE CODEBASE Preparing to refactor Refactoring Re-architecting The Big Rewrite PART 3 BEYOND REFACTORING—IMPROVING PROJECT WORKFLOWAND INFRASTRUCTURE Automating the development environment Extending automation to test, staging, and production environments Modernizing the development, building, and deployment of legacy software Stop writing legacy code!



Test Driven iOS Development

Test Driven iOS Development Author Graham Lee
ISBN-10 9780132764056
Release 2012-04-12
Pages 256
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As iOS apps become increasingly complex and business-critical, iOS developers must ensure consistently superior code quality. This means adopting best practices for creating and testing iOS apps. Test-Driven Development (TDD) is one of the most powerful of these best practices. Test-Driven iOS Development is the first book 100% focused on helping you successfully implement TDD and unit testing in an iOS environment. Long-time iOS/Mac developer Graham Lee helps you rapidly integrate TDD into your existing processes using Apple’s Xcode 4 and the OCUnit unit testing framework. He guides you through constructing an entire Objective-C iOS app in a test-driven manner, from initial specification to functional product. Lee also introduces powerful patterns for applying TDD in iOS development, and previews powerful automated testing capabilities that will soon arrive on the iOS platform. Coverage includes Understanding the purpose, benefits, and costs of unit testing in iOS environments Mastering the principles of TDD, and applying them in areas from app design to refactoring Writing usable, readable, and repeatable iOS unit tests Using OCUnit to set up your Xcode project for TDD Using domain analysis to identify the classes and interactions your app needs, and designing it accordingly Considering third-party tools for iOS unit testing Building networking code in a test-driven manner Automating testing of view controller code that interacts with users Designing to interfaces, not implementations Testing concurrent code that typically runs in the background Applying TDD to existing apps Preparing for Behavior Driven Development (BDD) The only iOS-specific guide to TDD and unit testing, Test-Driven iOS Development covers both essential concepts and practical implementation.



Modernizing Legacy Applications in PHP

Modernizing Legacy Applications in PHP Author Paul M. Jones
ISBN-10 9781787127784
Release 2016-08-31
Pages 286
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Get your code under control in a series of small, specific steps About This Book Learn to extract and replace legacy artifacts, Improve your application from the ground up while keeping your codebase fully operational, Improve the quality of your legacy applications. Who This Book Is For PHP developers from all skill levels will be able to get value from this book and will be able to transform their spaghetti code applications to clean, modular applications. If you are in the midst of a legacy refactor or you find yourself in a state of despair caused by the code you have inherited, this is the book for you. All you need is to have PHP 5.0 installed, and you're all set to change the way you maintain and deploy your code! What You Will Learn Replace global and new with dependency injection Extract SQL statements to gateways Convert action logic to controllers Remove repeated logic in page scripts Create maintainable PHP code from crufty legacy PHP In Detail Have you noticed that your legacy PHP application is composed of page scripts placed directly in the document root of the web server? Or, do your page scripts, along with any other classes and functions, combine the concerns of model, view, and controller into the same scope? Is the majority of the logical flow incorporated as include files and global functions rather than class methods? Working with such a legacy application feels like dragging your feet through mud, doesn't it?This book will show you how to modernize your application in terms of practice and technique, rather than in terms of using tools like frameworks and libraries, by extracting and replacing its legacy artifacts. We will use a step-by-step approach, moving slowly and methodically, to improve your application from the ground up. We'll show you how dependency injection can replace both the new and global dependencies. We'll also show you how to change the presentation logic to view files and the action logic to a controller. Moreover, we'll keep your application running the whole time. Each completed step in the process will keep your codebase fully operational with higher quality. When we are done, you will be able to breeze through your code like the wind. Your code will be autoloaded, dependency-injected, unit-tested, layer-separated, and front-controlled. Most of the very limited code we will add to your application is specific to this book. We will be improving ourselves as programmers, as well as improving the quality of our legacy application. Style and approach This book gives developers an easy-to-follow, practical and powerful process to bring their applications up to a modern baseline. Each step in the book is practical, self-contained and moves you closer to the end goal you seek: maintainable code. As you follow the exercises in the book, the author almost anticipates your questions and you will have the answers, ready to be implemented on your project.



The Mikado Method

The Mikado Method Author Ola Ellnestam
ISBN-10 1617291218
Release 2014
Pages 217
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Summary The Mikado Method is a book written by the creators of this process. It describes a pragmatic, straightforward, and empirical method to plan and perform non-trivial technical improvements on an existing software system. The method has simple rules, but the applicability is vast. As you read, you'll practice a step-by-step system for identifying the scope and nature of your technical debt, mapping the key dependencies, and determining the safest way to approach the "Mikado"—your goal. About the Technology The game "pick-up sticks" is a good metaphor for the Mikado Method. You eliminate "technical debt" —the legacy problems embedded in nearly every software system— by following a set of easy-to-implement rules. You carefully extract each intertwined dependency until you expose the central issue, without collapsing the project. About the Book The Mikado Method presents a pragmatic process to plan and perform nontrivial technical improvements on an existing software system. The book helps you practice a step-by-step system for identifying the scope and nature of your technical debt, mapping the key dependencies, and determining a safe way to approach the "Mikado"—your goal. A natural by-product of this process is the Mikado Graph, a roadmap that reflects deep understanding of how your system works. This book builds on agile processes such as refactoring, TDD, and rapid feedback. It requires no special hardware or software and can be practiced by both small and large teams. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Understand your technical debt Surface the dependencies in legacy systems Isolate and resolve core concerns while creating minimal disruption Create a roadmap for your changes About the Authors Ola Ellnestam and Daniel Brolund are developers, coaches, and team leaders. They developed the Mikado Method in response to years of experience resolving technical debt in complex legacy systems. Table of Contents PART 1 THE BASICS OF THE MIKADO METHOD Meet the Mikado Method Hello, Mikado Method! Goals, graphs, and guidelines Organizing your work PART 2 PRINCIPLES AND PATTERNS FOR IMPROVING SOFTWARE Breaking up a monolith Emergent design Common restructuring patterns



The Software Craftsman

The Software Craftsman Author Sandro Mancuso
ISBN-10 9780134052502
Release 2014-12-14
Pages 288
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"After many decades - and even more methodologies - software projects are still failing. Why? Managers see software development as a production line. Companies don't know how to manage software projects and hire good developers. Many developers still behave like factory workers, providing terrible service to their employers and clients. Agile was a big step forward, but not enough. What's missing? The right mindset - for both developers and their employers. As developers worldwide are recognizing, the right mindset is craftsmanship ... Mancuso explains what craftsmanship means to the developer and his or her organization, and shows how to live it every day in your real-world development environment. Mancuso shows how software craftsmanship fits with and helps you improve upon best-practice technical disciplines such as agile and lean, taking all your development projects to the next level. You'll learn how to change the disastrous perception that software developers are the same as factory workers, and that software projects can be run like factories. By placing greater professionalism, technical excellence, and customer satisfaction at the heart of what you do, you won't just deliver more value to everyone involved: you'll be happier and more fulfilled doing it"--Publisher's description.